cad-editor/src/modules/draw/modify/offset.rs
2026-08-21 14:03:58 +03:00

852 lines
32 KiB
Rust

// Offset tool — ribbon definition + interactive command.
//
// Command: OFFSET (O)
// OFFSET: Creates a parallel copy of an object (line, arc, circle,
// or lwpolyline) at a specified distance on the chosen side.
//
// Steps:
// 1. Text input: "Specify offset distance <last>:" → enter float or Enter for default
// 2. Pick object to offset (Line, Arc, Circle, LwPolyline)
// 3. Pick a point on the side to offset toward, or choose Multiple
// to keep offsetting the newly created result at the same distance
use crate::entities::curve::{entity_curve, lwpolyline_world_xy};
use crate::modules::draw::modify::spline_ops::spline_sample_xy;
use acadrust::entities::LwVertex;
use acadrust::entities::{
Arc as ArcEnt, Circle as CircleEnt, Ellipse as EllipseEnt, Line as LineEnt, LwPolyline,
Spline as SplineEnt, XLine as XLineEnt,
};
use acadrust::{EntityType, Handle};
// Polyline offsetting, and the angle normalisation that goes with it, come
// from the kernel; only the entity conversion stays here.
use cadkernel::geom2d::nurbs::clamped_uniform_knots;
use cadkernel::geom2d::{
offset_polyline, Polyline as KernelPolyline, PolylineVertex as KernelVertex,
};
use glam::{DVec3, Vec3};
use crate::t;
use crate::command::{CadCommand, CmdResult};
use crate::modules::draw::defaults;
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use super::entity_index::ModifyEntityIndex;
// ── Ribbon definition ──────────────────────────────────────────────────────
pub fn tool() -> ToolDef {
ToolDef {
id: "OFFSET",
label: "Offset",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/offset.svg")),
event: ModuleEvent::Command("OFFSET".to_string()),
}
}
// ── Line offset ────────────────────────────────────────────────────────────
fn offset_line(l: &LineEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let dx = l.end.x - l.start.x;
let dy = l.end.y - l.start.y;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let nx = -dy / len; // left-perpendicular
let ny = dx / len;
let vx = side_pt.x as f64 - l.start.x;
let vy = side_pt.y as f64 - l.start.y;
let cross = dx * vy - dy * vx;
let sign = if cross >= 0.0 { 1.0 } else { -1.0 };
let ox = sign * nx * dist;
let oy = sign * ny * dist;
let mut new_l = l.clone();
new_l.common.handle = Handle::NULL;
new_l.start.x += ox;
new_l.start.y += oy;
new_l.end.x += ox;
new_l.end.y += oy;
Some(EntityType::Line(new_l))
}
// ── XLine (infinite construction line) offset ────────────────────────────────
// A parallel infinite line: same direction, base point shifted perpendicular by
// `dist` toward the side the cursor is on. (#296)
fn offset_xline(x: &XLineEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let dx = x.direction.x;
let dy = x.direction.y;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let nx = -dy / len; // left-perpendicular
let ny = dx / len;
let vx = side_pt.x as f64 - x.base_point.x;
let vy = side_pt.y as f64 - x.base_point.y;
let cross = dx * vy - dy * vx;
let sign = if cross >= 0.0 { 1.0 } else { -1.0 };
let mut new_x = x.clone();
new_x.common.handle = Handle::NULL;
new_x.base_point.x += sign * nx * dist;
new_x.base_point.y += sign * ny * dist;
Some(EntityType::XLine(new_x))
}
// ── Circle offset ──────────────────────────────────────────────────────────
fn offset_circle(c: &CircleEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let px = side_pt.x as f64;
let py = side_pt.y as f64;
let dc = ((px - c.center.x).powi(2) + (py - c.center.y).powi(2)).sqrt();
let new_r = if dc < c.radius {
c.radius - dist
} else {
c.radius + dist
};
if new_r <= 1e-9 {
return None;
}
let mut new_c = c.clone();
new_c.common.handle = Handle::NULL;
new_c.radius = new_r;
Some(EntityType::Circle(new_c))
}
// ── Arc offset ─────────────────────────────────────────────────────────────
fn offset_arc(a: &ArcEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let plane = crate::entities::curve::arc_curve(a).plane;
let [px, py] = plane.project(side_pt.as_dvec3().to_array())?;
let dc = ((px - a.center.x).powi(2) + (py - a.center.y).powi(2)).sqrt();
let new_r = if dc < a.radius {
a.radius - dist
} else {
a.radius + dist
};
if new_r <= 1e-9 {
return None;
}
let mut new_a = a.clone();
new_a.common.handle = Handle::NULL;
new_a.radius = new_r;
Some(EntityType::Arc(new_a))
}
// ── LwPolyline offset ──────────────────────────────────────────────────────
//
// A raw exact line/arc offset can fold over itself at concave corners or when
// the distance is larger than a narrow part of the polyline. The selected
// algorithm splits that raw curve at every intersection, rejects slices whose
// distance to the source is below the requested offset, and stitches the
// remaining slices. This can legitimately return several disconnected
// polylines.
