cad-editor/src/shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-08-05 23:42:18 +03:00
..
background.wgsl feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
blit.wgsl fix(viewport): blit UV crop for off-canvas viewports 2026-05-28 12:15:00 +03:00
clip_mask.wgsl fix(viewport): clip non-rectangular paper viewports to their boundary shape 2026-07-20 10:02:02 +03:00
face3d.wgsl fix(render): draw 3D surface fills at their real depth, not draw order 2026-07-02 01:23:27 +03:00
hatch.wgsl fix(hatch): delay complex pattern LOD 2026-07-29 16:50:16 +03:00
hatch_texture.wgsl fix(hatch): delay complex pattern LOD 2026-07-29 16:50:16 +03:00
image.wgsl refactor: remove the legacy full view_proj (CPU cull now relative-to-eye) 2026-06-24 20:14:41 +03:00
mesh.wgsl feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
mesh_cull.wgsl perf(render): batch and cull mesh instances 2026-07-27 01:11:21 +03:00
shadow.wgsl feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
text.wgsl feat(text): SDF glyph-atlas foundation for shader text rendering 2026-07-06 22:03:36 +03:00
viewcube.wgsl feat(web): unify fonts and refine viewcube 2026-08-03 15:28:51 +03:00
viewcube_composite.wgsl feat(web): unify fonts and refine viewcube 2026-08-03 15:28:51 +03:00
viewcube_text.wgsl feat(web): unify fonts and refine viewcube 2026-08-03 15:28:51 +03:00
wipeout.wgsl fix(wipeout): frame draws above the mask; mask joins the draw order 2026-07-23 07:23:10 +03:00
wire.wgsl refactor(renderer): select paths by GPU limits 2026-07-29 12:49:41 +03:00
wire_indexed.wgsl refactor(renderer): select paths by GPU limits 2026-07-29 12:49:41 +03:00