fix bi-directional anchor printing w/out bump. fix bump angle. bump rev 2.9.D7
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dcca7249d3
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044d7d8034
4 changed files with 7 additions and 5 deletions
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@ -374,7 +374,9 @@
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}
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addto.index = -1;
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addto.belt.anchor = true;
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addto.belt.touch = true;
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// this allows the anchor to print bi-directionally
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// by removing the forced start-point in print.js
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addto.belt.touch = false;
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let z = addto.z;
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let y = z - smin - (nozzleSize / 2);
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// let splat = BASE.newPolygon().add(wb.min.x, y, z).add(wb.max.x, y, z).setOpen();
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@ -391,7 +393,7 @@
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let count = 1;
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for (let add of adds) {
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let poly = add[0];
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let y = count++ * -nozzleSize;
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let y = count++ * -start.height * 2;
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if (-y > bump) {
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count--;
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// break;
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