/// Convert an acad LWPOLYLINE to the line/arc representation used by the
/// topology pass. Coordinates are translated and divided by `dist`, so the
/// offset passed to the algorithm is always ±1. This avoids fixed-epsilon
/// failures on tiny drawings and on UTM-scale coordinates.
fn offset_lwpolylines(p: &LwPolyline, dist: f64, side_pt: Vec3) -> Vec<EntityType> {
let Some(p) = lwpolyline_world_xy(p) else {
return Vec::new();
};
let source = KernelPolyline {
closed: p.is_closed,
vertices: p
.vertices
.iter()
.map(|v| KernelVertex {
position: [v.location.x, v.location.y],
bulge: if v.bulge.is_finite() { v.bulge } else { 0.0 },
})
.collect(),
};
offset_polyline(&source, dist, [side_pt.x as f64, side_pt.y as f64])
.into_iter()
.map(|result| {
let mut new_polyline = p.clone();
new_polyline.common.handle = Handle::NULL;
new_polyline.is_closed = result.closed;
new_polyline.vertices = result
.vertices
.iter()
.map(|vertex| {
let mut output =
LwVertex::from_coords(vertex.position[0], vertex.position[1]);
output.bulge = vertex.bulge;
output
})
.collect();
EntityType::LwPolyline(new_polyline)
})
.collect()
}
#[cfg(test)]
fn offset_lwpolyline(p: &LwPolyline, dist: f64, side_pt: Vec3) -> Option<EntityType> {
offset_lwpolylines(p, dist, side_pt).into_iter().next()
}
// ── Ellipse offset ─────────────────────────────────────────────────────────
//
// A true offset of an ellipse is a Lamé curve, not an ellipse. As an
// acceptable CAD approximation we scale both semi-axes uniformly and keep
// the same orientation, center and parameter range. The sign of the offset
// is determined by whether side_pt is inside or outside the ellipse.
fn offset_ellipse(e: &EllipseEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let a = (e.major_axis.x.powi(2) + e.major_axis.y.powi(2)).sqrt();
if a < 1e-9 {
return None;
}
let b = a * e.minor_axis_ratio;
let nx = e.major_axis.x / a;
let ny = e.major_axis.y / a;
// Project side_pt onto ellipse local frame and test inside/outside.
let rx = side_pt.x as f64 - e.center.x;
let ry = side_pt.y as f64 - e.center.y;
let xl = rx * nx + ry * ny;
let yl = -rx * ny + ry * nx;
let inside = (xl / a).powi(2) + (yl / b).powi(2) < 1.0;
let sign = if inside { -1.0 } else { 1.0 };
let new_a = a + sign * dist;
let new_b = b + sign * dist;
if new_a <= 1e-9 || new_b <= 1e-9 {
return None;
}
let mut new_e = e.clone();
new_e.common.handle = Handle::NULL;
// Scale the major_axis vector proportionally.
