grid-apps-cmms/src/mode/fdm/client.js

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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
(function() {
let KIRI = self.kiri,
BASE = self.base,
UTIL = BASE.util,
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FDM = KIRI.driver.FDM,
SPACE,
func = {};
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FDM.init = function(kiri, api) {
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SPACE = api.const.SPACE;
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api.event.on("settings.load", (settings) => {
if (settings.mode !== 'FDM') return;
settings.process.outputOriginCenter = (settings.device.originCenter || false);
});
api.event.on("settings.saved", (settings) => {
let proc = settings.process;
api.ui.fdmSupport.marker.style.display = proc.sliceSupportEnable ? 'flex' : 'none';
});
api.event.on("button.click", target => {
switch (target) {
case api.ui.ssmAdd: return func.sadd();
case api.ui.ssmClr: return func.sclear();
}
});
api.event.on("fdm.supports.add", func.sadd = () => {
api.show.alert("&lt;esc&gt; key when done editing supports");
console.log("supports add");
api.feature.hover = true;
});
api.event.on("fdm.supports.done", func.sdone = () => {
delbox('intZ');
delbox('intW');
api.feature.hover = false;
});
api.event.on("fdm.supports.clear", func.sclear = () => {
api.uc.confirm("clear supports?").then(ok => {
func.sdone();
if (ok) console.log("supports clear");
});
});
api.event.on("key.esc", func.sdone);
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api.event.on("mouse.hover", (data) => {
const { int, type, point } = data;
if (SPACE._int1) {
SPACE.scene.remove(SPACE._int1);
}
addbox(point, 0xff0000, 'intZ');
let dir = new THREE.Vector3(0,1,0)
let ray = new THREE.Raycaster(point, dir);
// when on object, project down on downward faces
if (int && int.face && int.face.normal.z < -0.1) {
dir.y = -1;
}
let i2 = ray.intersectObjects(api.widgets.meshes(), false);
if (i2 && i2.length > 0) {
// prevent false matches close to origin of ray
i2 = i2.filter(i => i.distance > 0.01);
// prevent single point base to top matches
if (i2.length > 1) {
i2 = i2[0].point;
addbox(i2, 0x00ff00, 'intW');
}
}
});
}
function delbox(name) {
const old = SPACE[`__${name}`];
if (old) {
SPACE.scene.remove(old);
}
}
function addbox(point, color, name) {
delbox(name);
name = `__${name}`;
const box = SPACE[name] = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({color})
);
box.position.x = point.x;
box.position.y = point.y;
box.position.z = point.z;
SPACE.scene.add(box);
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}
})();