grid-apps-cmms/src2/mesh/object.js

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2025-06-14 01:05:08 -04:00
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { THREE } from '../ext/three.js';
import { broker as motoBroker } from '../moto/broker.js';
import { client as motoClient } from '../moto/client.js';
import { space as motoSpace } from '../moto/space.js';
import { api as meshApi } from './api.js';
import { util as meshUtil } from './util.js';
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const { Matrix4, Vector3, Box3, Box3Helper, Quaternion } = THREE;
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const worker = motoClient.fn;
const lookUp = new Vector3(0,0,-1);
// broker updates generated by objects
const publish = {
meta: motoBroker.bind("object_meta"),
destroy: motoBroker.bind("object_destroy"),
visible: motoBroker.bind("object_visible"),
};
class MeshObject {
constructor(id) {
this.id = id || meshUtil.uuid();
this.meta = { pos: [0,0,0] };
worker.object_create({ id: this.id, type: this.type });
worker.object_meta({ id: this.id, meta: this.meta });
this.log('NEW');
}
log() {
// meshApi.log.emit(this.id, this.type, ...arguments);
}
get type() {
throw "type() requires implementation";
}
// @returns {THREE.Object3D}
get object() {
throw "object() requires implementation";
}
get bounds() {
throw "bounds() requires implementation";
}
// manage lifecycle with worker, mesh app caches, etc
destroy() {
// update worker state
worker.object_destroy({id: this.id});
// update object store
meshApi.db.space.remove(this.id);
// main app cache workspace updates
publish.destroy(this.id);
}
// used during state restoration
applyMeta(meta = {}) {
this.log('apply-meta', meta);
if (meta.pos) this.position(...meta.pos);
this.visible(meta.visible ?? true);
this.metaChanged(meta);
return this;
}
// used during state restoration
applyMatrix(elements) {
if (elements) {
this.log('apply-matrix');
this.object.applyMatrix4(new Matrix4().fromArray(elements));
}
return this;
}
// used during model splitting
applyMatrix4(matrix) {
return this.applyMatrix(matrix.elements);
}
select() {
throw "select() requires implementation";
}
remove() {
throw "remove() requires implementation";
}
focus() {
meshApi.focus(this.object);
return this;
}
visible(opt) {
if (opt === undefined) {
return this.object.visible;
}
if (opt.toggle) {
this.visible(!this.visible());
} else {
this.object.visible = opt;
}
publish.visible({ id: this.id, visible: this.object.visible });
return this;
}
floor() {
let b = this.bounds;
return this.move(0, 0, -b.min.z);
}
center() {
throw "center() requires implementation";
let b = this.bounds;
return this.move(-b.mid.x, -b.mid.y, -b.mid.z);
}
centerXY() {
throw "centerXY() requires implementation";
let b = this.bounds;
return this.move(-b.mid.x, -b.mid.y, 0);
}
move() {
throw "move() requires implementation";
}
scale() {
throw "scale() requires implementation";
}
qrotate(quaternion) {
throw "qrotate() requires implementation";
}
rotate(x = 0, y = 0, z = 0) {
this.log('object-rotate', ...arguments);
let m = new Matrix4();
if (x) m.multiply(new Matrix4().makeRotationX(x));
if (y) m.multiply(new Matrix4().makeRotationY(y));
if (z) m.multiply(new Matrix4().makeRotationZ(z));
this.qrotate(new Quaternion().setFromRotationMatrix(m));
return this;
}
rotation() {
throw "rotation() requires implementation";
}
// rotate object in the directon of normal (place face on Z plane)
rotateTowardZ(normal) {
let q = new Quaternion().setFromUnitVectors(normal, lookUp);
this.qrotate(q);
this.floor();
}
position() {
throw "position() requires implementation";
}
showBounds(bool) {
let was = this._showBounds;
if (bool && bool.toggle) {
bool = !this._showBounds;
}
if (was === bool) {
return;
}
this._showBounds = bool;
this.updateBoundsBox();
}
updateBoundsBox() {
this.log('update-bounds-box', this._showBounds);
let helper = this._boundsBox;
let world = motoSpace.world;
if (helper) {
world.remove(helper);
}
if (this._showBounds) {
let { mid, dim } = this.bounds;
let b3 = new Box3().setFromCenterAndSize(
new Vector3(mid.x, mid.y, mid.z),
new Vector3(dim.x, dim.y, dim.z)
);
let helper = this._boundsBox = new Box3Helper(b3, 0x555555);
world.add(helper);
return true;
}
}
metaChanged(values = {}) {
this.object.updateMatrix();
this.updateBoundsBox();
motoSpace.update();
Object.assign(this.meta, values, {
// matrix: this.object.matrix.elements
});
worker.object_meta({ id: this.id, meta: this.meta });
publish.meta({ id: this.id, meta: this.meta });
return this;
}
}
export { MeshObject as object };