let scale = new_a / a;
new_e.major_axis.x *= scale;
new_e.major_axis.y *= scale;
new_e.major_axis.z *= scale;
new_e.minor_axis_ratio = new_b / new_a;
Some(EntityType::Ellipse(new_e))
}
// ── Spline offset ──────────────────────────────────────────────────────────
//
// Strategy: sample the spline into N points, offset each sample point by
// `dist` along the local perpendicular (based on the finite-difference
// tangent), then fit a new spline through the offset points.
fn offset_spline(spl: &SplineEnt, dist: f64, side_pt: Vec3) -> Option<EntityType> {
let (ts_knot, pts) = spline_sample_xy(spl, 64);
let n = pts.len();
if n < 2 {
return None;
}
// Determine offset sign from the first non-degenerate tangent.
let sign: f64 = (0..n - 1).find_map(|i| {
let dx = pts[i + 1][0] - pts[i][0];
let dy = pts[i + 1][1] - pts[i][1];
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return None;
}
let vx = side_pt.x as f64 - pts[i][0];
let vy = side_pt.y as f64 - pts[i][1];
let cross = dx * vy - dy * vx;
Some(if cross >= 0.0 { 1.0 } else { -1.0 })
})?;
// Offset each sample point along the local normal.
let offset_pts: Vec<acadrust::types::Vector3> = pts
.iter()
.enumerate()
.map(|(i, p)| {
// Tangent via central / forward / backward difference.
let (dx, dy) = if i == 0 {
let d = [pts[1][0] - pts[0][0], pts[1][1] - pts[0][1]];
(d[0], d[1])
} else if i == n - 1 {
let d = [pts[n - 1][0] - pts[n - 2][0], pts[n - 1][1] - pts[n - 2][1]];
(d[0], d[1])
} else {
(
(pts[i + 1][0] - pts[i - 1][0]) * 0.5,
(pts[i + 1][1] - pts[i - 1][1]) * 0.5,
)
};
let len = (dx * dx + dy * dy).sqrt().max(1e-12);
let nx = -dy / len; // left perpendicular
let ny = dx / len;
let z = spl.control_points.first().map(|v| v.z).unwrap_or(0.0);
acadrust::types::Vector3::new(p[0] + sign * nx * dist, p[1] + sign * ny * dist, z)
})
.collect();
let _ = ts_knot;
// Build a new spline from the offset control points (treat sample pts as fit pts → ctrl pts).
let degree = spl.degree.max(1) as usize;
let new_ctrl: Vec<acadrust::types::Vector3> = offset_pts;
let n_ctrl = new_ctrl.len();
let mut new_spl = spl.clone();
new_spl.common.handle = Handle::NULL;
new_spl.control_points = new_ctrl;
new_spl.knots = clamped_uniform_knots(degree, n_ctrl);
new_spl.fit_points.clear();
new_spl.weights.clear();
Some(EntityType::Spline(new_spl))
}
// ── Dispatch ───────────────────────────────────────────────────────────────
fn compute_offsets(entity: &EntityType, dist: f64, side_pt: Vec3) -> Vec<EntityType> {
match entity {
EntityType::Line(l) => offset_line(l, dist, side_pt).into_iter().collect(),
EntityType::Circle(c) => offset_circle(c, dist, side_pt).into_iter().collect(),
EntityType::Arc(a) => offset_arc(a, dist, side_pt).into_iter().collect(),
EntityType::LwPolyline(p) => offset_lwpolylines(p, dist, side_pt),
EntityType::Ellipse(e) => offset_ellipse(e, dist, side_pt).into_iter().collect(),
EntityType::Spline(s) => offset_spline(s, dist, side_pt).into_iter().collect(),
EntityType::XLine(x) => offset_xline(x, dist, side_pt).into_iter().collect(),
_ => Vec::new(),
}
}
// ── Through-mode distance ─────────────────────────────────────────────────
//
// Nearest distance from the cursor to the entity outline, used by "through"
// mode so the offset copy passes through the cursor. Measured against the
// tessellated wire (point-to-segment), which approximates the perpendicular
// distance for every supported entity type.
