The "Dim line color" row on Leader and Dimension entities was read-only: an earlier attempt wired it to Leader.override_color, which acadrust never serialises, so the pick was lost on save. Store it instead as a standard ACAD_DSTYLE per-object dimension-style override (DXF code 176, an ACI index) through the existing dim_override codec, so it round-trips through both DWG and DXF like the other dim overrides. RGB picks collapse to the nearest ACI, matching the rest of the dim-colour stack (dimension styles are index-only through the file layer). The renderer prefers the override over the style's DIMCLRD. The write branch is guarded to leaders and dimensions so a mixed selection cannot stamp the override onto other entity types. Bumps acadrust to c9fe982, which carries parsed XDATA onto dimensions on DXF read (it was dropping common.extended_data), so the dimension override persists on DXF save as well as DWG. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
714 lines
25 KiB
Rust
714 lines
25 KiB
Rust
use acadrust::entities::{HooklineDirection, Leader, LeaderCreationType, LeaderPathType};
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use acadrust::Entity;
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{
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center_grip, edit_prop as edit, ro_prop as ro, square_grip, stepper_prop as stepper,
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};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::TangentGeom;
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// ── TruckConvertible (used for snap/grip key-vertices) ─────────────────────
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fn to_truck(leader: &Leader) -> TruckEntity {
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let verts = &leader.vertices;
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let nan = [f64::NAN; 3];
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let p3 = |v: &acadrust::types::Vector3| -> [f64; 3] { [v.x, v.y, v.z] };
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let p3f = |v: &acadrust::types::Vector3| -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] };
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let mut points: Vec<[f64; 3]> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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// Main leader path
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for v in verts {
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points.push(p3(v));
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key_verts.push(p3(v));
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}
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for i in 0..verts.len().saturating_sub(1) {
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// TangentGeom uses f32 (UI-only); cast at construction.
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tangents.push(TangentGeom::Line {
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p1: p3f(&verts[i]),
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p2: p3f(&verts[i + 1]),
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});
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}
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// Arrowhead at vertex[0]
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if leader.arrow_enabled && verts.len() >= 2 {
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let tip = &verts[0];
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let next = &verts[1];
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let dx = next.x - tip.x;
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let dy = next.y - tip.y;
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let len = (dx * dx + dy * dy).sqrt().max(1e-9);
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let (dx, dy) = (dx / len, dy / len);
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// Arrowhead sized to the text height, matching the MLEADER arrowhead.
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let sz = (leader.text_height).max(1.0);
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let a = std::f64::consts::PI / 6.0;
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let (s, c) = a.sin_cos();
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let tip_f = p3(tip);
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points.push(nan);
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points.push([
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tip_f[0] + (dx * c - dy * s) * sz,
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tip_f[1] + (dx * s + dy * c) * sz,
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tip_f[2],
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]);
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points.push(tip_f);
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points.push([
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tip_f[0] + (dx * c + dy * s) * sz,
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tip_f[1] + (-dx * s + dy * c) * sz,
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tip_f[2],
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]);
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}
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// Landing line at last vertex
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if leader.hookline_enabled && verts.len() >= 2 {
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let last = verts.last().unwrap();
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let prev = &verts[verts.len() - 2];
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// Landing runs along the leader's horizontal direction (UCS X for
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// UCS-placed leaders, world X otherwise), on the side the leader
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// approaches from.
