5461 lines
234 KiB
Rust
5461 lines
234 KiB
Rust
//! `viewport` arms and helpers, split out of the original `update.rs` (#mechanical decomposition).
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#![allow(unused_imports)]
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use super::util::*;
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use super::{format_size, VIEWCUBE_HIT_SIZE};
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use crate::app::helpers::{
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axis_lock_apply, axis_lock_capture, drafting_axes, drafting_constrain, parse_coord,
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polar_constrain_if_near, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
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CoordKind,
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};
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use crate::app::{Message, OpenCADStudio, POLY_START_DELAY_MS};
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use crate::modules::ModuleEvent;
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use crate::scene::model::object::GripApply;
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use crate::scene::pick::grip::{
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find_hit_grip, find_hit_grip_paper, find_hit_grip_rte, GripEdit, GripEditMode, GripTarget,
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};
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use crate::scene::{
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self, hover_id, CubeRegion, Scene, VIEWCUBE_DRAW_PX, VIEWCUBE_PAD, VIEWCUBE_PX,
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};
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use crate::ui::PropertiesPanel;
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use acadrust::types::Color as AcadColor;
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use acadrust::{EntityType as AcadEntityType, Handle};
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use iced::time::Instant;
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use iced::{mouse, Point, Task};
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use std::sync::Arc;
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/// Pixel radius for grabbing a UCS-icon grip (origin dot or an axis tip).
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const UCS_GRIP_HIT_PX: f32 = 9.0;
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/// Pixel reach for hovering/clicking the icon body (origin, tips, or an arm).
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const UCS_ICON_PICK_PX: f32 = 10.0;
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/// Pixel half-width for clicking an icon arm (line segment).
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const UCS_ICON_ARM_PX: f32 = 6.0;
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fn pt_pt_d2(a: Point, b: Point) -> f32 {
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(a.x - b.x).powi(2) + (a.y - b.y).powi(2)
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}
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fn cursor_on_projected_axis(
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cursor: Point,
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bounds: iced::Rectangle,
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view: glam::Mat4,
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eye: glam::DVec3,
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origin: glam::DVec3,
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direction: glam::DVec3,
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) -> Option<glam::DVec3> {
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let direction = direction.normalize_or_zero();
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if direction.length_squared() <= 1e-12 {
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return None;
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}
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let relative = (origin - eye).as_vec3();
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let start = view * relative.extend(1.0);
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let next = view * (relative + direction.as_vec3()).extend(1.0);
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if start.w.abs() <= 1e-9 {
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return None;
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}
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let delta = next - start;
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let ndc = start.truncate() / start.w;
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let derivative = glam::Vec2::new(
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(delta.x * start.w - start.x * delta.w) / start.w.powi(2),
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(delta.y * start.w - start.y * delta.w) / start.w.powi(2),
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);
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let screen_origin = glam::Vec2::new(
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(ndc.x + 1.0) * 0.5 * bounds.width,
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(1.0 - ndc.y) * 0.5 * bounds.height,
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);
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let screen_direction = glam::Vec2::new(
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derivative.x * 0.5 * bounds.width,
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-derivative.y * 0.5 * bounds.height,
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);
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let length_squared = screen_direction.length_squared();
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if length_squared <= 1e-8 {
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return None;
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}
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let cursor = glam::Vec2::new(cursor.x, cursor.y);
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let screen = screen_origin
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+ screen_direction * (cursor - screen_origin).dot(screen_direction) / length_squared;
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let target = glam::Vec2::new(
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screen.x / bounds.width * 2.0 - 1.0,
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1.0 - screen.y / bounds.height * 2.0,
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);
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let x_denominator = target.x * delta.w - delta.x;
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let y_denominator = target.y * delta.w - delta.y;
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if x_denominator.abs().max(y_denominator.abs()) <= 1e-9 {
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return None;
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}
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let distance = if x_denominator.abs() >= y_denominator.abs() {
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(start.x - target.x * start.w) / x_denominator
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} else {
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(start.y - target.y * start.w) / y_denominator
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};
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distance
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.is_finite()
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.then_some(origin + direction * distance as f64)
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}
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fn is_added_polyline_vertex(
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original: &AcadEntityType,
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current: &AcadEntityType,
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vertex_id: usize,
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) -> bool {
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match (original, current) {
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(AcadEntityType::LwPolyline(before), AcadEntityType::LwPolyline(after)) => {
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after.vertices.len() == before.vertices.len() + 1
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&& vertex_id < after.vertices.len()
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}
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(AcadEntityType::Polyline2D(before), AcadEntityType::Polyline2D(after)) => {
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after.vertices.len() == before.vertices.len() + 1
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&& vertex_id < after.vertices.len()
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}
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_ => false,
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}
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}
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/// Return the source bulge when `vertex_id` is the provisional point inserted
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/// into an arc segment. Straight segments stay straight during placement.
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fn added_arc_bulge(
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original: &AcadEntityType,
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current: &AcadEntityType,
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vertex_id: usize,
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) -> Option<f64> {
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if !is_added_polyline_vertex(original, current, vertex_id) {
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return None;
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}
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let prev = vertex_id.checked_sub(1)?;
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let (n, closed, bulge) = match original {
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AcadEntityType::LwPolyline(polyline) => (
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polyline.vertices.len(),
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polyline.is_closed,
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polyline.vertices.get(prev)?.bulge,
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),
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AcadEntityType::Polyline2D(polyline) => (
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polyline.vertices.len(),
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polyline.is_closed(),
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polyline.vertices.get(prev)?.bulge,
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),
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_ => return None,
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};
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((closed || prev + 1 < n) && bulge.abs() >= 1e-9).then_some(bulge)
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}
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/// Squared distance from `p` to the segment `a`–`b`.
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fn pt_seg_d2(p: Point, a: Point, b: Point) -> f32 {
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let (vx, vy) = (b.x - a.x, b.y - a.y);
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let len2 = vx * vx + vy * vy;
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let t = if len2 > 1e-6 {
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(((p.x - a.x) * vx + (p.y - a.y) * vy) / len2).clamp(0.0, 1.0)
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} else {
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0.0
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};
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pt_pt_d2(p, Point::new(a.x + t * vx, a.y + t * vy))
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}
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/// Which UCS grip (if any) the cursor `p` is on.
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fn ucs_grip_under(p: Point, h: &crate::ui::overlay::UcsIconHit) -> Option<crate::app::UcsGripKind> {
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let r2 = UCS_GRIP_HIT_PX * UCS_GRIP_HIT_PX;
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if pt_pt_d2(p, h.origin) <= r2 {
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Some(crate::app::UcsGripKind::Origin)
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} else if pt_pt_d2(p, h.tips[0]) <= r2 {
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Some(crate::app::UcsGripKind::XAxis)
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} else if pt_pt_d2(p, h.tips[1]) <= r2 {
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Some(crate::app::UcsGripKind::YAxis)
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} else {
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None
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}
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}
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/// True when `p` is over the icon body (origin, a tip, or an arm) — the pick
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/// region for hover-highlight and select.
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fn over_ucs_icon(p: Point, h: &crate::ui::overlay::UcsIconHit) -> bool {
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let pick2 = UCS_ICON_PICK_PX * UCS_ICON_PICK_PX;
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if pt_pt_d2(p, h.origin) <= pick2 || h.tips.iter().any(|t| pt_pt_d2(p, *t) <= pick2) {
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return true;
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}
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let arm2 = UCS_ICON_ARM_PX * UCS_ICON_ARM_PX;
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h.tips.iter().any(|t| pt_seg_d2(p, h.origin, *t) <= arm2)
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}
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impl OpenCADStudio {
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fn active_construction_ray(
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&self,
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tab: usize,
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cursor: glam::DVec3,
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base: glam::DVec3,
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view_rot: glam::Mat4,
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eye: glam::DVec3,
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bounds: iced::Rectangle,
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) -> Option<(glam::DVec3, glam::DVec3)> {
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let ucs = self.tabs[tab].ucs_xform();
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let mut target = if self.ortho_mode {
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drafting_constrain(
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cursor,
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base,
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&ucs,
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self.isometric_drafting,
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self.iso_plane,
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self.snap_angle_deg,
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)
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} else if self.polar_mode {
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polar_constrain_if_near(
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cursor,
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base,
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self.polar_increment_deg,
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view_rot,
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eye,
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bounds,
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self.snapper.osnap_radius_px,
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&ucs,
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)?
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} else {
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return None;
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};
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if self.tabs[tab].active_ucs.is_none() {
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target.z = base.z;
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}
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Some((base, target))
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}
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fn active_axis_lock(
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&mut self,
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tab: usize,
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cursor: glam::DVec3,
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base: glam::DVec3,
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allowed: bool,
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) -> Option<glam::DVec3> {
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if self.shift_down && allowed {
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if self.axis_lock_dir.is_none() {
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let ucs = self.tabs[tab].ucs_xform();
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self.axis_lock_dir = axis_lock_capture(
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cursor,
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base,
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self.polar_mode,
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self.polar_increment_deg,
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&ucs,
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self.isometric_drafting,
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self.iso_plane,
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self.snap_angle_deg,
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);
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}
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} else {
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self.axis_lock_dir = None;
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}
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self.axis_lock_dir
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}
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fn active_otrack_hit(
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&self,
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tab: usize,
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cursor: glam::DVec3,
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snap: Option<crate::snap::SnapResult>,
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base: Option<glam::DVec3>,
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drafting: bool,
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view_rot: glam::Mat4,
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eye: glam::DVec3,
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bounds: iced::Rectangle,
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) -> Option<crate::snap::OtrackHit> {
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let intersection = snap.filter(|hit| {
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hit.snap_type == crate::snap::SnapType::Intersection
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});
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// Ordinary object snaps suppress OTRACK. Extension and Intersection are
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// exceptions: both may lie on an active tracking vector.
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if snap.is_some_and(|hit| {
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!matches!(
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hit.snap_type,
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crate::snap::SnapType::Extension | crate::snap::SnapType::Intersection
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)
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}) {
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return None;
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}
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let required_crossing_ray = match snap {
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Some(extension)
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if extension.snap_type == crate::snap::SnapType::Extension =>
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{
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Some((
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extension.extension_origin?,
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extension.extension_dir?,
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))
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}
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_ => None,
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};
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// When Intersection has already won OSNAP selection, test OTRACK at the
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// exact intersection rather than at the free cursor position.
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let track_cursor = intersection
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.map(|hit| hit.world)
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.unwrap_or(cursor);
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let step = (self.polar_mode && drafting).then_some(self.polar_increment_deg);
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let (_, (ucs_x, ucs_y, _)) = self.drafting_grid_basis(tab);
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let mut hit = self.snapper.otrack_snap(
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track_cursor,
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view_rot,
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eye,
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bounds,
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step,
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base,
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required_crossing_ray,
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self.ortho_mode && drafting,
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ucs_x.as_dvec3(),
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ucs_y.as_dvec3(),
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)?;
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if let Some(intersection) = intersection {
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// Only keep the vector when it really passes through the highlighted
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// intersection. This avoids showing an unrelated nearby tracking ray.
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let ndc = view_rot.project_point3((hit.aligned - eye).as_vec3());
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let aligned_screen = iced::Point::new(
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(ndc.x + 1.0) * 0.5 * bounds.width,
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(1.0 - ndc.y) * 0.5 * bounds.height,
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);
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let dx = aligned_screen.x - intersection.screen.x;
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let dy = aligned_screen.y - intersection.screen.y;
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if dx * dx + dy * dy > 4.0 {
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return None;
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}
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// OTRACK is only providing the visual/reference vector here.
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// Intersection remains the exact picked point.
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hit.aligned = intersection.world;
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}
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Some(hit)
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}
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/// Write PDSIZE from the dialog buffer with the current relative/absolute
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/// sign. A relative size is stored negative; absolute positive. Switching to
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/// absolute with an empty/zero size seeds a positive value from the current
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/// on-screen size so the point stays representable (PDSIZE 0 always reads as
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/// relative, so absolute needs a non-zero magnitude).