fn perp_distance(entity: &EntityType, pt: Vec3) -> f64 {
let pts = entity_wire_pts(entity);
if pts.len() < 2 {
return 0.0;
}
let px = pt.x as f64;
let py = pt.y as f64;
let mut best = f64::INFINITY;
for w in pts.windows(2) {
let ax = w[0][0] as f64;
let ay = w[0][1] as f64;
let bx = w[1][0] as f64;
let by = w[1][1] as f64;
let dx = bx - ax;
let dy = by - ay;
let len2 = dx * dx + dy * dy;
let t = if len2 < 1e-12 {
0.0
} else {
(((px - ax) * dx + (py - ay) * dy) / len2).clamp(0.0, 1.0)
};
let cx = ax + t * dx;
let cy = ay + t * dy;
let d = ((px - cx).powi(2) + (py - cy).powi(2)).sqrt();
if d < best {
best = d;
}
}
best
}
// ── Wire preview points ─────────────────────────────────────────────────────
/// Preview density, matching the figure the drawn wires use.
const PREVIEW_SEGMENTS_PER_RADIAN: f64 = cadkernel::geom2d::DEFAULT_SEGMENTS_PER_RADIAN;
/// Preview points for an entity, from its own curve.
///
/// One tessellation rather than a case per type. What that case-per-type
/// version had accumulated: an arc and a circle read their `center.x/.y` as
/// world coordinates when the entity stores them in its OCS, so an extruded
/// one previewed on the wrong side of the drawing; every curved kind was cut
/// at a fixed twenty segments per radian whatever its size; and an ellipse
/// rebuilt its own axis frame from the major axis' X and Y alone, dropping
/// the Z the entity actually stores.
///
/// The narrowing to `f32` stays here rather than in the kernel: a preview
/// wire leaves `points_low` empty and accepts the loss, while the resident
/// render path splits the `f64` into a high/low pair instead. Only a caller
/// knows which of the two it is.
fn entity_wire_pts(e: &EntityType) -> Vec<[f32; 3]> {
// The two kinds with no finite point list of their own, so how far to run
// them is a decision rather than a measurement. Long enough to read as
// infinite at any working zoom; the committed entity renders true. A ray
// runs one way only.
const HL: f64 = 1.0e6;
let unbounded = match e {
EntityType::XLine(x) => Some((x.base_point, x.direction, -HL)),
EntityType::Ray(r) => Some((r.base_point, r.direction, 0.0)),
_ => None,
};
if let Some((base, direction, back)) = unbounded {
let at = |k: f64| {
[
(base.x + direction.x * k) as f32,
(base.y + direction.y * k) as f32,
(base.z + direction.z * k) as f32,
]
};
return vec![at(back), at(HL)];
}
let Some(curve) = entity_curve(e) else {
return vec![];
};
curve
.tessellate(PREVIEW_SEGMENTS_PER_RADIAN)
.into_iter()
.map(|p| [p[0] as f32, p[1] as f32, p[2] as f32])
.collect::<Vec<[f32; 3]>>()
}
// ── Command implementation ─────────────────────────────────────────────────
enum Step {
/// Classic first step (#418): type the offset distance, press Enter /
/// Space to accept the last one, or choose Through mode.
Distance,
/// Pick the object to offset. `locked == None` is "through" mode: the
/// magnitude follows the cursor (perpendicular distance to the object).
SelectObject { locked: Option<f64> },
PickSide {
/// The object(s) being offset — one from a pick, or the whole
/// pre-selection when OFFSET starts with objects selected (#422).
targets: Vec<EntityType>,
locked: Option<f64>,
/// Keep the side-pick step active and use each new result as the source
/// for the next offset.
multiple: bool,
},
}
pub struct OffsetCommand {
step: Step,
all_entities: Vec<EntityType>,
entity_index: ModifyEntityIndex,
/// Live entity supplied by the scene before an object-pick is handled.
