cad-editor/src/scene/selection.rs
Hakan Seven b3c8c0a2f1 feat(properties): navigate polyline vertices from the panel
The Current Vertex row is now a ◀ / ▶ stepper (new PropValue::Stepper)
showing "i / N". Stepping it moves the panel's focus through the
polyline's vertices — Vertex X/Y and the per-vertex start/end widths show
and edit the focused vertex instead of always the first — and the focused
vertex's grip is drawn hot (filled) in the drawing so it's visible while
navigating. Focus wraps around and resets to the first vertex when the
selection changes. Adds Area and Length to the LwPolyline Geometry group
(Polyline2D already had them). Applies to LwPolyline and Polyline2D.

The focused vertex is threaded to the per-entity property builder/editor
through a dispatch thread-local (like the curve-tolerance override), so
the PropertyEditable trait signatures are unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 17:53:05 +03:00

374 lines
15 KiB
Rust

// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged.
use super::*;
impl Scene {
// ── Selection ─────────────────────────────────────────────────────────
pub fn select_entity(&mut self, handle: Handle, exclusive: bool) {
if exclusive {
self.selected.clear();
}
self.selected.insert(handle);
self.bump_selection();
}
pub fn deselect_all(&mut self) {
self.selected.clear();
self.bump_selection();
}
/// Remove a single entity from the selection (Shift+click subtractive pick).
pub fn deselect_entity(&mut self, handle: Handle) {
if self.selected.remove(&handle) {
self.bump_selection();
}
}
pub fn selected_entities(&self) -> Vec<(Handle, &EntityType)> {
self.selected
.iter()
.filter_map(|&h| self.document.get_entity(h).map(|e| (h, e)))
.collect()
}
/// Iterates every entity owned by the current layout's block-record.
/// Returns an empty vec when the block-record is missing or holds no
/// entity handles (legacy DXF without group-code 330 — we err on the
/// side of "no candidates" instead of scanning the whole document, so
/// model-block entities don't leak into a paper-layout selection).
fn current_layout_entity_handles(&self) -> Vec<Handle> {
let block = self.current_layout_block_handle();
self.document
.block_records
.iter()
.find(|br| br.handle == block)
.map(|br| br.entity_handles.clone())
.unwrap_or_default()
}
/// Extends the current selection with every entity in the active
/// layout that matches one of the selected entities by `(variant,
/// layer)`. The seed selection stays selected. No-op when nothing is
/// selected. Returns the number of newly-added entities.
pub fn select_similar(&mut self) -> usize {
use crate::entities::traits::entity_type_name;
if self.selected.is_empty() {
return 0;
}
let pairs: rustc_hash::FxHashSet<(&'static str, String)> = self
.selected
.iter()
.filter_map(|h| self.document.get_entity(*h))
.map(|e| (entity_type_name(e), e.as_entity().layer().to_string()))
.collect();
let handles = self.current_layout_entity_handles();
let mut added = 0;
for h in handles {
if self.selected.contains(&h) {
continue;
}
if let Some(e) = self.document.get_entity(h) {
let key = (entity_type_name(e), e.as_entity().layer().to_string());
if pairs.contains(&key) {
self.selected.insert(h);
added += 1;
}
}
}
if added > 0 {
self.bump_selection();
}
added
}
/// Replace the selection with its complement: every selectable object
/// in the active layout that isn't currently selected. The candidate
/// set is the visible wire set, so objects on off/frozen layers (which
/// can't be picked anyway) are excluded. Returns the new count.
pub fn invert_selection(&mut self) -> usize {
let prev: rustc_hash::FxHashSet<Handle> = self.selected.iter().copied().collect();
let all: Vec<Handle> = self
.entity_wires()
.iter()
.filter_map(|w| Self::handle_from_wire_name(&w.name))
.collect();
self.selected.clear();
for h in all {
if !prev.contains(&h) {
self.selected.insert(h);
}
}
self.bump_selection();
self.selected.len()
}
/// Replaces (or extends, when `append` is true) the current
/// selection with every entity in the active layout that matches
/// the filter. Returns the number of newly-matching entities.
