cad-editor/src/scene/pipeline
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven dc998fe46b refactor(tess): move solid sampling to kernel
Remove local face, edge, spline, sweep, loft, and silhouette
samplers. Meshes and overlays share the kernel tolerance and edge
schedule.
2026-08-10 10:18:53 +03:00
..
hatch_gpu fix(ui): make modal layouts intrinsic 2026-07-30 14:47:28 +03:00
device_capabilities.rs fix(ui): make modal layouts intrinsic 2026-07-30 14:47:28 +03:00
face3d_gpu.rs feat(view): add visual style previews 2026-08-04 21:23:25 +03:00
image_gpu.rs fix(ui): make modal layouts intrinsic 2026-07-30 14:47:28 +03:00
mesh_gpu.rs feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
mod.rs refactor(tess): move solid sampling to kernel 2026-08-10 10:18:53 +03:00
text_gpu.rs fix(viewport): clip text to stencil 2026-08-04 11:34:32 +03:00
uniforms.rs feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
viewcube.rs feat(web): unify fonts and refine viewcube 2026-08-03 15:28:51 +03:00
viewcube_text_atlas.rs feat(web): unify fonts and refine viewcube 2026-08-03 15:28:51 +03:00
wipeout_gpu.rs refactor(hatch): unify capability backends 2026-07-29 13:40:46 +03:00
wire_arena.rs refactor(renderer): select paths by GPU limits 2026-07-29 12:49:41 +03:00
wire_gpu.rs fix(ui): make modal layouts intrinsic 2026-07-30 14:47:28 +03:00