/// Unlike the command's opening snapshot, this also includes objects
/// created by earlier offsets while the command remains active.
picked: Option<EntityType>,
/// Pre-selected offsettable objects (pick-first, #422); consumed when the
/// distance step resolves.
preselected: Vec<EntityType>,
}
/// The entity types `compute_offsets` can offset.
pub fn is_offsettable(e: &EntityType) -> bool {
matches!(
e,
EntityType::Line(_)
| EntityType::Circle(_)
| EntityType::Arc(_)
| EntityType::LwPolyline(_)
| EntityType::Ellipse(_)
| EntityType::Spline(_)
| EntityType::XLine(_)
)
}
impl OffsetCommand {
pub fn new(all_entities: Vec<EntityType>) -> Self {
let entity_index = ModifyEntityIndex::build(&all_entities);
Self {
step: Step::Distance,
all_entities,
entity_index,
picked: None,
preselected: Vec::new(),
}
}
/// Pick-first flow (#422): the distance step still comes first, then the
/// pre-selected objects go straight to the side step.
pub fn with_selection(all_entities: Vec<EntityType>, targets: Vec<EntityType>) -> Self {
let entity_index = ModifyEntityIndex::build(&all_entities);
Self {
step: Step::Distance,
all_entities,
entity_index,
picked: None,
preselected: targets,
}
}
/// Leave the distance step with the given mode (Some = locked distance,
/// None = through): pre-selected objects jump to the side step, otherwise
/// the object-pick loop starts.
fn advance_from_distance(&mut self, locked: Option<f64>) -> CmdResult {
if self.preselected.is_empty() {
self.step = Step::SelectObject { locked };
} else {
self.step = Step::PickSide {
targets: std::mem::take(&mut self.preselected),
locked,
multiple: false,
};
}
CmdResult::NeedPoint
}
}
impl CadCommand for OffsetCommand {
fn name(&self) -> &'static str {
"OFFSET"
}
fn prompt(&self) -> String {
match &self.step {
Step::Distance => {
let d = format!("{:.4}", defaults::get_offset_dist());
t!("OFFSET Specify offset distance or [Through] <%{d}>:", d = d).into_owned()
}
Step::SelectObject { .. } => {
t!("OFFSET Select object to offset (Enter to finish):").into_owned()
}
Step::PickSide {
targets,
locked,
multiple,
..
} => {
let n: std::borrow::Cow<'_, str> = if targets.len() > 1 {
t!(" (%{count} objects)", count = targets.len())
} else {
std::borrow::Cow::Borrowed("")
};
match (locked, multiple) {
(Some(d), false) => {
let d = format!("{:.4}", d);
t!(
"OFFSET%{n} Click side or [Multiple] [distance %{d}]:",
n = n,
d = d
)
.into_owned()
}
(Some(d), true) => {
let d = format!("{:.4}", d);
t!(
"OFFSET%{n} Multiple Click next side [distance %{d}]:",
n = n,
d = d
)
.into_owned()
}
(None, false) => {
t!("OFFSET%{n} Click through point or [Multiple]:", n = n).into_owned()
}
(None, true) => {
t!("OFFSET%{n} Multiple Click next through point:", n = n).into_owned()
}
}
}
}
}
fn options(&self) -> Vec<crate::command::CmdOption> {
match &self.step {
Step::Distance => vec![
crate::command::CmdOption::new(t!("Through").as_ref(), "T"),
crate::command::CmdOption::enter(&format!(
"{:.4}",
defaults::get_offset_dist()
)),
],
Step::PickSide {
multiple: false, ..
} => vec![crate::command::CmdOption::new(t!("Multiple").as_ref(), "M")],
_ => Vec::new(),
}
}
fn needs_entity_pick(&self) -> bool {
matches!(self.step, Step::SelectObject { .. })
}
fn inject_before_entity_pick(&self) -> bool {
true
}
fn inject_picked_entity(&mut self, entity: EntityType) {
self.picked = Some(entity);
}
fn on_entity_pick(&mut self, handle: Handle, _pt: DVec3) -> CmdResult {
let locked = match &self.step {
Step::SelectObject { locked } => *locked,
_ => return CmdResult::NeedPoint,
};
if handle.is_null() {
return CmdResult::NeedPoint;
}
let entity = self.picked.take().or_else(|| {
self.entity_index
.get(&self.all_entities, handle)
.cloned()
});
// Accept every type compute_offsets can offset — including XLine (#296),
// and Ellipse/Spline whose offset functions existed but weren't reachable.