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let (hx, hy) = {
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let h = leader.horizontal_direction;
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let l = (h.x * h.x + h.y * h.y).sqrt();
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if l > 1e-9 {
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(h.x / l, h.y / l)
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} else {
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(1.0, 0.0)
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}
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};
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let sign = if (last.x - prev.x) * hx + (last.y - prev.y) * hy >= 0.0 {
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1.0_f64
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} else {
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-1.0_f64
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};
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let len = leader.text_height * 1.5;
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let last_f = p3(last);
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points.push(nan);
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points.push(last_f);
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points.push([
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last_f[0] + sign * len * hx,
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last_f[1] + sign * len * hy,
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last_f[2],
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]);
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}
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: tangents,
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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// ── Grips ──────────────────────────────────────────────────────────────────
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fn grips(leader: &Leader) -> Vec<GripDef> {
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let n = leader.vertices.len();
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let mut grips: Vec<GripDef> = leader
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.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| square_grip(i, glam::DVec3::new(v.x, v.y, v.z)))
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.collect();
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if n >= 2 {
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let sum = leader.vertices.iter().fold(glam::DVec3::ZERO, |acc, v| {
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acc + glam::DVec3::new(v.x, v.y, v.z)
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});
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grips.push(center_grip(n, sum / n as f64));
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}
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grips
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}
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fn apply_grip(leader: &mut Leader, grip_id: usize, apply: GripApply) {
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let n = leader.vertices.len();
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if grip_id < n {
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if let Some(v) = leader.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Absolute(p) => {
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v.x = p.x as f64;
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v.y = p.y as f64;
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v.z = p.z as f64;
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}
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GripApply::Translate(d) => {
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v.x += d.x as f64;
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v.y += d.y as f64;
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v.z += d.z as f64;
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}
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}
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}
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} else if let GripApply::Translate(d) = apply {
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leader.translate(acadrust::types::Vector3::new(
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d.x as f64, d.y as f64, d.z as f64,
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));
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}
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}
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// ── Properties ─────────────────────────────────────────────────────────────
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fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str]) -> Property {
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Property {
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label: label.into(),
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field,
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value: PropValue::Choice {
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selected: selected.to_string(),
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options: options.iter().map(|s| s.to_string()).collect(),
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},
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}
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}
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/// Combined path/arrow "Type" value (path shape × arrowhead flag).
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fn leader_type_str(path: &LeaderPathType, arrow: bool) -> &'static str {
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match (path, arrow) {
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(LeaderPathType::StraightLine, true) => "Line with arrow",
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(LeaderPathType::StraightLine, false) => "Line without arrow",
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(LeaderPathType::Spline, true) => "Spline with arrow",
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(LeaderPathType::Spline, false) => "Spline without arrow",
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}
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}
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fn properties(leader: &Leader) -> Vec<PropSection> {
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let n = leader.vertices.len();
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// The panel's Current Vertex focus, clamped to this leader's range.
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let vi = if n == 0 {
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0
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} else {
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crate::scene::view::dispatch::prop_current_vertex().min(n - 1)
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};
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let vertex_label = if n == 0 {
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"—".to_string()
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} else {
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format!("{} / {}", vi + 1, n)
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};
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// Geometry sits right after General — a leader owns editable path vertices,
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// navigated one at a time by the Current Vertex spinner.
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let mut geometry = vec![stepper("Current Vertex", "current_vertex", vertex_label)];
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if let Some(v) = leader.vertices.get(vi) {
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geometry.push(edit("Vertex X", "vertex_x", v.x));
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geometry.push(edit("Vertex Y", "vertex_y", v.y));
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geometry.push(edit("Vertex Z", "vertex_z", v.z));
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} else {
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geometry.push(ro("Vertex X", "vertex_x", String::new()));
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geometry.push(ro("Vertex Y", "vertex_y", String::new()));
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geometry.push(ro("Vertex Z", "vertex_z", String::new()));
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}
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// Misc: Dim style (upgraded to a dropdown by the panel builder), the
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// combined path/arrow Type, and annotative state (from the dim style).
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let misc = vec![
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Property {
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label: "Dim style".into(),
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field: "dimension_style",
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value: PropValue::EditText(leader.dimension_style.clone()),
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},
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choice_prop(
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"Type",
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"leader_type",
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leader_type_str(&leader.path_type, leader.arrow_enabled),
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&[
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"Line with arrow",
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"Line without arrow",
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"Spline with arrow",
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"Spline without arrow",
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],
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),
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ro("Annotative", "annotative", "No"),
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];
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// Lines & Arrows / Text / Fit are dimension-style-derived; the panel builder
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// resolves leader.dimension_style and fills these values from the DimStyle.
