cad-editor/src/scene/view/dispatch.rs
Hakan Seven b2b2bfb246 refactor(properties): entity property groups return Vec<PropSection>
Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 22:46:19 +03:00

83 lines
2.5 KiB
Rust

// Dispatch entry points for entity editing.
use acadrust::types::{Color as AcadColor, LineWeight, Transparency};
use acadrust::{EntityType, Handle};
use crate::command::EntityTransform;
use crate::entities::traits::EntityTypeOps;
use crate::scene::model::object::{GripDef, PropSection};
use crate::scene::cache::properties;
pub fn grips(entity: &EntityType) -> Vec<GripDef> {
EntityTypeOps::grips(entity)
}
pub fn properties_sectioned(
handle: Handle,
entity: &EntityType,
text_style_names: &[String],
) -> Vec<PropSection> {
let mut sections = vec![properties::general_section(entity)];
let groups = entity.geometry_properties(text_style_names);
if groups.is_empty() {
sections.push(properties::fallback_properties(handle, entity));
} else {
sections.extend(groups);
}
sections
}
pub fn apply_common_prop(entity: &mut EntityType, field: &str, value: &str) {
let e = entity.as_entity_mut();
match field {
"layer" => e.set_layer(value.to_string()),
"linetype" => {
entity.common_mut().linetype = if value == "ByLayer" {
String::new()
} else {
value.to_string()
};
}
"linetype_scale" => {
if let Ok(v) = value.trim().parse::<f64>() {
if v > 0.0 {
entity.common_mut().linetype_scale = v;
}
}
}
"transparency" => {
if let Ok(pct) = value.trim().parse::<f64>() {
let alpha = (pct.clamp(0.0, 100.0) / 100.0 * 255.0).round() as u8;
entity
.as_entity_mut()
.set_transparency(Transparency::new(alpha));
}
}
_ => {}
}
}
pub fn toggle_invisible(entity: &mut EntityType) {
let cur = entity.as_entity_mut().is_invisible();
entity.as_entity_mut().set_invisible(!cur);
}
pub fn apply_color(entity: &mut EntityType, color: AcadColor) {
entity.as_entity_mut().set_color(color);
}
pub fn apply_line_weight(entity: &mut EntityType, lw: LineWeight) {
entity.as_entity_mut().set_line_weight(lw);
}
pub fn apply_geom_prop(entity: &mut EntityType, field: &str, value: &str) {
EntityTypeOps::apply_geom_prop(entity, field, value);
}
pub fn apply_grip(entity: &mut EntityType, grip_id: usize, apply: crate::scene::model::object::GripApply) {
EntityTypeOps::apply_grip(entity, grip_id, apply);
}
pub fn apply_transform(entity: &mut EntityType, t: &EntityTransform) {
EntityTypeOps::apply_transform(entity, t);
}