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pub(in crate::app) fn apply_point_size(&mut self) {
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let i = self.active_tab;
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let mut mag = self
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.point_size_buf
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.trim()
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.parse::<f64>()
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.unwrap_or(0.0)
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.abs();
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if !self.point_size_relative && mag == 0.0 {
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let wpp = self.tabs[i].scene.world_per_pixel().unwrap_or(0.0);
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let viewport_height = self.tabs[i].scene.selection.borrow().vp_size.1;
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mag = if wpp > 0.0 {
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crate::entities::point::relative_world_size(0.0, wpp, viewport_height)
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} else {
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1.0
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};
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self.point_size_buf = format!("{mag:.4}");
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}
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let next = if self.point_size_relative { -mag } else { mag };
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self.push_undo_snapshot(i, "PDSIZE");
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self.tabs[i].scene.document.header.point_display_size = next;
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self.tabs[i].scene.invalidate_point_dependencies();
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self.tabs[i].dirty = true;
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}
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/// Replace the `mask` bits of PDMODE with `value`, rebuild the point glyphs
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/// and mark the document dirty. Used by the Point Style (DDPTYPE) dialog.
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pub(in crate::app) fn set_point_mode_bits(&mut self, mask: i16, value: i16) {
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let i = self.active_tab;
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let cur = self.tabs[i].scene.document.header.point_display_mode;
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let next = (cur & !mask) | (value & mask);
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if next == cur {
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return;
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}
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self.push_undo_snapshot(i, "PDMODE");
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self.tabs[i].scene.document.header.point_display_mode = next;
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self.tabs[i].scene.invalidate_point_dependencies();
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self.tabs[i].dirty = true;
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}
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/// Mirror the live grid display + grid-snap toggles onto tab `i`'s active
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/// model tile so a save writes them to that viewport's VPort entry (#121).
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pub(in crate::app) fn sync_vport_display(&mut self, i: usize) {
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let grid_on = self.show_grid;
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let snap_on = self.snapper.grid_snap();
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self.tabs[i]
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.scene
|
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.set_active_tile_grid_snap(grid_on, snap_on);
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}
|
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/// Grid origin plus the rotated/isometric axes used by both drawing and snap.
|
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pub(in crate::app) fn drafting_grid_basis(
|
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&self,
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i: usize,
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) -> (glam::Vec3, (glam::Vec3, glam::Vec3, glam::Vec3)) {
|
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let (origin, rotation) = self.tabs[i].ucs_grid_basis();
|
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let x = rotation.transform_vector3(glam::Vec3::X).as_dvec3();
|
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let y = rotation.transform_vector3(glam::Vec3::Y).as_dvec3();
|
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let z = rotation.transform_vector3(glam::Vec3::Z).as_dvec3();
|
||
let (x, y, z) = drafting_axes(
|
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x,
|
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y,
|
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z,
|
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self.isometric_drafting,
|
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self.iso_plane,
|
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self.snap_angle_deg,
|
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);
|
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(origin, (x.as_vec3(), y.as_vec3(), z.as_vec3()))
|
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}
|
||
|
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/// Adopt the active viewport's display state into the live toggles. Called
|
||
/// on load and whenever the active tab or viewport changes.
|
||
///
|
||
/// Grid *snap* (`SnapType::Grid`) is deliberately NOT adopted here: it stays
|
||
/// off by default everywhere and is controlled solely by the user's snap
|
||
/// toggle, so it never silently leaks into object-snap when entering a
|
||
/// viewport whose stored `snap_on` flag happens to be set.
|
||
pub(in crate::app) fn adopt_view_display(&mut self, i: usize) {
|
||
if let Some((grid_on, _snap_on)) = self.tabs[i].scene.active_tile_grid_snap() {
|
||
self.show_grid = grid_on;
|
||
}
|
||
let ortho = self.tabs[i].scene.active_camera_projection()
|
||
== crate::scene::Projection::Orthographic;
|
||
self.ribbon.set_ortho(ortho);
|
||
}
|
||
|
||
pub(in crate::app) fn sync_render_mode_to_active_tile(&mut self, i: usize) {
|
||
use acadrust::entities::ViewportRenderMode as M;
|
||
if self.tabs[i].scene.current_layout != "Model" {
|
||
return;
|
||
}
|
||
let mode = self.tabs[i].scene.active_model_tile_render_mode();
|
||
if self.tabs[i].render_mode == mode {
|
||
return;
|
||
}
|
||
let label = match mode {
|
||
M::Wireframe2D => "Wireframe 2D",
|
||
M::Wireframe3D => "Wireframe 3D",
|
||
M::HiddenLine => "Hidden Line",
|
||
M::FlatShaded => "Flat Shaded",
|
||
M::GouraudShaded => "Gouraud Shaded",
|
||
M::FlatShadedWithEdges => "Flat Shaded + Edges",
|
||
M::GouraudShadedWithEdges => "Gouraud Shaded + Edges",
|
||
};
|
||
self.tabs[i].render_mode = mode;
|
||
let wf = matches!(mode, M::Wireframe2D | M::Wireframe3D);
|
||
self.tabs[i].wireframe = wf;
|
||
self.ribbon.set_wireframe(wf);
|
||
self.tabs[i].visual_style = label.into();
|
||
self.tabs[i].scene.bump_geometry_no_blocks();
|
||
}
|
||
|
||
/// Project a pane-local cursor onto the active drawing plane and return a
|
||
/// **model-space** point. Inside a floating viewport `edit_cam` is the
|
||
/// viewport's own camera (a target-plane / UCS pick there already yields
|
||
/// model coords); otherwise the paper camera projects onto the sheet and
|
||
/// the result is mapped paper→model. Used by the readout, snap and click
|
||
/// paths so all three agree on the cursor's model location.
|
||
|
||
pub(in crate::app) fn cursor_model_point(
|
||
&self,
|
||
i: usize,
|
||
edit_cam: &Option<crate::scene::view::camera::Camera>,
|
||
p: iced::Point,
|
||
bounds: iced::Rectangle,
|
||
) -> glam::DVec3 {
|
||
// Model-space input always belongs to a drawing plane. With no active
|
||
// UCS that plane is world XY; using the camera target plane and only
|
||
// clearing Z afterwards shifts the picked point on screen in an
|
||
// oblique view. Plain paper space still uses the camera target plane.
|
||
let plane = if self.tabs[i].editing_model_space() {
|
||
Some(match self.tabs[i].active_ucs.as_ref() {
|
||
Some(ucs) => (
|
||
ucs_z_axis(ucs),
|
||
glam::DVec3::new(ucs.origin.x, ucs.origin.y, ucs.origin.z),
|
||
),
|
||
None => (glam::DVec3::Z, glam::DVec3::ZERO),
|
||
})
|
||
} else {
|
||
None
|
||
};
|
||
let pick = |cam: &crate::scene::view::camera::Camera| match plane {
|
||
Some((normal, origin)) => cam.pick_on_plane(p, bounds, normal.as_vec3(), origin),
|
||
None => cam.pick_on_target_plane(p, bounds),
|
||
};
|
||
match edit_cam {
|
||
Some(cam) => pick(cam),
|
||
None => {
|
||
let paper = {
|
||
let c = self.tabs[i].scene.camera.borrow();
|
||
pick(&c)
|
||
};
|
||
self.tabs[i].scene.paper_to_model(paper)
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Projection + hit-test wires for the active pane. Inside a floating
|
||
/// viewport (`edit_cam` Some) it returns the viewport camera and the live
|
||
/// **model** wires, so wire / hatch picking lands on the entity under the
|
||
/// cursor exactly where the GPU draws it; otherwise the model/paper camera
|
||
/// and the normal hit-test wires. `bounds` is the pane-local rectangle.
|
||
|
||
pub(in crate::app) fn pick_view(
|
||
&self,
|
||
i: usize,
|
||
edit_cam: &Option<crate::scene::view::camera::Camera>,
|
||
bounds: iced::Rectangle,
|
||
) -> (
|
||
glam::Mat4,
|
||
glam::DVec3,
|
||
std::sync::Arc<Vec<crate::scene::WireModel>>,
|
||
) {
|
||
match edit_cam {
|
||
Some(cam) => {
|
||
let wires = match self.tabs[i].scene.active_viewport {
|
||
Some(h) => self.tabs[i]
|
||
.scene
|
||
.model_wires_for_viewport_arc(h, bounds.height),
|
||
None => self.tabs[i].scene.hit_test_wires(),
|
||
};
|
||
(cam.view_proj_rte(bounds), cam.eye(), wires)
|
||
}
|
||
None => {
|
||
let (view_rot, eye) = {
|
||
let c = self.tabs[i].scene.camera.borrow();
|
||
(c.view_proj_rte(bounds), c.eye())
|
||
};
|
||
(view_rot, eye, self.tabs[i].scene.hit_test_wires())
|
||
}
|
||
}
|
||
}
|
||
|
||
fn grip_edit_for_hit(
|
||
&mut self,
|
||
i: usize,
|
||
handle: Handle,
|
||
grip_id: usize,
|
||
is_translate: bool,
|
||
world: glam::DVec3,
|
||
) -> GripEdit {
|
||
let axis = self.tabs[i]
|
||
.selected_grip_handles
|
||
.iter()
|
||
.copied()
|
||
.zip(self.tabs[i].selected_grips.iter())
|
||
.find(|(owner, grip)| *owner == handle && grip.id == grip_id)
|
||
.and_then(|(_, grip)| grip.axis);
|
||
|
||
let clicked_is_hot = self.tabs[i].hot_grips.contains(&(handle, grip_id));
|
||
|
||
let mut targets: Vec<GripTarget> = if clicked_is_hot {
|
||
// Explicit hot grips keep their existing multi-grip behaviour.
|
||
self.tabs[i]
|
||
.selected_grip_handles
|
||
.iter()
|
||
.copied()
|
||
.zip(self.tabs[i].selected_grips.iter())
|
||
.filter(|(owner, grip)| {
|
||
self.tabs[i].hot_grips.contains(&(*owner, grip.id))
|
||
})
|
||
.filter(|(_, grip)| grip.id != crate::app::visibility::VIS_GRIP_ID)
|
||
.map(|(owner, grip)| GripTarget {
|
||
handle: owner,
|
||
grip_id: grip.id,
|
||
is_translate: grip.is_midpoint,
|
||
last_world: grip.world,
|
||
})
|
||
.collect()
|
||
} else {
|
||
// A normal click on coincident grips stretches all selected grips that
|
||
// share the same geometric point. Use a tiny world-space tolerance:
|
||
// visually-near grips caused by zoom must remain independent.
|
||
self.tabs[i].hot_grips.clear();
|
||
|
||
const COINCIDENT_GRIP_EPSILON: f64 = 1.0e-9;
|
||
let epsilon_sq = COINCIDENT_GRIP_EPSILON * COINCIDENT_GRIP_EPSILON;
|
||
|
||
self.tabs[i]
|
||
.selected_grip_handles
|
||
.iter()
|
||
.copied()
|
||
.zip(self.tabs[i].selected_grips.iter())
|
||
.filter(|(_, grip)| grip.id != crate::app::visibility::VIS_GRIP_ID)
|
||
.filter(|(_, grip)| {
|
||
(grip.world - world).length_squared() <= epsilon_sq
|
||
})
|
||
.map(|(owner, grip)| GripTarget {
|
||
handle: owner,
|
||
grip_id: grip.id,
|
||
is_translate: grip.is_midpoint,
|
||
last_world: grip.world,
|
||
})
|
||
.collect()
|
||
};
|
||
|
||
// A midpoint/centre grip translates its whole entity. If that entity also
|
||
// has coincident point grips, applying both would move it twice; one
|
||
// translate target owns that entity in that case.
|
||
let translate_handles: rustc_hash::FxHashSet<_> = targets
|
||
.iter()
|
||
.filter(|target| target.is_translate)
|
||
.map(|target| target.handle)
|
||
.collect();
|
||
|
||
let mut used_translates = rustc_hash::FxHashSet::default();
|
||
|
||
targets.retain(|target| {
|
||
if translate_handles.contains(&target.handle) {
|
||
target.is_translate && used_translates.insert(target.handle)
|
||
} else {
|
||
true
|
||
}
|
||
});
|
||
|
||
if targets.is_empty() {
|
||
let mut edit = GripEdit::single(handle, grip_id, is_translate, world);
|
||
edit.axis = axis;
|
||
return edit;
|
||
}
|
||
|
||
// An axis constraint belongs to a single grip. When several coincident
|
||
// grips participate, let the common cursor delta drive all of them.