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let lines_arrows = vec![
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ro("Arrow", "arrow_block", "Closed filled"),
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ro("Arrow size", "arrow_size", String::new()),
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ro("Dim line lineweight", "dim_line_lw", "ByLayer"),
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ro("Dim line color", "dim_line_color", "ByLayer"),
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];
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let text = vec![
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ro("Text offset", "text_offset", String::new()),
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ro("Text pos vert", "text_pos_vert", String::new()),
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];
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let fit = vec![ro("Dim scale overall", "dim_scale_overall", String::new())];
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vec![
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PropSection {
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title: "Geometry".into(),
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props: geometry,
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},
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PropSection {
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title: "Misc".into(),
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props: misc,
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},
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PropSection {
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title: "Lines & Arrows".into(),
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props: lines_arrows,
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},
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PropSection {
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title: "Text".into(),
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props: text,
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},
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PropSection {
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title: "Fit".into(),
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props: fit,
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},
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]
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}
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fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
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let f64 = |s: &str| -> Option<f64> { s.trim().parse().ok() };
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// Vertex X/Y/Z edit whichever vertex the Current Vertex navigator focuses.
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let vi = if leader.vertices.is_empty() {
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0
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} else {
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crate::scene::view::dispatch::prop_current_vertex().min(leader.vertices.len() - 1)
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};
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match field {
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"dimension_style" => leader.dimension_style = value.to_string(),
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"leader_type" => {
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let (p, a) = match value {
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"Line without arrow" => (LeaderPathType::StraightLine, false),
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"Spline with arrow" => (LeaderPathType::Spline, true),
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"Spline without arrow" => (LeaderPathType::Spline, false),
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_ => (LeaderPathType::StraightLine, true),
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};
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leader.path_type = p;
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leader.arrow_enabled = a;
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}
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"path_type" => {
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leader.path_type = match value {
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"Spline" => LeaderPathType::Spline,
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_ => LeaderPathType::StraightLine,
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};
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}
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"creation_type" => {
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leader.creation_type = match value {
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"With Tolerance" => LeaderCreationType::WithTolerance,
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"With Block" => LeaderCreationType::WithBlock,
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"No Annotation" => LeaderCreationType::NoAnnotation,
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_ => LeaderCreationType::WithText,
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};
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}
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"arrow_enabled" => {
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leader.arrow_enabled = if value == "toggle" {
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!leader.arrow_enabled
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} else {
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value == "true"
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}
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}
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"hookline_enabled" => {
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leader.hookline_enabled = if value == "toggle" {
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!leader.hookline_enabled
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} else {
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value == "true"
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}
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}
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"hookline_direction" => {
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leader.hookline_direction = match value {
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"Same" => HooklineDirection::Same,
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_ => HooklineDirection::Opposite,
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};
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}
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"text_height" => {
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if let Some(v) = f64(value) {
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leader.text_height = v;
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}
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}
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"text_width" => {
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if let Some(v) = f64(value) {
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leader.text_width = v;
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}
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}
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"normal_x" => {
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if let Some(v) = f64(value) {
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leader.normal.x = v;
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}
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}
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"normal_y" => {
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if let Some(v) = f64(value) {
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leader.normal.y = v;
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}
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}
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"normal_z" => {
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if let Some(v) = f64(value) {
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leader.normal.z = v;
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}
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}
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"h_dir_x" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.x = v;
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}
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}
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"h_dir_y" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.y = v;
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}
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}
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"h_dir_z" => {
