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2026-08-05 23:42:18 +03:00 |
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background.wgsl
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feat(render): add scene environment pipeline
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2026-08-05 23:42:18 +03:00 |
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blit.wgsl
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fix(viewport): blit UV crop for off-canvas viewports
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2026-05-28 12:15:00 +03:00 |
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clip_mask.wgsl
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fix(viewport): clip non-rectangular paper viewports to their boundary shape
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2026-07-20 10:02:02 +03:00 |
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face3d.wgsl
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fix(render): draw 3D surface fills at their real depth, not draw order
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2026-07-02 01:23:27 +03:00 |
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hatch.wgsl
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fix(hatch): delay complex pattern LOD
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2026-07-29 16:50:16 +03:00 |
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hatch_texture.wgsl
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fix(hatch): delay complex pattern LOD
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2026-07-29 16:50:16 +03:00 |
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image.wgsl
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refactor: remove the legacy full view_proj (CPU cull now relative-to-eye)
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2026-06-24 20:14:41 +03:00 |
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mesh.wgsl
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feat(render): add scene environment pipeline
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2026-08-05 23:42:18 +03:00 |
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mesh_cull.wgsl
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perf(render): batch and cull mesh instances
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2026-07-27 01:11:21 +03:00 |
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shadow.wgsl
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feat(render): add scene environment pipeline
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2026-08-05 23:42:18 +03:00 |
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text.wgsl
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feat(text): SDF glyph-atlas foundation for shader text rendering
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2026-07-06 22:03:36 +03:00 |
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viewcube.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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viewcube_composite.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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viewcube_text.wgsl
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feat(web): unify fonts and refine viewcube
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2026-08-03 15:28:51 +03:00 |
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wipeout.wgsl
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fix(wipeout): frame draws above the mask; mask joins the draw order
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2026-07-23 07:23:10 +03:00 |
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wire.wgsl
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refactor(renderer): select paths by GPU limits
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2026-07-29 12:49:41 +03:00 |
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wire_indexed.wgsl
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refactor(renderer): select paths by GPU limits
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2026-07-29 12:49:41 +03:00 |