|
||
let axis = (targets.len() == 1).then_some(axis).flatten();
|
||
|
||
GripEdit {
|
||
handle,
|
||
grip_id,
|
||
origin_world: world,
|
||
last_world: world,
|
||
mode: GripEditMode::Stretch,
|
||
axis,
|
||
targets,
|
||
}
|
||
}
|
||
|
||
pub(in crate::app) fn update_grip_hover(&mut self, i: usize, p: iced::Point) {
|
||
const HOVER_OPEN_MS: u128 = 1_000;
|
||
const POPUP_DISMISS_PX: f32 = 80.0;
|
||
if self.tabs[i].active_cmd.is_some()
|
||
|| self.tabs[i].active_grip.is_some()
|
||
|| self.tabs[i].selected_grips.is_empty()
|
||
{
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
return;
|
||
}
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
let is_paper = self.tabs[i].scene.current_layout != "Model";
|
||
// In-viewport grips are model-space — project with the viewport camera
|
||
// at the viewport's own rect; the cursor is mapped into that rect.
|
||
let edit_frame = self.tabs[i].scene.viewport_edit_frame((vw, vh));
|
||
let hit = if let Some((cam, full)) = &edit_frame {
|
||
let local = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: full.width,
|
||
height: full.height,
|
||
};
|
||
let p_local = iced::Point::new(p.x - full.x, p.y - full.y);
|
||
find_hit_grip_rte(
|
||
p_local,
|
||
&self.tabs[i].selected_grips,
|
||
cam.view_proj_rte(local),
|
||
cam.eye(),
|
||
local,
|
||
)
|
||
} else if is_paper {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
let aspect = if vh > 0.0 { vw / vh } else { 1.0 };
|
||
let half_h = cam.ortho_size();
|
||
let half_w = half_h * aspect;
|
||
let tx = cam.target.x as f32;
|
||
let ty = cam.target.y as f32;
|
||
drop(cam);
|
||
find_hit_grip_paper(
|
||
p,
|
||
&self.tabs[i].selected_grips,
|
||
tx,
|
||
ty,
|
||
half_w,
|
||
half_h,
|
||
bounds,
|
||
)
|
||
} else {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
find_hit_grip(p, &self.tabs[i].selected_grips, &cam, bounds)
|
||
};
|
||
match hit {
|
||
Some((grip_index, grip_id, _, _)) => {
|
||
let Some(&handle) = self.tabs[i].selected_grip_handles.get(grip_index) else {
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
return;
|
||
};
|
||
let same = self
|
||
.grip_hover
|
||
.as_ref()
|
||
.map_or(false, |h| h.handle == handle && h.grip_id == grip_id);
|
||
if !same {
|
||
self.grip_hover = Some(crate::app::GripHover {
|
||
handle,
|
||
grip_id,
|
||
screen: p,
|
||
started: iced::time::Instant::now(),
|
||
});
|
||
if !self.grip_popup.as_ref().is_some_and(|popup| popup.pinned) {
|
||
self.grip_popup = None;
|
||
}
|
||
} else if let Some(h) = self.grip_hover.as_mut() {
|
||
h.screen = p;
|
||
}
|
||
// Open popup once dwell crosses the threshold. The visibility
|
||
// grip has its own click-to-open dropdown, so it gets no
|
||
// hover grip-menu.
|
||
if self.grip_popup.is_none()
|
||
&& grip_id != crate::app::visibility::VIS_GRIP_ID
|
||
&& self
|
||
.grip_hover
|
||
.as_ref()
|
||
.map_or(false, |h| h.started.elapsed().as_millis() >= HOVER_OPEN_MS)
|
||
{
|
||
let entity_opt = self.tabs[i].scene.document.get_entity(handle);
|
||
if let Some(e) = entity_opt {
|
||
use crate::entities::traits::EntityTypeOps;
|
||
let items = e.grip_menu(grip_id);
|
||
if !items.is_empty() {
|
||
let selected = items
|
||
.iter()
|
||
.position(|item| item.label.starts_with('✓'))
|
||
.unwrap_or(0);
|
||
self.grip_popup = Some(crate::app::GripPopup {
|
||
handle,
|
||
grip_id,
|
||
anchor: p,
|
||
items,
|
||
selected,
|
||
pinned: false,
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
None => {
|
||
self.grip_hover = None;
|
||
if let Some(popup) = self.grip_popup.as_ref().filter(|popup| !popup.pinned) {
|
||
let dx = p.x - popup.anchor.x;
|
||
let dy = p.y - popup.anchor.y;
|
||
if (dx * dx + dy * dy).sqrt() > POPUP_DISMISS_PX {
|
||
self.grip_popup = None;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
self.tabs[i].scene.update(t - self.start);
|
||
|
||
// If the camera moved since we last synced, write it back to
|
||
// the document and mark the file dirty.
|
||
let gen = self.tabs[i].scene.camera_generation;
|
||
if gen != self.tabs[i].last_synced_camera_gen {
|
||
self.tabs[i].last_synced_camera_gen = gen;
|
||
if self.tabs[i].active_block_edit.is_some() {
|
||
let camera = self.tabs[i].scene.camera.borrow().clone();
|
||
if let Some(session) = self.tabs[i].active_block_edit_session_mut() {
|
||
session.editor_camera = camera;
|
||
}
|
||
} else if self.tabs[i].scene.active_viewport.is_some() {
|
||
// Floating-viewport navigation writes its camera straight to
|
||
// the viewport entity. Syncing the separate main camera here
|
||
// can overwrite the saved Model/Paper view with a camera that
|
||
// does not own this change.
|
||
self.tabs[i].dirty = true;
|
||
} else if self.tabs[i].scene.sync_camera_to_document() {
|
||
self.tabs[i].dirty = true;
|
||
}
|
||
}
|
||
|
||
// Surface any plugin-guard panic messages that piled up since
|
||
// the last tick (the host singleton isn't reachable from inside
|
||
// the plugin hooks, so they queue and we flush here). (#145)
|
||
#[cfg(not(target_arch = "wasm32"))]
|
||
for msg in crate::plugin::drain_errors() {
|
||
self.command_line.push_error(&msg);
|
||
}
|
||
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_set_render_mode(
|
||
&mut self,
|
||
mode: acadrust::entities::ViewportRenderMode,
|
||
) -> Task<Message> {
|
||
use acadrust::entities::ViewportRenderMode as M;
|
||
let i = self.active_tab;
|
||
let label = match mode {
|
||
M::Wireframe2D => "Wireframe 2D",
|
||
M::Wireframe3D => "Wireframe 3D",
|
||
M::HiddenLine => "Hidden Line",
|
||
M::FlatShaded => "Flat Shaded",
|
||
M::GouraudShaded => "Gouraud Shaded",
|
||
M::FlatShadedWithEdges => "Flat Shaded + Edges",
|
||
M::GouraudShadedWithEdges => "Gouraud Shaded + Edges",
|
||
};
|
||
// In a paper layout with an active (double-clicked)
|
||
// viewport, the picker drives that viewport entity's own
|
||
// render mode; the model-layout tab style is untouched.
|
||
if self.tabs[i].scene.set_active_viewport_render_mode(mode) {
|
||
self.tabs[i].scene.bump_geometry_no_blocks();
|
||
self.tabs[i].dirty = true;
|
||
self.command_line
|
||
.push_output(crate::tf!("Viewport visual style: {label}").as_ref());
|
||
return Task::none();
|
||
}
|
||
self.tabs[i].render_mode = mode;
|
||
// Write the style onto the active Model tile alone so it
|
||
// sticks when that tile loses focus and the other tiles keep
|
||
// their own styles.
|
||
self.tabs[i].scene.set_active_model_tile_render_mode(mode);
|
||
// Keep the legacy `wireframe` bool synced — both wireframe
|
||
// modes set it, everything else clears it.
|
||
let wf = matches!(mode, M::Wireframe2D | M::Wireframe3D);
|
||
self.tabs[i].wireframe = wf;
|
||
self.ribbon.set_wireframe(wf);
|
||
self.tabs[i].visual_style = label.into();
|
||
// Re-upload face3d fills on the next frame — the render
|
||
// pipeline keys its upload cache off `geometry_epoch`.
|
||
self.tabs[i].scene.bump_geometry_no_blocks();
|
||
self.tabs[i].dirty = true;
|
||
self.command_line
|
||
.push_output(crate::tf!("Visual style: {label}").as_ref());
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_cursor_moved(
|
||
&mut self,
|
||
p: Point,
|
||
expected_viewport: Option<acadrust::Handle>,
|
||
) -> Task<Message> {
|
||
if self.color_pick_target.is_some() {
|
||
return Task::none();
|
||
}
|
||
|
||
// `p` is relative to the ViewCube hit area's top-left. Map
|
||
// it back to full-canvas coordinates so ViewportClick's
|
||
// hit-test lines up. The hit area sits in the top-right of
|
||
// the full canvas in model space, or of the active
|
||
// viewport's screen rectangle in a paper layout.
|
||
let i = self.active_tab;
|
||
if self.tabs[i].scene.active_viewport != expected_viewport
|
||
|| (expected_viewport.is_none()
|
||
&& self.tabs[i].scene.current_layout != "Model")
|
||
{
|
||
return Task::none();
|
||
}
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let (ox, oy) = match self.tabs[i]
|
||
.scene
|
||
.active_viewport
|
||
.and_then(|h| self.tabs[i].scene.viewport_screen_rect(h, (vw, vh)))
|
||
{
|
||
Some(rect) => (
|
||
rect.x + rect.width - VIEWCUBE_PAD - VIEWCUBE_HIT_SIZE,
|
||
rect.y + VIEWCUBE_PAD,
|
||
),
|
||
None => {
|
||
// Model layout: the cube sits in the active tile's
|
||
// top-right corner.
|
||
let tb = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||
(
|
||
tb.x + tb.width - VIEWCUBE_PAD - VIEWCUBE_HIT_SIZE,
|
||
tb.y + VIEWCUBE_PAD,
|
||
)
|
||
}
|
||
};
|
||
self.cursor_pos = iced::Point::new(ox + p.x, oy + p.y);
|
||
|
||
// Drive the ViewCube hover highlight directly from this
|
||
// message — it fires whenever the cube's hit-area overlay
|
||
// sees motion, so we don't depend on the shader widget's
|
||
// `Program::update` receiving the same event (overlays sit
|
||
// above the shader and can mask it). Map the cursor into
|
||
// the active viewport's local box and use that box's size,
|
||
// since that's where the cube is actually drawn.
|
||
let tile = match self.tabs[i]
|
||
.scene
|
||
.active_viewport
|
||
.and_then(|h| self.tabs[i].scene.viewport_screen_rect(h, (vw, vh)))
|
||
{
|
||
Some(rect) => rect,
|
||
None => self.tabs[i].scene.active_model_tile_bounds(vw, vh),
|
||
};
|
||
let cam_rot = self.tabs[i].scene.active_view_rotation_mat();
|
||
let hover = hover_id(
|
||
self.cursor_pos.x - tile.x,
|
||
self.cursor_pos.y - tile.y,
|
||
tile.width,
|
||
tile.height,
|
||
cam_rot,
|
||
VIEWCUBE_PX,
|
||
);
|
||
self.tabs[i].scene.viewcube_hover.set(hover);
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_viewport_move(&mut self, p: Point) -> Task<Message> {
|
||
// A ribbon dropdown is open over the viewport. Its backdrop
|
||
// cannot swallow cursor motion — in iced 0.14 mouse_area/opaque
|
||
// capture only button presses, never CursorMoved — so the move
|
||
// leaks through the stack to the pane mouse_area beneath and
|
||
// would track the crosshair over the dropdown's empty areas.
|
||
// Drop the move here instead. (#227)
|
||
if self.ribbon.open_dropdown.is_some() || self.color_pick_target.is_some() {
|
||
return Task::none();
|
||
}
|
||
let i = self.active_tab;
|
||
let perf_move = crate::perf::enabled();
|
||
let move_started = Instant::now();
|
||
|
||
// UCS icon grip drag: map the cursor onto the UCS plane and
|
||
// slide the origin / rotate the axis. Short-circuits pan & snap.
|
||
if let Some(kind) = self.ucs_grip_drag {
|
||
self.drag_ucs_grip(i, kind, p);
|
||
self.tabs[i].scene.selection.borrow_mut().last_move_pos = Some(p);
|
||
return Task::none();
|
||
}
|
||
|
||
// Keep the ViewCube hover in sync as the cursor leaves the
|
||
// hit-area overlay and moves over the rest of the viewport.
|
||
// `hover_id` returns None outside the cube box, which clears
|
||
// any stale highlight from the previous `CursorMoved`.