match entity {
Some(e) if is_offsettable(&e) => {
self.step = Step::PickSide {
targets: vec![e],
locked,
multiple: false,
};
CmdResult::NeedPoint
}
_ => CmdResult::NeedPoint,
}
}
// The distance step takes a typed magnitude; the side step accepts one
// too, re-locking the distance mid-command.
fn wants_text_input(&self) -> bool {
matches!(self.step, Step::Distance | Step::PickSide { .. })
}
fn dyn_field(&self) -> crate::command::DynField {
match self.step {
Step::Distance | Step::PickSide { .. } => crate::command::DynField::Scalar,
_ => crate::command::DynField::Point,
}
}
fn dyn_live_value(&self, cursor: DVec3) -> Option<f64> {
match &self.step {
Step::Distance => Some(defaults::get_offset_dist()),
Step::PickSide { targets, locked, .. } => Some(locked.unwrap_or_else(|| {
targets
.first()
.map(|e| perp_distance(e, cursor.as_vec3()))
.unwrap_or(0.0)
})),
_ => None,
}
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let t = text.trim().replace(',', ".");
match &mut self.step {
Step::Distance => {
if t.eq_ignore_ascii_case("t") || t.eq_ignore_ascii_case("through") {
return Some(self.advance_from_distance(None));
}
if let Some(d) = crate::entities::common::parse_typed_length(&t) {
let d = d.abs().max(1e-9);
defaults::set_offset_dist(d);
return Some(self.advance_from_distance(Some(d)));
}
Some(CmdResult::NeedPoint)
}
Step::PickSide {
locked,
multiple,
..
} => {
if t.eq_ignore_ascii_case("m") || t.eq_ignore_ascii_case("multiple") {
*multiple = true;
return Some(CmdResult::NeedPoint);
}
if !t.is_empty() {
if let Some(d) = crate::entities::common::parse_typed_length(&t) {
let d = d.abs().max(1e-9);
defaults::set_offset_dist(d);
*locked = Some(d);
}
}
// Stay on the side step — the click chooses which side.
Some(CmdResult::NeedPoint)
}
_ => None,
}
}
fn on_hover_entity(&mut self, handle: Handle, _pt: DVec3) -> Vec<WireModel> {
if handle.is_null() || !matches!(self.step, Step::SelectObject { .. }) {
return vec![];
}
if let Some(entity) = self
.entity_index.get(&self.all_entities, handle)
{
let pts = entity_wire_pts(entity);
if !pts.is_empty() {
return vec![WireModel::solid(
"offset_hover".into(),
pts,
WireModel::CYAN,
false,
)];
}
}
vec![]
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
let (locked, targets, multiple) = match &self.step {
Step::PickSide {
locked,
targets,
multiple,
} => (*locked, targets.clone(), *multiple),
_ => return CmdResult::NeedPoint,
};
// Each target offsets by its own through-distance (or the locked
// magnitude), toward the clicked side.
let mut news: Vec<EntityType> = Vec::new();
for entity in &targets {
let mag = locked.unwrap_or_else(|| perp_distance(entity, pt.as_vec3()));
if mag < 1e-9 {
continue;
}
news.extend(compute_offsets(entity, mag, pt.as_vec3()));
}
if news.is_empty() {
return CmdResult::NeedPoint;
}
if multiple {
// Multiple mode chains from the result just created, matching
// OFFSET's repeated fixed-distance behavior (parallel/concentric
// series instead of duplicate copies at the first offset).
self.step = Step::PickSide {
targets: news.clone(),
locked,
multiple: true,
};
return if news.len() == 1 {
CmdResult::CommitEntity(news.pop().unwrap())
} else {
CmdResult::CommitEntities(news)
};
}
// Classic loop (#418): commit this offset and go back to the object
// pick at the same distance, until Enter / Esc finishes.