///
/// `type_name` of `None` means "any type". `property_field` of
/// `None` skips the property test (only the type filter applies).
/// The operator's `Any` variant also skips the property test.
/// Numeric operators (`Gt` / `Lt`) parse both sides as `f64` and
/// reject anything non-numeric.
pub fn qselect(
&mut self,
type_name: Option<&str>,
property_field: Option<&str>,
op: crate::app::QSelectOp,
value: &str,
append: bool,
) -> usize {
use crate::app::QSelectOp;
use crate::entities::traits::entity_type_name;
if !append {
self.selected.clear();
}
let handles = self.current_layout_entity_handles();
let mut matched = 0;
for h in handles {
let Some(e) = self.document.get_entity(h) else {
continue;
};
// Never quick-select objects on a locked layer.
if self
.document
.layers
.get(&e.common().layer)
.map(|l| l.is_locked())
.unwrap_or(false)
{
continue;
}
if let Some(t) = type_name {
if entity_type_name(e) != t {
continue;
}
}
let prop_ok = match (property_field, op) {
(None, _) | (_, QSelectOp::Any) => true,
(Some(field), op) => {
let Some(actual) = self.entity_property_value(e, field) else {
continue;
};
match op {
QSelectOp::Eq => actual.eq_ignore_ascii_case(value),
QSelectOp::Neq => !actual.eq_ignore_ascii_case(value),
QSelectOp::Gt | QSelectOp::Lt => {
let (Ok(a), Ok(b)) =
(actual.parse::<f64>(), value.parse::<f64>())
else {
continue;
};
if matches!(op, QSelectOp::Gt) {
a > b
} else {
a < b
}
}
QSelectOp::Any => true,
}
}
};
if prop_ok {
self.selected.insert(h);
matched += 1;
}
}
self.bump_selection();
matched
}
/// Returns the sorted set of entity-type names present in the active
/// layout. Used to populate the Quick Select "Object type" dropdown
/// with only the types that actually exist in the drawing.
pub fn entity_type_names_in_layout(&self) -> Vec<&'static str> {
use crate::entities::traits::entity_type_name;
let mut names: std::collections::BTreeSet<&'static str> =
std::collections::BTreeSet::new();
for h in self.current_layout_entity_handles() {
if let Some(e) = self.document.get_entity(h) {
names.insert(entity_type_name(e));
}
}
names.into_iter().collect()
}
/// True when `handle`'s entity type is allowed by the selection filter.
/// The filter stores excluded type names; empty = everything allowed.
pub fn passes_selection_filter(&self, handle: Handle) -> bool {
if self.selection_filter.is_empty() {
return true;
}
match self.document.get_entity(handle) {
Some(e) => !self
.selection_filter
.contains(crate::entities::traits::entity_type_name(e)),
None => true,
}
}
/// True when the selection filter is excluding at least one type.
pub fn selection_filter_active(&self) -> bool {
!self.selection_filter.is_empty()
}
/// Returns the list of `(field, label)` pairs the Quick Select
/// "Properties" dropdown should show given the current type filter:
///
/// * Common properties (Layer, Color, Linetype, Lineweight) are
/// always included.
/// * When `type_name` names a specific entity type present in the
/// active layout, the first entity of that type contributes its
/// `geometry_properties()` rows (Start X, Length, Radius, …) so
/// type-specific filtering works.
pub fn qselect_properties(
&self,
type_name: Option<&str>,
) -> Vec<(String, String)> {
use crate::entities::traits::{entity_type_name, EntityTypeOps};
let mut out: Vec<(String, String)> = vec![
("layer".to_string(), "Layer".to_string()),
("color".to_string(), "Color".to_string()),
("linetype".to_string(), "Linetype".to_string()),
("lineweight".to_string(), "Lineweight".to_string()),
];
if let Some(t) = type_name {
let text_style_names: Vec<String> = self
.document
.text_styles
.iter()
.map(|s| s.name.clone())
.collect();
let sample = self
.current_layout_entity_handles()
.into_iter()
.filter_map(|h| self.document.get_entity(h))
.find(|e| entity_type_name(e) == t);
if let Some(sample) = sample {
for section in sample.geometry_properties(&text_style_names) {
for prop in section.props {
// Skip rows that don't sensibly compare via
// `entity_property_value` (read-only labels are
// fine — users can still match against them).
out.push((prop.field.to_string(), prop.label.clone()));
}
}
}
}
out
}
/// Reads a property value from an entity for QSELECT comparison.