|
||
let (svw, svh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let cube_tile = match self.tabs[i]
|
||
.scene
|
||
.active_viewport
|
||
.and_then(|h| self.tabs[i].scene.viewport_screen_rect(h, (svw, svh)))
|
||
{
|
||
Some(rect) => rect,
|
||
None => self.tabs[i].scene.active_model_tile_bounds(svw, svh),
|
||
};
|
||
let cam_rot = self.tabs[i].scene.active_view_rotation_mat();
|
||
self.tabs[i].scene.viewcube_hover.set(hover_id(
|
||
p.x - cube_tile.x,
|
||
p.y - cube_tile.y,
|
||
cube_tile.width,
|
||
cube_tile.height,
|
||
cam_rot,
|
||
VIEWCUBE_PX,
|
||
));
|
||
|
||
let navigating = self.tabs[i].scene.selection.borrow().middle_down;
|
||
if navigating {
|
||
self.clear_navigation_hover(i);
|
||
} else {
|
||
// Multi-functional grip hover: detect cursor sitting on a
|
||
// selected entity's grip and, after a dwell, open the
|
||
// popup menu. See scene::model::object::GripMenuItem.
|
||
self.update_grip_hover(i, p);
|
||
|
||
// UCS icon hover highlight (suppressed mid grip-drag).
|
||
self.ucs_icon_hover = self.ucs_grip_drag.is_none()
|
||
&& self
|
||
.ucs_icon_hit_info(i, svw, svh)
|
||
.map(|h| over_ucs_icon(p, &h))
|
||
.unwrap_or(false);
|
||
}
|
||
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.last_move_pos = Some(p);
|
||
|
||
if sel.left_down {
|
||
let press = sel.left_press_pos.unwrap_or(p);
|
||
let dx = p.x - press.x;
|
||
let dy = p.y - press.y;
|
||
let dist2 = dx * dx + dy * dy;
|
||
let elapsed_ms = sel
|
||
.left_press_time
|
||
.map(|t| Instant::now().duration_since(t).as_millis())
|
||
.unwrap_or(u128::MAX);
|
||
if !sel.left_dragging && elapsed_ms >= POLY_START_DELAY_MS && dist2 > 9.0 {
|
||
sel.left_dragging = true;
|
||
if self.pick_drag_rect {
|
||
// PICKDRAG 1 (#226): press-drag spans a RECTANGLE
|
||
// marquee — drive the existing box machinery (its
|
||
// overlay and completion) instead of the lasso.
|
||
sel.box_anchor = Some(press);
|
||
sel.box_current = Some(p);
|
||
if !sel.box_crossing_locked {
|
||
sel.box_crossing = p.x < press.x;
|
||
}
|
||
} else {
|
||
sel.poly_active = true;
|
||
sel.poly_crossing = p.x < press.x;
|
||
sel.poly_points.clear();
|
||
sel.poly_points.push(press);
|
||
sel.poly_points.push(p);
|
||
}
|
||
} else if sel.left_dragging && sel.poly_active {
|
||
if sel.poly_points.last().map_or(true, |lp| {
|
||
let ddx = p.x - lp.x;
|
||
let ddy = p.y - lp.y;
|
||
ddx * ddx + ddy * ddy > 16.0
|
||
}) {
|
||
sel.poly_points.push(p);
|
||
}
|
||
} else if sel.left_dragging {
|
||
if let Some(a) = sel.box_anchor {
|
||
sel.box_current = Some(p);
|
||
if !sel.box_crossing_locked {
|
||
sel.box_crossing = p.x < a.x;
|
||
}
|
||
}
|
||
}
|
||
} else if sel.box_anchor.is_some() {
|
||
sel.box_current = Some(p);
|
||
if let Some(a) = sel.box_anchor {
|
||
if !sel.box_crossing_locked {
|
||
sel.box_crossing = p.x < a.x;
|
||
}
|
||
}
|
||
}
|
||
|
||
let (mid_down, mid_last, vp_size) = (sel.middle_down, sel.middle_last_pos, sel.vp_size);
|
||
if mid_down {
|
||
if let Some(last) = mid_last {
|
||
let (dx, dy) = (p.x - last.x, p.y - last.y);
|
||
if self.tabs[i].zoom_dynamic_mode {
|
||
let bounds = self.tabs[i]
|
||
.scene
|
||
.active_model_tile_bounds(vp_size.0, vp_size.1);
|
||
drop(sel);
|
||
let zoom_delta = -dy * 0.03;
|
||
if self.tabs[i].scene.active_viewport.is_some() {
|
||
self.tabs[i].scene.pan_active_viewport(dx, 0.0, bounds);
|
||
self.tabs[i]
|
||
.scene
|
||
.zoom_active_viewport(zoom_delta, None);
|
||
} else {
|
||
let local = iced::Point {
|
||
x: p.x - bounds.x,
|
||
y: p.y - bounds.y,
|
||
};
|
||
let local_bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: bounds.width,
|
||
height: bounds.height,
|
||
};
|
||
let mut camera = self.tabs[i].scene.camera.borrow_mut();
|
||
camera.pan_screen(dx, 0.0, bounds.height);
|
||
camera.zoom_about_point(local, local_bounds, zoom_delta);
|
||
}
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Zoom, move_started);
|
||
self.tabs[i].scene.selection.borrow_mut().middle_last_pos = Some(p);
|
||
return Task::none();
|
||
}
|
||
// Shift+MMB drag orbits the model view instead of panning
|
||
// — the requested Zoom=wheel / Pan=MMB / Rotate=Shift+MMB
|
||
// scheme (#229). Floating viewports and paper keep the
|
||
// plain MMB pan.
|
||
if self.shift_down || self.tabs[i].orbit_mode {
|
||
if self.tabs[i].scene.active_viewport.is_some() {
|
||
// Orbit the floating viewport's own model view.
|
||
drop(sel);
|
||
self.tabs[i].scene.orbit_active_viewport(dx, dy);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Rotate, move_started);
|
||
self.tabs[i].scene.selection.borrow_mut().middle_last_pos = Some(p);
|
||
return Task::none();
|
||
} else if self.tabs[i].scene.current_layout == "Model" {
|
||
if sel.orbit_pivot.is_none() {
|
||
let scene = &self.tabs[i].scene;
|
||
let bounds = scene.active_model_tile_bounds(vp_size.0, vp_size.1);
|
||
sel.orbit_pivot = Some(
|
||
scene
|
||
.orbit_pivot()
|
||
.or_else(|| scene.view_center_surface_pivot(bounds))
|
||
.unwrap_or_else(|| scene.camera.borrow().target),
|
||
);
|
||
}
|
||
let pivot = sel.orbit_pivot;
|
||
drop(sel);
|
||
self.tabs[i].scene.camera.borrow_mut().orbit(dx, dy, pivot);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Rotate, move_started);
|
||
self.tabs[i].scene.selection.borrow_mut().middle_last_pos = Some(p);
|
||
return Task::none();
|
||
}
|
||
// Paper sheet is top-locked. Shift+MMB keeps its existing
|
||
// pan fallback; the explicit orbit tool does nothing here.
|
||
if self.tabs[i].orbit_mode {
|
||
sel.middle_last_pos = Some(p);
|
||
return Task::none();
|
||
}
|
||
}
|
||
// Pan scale uses the active tile's size (ortho size
|
||
// is relative to viewport height), so a tiled pane
|
||
// pans at the correct rate.
|
||
let bounds = self.tabs[i]
|
||
.scene
|
||
.active_model_tile_bounds(vp_size.0, vp_size.1);
|
||
// Drop `sel` before calling mutable scene methods.
|
||
drop(sel);
|
||
if self.tabs[i].scene.active_viewport.is_some() {
|
||
self.tabs[i].scene.pan_active_viewport(dx, dy, bounds);
|
||
// Bump so the GPU re-uploads the viewport's re-culled
|
||
// wire set — otherwise newly-revealed lines stay
|
||
// invisible until MSPACE is exited.
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
} else {
|
||
// `bounds` is the active tile; pan by its height so
|
||
// the point under the cursor tracks correctly.
|
||
self.tabs[i]
|
||
.scene
|
||
.camera
|
||
.borrow_mut()
|
||
.pan_screen(dx, dy, bounds.height);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
// Keep an in-progress box selection pinned to the
|
||
// drawing as the view pans under it (#234).
|
||
self.reproject_box_anchor(i, vp_size.0, vp_size.1);
|
||
}
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Pan, move_started);
|
||
self.tabs[i].scene.selection.borrow_mut().middle_last_pos = Some(p);
|
||
return Task::none();
|
||
}
|
||
sel.middle_last_pos = Some(p);
|
||
}
|
||
|
||
let dragging = sel.left_down || sel.right_down || sel.middle_down;
|
||
let vp_size = sel.vp_size;
|
||
drop(sel);
|
||
|
||
// The active pane already follows the cursor (each pane's own
|
||
// mouse_area focuses it via `PaneMove` → `focus_model_pane`), so
|
||
// the camera + tile bounds used for picking below are already the
|
||
// pane the cursor is in.
|
||
|
||
// Tile-relative picking: shadow `p` with the cursor mapped
|
||
// into the active Model tile and `vp_size` with the tile's
|
||
// size, so every pick / snap / view_proj below operates in
|
||
// the active pane. `p_full` keeps the canvas-space cursor
|
||
// for screen overlays (cursor marker, snap glyph).
|
||
let p_full = p;
|
||
// Inside a floating viewport (MSPACE) the active "pane" is the
|
||
// viewport's own screen rectangle and its own camera — the very
|
||
// camera the GPU draws the content with. Routing picking / snap
|
||
// / projection through it makes in-viewport editing behave like
|
||
// the main model view (model coords, no paper round-trip) and
|
||
// track the viewport's pan / zoom / twist exactly.
|
||
let edit_frame = self.tabs[i].scene.viewport_edit_frame(vp_size);
|
||
let tile_b = match &edit_frame {
|
||
Some((_, full)) => *full,
|
||
None => self.tabs[i]
|
||
.scene
|
||
.active_model_tile_bounds(vp_size.0, vp_size.1),
|
||
};
|
||
let edit_cam = edit_frame.map(|(cam, _)| cam);
|
||
let p = iced::Point {
|
||
x: p_full.x - tile_b.x,
|
||
y: p_full.y - tile_b.y,
|
||
};
|
||
let vp_size = (tile_b.width, tile_b.height);
|
||
|
||
// ── Grip drag ─────────────────────────────────────────────
|
||
if let Some(grip) = self.tabs[i].active_grip.clone() {
|
||
if grip
|
||
.targets
|
||
.iter()
|
||
.any(|target| self.tabs[i].scene.is_layer_locked(target.handle))
|
||
{
|
||
self.cancel_active_grip_edit();
|
||
return Task::none();
|
||
}
|
||
let grip_started = Instant::now();
|
||
let (vw, vh) = vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
// In a viewport, pick the cursor's model point with the
|
||
// viewport camera directly; otherwise project on the paper
|
||
// sheet and map to model. Either way `raw` is model space.
|
||
let raw = match &edit_cam {
|
||
Some(cam) => cam.pick_on_target_plane(p, bounds),
|
||
None => {
|
||
let paper = self.tabs[i]
|
||
.scene
|
||
.camera
|
||
.borrow()
|
||
.pick_on_target_plane(p, bounds);
|
||
self.tabs[i].scene.paper_to_model(paper)
|
||
}
|
||
};
|
||
let (view_rot, eye) = match &edit_cam {
|
||
Some(cam) => (cam.view_proj_rte(bounds), cam.eye()),
|
||
None => {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
(cam.view_proj_rte(bounds), cam.eye())
|
||
}
|
||
};
|
||
|
||
let mut seen_handles = rustc_hash::FxHashSet::default();
|
||
let edited_handles: Vec<_> = grip
|
||
.targets
|
||
.iter()
|
||
.map(|target| target.handle)
|
||
.filter(|handle| seen_handles.insert(*handle))
|
||
.collect();
|
||
|
||
// Wire entities use the overlay; solid meshes stay visible and move live.
|
||
if self.grip_preview_handles != edited_handles {
|
||
if self.grip_dirty_before.is_none() {
|
||
self.grip_dirty_before = Some(self.tabs[i].dirty);
|
||
}
|
||
for handle in std::mem::take(&mut self.grip_preview_handles) {
|
||
self.tabs[i].scene.preview_hidden.remove(&handle);
|
||
}
|
||
// Interactive Add Vertex seeds this with the entity from
|
||
// before insertion so append + placement is one undo step.
|
||
// Normal grip drags still snapshot their current entities here.
