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2026-08-22 22:22:01 +03:00 |
| .. |
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background.wgsl
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fix(scene): preserve viewport settings
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2026-08-12 13:11:12 +03:00 |
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blit.wgsl
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fix(viewport): blit UV crop for off-canvas viewports
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2026-05-28 12:15:00 +03:00 |
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block_face3d.wgsl
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perf(render): instance block geometry
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2026-08-12 02:33:10 +03:00 |
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block_text.wgsl
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perf(render): instance block geometry
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2026-08-12 02:33:10 +03:00 |
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block_wire.wgsl
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fix(point): preserve relative marker sizing
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2026-08-22 22:22:01 +03:00 |
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clip_mask.wgsl
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fix(viewport): clip non-rectangular paper viewports to their boundary shape
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2026-07-20 10:02:02 +03:00 |
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face3d.wgsl
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fix(render): draw 3D surface fills at their real depth, not draw order
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2026-07-02 01:23:27 +03:00 |
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hatch.wgsl
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fix(hatch): clip fill with kernel mesh
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2026-08-13 00:29:03 +03:00 |
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hatch_texture.wgsl
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fix(hatch): clip fill with kernel mesh
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2026-08-13 00:29:03 +03:00 |
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image.wgsl
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perf(render): instance block geometry
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2026-08-12 02:33:10 +03:00 |
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mesh.wgsl
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perf(render): keep solid meshes resident
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2026-08-12 16:02:10 +03:00 |
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shadow.wgsl
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perf(render): keep solid meshes resident
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2026-08-12 16:02:10 +03:00 |
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silhouette.wgsl
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perf(render): instance block geometry
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2026-08-12 02:33:10 +03:00 |
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text.wgsl
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feat(text): SDF glyph-atlas foundation for shader text rendering
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2026-07-06 22:03:36 +03:00 |
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viewcube.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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viewcube_composite.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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viewcube_text.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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wipeout.wgsl
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feat(frame): complete frame controls
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2026-08-20 23:37:02 +03:00 |
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wire.wgsl
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fix(point): preserve relative marker sizing
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2026-08-22 22:22:01 +03:00 |
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wire_indexed.wgsl
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fix(point): preserve relative marker sizing
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2026-08-22 22:22:01 +03:00 |