| Filename | Latest commit message | Latest commit date |
|---|---|---|
All main render pipelines (wire, hatch, image, mesh) now use 4× multisampling. Drawing passes render to a dedicated MSAA color buffer; a final empty resolve pass transfers the anti-aliased result to the iced surface target. The ViewCube renders post-resolve at 1× to avoid pipeline incompatibility. Depth buffer also upgraded to 4× MSAA. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| hatch_gpu.rs | ||
| image_gpu.rs | ||
| mesh_gpu.rs | ||
| mod.rs | ||
| uniforms.rs | ||
| viewcube.rs | ||
| wire_gpu.rs | ||