/// Returns the canonical string used as the left-hand side of the
/// operator test. Common properties have hand-rolled formatting so
/// `"ByLayer"` / `"7"` / `"0.30mm"` are stable; everything else
/// goes through `geometry_properties()` and pulls the matching
/// row's value out.
pub fn entity_property_value(
&self,
entity: &acadrust::EntityType,
field: &str,
) -> Option<String> {
use crate::entities::traits::EntityTypeOps;
use crate::scene::model::object::PropValue;
match field {
"layer" => Some(entity.common().layer.clone()),
"color" => Some(Self::format_color(entity.common().color)),
"linetype" => Some(entity.common().linetype.clone()),
"lineweight" => Some(Self::format_lineweight(entity.common().line_weight)),
_ => {
let text_style_names: Vec<String> = self
.document
.text_styles
.iter()
.map(|s| s.name.clone())
.collect();
let prop = entity
.geometry_properties(&text_style_names)
.into_iter()
.flat_map(|s| s.props)
.find(|p| p.field == field)?;
Some(match prop.value {
PropValue::ReadOnly(s) | PropValue::EditText(s) => s,
PropValue::LayerChoice(s) => s,
PropValue::Choice { selected, .. } => selected,
PropValue::ColorChoice(c) => Self::format_color(c),
PropValue::LwChoice(lw) => Self::format_lineweight(lw),
PropValue::LinetypeChoice(s) => s,
PropValue::HatchPatternChoice(s) => s,
PropValue::BoolToggle { value, .. } => value.to_string(),
PropValue::AttrText { value, .. } => value,
PropValue::Stepper { display, .. } => display,
PropValue::ColorVaries | PropValue::LwVaries => return None,
})
}
}
}
fn format_color(c: acadrust::types::Color) -> String {
use acadrust::types::Color;
match c {
Color::ByLayer => "ByLayer".to_string(),
Color::ByBlock => "ByBlock".to_string(),
Color::Index(i) => i.to_string(),
Color::Rgb { r, g, b } => format!("{},{},{}", r, g, b),
}
}
fn format_lineweight(lw: acadrust::types::LineWeight) -> String {
use acadrust::types::LineWeight;
match lw {
LineWeight::ByLayer => "ByLayer".to_string(),
LineWeight::ByBlock => "ByBlock".to_string(),
LineWeight::Default => "Default".to_string(),
LineWeight::Value(v) => format!("{:.2}mm", v as f64 / 100.0),
}
}
// ── Erase ─────────────────────────────────────────────────────────────
pub fn erase_entities(&mut self, handles: &[Handle]) {
for &h in handles {
// Objects on a locked layer can't be erased.
if self.is_layer_locked(h) {
continue;
}
self.document.remove_entity(h);
self.selected.remove(&h);
self.hatches.remove(&h);
self.meshes.remove(&h);
self.solid_models.remove(&h);
self.mark_entity_dirty(h);
}
// Remove erased handles from all groups; delete groups that become empty.
let group_dict_handle = self.document.header.acad_group_dict_handle;
let to_remove: Vec<Handle> = self
.document
.objects
.values_mut()
.filter_map(|obj| match obj {
ObjectType::Group(g) => {
g.entities.retain(|h| !handles.contains(h));
if g.entities.is_empty() {
Some(g.handle)
} else {
None
}
}
_ => None,
})
.collect();
for gh in &to_remove {
if let Some(ObjectType::Dictionary(dict)) =
self.document.objects.get_mut(&group_dict_handle)
{
dict.entries.retain(|(_, h)| h != gh);
}
self.document.objects.remove(gh);
}
// Deleting top-level entities/inserts leaves block definitions intact;
// the erased handles were already dropped from the memo above.
self.bump_geometry_no_blocks();
}
}