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if let Some(v) = f64(value) {
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leader.horizontal_direction.z = v;
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}
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}
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"block_offset_x" => {
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if let Some(v) = f64(value) {
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leader.block_offset.x = v;
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}
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}
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"block_offset_y" => {
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if let Some(v) = f64(value) {
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leader.block_offset.y = v;
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}
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}
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"block_offset_z" => {
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if let Some(v) = f64(value) {
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leader.block_offset.z = v;
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}
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}
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"ann_offset_x" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.x = v;
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}
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}
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"ann_offset_y" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.y = v;
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}
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}
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"ann_offset_z" => {
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if let Some(v) = f64(value) {
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leader.annotation_offset.z = v;
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}
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}
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"vertex_x" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
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vert.x = v;
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}
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}
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"vertex_y" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
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vert.y = v;
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}
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}
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"vertex_z" => {
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if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(vi)) {
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vert.z = v;
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}
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}
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_ => {}
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}
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}
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// ── Transform ──────────────────────────────────────────────────────────────
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fn apply_transform(leader: &mut Leader, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::view::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
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}
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.block_offset.x,
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&mut entity.block_offset.y,
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p1,
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p2,
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);
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.annotation_offset.x,
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&mut entity.annotation_offset.y,
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p1,
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p2,
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);
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});
|
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}
|
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|
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// ── Trait impls ────────────────────────────────────────────────────────────
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|
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impl TruckConvertible for Leader {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.vertices.is_empty() {
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return None;
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}
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Some(to_truck(self))
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}
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}
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impl crate::entities::traits::Grippable for Leader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
|
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
|
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fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
|
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use crate::scene::model::object::{GripMenuAction, GripMenuItem};
|
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let n = self.vertices.len();
|
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if grip_id == 0 {
|
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// Arrow head — stretch only.
|
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vec![GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
|
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}]
|
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} else if grip_id < n {
|
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vec![
|
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GripMenuItem {
|
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label: "Stretch",
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action: GripMenuAction::Stretch,
|
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},
|
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GripMenuItem {
|
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label: "Add Vertex",
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action: GripMenuAction::AddVertex,
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},
|
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GripMenuItem {
|
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label: "Remove Vertex",
|
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action: GripMenuAction::RemoveVertex,
|
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},
|
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]
|
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} else {
|
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// Centroid grip — move whole leader.
|
||
vec![GripMenuItem {
|
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label: "Stretch",
|
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action: GripMenuAction::Stretch,
|
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}]
|
||
}
|
||
}
|
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
|
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use crate::scene::model::object::GripMenuAction as A;
|
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let n = self.vertices.len();
|
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match action {
|
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1).min(n - 1);
|
||
if i1 == grip_id {
|
||
return;
|
||
}
|
||
let v0 = &self.vertices[grip_id];
|
||
let v1 = &self.vertices[i1];
|
||
let mid = acadrust::types::Vector3::new(
|
||
(v0.x + v1.x) * 0.5,
|
||
(v0.y + v1.y) * 0.5,
|
||
(v0.z + v1.z) * 0.5,
|
||
);
|
||
self.vertices.insert(i1, mid);
|
||
}
|
||
A::RemoveVertex if grip_id < n && n > 2 => {
|
||
self.vertices.remove(grip_id);
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl crate::entities::traits::PropertyEditable for Leader {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
properties(self)
|
||
}
|
||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||
apply_geom_prop(self, field, value);
|
||
}
|
||
}
|
||
|
||
impl crate::entities::traits::Transformable for Leader {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
apply_transform(self, t);
|
||
}
|
||
}
|
||
|
||
/// Per-entity tessellation entry for `Leader`. Lives here so all leader
|
||
/// tess code stays alongside the entity definition. Cross-entity dim
|
||
/// machinery (arrow shapes, `DimGeom`) lives in `scene::convert::tessellate` and
|
||
/// is reused via the dim arrow emitter so the leader matches the active
|
||
/// DIMSTYLE.