|
||
if self.grip_originals.is_empty() {
|
||
self.grip_originals = edited_handles
|
||
.iter()
|
||
.filter_map(|&handle| {
|
||
self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.cloned()
|
||
.map(|entity| (handle, entity))
|
||
})
|
||
.collect();
|
||
}
|
||
self.capture_grip_history_originals(i, &edited_handles);
|
||
for &handle in &edited_handles {
|
||
if !self.tabs[i].scene.meshes.contains_key(&handle) {
|
||
self.tabs[i].scene.preview_hidden.insert(handle);
|
||
}
|
||
}
|
||
let changes: Vec<_> = edited_handles
|
||
.iter()
|
||
.map(|&handle| (handle, crate::scene::ChangeKind::Modified))
|
||
.collect();
|
||
self.tabs[i].scene.bump_entities(&changes);
|
||
self.grip_preview_handles = edited_handles.clone();
|
||
// Snapshot the entity's glyph quads once so each move can
|
||
// slide the already-shaped text rather than re-shaping it
|
||
// (issue #316). The fast slide path only runs for a rigid
|
||
// whole-entity move of pure text: no wire geometry (so a
|
||
// dimension re-tessellates) and a Square insertion grip (so
|
||
// an MTEXT width handle, a Triangle, still re-tessellates so
|
||
// the re-wrap is exact).
|
||
let snap = self.tabs[i].scene.wire_models_for(&edited_handles);
|
||
|
||
// Keep the entity's original geometry available for self-OSNAP,
|
||
// Extension and OTRACK while the live grip preview is being deformed.
|
||
self.grip_snap_wires = snap.clone();
|
||
// The user explicitly picked this grip, so treat its original position as an
|
||
// acquired tracking point immediately. This lets Extension/OTRACK use the
|
||
// original edge direction on the very first movement instead of requiring the
|
||
// cursor to return to the old grip position and dwell there first.
|
||
self.snapper.acquire_grip_tracking_point(
|
||
grip.origin_world,
|
||
&self.grip_snap_wires,
|
||
);
|
||
self.grip_text_verts = snap
|
||
.iter()
|
||
.flat_map(|w| w.text_verts.iter().copied())
|
||
.collect();
|
||
let square_grip = self.tabs[i]
|
||
.selected_grip_handles
|
||
.iter()
|
||
.copied()
|
||
.zip(self.tabs[i].selected_grips.iter())
|
||
.find(|(owner, grip_def)| {
|
||
*owner == grip.handle && grip_def.id == grip.grip_id
|
||
})
|
||
.map(|(_, grip_def)| {
|
||
grip_def.shape == crate::scene::model::object::GripShape::Square
|
||
})
|
||
.unwrap_or(false);
|
||
self.grip_text_slide = edited_handles.len() == 1
|
||
&& grip.targets.len() == 1
|
||
&& !self.grip_text_verts.is_empty()
|
||
&& snap.iter().all(|w| w.points.is_empty())
|
||
&& square_grip;
|
||
}
|
||
let setup_ms = grip_started.elapsed().as_secs_f64() * 1000.0;
|
||
let snap_started = Instant::now();
|
||
|
||
// The edited entity is hidden, so it's already absent from
|
||
// `hit_test_wires` — snap against the set directly, no clone
|
||
// and no self-snap.
|
||
let all_wires =
|
||
if let (Some(_), Some(h)) = (&edit_cam, self.tabs[i].scene.active_viewport) {
|
||
self.tabs[i]
|
||
.scene
|
||
.model_wires_for_viewport_arc(h, bounds.height)
|
||
} else {
|
||
self.tabs[i].scene.hit_test_wires()
|
||
};
|
||
let snap_candidates = self.tabs[i].scene.interaction_candidates_near(
|
||
all_wires,
|
||
raw,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
);
|
||
// `snap_candidates` contains only the spatially-local wires from the rest of
|
||
// the drawing. Add the frozen pre-drag geometry of the edited entity so its
|
||
// own vertices and segments remain valid snap references.
|
||
//
|
||
// This intentionally uses a plain Vec<WireModel>: Snapper will use its normal
|
||
// unindexed fallback over this already-small local candidate set rather than
|
||
// cloning/scanning the whole drawing.
|
||
let mut grip_snap_candidates: Vec<_> =
|
||
snap_candidates.iter().cloned().collect();
|
||
|
||
grip_snap_candidates.extend(
|
||
self.grip_snap_wires.iter().cloned()
|
||
);
|
||
// The engaged grip is the rubber-band origin. Perpendicular
|
||
// snapping must drop its foot from this point, including when a
|
||
// hot-grip set is moved by the same drag vector.
|
||
self.snapper.from_point = Some(grip.origin_world.as_vec3());
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
let base = grip.origin_world;
|
||
let construction_ray =
|
||
self.active_construction_ray(i, raw, base, view_rot, eye, bounds);
|
||
// `raw` is already model space (viewport camera or paper→model),
|
||
// and the wires are model space, so the snap result is model.
|
||
let snap_hit = self.snapper.snap(
|
||
raw,
|
||
p,
|
||
&grip_snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
go,
|
||
gr,
|
||
construction_ray,
|
||
);
|
||
|
||
self.tabs[i].snap_result = snap_hit;
|
||
|
||
self.snapper.update_otrack_dwell(
|
||
snap_hit,
|
||
&grip_snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
Instant::now(),
|
||
);
|
||
let axis_lock = self.active_axis_lock(i, raw, base, true);
|
||
let otrack_hit = if axis_lock.is_none() {
|
||
self.active_otrack_hit(
|
||
i,
|
||
raw,
|
||
snap_hit,
|
||
Some(base),
|
||
true,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
} else {
|
||
None
|
||
};
|
||
|
||
self.otrack_active = otrack_hit.map(|hit| (hit.base, hit.dir));
|
||
self.otrack_kind = otrack_hit.map(|hit| hit.kind);
|
||
|
||
let mut snapped = if let Some(dir) = axis_lock {
|
||
axis_lock_apply(snap_hit.map(|hit| hit.world).unwrap_or(raw), base, dir)
|
||
} else if let Some(hit) = otrack_hit {
|
||
hit.aligned
|
||
} else {
|
||
snap_hit.map(|s| s.world).unwrap_or(raw)
|
||
};
|
||
if let Some(s) = self.tabs[i].snap_result.as_mut() {
|
||
s.screen.x += tile_b.x;
|
||
s.screen.y += tile_b.y;
|
||
}
|
||
|
||
if axis_lock.is_none()
|
||
&& otrack_hit.is_none()
|
||
&& !snap_hit.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
|
||
{
|
||
let base = grip.origin_world;
|
||
let ucs_xf = self.tabs[i].ucs_xform();
|
||
if self.ortho_mode {
|
||
snapped = drafting_constrain(
|
||
snapped,
|
||
base,
|
||
&ucs_xf,
|
||
self.isometric_drafting,
|
||
self.iso_plane,
|
||
self.snap_angle_deg,
|
||
);
|
||
} else if self.polar_mode {
|
||
snapped = polar_constrain_near(
|
||
snapped,
|
||
base,
|
||
self.polar_increment_deg,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
&ucs_xf,
|
||
);
|
||
}
|
||
}
|
||
|
||
if let Some(axis) = grip.axis {
|
||
snapped = cursor_on_projected_axis(
|
||
p,
|
||
bounds,
|
||
view_rot,
|
||
eye,
|
||
grip.origin_world,
|
||
axis,
|
||
)
|
||
.unwrap_or(snapped);
|
||
}
|
||
|
||
let snap_ms = snap_started.elapsed().as_secs_f64() * 1000.0;
|
||
// The overlay builds the active tracking guide from `otrack_active.base`
|
||
// to `last_cursor_world`. Keep it synchronized with the actual point used
|
||
// by the grip, otherwise the guide and the edited geometry diverge.
|
||
self.tabs[i].last_cursor_world = snapped;
|
||
self.tabs[i].last_cursor_screen = p_full;
|
||
|
||
// Project the grip's original position into full-canvas coordinates.
|
||
// Dynamic Input uses this as the polar Distance/Angle anchor.
|
||
let anchor_ndc =
|
||
view_rot.project_point3((grip.origin_world - eye).as_vec3());
|
||
|
||
self.tabs[i].last_point_screen = Some(Point::new(
|
||
(anchor_ndc.x + 1.0) * 0.5 * bounds.width + tile_b.x,
|
||
(1.0 - anchor_ndc.y) * 0.5 * bounds.height + tile_b.y,
|
||
));
|
||
|
||
let apply_started = Instant::now();
|
||
let delta = snapped - grip.last_world;
|
||
let lengthen = grip.mode == GripEditMode::Lengthen;
|
||
let actions: Vec<_> = if lengthen {
|
||
Vec::new()
|
||
} else {
|
||
grip.targets
|
||
.iter()
|
||
.map(|target| {
|
||
let apply = if target.is_translate {
|
||
GripApply::Translate(delta)
|
||
} else {
|
||
GripApply::Absolute(target.last_world + delta)
|
||
};
|
||
(target.handle, target.grip_id, apply)
|
||
})
|
||
.collect()
|
||
};
|
||
if lengthen {
|
||
let original = self
|
||
.grip_originals
|
||
.iter()
|
||
.find(|(handle, _)| *handle == grip.handle)
|
||
.map(|(_, entity)| entity.clone());
|
||
if let Some(original) = original {
|
||
let action = crate::scene::model::object::GripMenuAction::Lengthen;
|
||
let value = crate::scene::view::dispatch::grip_menu_point_value(
|
||
&original,
|
||
grip.grip_id,
|
||
action,
|
||
snapped,
|
||
);
|
||
if let Some(value) = value {
|
||
if let Some(current) =
|
||
self.tabs[i].scene.document.get_entity_mut(grip.handle)
|
||
{
|
||
*current = original;
|
||
crate::entities::traits::EntityTypeOps::apply_grip_menu_value(
|
||
current,
|
||
grip.grip_id,
|
||
action,
|
||
value,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// Arc point grips are coupled: moving one point must rebuild the
|
||
// circle from the drag-start start/middle/end set, otherwise the
|
||
// supposedly fixed points drift a little on every mouse event.
|
||
let mut arc_grip_edits: rustc_hash::FxHashMap<
|
||
Handle,
|
||
Vec<(usize, glam::DVec3)>,
|
||
> = rustc_hash::FxHashMap::default();
|
||
for (handle, grip_id, apply) in &actions {
|
||
if let GripApply::Absolute(point) = apply {
|
||
if (1..=3).contains(grip_id) {
|
||
arc_grip_edits
|
||
.entry(*handle)
|
||
.or_default()
|
||
.push((*grip_id, *point));
|
||
}
|
||
}
|
||
}
|
||
let mut rebuilt_arcs = rustc_hash::FxHashSet::default();
|
||
for (handle, edits) in arc_grip_edits {
|
||
let original = self
|
||
.grip_originals
|
||
.iter()
|
||
.find(|(original_handle, _)| *original_handle == handle)
|
||
.map(|(_, entity)| entity.clone());
|
||
let Some(original) = original else {
|
||
continue;
|
||
};
|
||
let Some(current) = self.tabs[i].scene.document.get_entity_mut(handle) else {
|
||
continue;
|
||
};
|
||
if crate::scene::view::dispatch::refit_arc_grips(
|
||
current,
|
||
&original,
|
||
&edits,
|
||
)
|
||
.is_some()
|
||
{
|
||
rebuilt_arcs.insert(handle);
|
||
}
|
||
}
|
||
let refit_arc_targets: Vec<_> = grip
|
||
.targets
|
||
.iter()
|
||
.filter_map(|target| {
|
||
let original = self
|
||
.grip_originals
|
||
.iter()
|
||
.find(|(handle, _)| *handle == target.handle)
|
||
.map(|(_, entity)| entity)?;
|
||
let current = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(target.handle)?;
|
||
added_arc_bulge(original, current, target.grip_id)
|
||
.map(|bulge| (target.handle, target.grip_id, bulge))
|
||
})
|
||
.collect();
|
||
for (handle, grip_id, apply) in actions {
|
||
if !rebuilt_arcs.contains(&handle) {
|
||
self.tabs[i].scene.apply_grip(handle, grip_id, apply);
|
||
}
|
||
}
|
||
for (handle, vertex_id, original_bulge) in refit_arc_targets {
|
||
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
|
||
crate::entities::lwpolyline::refit_added_arc_vertex(
|
||
entity,
|
||
vertex_id,
|
||
original_bulge,
|
||
);
|
||
}
|
||
}
|
||
let mesh_changes: Vec<_> = edited_handles
|
||
.iter()
|
||
.copied()
|
||
.filter(|handle| self.tabs[i].scene.meshes.contains_key(handle))
|
||
.map(|handle| (handle, crate::scene::ChangeKind::Modified))
|
||
.collect();
|
||
self.tabs[i].scene.bump_entities(&mesh_changes);
|
||
self.tabs[i].scene.set_preview_hatches(&edited_handles);
|
||
self.tabs[i].dirty = true;
|
||
if let Some(active) = self.tabs[i].active_grip.as_mut() {
|
||
active.last_world = snapped;
|
||
for target in &mut active.targets {
|
||
target.last_world += delta;
|
||
}
|
||
}
|
||
let apply_ms = apply_started.elapsed().as_secs_f64() * 1000.0;
|
||
let preview_started = Instant::now();
|
||
// Overlay the moved entity (hidden from the base). Pure text
|
||
// moved as a whole slides its drag-start glyphs — no re-shaping
|
||
// and no wire re-tess. Anything else (wire geometry, or a point
|
||
// grip that reshapes text) is re-tessellated for an exact
|
||
// preview; either way the glyphs ride the preview-text buffer
|
||
// so dragged text never vanishes mid-drag (issue #316).
