The feature existed for one reason: truck's mesh and boolean crates reach `vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So the web build dropped it, and with it the Model tab, solid tessellation and ACIS import — all of which quietly did nothing in the browser. cadkernel is pure Rust and has no C dependency, so none of that holds any more. The feature gated exactly two things by the end, `acis_export` and the save-path sync that calls it, and both are as portable as everything around them. Removing it means the web build makes primitives, runs booleans, draws ACIS solids read from a file, and writes them back out as exact geometry — the same as the desktop build. Verified against all three: native, `--no-default-features`, and an actual `wasm32-unknown-unknown` check rather than an assumption about one. The docs claimed otherwise in four places and are corrected. `tessellation.md` in particular was organised around whether an entity "goes through truck", which is no longer a question anything can be asked — the three paths are now a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry emitted directly, and the per-entity table is updated to match. `index.html` no longer passes `data-cargo-no-default-features`; there are no features left to turn off. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
80 lines
3 KiB
HTML
80 lines
3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Open CAD Studio</title>
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<link data-trunk rel="icon" href="assets/logo.svg" />
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<style>
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html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #1e1e1e; }
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canvas { display: block; }
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/* Splash shown while the wasm bundle downloads and initializes. Removed
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once the app's canvas appears (see the observer script below). */
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#loading {
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position: fixed;
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inset: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 22px;
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background: #1e1e1e;
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color: #cfcfcf;
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font-family: system-ui, sans-serif;
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z-index: 9999;
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transition: opacity 0.4s ease;
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}
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#loading.hide { opacity: 0; pointer-events: none; }
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#loading .title { font-size: 22px; font-weight: 600; letter-spacing: 0.5px; }
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#loading .title span { color: #3399e6; }
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#loading .sub { font-size: 12px; color: #777; }
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#loading .spinner {
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width: 46px;
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height: 46px;
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border: 4px solid #2e2e2e;
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border-top-color: #3399e6;
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border-radius: 50%;
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animation: ocs-spin 0.9s linear infinite;
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}
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@keyframes ocs-spin { to { transform: rotate(360deg); } }
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</style>
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<!-- Trunk builds the wasm32 binary. The crate has no Cargo features:
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the geometry kernel is pure Rust, so the web build gets the same
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solid modelling the native one does. See issue #45. -->
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<link data-trunk rel="rust" data-bin="OpenCADStudio" />
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<!-- Per-script Noto subsets, fetched lazily at runtime (one alphabet per
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file) so CAD text renders non-Latin scripts on the web. (#141) -->
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<link data-trunk rel="copy-dir" href="web/fonts" />
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<link data-trunk rel="copy-file" href="web/ocs-parse-worker.js" />
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<link data-trunk rel="copy-file" href="web/discussions.json" />
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<link data-trunk rel="copy-file" href="web/videos.json" />
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</head>
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<body>
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<div id="loading">
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<div class="spinner"></div>
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<div class="title">Open <span>CAD</span> Studio</div>
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<div class="sub">Loading…</div>
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</div>
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<script>
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// The app mounts a <canvas> into <body> when it's ready. Watch for it and
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// fade the splash out.
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(function () {
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const splash = document.getElementById("loading");
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const done = () => {
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if (!splash) return;
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splash.classList.add("hide");
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setTimeout(() => splash.remove(), 450);
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};
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if (document.querySelector("canvas")) return done();
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const obs = new MutationObserver(() => {
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if (document.querySelector("canvas")) {
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obs.disconnect();
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done();
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}
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});
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obs.observe(document.body, { childList: true, subtree: true });
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})();
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</script>
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</body>
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</html>
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