108 lines
4.6 KiB
Markdown
108 lines
4.6 KiB
Markdown
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# Grid:Apps Future Notes
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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- `F` option to hide platform when viewing from below
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# Kiri:Moto
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- `B` origin (and bed size) bug (Onshape?) when switching device modes
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- `B` can't drag slider bar on ipad / ios -- touch pad scrolling dodgy
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- `B` prevent or ask for really large models when scaling (crash ui)
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- `P` refactor vertex replacement and widget update matrix tracking
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- `P` duplicate objects should share same slice data unless rotated or scaled
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- `P` move all persisted / workspace settings/data to IndexedDB (LS limitations)
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- `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
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- `P` try material clipping planes for slice range selection
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- `P` switch png lib to https://github.com/photopea/UPNG.js
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- `F` edit in Mesh:Tool
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- `F` custom device vars for profiles / ranges / gcode
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- `F` show slider range values in workspace units (on hover?)
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- `F` allow select of a range by typing in values in slices or workspace units
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- `F` complete and expose grouping feature
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- `F` add svgnest-like arrange algorithm
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- `F` date column and sorting in recent files list
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- `F` highlight part outside workspace bounds (like can neg Z shader)
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# FDM
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- `B` fix support projection/end with grouped parts
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- `B` multi-extruder rendering of raft fails to offset the rest of the print
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- `B` multi-extruder purge blocks fail to generate properly for rafts
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- `F` new parameters for bridging speed / bridge fan control
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- `F` convert ranges to z offsets while continuing to show layer #
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- `F` support pillar top/bottom should conform to part
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- `F` more explicit line width control with ranges and min/max adaptive
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- `F` test outlining solid projected areas (internally)
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- `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
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- `F` segment large flat areas on first layer to mitigate peeling
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- `F` option to support interior bridges when 0% infill
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- `F` calculate filament use per extruder per print
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- `F` expand internal supporting flats / solids before projection (threshold)
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- `P` auto purge pillars when quick layers are detected for extra cooling
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- `P` solid fill the tops of supports for down facing flats
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# FDM - BELT
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- `B` auto bed resizing leaves the origin in the wrong place at first
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- `B` re-add progress calls for all work units
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- `F` test and enable arcs in belt more
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- `F` slightly angle supports to lean into the Z of the part
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- `F` anchors should be generated anywhere needed in the print, not just head
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# CAM
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- `B` feed rate for next tool set before tool change (push/pop feed rates?)
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- `B` tabs do not properly track widget mirror events
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- `B` contour does not honor clip to stock
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- `F` allow import, rotation, scaling of stock
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- `F` get gcode coordinates off a part with point/click or hover?
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- `F` include tools in default devices (Carvera)
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- `F` add `{progress}` substitution and maybe `{time-remaining}` if can be calc'd
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- `F` import and follow 2D paths (conformed like pocket contours)
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- `F` add `plunge max` to contouring that can override z feed limit
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- `F` add lead-in milling (requires adding clamp / no go areas)
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- `F` add linear clearing strategy
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- `F` add adaptive clearing strategy
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- `F` change color of line selection in trace op when not a closed poly
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- `F` limit cut depth to flute length of selected tool (or warn)
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- `F` validate muti-part layout and spacing exceeds largest outside tool diameter
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- `F` trapezoidal tabs in Z
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- `F` ease-in and ease-out especially on tab cut-out start/stop
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- `F` maintain several part orientations + op chains in a single profile
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- `P` outer outside corners as arc moves
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- `P` improve parser - do not require spaced tokens and support implied G0 / G1
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- `P` log Z interpolation for contour XYZ moves
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# Laser
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- `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL)
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# Mesh:Tool
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- add undo/redo
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- add TextGeometry
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- https://threejs.org/docs/#examples/en/geometries/TextGeometry
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- https://dustinpfister.github.io/2023/07/05/threejs-text-geometry/
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- font to path with https://github.com/paulzi/svg-text-to-path
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- click to repair normals based on a known good (selected) face
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- send to Kiri:Moto workspace (or update model vertices in place)
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- better z snap using just vertexes from face intersected
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- add section view. local clip. raycast skip points above plane
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- add decimate op = face reduction
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- add flatten/crush op: for z bottoms (or surfaces?)
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- allow setting model/group origin for scale/rotate
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- fix mirror to work with groups (just models currently)
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- add analyze results dialog
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- remove/hide auto-repair function
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# Other
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- preferred icons https://icons.getbootstrap.com/
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