|
||
if self.grip_text_slide {
|
||
let d = snapped - grip.origin_world;
|
||
let slid = crate::scene::pipeline::text_gpu::translate_verts(
|
||
&self.grip_text_verts,
|
||
[d.x, d.y, d.z],
|
||
);
|
||
self.tabs[i].scene.set_preview_text(slid);
|
||
self.tabs[i].scene.set_preview_wires(Vec::new());
|
||
} else {
|
||
// Wire geometry, or a reshape grip: re-tessellate. The
|
||
// preview WireModels carry the entity's glyphs (gathered
|
||
// for the preview-text buffer in the render path), so a
|
||
// dimension / MTEXT-width drag keeps its text visible too.
|
||
let preview = self.tabs[i].scene.wire_models_for(&edited_handles);
|
||
self.tabs[i].scene.set_preview_wires(preview);
|
||
}
|
||
let preview_ms = preview_started.elapsed().as_secs_f64() * 1000.0;
|
||
let geometry_ms = grip_started.elapsed().as_secs_f64() * 1000.0;
|
||
self.refresh_selected_grips();
|
||
let grips_ms = grip_started.elapsed().as_secs_f64() * 1000.0 - geometry_ms;
|
||
// Properties are refreshed when the grip is committed or cancelled.
|
||
// Rebuilding the inspector on every pointer event adds no drawing
|
||
// value and can monopolize the UI thread during a drag.
|
||
let total_ms = grip_started.elapsed().as_secs_f64() * 1000.0;
|
||
if perf_move && total_ms >= 50.0 {
|
||
crate::perf_record!(
|
||
"[perf] grip-move {:>7.1}ms setup={:.1} snap={:.1} apply={:.1} preview={:.1} grips={:.1}",
|
||
total_ms,
|
||
setup_ms,
|
||
snap_ms,
|
||
apply_ms,
|
||
preview_ms,
|
||
grips_ms,
|
||
);
|
||
}
|
||
return Task::none();
|
||
}
|
||
|
||
// Keep the coordinate readout live on every move, even with no
|
||
// active command. When a command is running the snap path below
|
||
// overwrites this with the snapped point.
|
||
{
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vp_size.0,
|
||
height: vp_size.1,
|
||
};
|
||
let world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
self.tabs[i].last_cursor_world = world;
|
||
}
|
||
|
||
// Rollover highlight: when idle (no active command, no
|
||
// drag), defer the pick until the cursor stops. The full
|
||
// pick (wires + hatches + block hatches + shaded meshes) is
|
||
// O(N) per frame and stalls the cursor on large drawings,
|
||
// so each move resets the dwell timer — `HoverDwellTick` runs the hit-test only
|
||
// once the cursor has been still for `HOVER_DWELL_MS`.
|
||
if !dragging && self.tabs[i].active_cmd.is_none() {
|
||
// On dense drawings, clearing a rollover immediately schedules a
|
||
// second full scene frame just as motion resumes. Keep the previous
|
||
// highlight until the next settled pick replaces it.
|
||
if self.tabs[i].scene.last_tess_wires.get()
|
||
< crate::app::HOVER_DWELL_DENSE_WIRES
|
||
{
|
||
self.tabs[i].scene.set_hover_highlight(None);
|
||
}
|
||
self.hover_dwell = Some(crate::app::HoverDwell {
|
||
last_move_at: Instant::now(),
|
||
point: p,
|
||
tile_size: vp_size,
|
||
tab: i,
|
||
});
|
||
} else {
|
||
// Suppress the rollover during a command or a drag.
|
||
self.tabs[i].scene.set_hover_highlight(None);
|
||
self.hover_dwell = None;
|
||
}
|
||
|
||
if self.tabs[i].active_cmd.is_some() {
|
||
let (vw, vh) = vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
// Inside a floating viewport the cursor, camera and wires are
|
||
// all model-space (the viewport's own camera draws the
|
||
// content), so snap / hit-test / preview run exactly like the
|
||
// main model view — no paper projection, tracks pan/zoom/twist.
|
||
let cursor_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let (view_rot, eye, grid_spacing) = match &edit_cam {
|
||
Some(cam) => (
|
||
cam.view_proj_rte(bounds),
|
||
cam.eye(),
|
||
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
|
||
),
|
||
None => {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
(
|
||
cam.view_proj_rte(bounds),
|
||
cam.eye(),
|
||
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
|
||
)
|
||
}
|
||
};
|
||
// Sync grid-snap spacing to the adaptive spacing of the visible grid.
|
||
self.snapper.grid_spacing = grid_spacing;
|
||
// Cursor and wires are model-space; the snap result is model.
|
||
let snap_cursor = cursor_world;
|
||
|
||
let all_wires =
|
||
if let (Some(_), Some(h)) = (&edit_cam, self.tabs[i].scene.active_viewport) {
|
||
self.tabs[i]
|
||
.scene
|
||
.model_wires_for_viewport_arc(h, bounds.height)
|
||
} else {
|
||
self.tabs[i].scene.hit_test_wires()
|
||
};
|
||
let snap_candidates = self.tabs[i].scene.interaction_candidates_near(
|
||
all_wires,
|
||
snap_cursor,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
);
|
||
let needs_entity = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_entity_pick())
|
||
.unwrap_or(false);
|
||
let needs_structure = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_structure_point_pick())
|
||
.unwrap_or(false);
|
||
let is_gathering = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.is_selection_gathering())
|
||
.unwrap_or(false);
|
||
// A selection-window corner (STRETCH crossing window) is a
|
||
// free point — Ortho/Polar must not pin it to an axis through
|
||
// the first corner, or the rectangle collapses to a line
|
||
// (#291).
|
||
let is_window_corner = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.window_corner_pick())
|
||
.unwrap_or(false);
|
||
let needs_tan = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_tangent_pick())
|
||
.unwrap_or(false);
|
||
self.tabs[i].snap_result = if needs_entity || is_gathering || needs_structure {
|
||
None
|
||
} else if needs_tan {
|
||
self.snapper.snap_tangent_only(
|
||
snap_cursor.as_vec3(),
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
} else {
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
// The snapper is a screen-space (f32) engine; the f64
|
||
// base only matters for typed-input precision, so hand it
|
||
// the downcast point here.
|
||
self.snapper.from_point = self.last_point.map(|p| p.as_vec3());
|
||
|
||
let construction_ray = if is_window_corner {
|
||
None
|
||
} else {
|
||
self.last_point.and_then(|base| {
|
||
self.active_construction_ray(
|
||
i,
|
||
snap_cursor,
|
||
base,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
})
|
||
};
|
||
|
||
self.snapper.snap(
|
||
snap_cursor,
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
go,
|
||
gr,
|
||
construction_ray,
|
||
)
|
||
};
|
||
|
||
let wants_point = self.tabs[i].active_cmd.as_ref().is_some_and(|command| {
|
||
!command.needs_entity_pick()
|
||
&& !command.needs_tangent_pick()
|
||
&& !command.is_selection_gathering()
|
||
});
|
||
let axis_lock = if let Some(base) = self.last_point {
|
||
self.active_axis_lock(
|
||
i,
|
||
cursor_world,
|
||
base,
|
||
wants_point && !is_window_corner,
|
||
)
|
||
} else {
|
||
self.axis_lock_dir = None;
|
||
None
|
||
};
|
||
// An acquired OTRACK ray can cross real drawing geometry even before the
|
||
// command has a first point. Probe the active tracking ray and let the normal
|
||
// snap engine evaluate that ray against nearby geometry as a construction ray.
|
||
//
|
||
// This makes OTRACK × entity crossings real Intersection snaps, so the normal
|
||
// dwell acquisition can subsequently turn the crossing into a tracking point.
|
||
if axis_lock.is_none() && !is_window_corner {
|
||
let tracking_probe = self.active_otrack_hit(
|
||
i,
|
||
cursor_world,
|
||
None,
|
||
self.last_point,
|
||
true,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
);
|
||
|
||
if let Some(track) = tracking_probe {
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
|
||
let tracked_snap = self.snapper.snap(
|
||
snap_cursor,
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
go,
|
||
gr,
|
||
Some((track.base, track.base + track.dir)),
|
||
);
|
||
|
||
// The second pass exists only to discover a crossing between the
|
||
// active OTRACK ray and real geometry. Keep the original snap result
|
||
// for every other kind of snap.
|
||
if tracked_snap
|
||
.is_some_and(|hit| hit.snap_type == crate::snap::SnapType::Intersection)
|
||
{
|
||
self.tabs[i].snap_result = tracked_snap;
|
||
}
|
||
}
|
||
}
|
||
self.snapper.update_otrack_dwell(
|
||
self.tabs[i].snap_result,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
Instant::now(),
|
||
);
|
||
self.snapper.update_parallel(
|
||
cursor_world.as_vec3(),
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
Instant::now(),
|
||
);
|
||
let otrack_hit = if axis_lock.is_none() {
|
||
self.active_otrack_hit(
|
||
i,
|
||
cursor_world,
|
||
self.tabs[i].snap_result,
|
||
self.last_point,
|
||
!is_window_corner,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
} else {
|
||
None
|
||
};
|
||
self.otrack_active = otrack_hit.map(|h| (h.base, h.dir));
|
||
self.otrack_kind = otrack_hit.map(|h| h.kind);
|
||
|
||
// Parallel snap: with nothing else snapped or tracked, lock
|
||
// the point onto the line through last_point parallel to the
|
||
// acquired reference, and drive the alignment guide off it.
|
||
// (#277)
|
||
if axis_lock.is_none()
|
||
&& self.tabs[i].snap_result.is_none()
|
||
&& otrack_hit.is_none()
|
||
{
|
||
if let Some(par) = self.snapper.parallel_snap(
|
||
cursor_world.as_vec3(),
|
||
self.last_point.map(|p| p.as_vec3()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
) {
|
||
if let (Some(base), Some((dir, _))) =
|
||
(self.last_point, self.snapper.parallel_ref)
|
||
{
|
||
self.otrack_active = Some((base, dir.as_dvec3()));
|
||
}
|
||
self.tabs[i].snap_result = Some(par);
|
||
}
|
||
}
|
||
|
||
let effective = {
|
||
let mut pt: glam::DVec3 = if let (Some(dir), Some(base)) =
|
||
(axis_lock, self.last_point)
|
||
{
|
||
let point = self.tabs[i]
|
||
.snap_result
|
||
.map(|snap| snap.world)
|
||
.unwrap_or(cursor_world);
|
||
axis_lock_apply(point, base, dir)
|
||
} else if let Some(h) = otrack_hit {
|
||
h.aligned
|
||
} else {
|
||
// Snap runs in model space (viewport camera or the
|
||
// model/paper view), so the result is already model.
|
||
let mut pt = self.tabs[i]
|
||
.snap_result
|
||
.map(|s| s.world)
|
||
.unwrap_or(cursor_world);
|
||
let osnap_locked = self.tabs[i]
|
||
.snap_result
|
||
.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid);
|
||
if !osnap_locked && !is_window_corner {
|
||
if let Some(base) = self.last_point {
|
||
let ucs_xf = self.tabs[i].ucs_xform();
|
||
if self.ortho_mode {
|
||
pt = drafting_constrain(
|
||
pt,
|
||
base,
|
||
&ucs_xf,
|
||
self.isometric_drafting,
|
||
self.iso_plane,
|
||
self.snap_angle_deg,
|
||
);
|
||
} else if self.polar_mode {
|
||
pt = polar_constrain_near(
|
||
pt,
|
||
base,
|
||
self.polar_increment_deg,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
&ucs_xf,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
pt
|
||
};
|
||
// Clamp to world XY only when no UCS is active; with a
|
||
// UCS the point already lies on the UCS XY plane.