|
||
pub trait LeaderTess {
|
||
fn tessellate(
|
||
&self,
|
||
document: &acadrust::CadDocument,
|
||
handle: acadrust::Handle,
|
||
selected: bool,
|
||
entity_color: [f32; 4],
|
||
line_weight_px: f32,
|
||
anno_scale: f32,
|
||
) -> crate::scene::model::wire_model::WireModel;
|
||
}
|
||
|
||
impl LeaderTess for Leader {
|
||
fn tessellate(
|
||
&self,
|
||
document: &acadrust::CadDocument,
|
||
handle: acadrust::Handle,
|
||
selected: bool,
|
||
entity_color: [f32; 4],
|
||
line_weight_px: f32,
|
||
anno_scale: f32,
|
||
) -> crate::scene::model::wire_model::WireModel {
|
||
use crate::scene::convert::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom};
|
||
use crate::entities::dim_override as dov;
|
||
use crate::scene::model::wire_model::WireModel;
|
||
let xd = &self.common.extended_data;
|
||
// Dim-line colour: a per-object ACAD_DSTYLE override (code 176, an ACI
|
||
// index) wins over the assigned dim style's DIMCLRD; ByLayer / ByBlock
|
||
// (0 / 256) and no setting fall through to the entity colour.
|
||
let color = if selected {
|
||
WireModel::SELECTED
|
||
} else {
|
||
let dim_clr = dov::int(xd, dov::DIMCLRD).or_else(|| {
|
||
document
|
||
.dim_styles
|
||
.iter()
|
||
.find(|s| {
|
||
s.name.eq_ignore_ascii_case(&self.dimension_style)
|
||
|| (self.dimension_style.trim().is_empty()
|
||
&& s.name.eq_ignore_ascii_case("Standard"))
|
||
})
|
||
.map(|s| s.dimclrd)
|
||
});
|
||
match dim_clr {
|
||
Some(idx) if idx != 0 && idx != 256 => crate::scene::convert::tess_util::aci_to_rgba(
|
||
&acadrust::types::Color::from_index(idx),
|
||
),
|
||
_ => entity_color,
|
||
}
|
||
};
|
||
// A concrete DIMLWD override sets the leader line's weight; ByLayer /
|
||
// ByBlock / Default and no override keep the resolved weight passed in.
|
||
let line_weight_px = match dov::int(xd, dov::DIMLWD) {
|
||
Some(lwd) if lwd >= 0 => crate::scene::view::render::lineweight_to_px(
|
||
&acadrust::types::LineWeight::from_value(lwd),
|
||
),
|
||
_ => line_weight_px,
|
||
};
|
||
let name = handle.value().to_string();
|
||
let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] {
|
||
[(v.x) as f32, (v.y) as f32, (v.z) as f32]
|
||
};
|
||
let nan = [f32::NAN; 3];
|
||
|
||
let verts = &self.vertices;
|
||
|
||
if verts.len() < 2 {
|
||
return WireModel {
|
||
text_verts: Vec::new(),
|
||
name,
|
||
points: vec![],
|
||
points_low: Vec::new(),
|
||
color,
|
||
selected,
|
||
aci: 0,
|
||
pattern_length: 0.0,
|
||
pattern: [0.0; 8],
|
||
line_weight_px,
|
||
snap_pts: vec![],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
aabb: WireModel::UNBOUNDED_AABB,
|
||
plinegen: true,
|
||
vp_scissor: None,
|
||
fill_tris: vec![],
|
||
fill_tris_low: Vec::new(),
|
||
};
|
||
}
|
||
|
||
let mut points: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect();
|
||
let mut tangents: Vec<TangentGeom> = Vec::new();
|
||
let key_vertices: Vec<[f64; 3]> = verts.iter().map(|v| [v.x, v.y, v.z]).collect();
|
||
let mut fill_tris: Vec<[f32; 3]> = Vec::new();
|
||
|
||
for i in 0..verts.len().saturating_sub(1) {
|
||
tangents.push(TangentGeom::Line {
|
||
p1: p3(&verts[i]),
|
||
p2: p3(&verts[i + 1]),
|
||
});
|
||
}
|
||
|
||
if self.arrow_enabled {
|
||
// Resolve the active dim style → DIMLDRBLK to pick the arrow shape.
|
||
// DIMASZ × DIMSCALE drives the size when available; otherwise fall
|
||
// back to the legacy text-height heuristic.
