cad-editor/src/scene/pipeline
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven 42048362e2 fix: MSAA resolve no longer overwrites widget backgrounds
MSAA and depth textures are now sized to the shader widget's clip
bounds instead of the full surface. The resolve writes to a matching
clip-sized intermediate texture; a blit pass (blit.wgsl, viewport
trick) then copies the result to the exact clip region of the surface
target, leaving all other widgets untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 12:20:47 +03:00
..
hatch_gpu.rs first commit 2026-03-22 14:56:27 +03:00
image_gpu.rs fix: use file_path as GPU texture debug label to eliminate dead_code warning 2026-04-06 23:35:13 +03:00
mesh_gpu.rs first commit 2026-03-22 14:56:27 +03:00
mod.rs fix: MSAA resolve no longer overwrites widget backgrounds 2026-04-08 12:20:47 +03:00
uniforms.rs first commit 2026-03-22 14:56:27 +03:00
viewcube.rs first commit 2026-03-22 14:56:27 +03:00
wire_gpu.rs first commit 2026-03-22 14:56:27 +03:00