|
||
if self.tabs[i].active_cmd.is_some() && self.tabs[i].active_ucs.is_none() {
|
||
pt.z = 0.0;
|
||
}
|
||
pt
|
||
};
|
||
let effective = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.and_then(|command| command.cursor_axis())
|
||
.and_then(|(origin, direction)| {
|
||
cursor_on_projected_axis(p, bounds, view_rot, eye, origin, direction)
|
||
})
|
||
.unwrap_or(effective);
|
||
// Dynamic-input locked fields constrain the preview point
|
||
// (#356): a typed angle pins the direction, a typed
|
||
// distance pins the radius — the same resolution the Enter
|
||
// commit uses, so preview and commit agree. The lock wins
|
||
// over osnap/ortho/polar.
|
||
let effective = {
|
||
let locked = self.tabs[i].active_cmd.is_some()
|
||
&& self.tabs[i].dyn_fields.iter().any(|f| f.buffer.is_some());
|
||
if locked {
|
||
self.tabs[i].last_cursor_world = effective;
|
||
self.dyn_resolve_point().unwrap_or(effective)
|
||
} else {
|
||
effective
|
||
}
|
||
};
|
||
self.tabs[i].last_cursor_world = effective;
|
||
self.tabs[i].last_cursor_screen = p_full;
|
||
// Project the step anchor (an explicit `dyn_anchor` or the
|
||
// last point) so the dynamic-input overlay can place its
|
||
// guide geometry and labels.
|
||
// `proj` returns a pane-local pixel; shift by the active pane
|
||
// origin (`tile_b`, the viewport rect inside a viewport) so
|
||
// the DYN guide/labels share the canvas frame with
|
||
// `last_cursor_screen` (= p_full, canvas space).
|
||
let proj = |bp: glam::DVec3| {
|
||
let ndc = view_rot.project_point3((bp - eye).as_vec3());
|
||
iced::Point::new(
|
||
(ndc.x + 1.0) * 0.5 * bounds.width + tile_b.x,
|
||
(1.0 - ndc.y) * 0.5 * bounds.height + tile_b.y,
|
||
)
|
||
};
|
||
// Anchors are stored in model coords and `proj` (view_rot /
|
||
// eye) is the model→screen view — the viewport camera inside
|
||
// a viewport, the model/paper camera otherwise — so feed them
|
||
// straight through; no paper mapping needed.
|
||
let anchor = self.tabs[i].dyn_anchor.or(self.last_point);
|
||
let dyn_ref = self.tabs[i].dyn_ref;
|
||
let lps = anchor.map(|a| proj(a));
|
||
let drs = dyn_ref.map(|r| proj(r));
|
||
self.tabs[i].last_point_screen = lps;
|
||
self.tabs[i].dyn_ref_screen = drs;
|
||
|
||
// Point-picked selection window (STRETCH): draw a filled
|
||
// crossing marquee from the first corner to the cursor so it
|
||
// reads like a normal box selection, not a bare outline (#291).
|
||
let window_first = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.and_then(|c| c.window_first_corner());
|
||
self.tabs[i].scene.selection.borrow_mut().preview_box = if is_window_corner {
|
||
window_first.map(|c1| (proj(c1), p_full, true))
|
||
} else {
|
||
None
|
||
};
|
||
|
||
// Entity-pick previews (TRIM/EXTEND/FILLET…) compare the
|
||
// cursor against WCS document entities and return WCS wires.
|
||
// `effective` is offset-relative, so build a WCS copy for
|
||
// the click and shift the returned wires back to the
|
||
// offset-relative frame the renderer expects (model space
|
||
// only; paper-space entities use sheet coordinates).
|
||
let wo_local = if self.tabs[i].scene.current_layout == "Model" {
|
||
[0.0_f64; 3]
|
||
} else {
|
||
[0.0; 3]
|
||
};
|
||
let wo_f = glam::DVec3::new(wo_local[0], wo_local[1], wo_local[2]);
|
||
let effective_wcs = effective + wo_f;
|
||
|
||
// Orange object snap (plugin commands implement resolve_object_pick).
|
||
if needs_structure {
|
||
use crate::snap::{SnapResult, SnapType};
|
||
let pick = self.tabs[i].active_cmd.as_ref().and_then(|c| {
|
||
c.resolve_object_pick(
|
||
&self.tabs[i].scene,
|
||
effective.x as f64,
|
||
effective.y as f64,
|
||
)
|
||
});
|
||
if let Some(pick) = pick {
|
||
let world = glam::DVec3::new(pick.x, pick.y, effective.z);
|
||
let ndc = view_rot.project_point3((world - eye).as_vec3());
|
||
let screen = iced::Point::new(
|
||
(ndc.x + 1.0) * 0.5 * bounds.width,
|
||
(1.0 - ndc.y) * 0.5 * bounds.height,
|
||
);
|
||
self.tabs[i].snap_result = Some(SnapResult {
|
||
world,
|
||
screen,
|
||
snap_type: SnapType::ObjectPick,
|
||
tangent_obj: None,
|
||
extension_base: None,
|
||
extension_base2: None,
|
||
extension_origin: None,
|
||
extension_dir: None,
|
||
});
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
cmd.set_acquisition_hint(Some(pick.label));
|
||
}
|
||
} else if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
cmd.set_acquisition_hint(None);
|
||
}
|
||
}
|
||
|
||
// Snap glyph is positioned in canvas space; shift the
|
||
// tile-local snap screen point back to the full canvas.
|
||
if let Some(s) = self.tabs[i].snap_result.as_mut() {
|
||
s.screen.x += tile_b.x;
|
||
s.screen.y += tile_b.y;
|
||
}
|
||
|
||
// Give the command the current UCS + Ctrl state before it
|
||
// builds its rubber-band preview (and, by persistence, its
|
||
// commit).
|
||
self.push_ucs_to_cmd(i);
|
||
self.push_ctrl_to_cmd(i);
|
||
let mut previews = if needs_structure {
|
||
let mut p = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.object_pick_hover_previews(&self.tabs[i].scene, effective))
|
||
.unwrap_or_default();
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
p.extend(cmd.on_preview_wires(effective));
|
||
}
|
||
p
|
||
} else if needs_entity {
|
||
let include_fills = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.entity_pick_includes_fills())
|
||
.unwrap_or(false);
|
||
let candidate_handles = if include_fills {
|
||
self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&snap_candidates)
|
||
} else {
|
||
None
|
||
};
|
||
let hovered = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(|s| Scene::handle_from_wire_name(s))
|
||
.or_else(|| {
|
||
if !include_fills {
|
||
return None;
|
||
}
|
||
scene::pick::hit_test::click_hit_hatch(
|
||
p,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})
|
||
.or_else(|| {
|
||
include_fills.then(|| {
|
||
scene::pick::hit_test::click_hit_insert_hatch(
|
||
p,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})?
|
||
})
|
||
.or_else(|| {
|
||
include_fills.then(|| {
|
||
self.tabs[i].scene.solid_hover_hit(
|
||
p,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})?
|
||
});
|
||
let highlights_hover = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.entity_pick_highlights_hover())
|
||
.unwrap_or(false);
|
||
if highlights_hover {
|
||
self.tabs[i].scene.set_hover_highlight(hovered);
|
||
}
|
||
let hover_handle = hovered.unwrap_or(acadrust::Handle::NULL);
|
||
let shift = self.shift_down;
|
||
let mut p = self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.map(|c| {
|
||
// Live shift state drives TRIM/EXTEND's
|
||
// shift-swap preview (#336).
|
||
c.set_shift(shift);
|
||
c.on_hover_entity(hover_handle, effective_wcs)
|
||
})
|
||
.unwrap_or_default();
|
||
// on_hover_entity returns WCS wires; shift to the
|
||
// offset-relative frame so the preview lands on the
|
||
// geometry on large-coordinate drawings.
|
||
if wo_f != glam::DVec3::ZERO {
|
||
for w in p.iter_mut() {
|
||
for pt in w.points.iter_mut() {
|
||
pt[0] -= wo_f.x as f32;
|
||
pt[1] -= wo_f.y as f32;
|
||
pt[2] -= wo_f.z as f32;
|
||
}
|
||
}
|
||
}
|
||
if !hover_handle.is_null() {
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_ref() {
|
||
p.extend(
|
||
cmd.entity_pick_acquire_previews(&self.tabs[i].scene, hover_handle),
|
||
);
|
||
}
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
if let Some(hint) = cmd.entity_pick_acquire_hint(hover_handle) {
|
||
cmd.set_acquisition_hint(Some(hint));
|
||
}
|
||
}
|
||
}
|
||
p
|
||
} else {
|
||
self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.map(|c| c.on_preview_wires(effective))
|
||
.unwrap_or_default()
|
||
};
|
||
// Polar tracking guide line: dotted line from last_point along
|
||
// the snapped angle direction, extending across the drawing.
|
||
if self.polar_mode && !needs_entity {
|
||
if let Some(base) = self.last_point {
|
||
// Screen-space dotted guide (render geometry is f32).
|
||
let base = base.as_vec3();
|
||
let effective = effective.as_vec3();
|
||
let dx = effective.x - base.x;
|
||
let dy = effective.y - base.y;
|
||
// Only show the guide while POLAR is actually engaged
|
||
// — i.e. the point is snapped onto a polar ray, not
|
||
// floating free near no angle (issue #70).
|
||
let step = self.polar_increment_deg.to_radians();
|
||
let angle = dy.atan2(dx);
|
||
let snapped =
|
||
step > 1e-6 && ((angle / step).round() * step - angle).abs() < 1e-3;
|
||
if snapped && (dx * dx + dy * dy).sqrt() > 1e-4 {
|
||
let far = 1e5_f32;
|
||
let dir = glam::Vec3::new(dx, dy, 0.0).normalize();
|
||
let far_pos = base + dir * far;
|
||
let far_neg = base - dir * far;
|
||
let guide = crate::scene::WireModel {
|
||
point_marker: None,
|
||
taper_widths: Vec::new(),
|
||
world_width: 0.0,
|
||
depth_override: None,
|
||
display_visible: true,
|
||
plot_visible: true,
|
||
fill_is_3d: false,
|
||
fill_is_2d_solid: false,
|
||
render_instance: None,
|
||
pick_tris: Vec::new(),
|
||
pick_tris_low: Vec::new(),
|
||
dash_from_start: false,
|
||
dash_align_end: None,
|
||
text_verts: Vec::new(),
|
||
name: "__polar_guide__".into(),
|
||
points: vec![
|
||
[far_neg.x, far_neg.y, far_neg.z],
|
||
[far_pos.x, far_pos.y, far_pos.z],
|
||
],
|
||
points_low: Vec::new(),
|
||
color: [0.2, 0.7, 0.9, 0.6],
|
||
selected: false,
|
||
aci: 0,
|
||
pattern_length: 0.8,
|
||
pattern: [0.5, -0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0],
|
||
line_weight_px: 1.0,
|
||
snap_pts: vec![],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
aabb: crate::scene::WireModel::UNBOUNDED_AABB,
|
||
plinegen: true,
|
||
fill_tris: vec![],
|
||
fill_tris_low: Vec::new(),
|
||
};
|
||
previews.push(guide);
|
||
}
|
||
}
|
||
}
|
||
// OTRACK alignment guide: dashed ray through the tracking
|
||
// point along the aligned direction (issue #69).