|
||
let style = document.dim_styles.iter().find(|s| {
|
||
s.name.eq_ignore_ascii_case(&self.dimension_style)
|
||
|| (self.dimension_style.trim().is_empty()
|
||
&& s.name.eq_ignore_ascii_case("Standard"))
|
||
});
|
||
// Each of DIMSCALE / DIMASZ / DIMLDRBLK prefers a per-object override
|
||
// over the style, so an edited leader arrow renders at its new size,
|
||
// scale and shape.
|
||
let dim_scale = dov::real(xd, dov::DIMSCALE)
|
||
.filter(|v| *v > 1e-6)
|
||
.or_else(|| style.map(|s| s.dimscale).filter(|v| *v > 1e-6))
|
||
.unwrap_or(anno_scale as f64);
|
||
let ovr_asz = dov::real(xd, dov::DIMASZ);
|
||
let arrow_size = match (ovr_asz, style) {
|
||
(Some(a), _) => (a * dim_scale) as f32,
|
||
(None, Some(s)) => (s.dimasz * dim_scale) as f32,
|
||
(None, None) => (self.text_height as f32).max(1.0) * anno_scale,
|
||
};
|
||
let arrow_blk = dov::handle(xd, dov::DIMLDRBLK).or_else(|| style.map(|s| s.dimldrblk));
|
||
let arrow = match arrow_blk {
|
||
Some(h) => arrow_from_block(document, h, arrow_size.max(0.001)),
|
||
None => ArrowKind::Triangle {
|
||
size: arrow_size.max(0.001),
|
||
filled: true,
|
||
size_mul: 1.0,
|
||
},
|
||
};
|
||
|
||
let tip = &verts[0];
|
||
let next = &verts[1];
|
||
let dx = (next.x - tip.x) as f32;
|
||
let dy = (next.y - tip.y) as f32;
|
||
let len = (dx * dx + dy * dy).sqrt().max(1e-9);
|
||
let dir = Vec3::new(dx / len, dy / len, 0.0);
|
||
let tip_f = p3(tip);
|
||
let tip_v = Vec3::new(tip_f[0], tip_f[1], tip_f[2]);
|
||
// Reuse the dim arrow emitter so the leader shape matches the
|
||
// DIMSTYLE in use (Closed Filled by default, Dot, Tick, …).
|
||
let mut arrow_pts: Vec<[f32; 3]> = Vec::new();
|
||
let mut arrow_geom = DimGeom::new();
|
||
append_arrow(&mut arrow_geom, tip_v, dir, &arrow);
|
||
if !arrow_geom.dim_lines.is_empty() {
|
||
arrow_pts.push(nan);
|
||
arrow_pts.extend(arrow_geom.dim_lines);
|
||
}
|
||
points.extend(arrow_pts);
|
||
fill_tris.extend(arrow_geom.arrow_fill);
|
||
}
|
||
|
||
if self.hookline_enabled {
|
||
let last = verts.last().unwrap();
|
||
let prev = &verts[verts.len() - 2];
|
||
let sign = if (last.x - prev.x) >= 0.0 {
|
||
1.0_f32
|
||
} else {
|
||
-1.0_f32
|
||
};
|
||
let land_len = self.text_height as f32 * 1.5 * anno_scale;
|
||
let last_f = p3(last);
|
||
points.push(nan);
|
||
points.push(last_f);
|
||
points.push([last_f[0] + sign * land_len, last_f[1], last_f[2]]);
|
||
}
|
||
|
||
WireModel {
|
||
text_verts: Vec::new(),
|
||
name,
|
||
points,
|
||
points_low: Vec::new(),
|
||
color,
|
||
selected,
|
||
aci: 0,
|
||
pattern_length: 0.0,
|
||
pattern: [0.0; 8],
|
||
line_weight_px,
|
||
snap_pts: vec![],
|
||
tangent_geoms: tangents,
|
||
key_vertices,
|
||
aabb: WireModel::UNBOUNDED_AABB,
|
||
plinegen: true,
|
||
vp_scissor: None,
|
||
fill_tris,
|
||
fill_tris_low: Vec::new(),
|
||
}
|
||
}
|
||
}
|