cad-editor/src/scene/pipeline
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven c12b30ad3d feat: 4× MSAA anti-aliasing for main drawing pipelines
All main render pipelines (wire, hatch, image, mesh) now use 4×
multisampling. Drawing passes render to a dedicated MSAA color buffer;
a final empty resolve pass transfers the anti-aliased result to the
iced surface target. The ViewCube renders post-resolve at 1× to avoid
pipeline incompatibility. Depth buffer also upgraded to 4× MSAA.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:52:38 +03:00
..
hatch_gpu.rs first commit 2026-03-22 14:56:27 +03:00
image_gpu.rs fix: use file_path as GPU texture debug label to eliminate dead_code warning 2026-04-06 23:35:13 +03:00
mesh_gpu.rs first commit 2026-03-22 14:56:27 +03:00
mod.rs feat: 4× MSAA anti-aliasing for main drawing pipelines 2026-04-08 00:52:38 +03:00
uniforms.rs first commit 2026-03-22 14:56:27 +03:00
viewcube.rs first commit 2026-03-22 14:56:27 +03:00
wire_gpu.rs first commit 2026-03-22 14:56:27 +03:00