self.step = Step::SelectObject { locked };
if news.len() == 1 {
CmdResult::CommitEntity(news.pop().unwrap())
} else {
CmdResult::CommitEntities(news)
}
}
fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
let (locked, targets) = match &self.step {
Step::PickSide { locked, targets, .. } => (*locked, targets.clone()),
_ => return vec![],
};
let mut wires = Vec::new();
for (target_index, entity) in targets.iter().enumerate() {
let mag = locked.unwrap_or_else(|| perp_distance(entity, pt.as_vec3()));
if mag < 1e-9 {
continue;
}
for (result_index, result) in compute_offsets(entity, mag, pt.as_vec3())
.into_iter()
.enumerate()
{
let pts = entity_wire_pts(&result);
if !pts.is_empty() {
wires.push(WireModel::solid(
format!("offset_preview_{target_index}_{result_index}"),
pts,
WireModel::CYAN,
false,
));
}
}
}
wires
}
fn on_enter(&mut self) -> CmdResult {
match &self.step {
// Enter / Space on the distance step accepts the last distance —
// the "repeat the same value with just Space" flow (#418).
Step::Distance => {
let d = defaults::get_offset_dist();
self.advance_from_distance(Some(d.abs().max(1e-9)))
}
_ => CmdResult::Cancel,
}
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["OFFSET"] }); // OffsetCommand
#[cfg(test)]
mod offset_tests {
use super::*;
use acadrust::types::Vector2;
fn rect(corners: &[[f64; 2]]) -> LwPolyline {
LwPolyline {
vertices: corners
.iter()
.map(|&[x, y]| LwVertex::new(Vector2::new(x, y)))
.collect(),
is_closed: true,
..Default::default()
}
}
/// Offset `corners` by 10 toward `side` and return the result's XY bounds.
fn offset_bbox(corners: &[[f64; 2]], side: Vec3) -> [f64; 4] {
let out = offset_lwpolyline(&rect(corners), 10.0, side);
let Some(EntityType::LwPolyline(r)) = out else {
panic!("offset did not return an lwpolyline");
};
let (mut minx, mut miny, mut maxx, mut maxy) =
(f64::INFINITY, f64::INFINITY, f64::NEG_INFINITY, f64::NEG_INFINITY);
for v in &r.vertices {
minx = minx.min(v.location.x);
miny = miny.min(v.location.y);
maxx = maxx.max(v.location.x);
maxy = maxy.max(v.location.y);
}
[minx, miny, maxx, maxy]
}
fn approx(a: [f64; 4], b: [f64; 4]) -> bool {
a.iter().zip(b).all(|(x, y)| (x - y).abs() < 1e-6)
}
// A pick *outside* the loop must offset outward and a pick *inside* must
// offset inward, regardless of the rectangle's winding. Regression for the
// first-segment sign heuristic, which sent a CCW rectangle inward when the
// outward pick sat beside it (issue 166).
#[test]
fn rect_offset_direction_is_winding_independent() {
let ccw = [[0.0, 0.0], [100.0, 0.0], [100.0, 60.0], [0.0, 60.0]];
let cw = [[0.0, 0.0], [0.0, 60.0], [100.0, 60.0], [100.0, 0.0]];
let out = [-10.0, -10.0, 110.0, 70.0];
let inn = [10.0, 10.0, 90.0, 50.0];
// Pick beside the rectangle (outside, mid-height) → outward, both windings.
assert!(approx(offset_bbox(&ccw, Vec3::new(-10.0, 30.0, 0.0)), out));
assert!(approx(offset_bbox(&cw, Vec3::new(-10.0, 30.0, 0.0)), out));
// Pick inside → inward, both windings.
assert!(approx(offset_bbox(&ccw, Vec3::new(50.0, 30.0, 0.0)), inn));
assert!(approx(offset_bbox(&cw, Vec3::new(50.0, 30.0, 0.0)), inn));
// Pick clearly outside below → outward (the case that worked before).
assert!(approx(offset_bbox(&ccw, Vec3::new(50.0, -10.0, 0.0)), out));
}
}