|
||
if let Some(h) = otrack_hit {
|
||
if !needs_entity {
|
||
let far = 1e5_f64;
|
||
let far_pos = h.base + h.dir * far;
|
||
let far_neg = h.base - h.dir * far;
|
||
let mut guide = crate::scene::WireModel::solid_f64(
|
||
"__otrack_guide__".into(),
|
||
vec![
|
||
[far_neg.x, far_neg.y, far_neg.z],
|
||
[far_pos.x, far_pos.y, far_pos.z],
|
||
],
|
||
[0.2, 0.9, 0.5, 0.6],
|
||
false,
|
||
);
|
||
guide.pattern_length = 0.8;
|
||
guide.pattern = [0.5, -0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
|
||
previews.push(guide);
|
||
}
|
||
}
|
||
self.tabs[i].scene.set_preview_wires(previews);
|
||
} else {
|
||
self.tabs[i].snap_result = None;
|
||
}
|
||
|
||
self.sync_dyn_fields();
|
||
let move_ms = move_started.elapsed().as_secs_f64() * 1000.0;
|
||
if perf_move
|
||
&& (self.tabs[i].active_cmd.is_some()
|
||
|| self.tabs[i].scene.active_viewport.is_some())
|
||
&& move_ms >= 16.7
|
||
{
|
||
let mode = if self.tabs[i].active_cmd.is_some() {
|
||
"command"
|
||
} else {
|
||
"MSPACE"
|
||
};
|
||
crate::perf_record!(
|
||
"[perf] pointer-move mode={mode:<7} {:>7.1}ms",
|
||
move_ms,
|
||
);
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(crate) fn on_viewport_exit(&mut self) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_press_time = None;
|
||
sel.left_dragging = false;
|
||
sel.right_down = false;
|
||
sel.right_press_pos = None;
|
||
sel.right_press_time = None;
|
||
sel.right_last_pos = None;
|
||
sel.right_dragging = false;
|
||
sel.right_click_entered = false;
|
||
sel.middle_down = false;
|
||
sel.middle_last_pos = None;
|
||
sel.orbit_pivot = None;
|
||
sel.box_anchor = None;
|
||
sel.box_anchor_world = None;
|
||
sel.box_current = None;
|
||
sel.box_crossing = false;
|
||
sel.box_crossing_locked = false;
|
||
sel.poly_active = false;
|
||
sel.poly_points.clear();
|
||
sel.poly_crossing = false;
|
||
drop(sel);
|
||
// Clear the rollover highlight when the cursor leaves the
|
||
// viewport so it doesn't stick while the mouse is over the
|
||
// ribbon / panels.
|
||
self.tabs[i].scene.set_hover_highlight(None);
|
||
// Don't touch `context_menu` here. ViewportExit also fires
|
||
// when an upper overlay (the right-click menu panel) takes
|
||
// the cursor, so clearing the menu state on every exit
|
||
// would close the menu the moment it opens. Outside-click
|
||
// dismiss is handled in `ViewportLeftPress`.
|
||
Task::none()
|
||
}
|
||
|
||
/// Screen positions of the UCS-icon grips (origin + axis tips, absolute px)
|
||
/// for the active pane, or `None` when the icon is not shown / not anchored
|
||
/// at its on-screen origin / a command is active. The single source of truth
|
||
/// for both hover and grip hit-testing, so they match what is drawn.
|
||
fn ucs_icon_hit_info(
|
||
&self,
|
||
i: usize,
|
||
vw: f32,
|
||
vh: f32,
|
||
) -> Option<crate::ui::overlay::UcsIconHit> {
|
||
if !self.show_ucs_icon || self.tabs[i].active_cmd.is_some() {
|
||
return None;
|
||
}
|
||
let tab = &self.tabs[i];
|
||
let (_, ux, uy, uz) = tab.ucs_xform().axes();
|
||
// Project through whichever pane owns the icon — a floating viewport's
|
||
// own camera, else the active model tile. Bare paper space shows none.
|
||
let (cam, bounds) = if let Some((c, full)) = tab.scene.viewport_edit_frame((vw, vh)) {
|
||
(c, full)
|
||
} else if tab.scene.current_layout == "Model" {
|
||
(
|
||
tab.scene.camera.borrow().clone(),
|
||
tab.scene.active_model_tile_bounds(vw, vh),
|
||
)
|
||
} else {
|
||
return None;
|
||
};
|
||
// Mirror the draw: anchor at the projected origin only when ORigin mode
|
||
// is on AND the origin is on-screen; otherwise `None` parks it in the
|
||
// corner — still selectable/draggable there.
|
||
let os = if self.ucs_icon_at_origin {
|
||
cam.project(tab.ucs_origin_world(), bounds)
|
||
.map(|q| Point::new(bounds.x + q.x, bounds.y + q.y))
|
||
} else {
|
||
None
|
||
};
|
||
crate::ui::overlay::ucs_icon_hit(
|
||
cam.view_proj_rte(bounds),
|
||
bounds,
|
||
(ux.as_vec3(), uy.as_vec3(), uz.as_vec3()),
|
||
os,
|
||
)
|
||
}
|
||
|
||
/// Apply one frame of a UCS-icon grip drag: map the cursor onto the active
|
||
/// UCS plane (so the move stays in-plane) and either slide the origin there
|
||
/// or rotate the chosen axis to point at it, keeping a right-handed frame
|
||
/// with Z fixed. Live — the commit (persist) happens on release.
|
||
fn drag_ucs_grip(&mut self, i: usize, kind: crate::app::UcsGripKind, p_full: Point) {
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
if vw <= 1.0 || vh <= 1.0 {
|
||
return;
|
||
}
|
||
// Same pane framing as the rest of the move handler: pane-local cursor
|
||
// and origin-zero bounds, with the floating-viewport camera when inside
|
||
// one. `cursor_model_point` handles the paper→model round-trip.
|
||
let edit_frame = self.tabs[i].scene.viewport_edit_frame((vw, vh));
|
||
let tile_b = match &edit_frame {
|
||
Some((_, full)) => *full,
|
||
None => self.tabs[i].scene.active_model_tile_bounds(vw, vh),
|
||
};
|
||
let edit_cam = edit_frame.map(|(cam, _)| cam);
|
||
let p = Point::new(p_full.x - tile_b.x, p_full.y - tile_b.y);
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: tile_b.width,
|
||
height: tile_b.height,
|
||
};
|
||
let raw = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
|
||
// Object/grid snap, same path as an entity grip or command drag: the
|
||
// dragged UCS point sticks to endpoints/midpoints/grid under the cursor,
|
||
// and the snap marker is published via `snap_result`.
|
||
let (view_rot, eye, grid_spacing) = match &edit_cam {
|
||
Some(cam) => (
|
||
cam.view_proj_rte(bounds),
|
||
cam.eye(),
|
||
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
|
||
),
|
||
None => {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
(
|
||
cam.view_proj_rte(bounds),
|
||
cam.eye(),
|
||
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
|
||
)
|
||
}
|
||
};
|
||
let all_wires = if let (Some(_), Some(h)) = (&edit_cam, self.tabs[i].scene.active_viewport)
|
||
{
|
||
self.tabs[i]
|
||
.scene
|
||
.model_wires_for_viewport_arc(h, bounds.height)
|
||
} else {
|
||
self.tabs[i].scene.hit_test_wires()
|
||
};
|
||
let snap_candidates = self.tabs[i].scene.interaction_candidates_near(
|
||
all_wires,
|
||
raw,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
);
|
||
self.snapper.grid_spacing = grid_spacing;
|
||
// No rubber-band origin (perp/extension feet don't apply to a free drag).
|
||
self.snapper.from_point = None;
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
let snap_hit = self
|
||
.snapper
|
||
.snap(raw, p, &snap_candidates, view_rot, eye, bounds, go, gr, None);
|
||
let world = snap_hit.map(|s| s.world).unwrap_or(raw);
|
||
self.tabs[i].snap_result = snap_hit;
|
||
if let Some(s) = self.tabs[i].snap_result.as_mut() {
|
||
// Snap marker and its extension anchors are pane-local; lift them to
|
||
// absolute canvas px.
|
||
s.screen.x += tile_b.x;
|
||
s.screen.y += tile_b.y;
|
||
if let Some(base) = s.extension_base.as_mut() {
|
||
base.x += tile_b.x;
|
||
base.y += tile_b.y;
|
||
}
|
||
if let Some(base) = s.extension_base2.as_mut() {
|
||
base.x += tile_b.x;
|
||
base.y += tile_b.y;
|
||
}
|
||
}
|
||
|
||
use acadrust::types::Vector3;
|
||
let v3 = |d: glam::DVec3| Vector3::new(d.x, d.y, d.z);
|
||
{
|
||
let ucs = self.tabs[i]
|
||
.active_ucs
|
||
.get_or_insert_with(|| acadrust::tables::Ucs::new("*ACTIVE*"));
|
||
match kind {
|
||
crate::app::UcsGripKind::Origin => {
|
||
ucs.origin = v3(world);
|
||
}
|
||
crate::app::UcsGripKind::XAxis | crate::app::UcsGripKind::YAxis => {
|
||
let o = glam::dvec3(ucs.origin.x, ucs.origin.y, ucs.origin.z);
|
||
let x = glam::dvec3(ucs.x_axis.x, ucs.x_axis.y, ucs.x_axis.z);
|
||
let y = glam::dvec3(ucs.y_axis.x, ucs.y_axis.y, ucs.y_axis.z);
|
||
let z = x.cross(y).normalize_or(glam::DVec3::Z);
|
||
// Direction from origin to cursor, flattened into the UCS
|
||
// plane; bail on a degenerate (cursor on the origin).
|
||
let dir = world - o;
|
||
let d = dir - z * dir.dot(z);
|
||
if d.length_squared() < 1e-12 {
|
||
return;
|
||
}
|
||
let d = d.normalize();
|
||
// Z fixed; the dragged axis = d, the other = right-handed
|
||
// completion (z×x = y, y×z = x).
|
||
let (nx, ny) = match kind {
|
||
crate::app::UcsGripKind::XAxis => (d, z.cross(d)),
|
||
_ => (d.cross(z), d),
|
||
};
|
||
ucs.x_axis = v3(nx);
|
||
ucs.y_axis = v3(ny);
|
||
}
|
||
}
|
||
}
|
||
self.tabs[i].sync_ucs_to_scene();
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
}
|
||
|
||
/// Commit the live UCS to its owning space. Model/viewport panes persist
|
||
/// their normal UCS fields. A BEDIT pane has no persistent UCS of its own:
|
||
/// its transient origin and axes are baked into the block definition, then
|
||
/// the editor returns to canonical local coordinates.
|
||
pub(in crate::app) fn commit_active_ucs_change(&mut self, i: usize, label: &'static str) {
|
||
if let Some((session_index, block_record)) = self.tabs[i]
|
||
.active_block_edit
|
||
.and_then(|index| {
|
||
self.tabs[i]
|
||
.block_edits
|
||
.get(index)
|
||
.map(|session| (index, session.br_handle))
|
||
})
|
||
{
|
||
let frame = self.tabs[i].ucs_xform();
|
||
if !frame.is_identity() {
|
||
self.push_undo_snapshot(i, label);
|
||
let local_from_old = frame.to_ucs_transform();
|
||
let changed = self.tabs[i]
|
||
.scene
|
||
.reframe_block_definition(block_record, &local_from_old);
|
||
if changed > 0 {
|
||
// Carry the editor camera through the same rigid transform
|
||
// so changing the block coordinate frame does not make its
|
||
// contents jump on screen.
|
||
self.tabs[i]
|
||
.scene
|
||
.camera
|
||
.borrow_mut()
|
||
.apply_rigid_transform(&local_from_old);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i].dirty = true;
|
||
}
|
||
}
|
||
|
||
// Blocks do not own a saved UCS. The chosen frame has now become
|
||
// their identity coordinates.
|
||
self.tabs[i].active_ucs = None;
|
||
let editor_camera = self.tabs[i].scene.camera.borrow().clone();
|
||
if let Some(session) = self.tabs[i].block_edits.get_mut(session_index) {
|
||
session.editor_ucs = None;
|
||
session.editor_camera = editor_camera;
|
||
}
|
||
self.tabs[i].sync_ucs_to_scene();
|
||
return;
|
||
}
|
||
|
||
let persisted = if let Some(handle) = self.tabs[i].scene.active_viewport {
|
||
self.tabs[i].ucs_from_viewport(handle)
|
||
} else if self.tabs[i].scene.current_layout == "Model" {
|
||
self.tabs[i].model_ucs_from_header()
|
||
} else {
|
||
None
|
||
};
|
||
let same_basis = |a: Option<&acadrust::tables::Ucs>,
|
||
b: Option<&acadrust::tables::Ucs>| {
|
||
match (a, b) {
|
||
(None, None) => true,
|
||
(Some(a), Some(b)) => {
|
||
a.origin == b.origin
|
||
&& a.x_axis == b.x_axis
|
||
&& a.y_axis == b.y_axis
|
||
&& a.handle == b.handle
|
||
&& a.name.eq_ignore_ascii_case(&b.name)
|
||
}
|
||
_ => false,
|
||
}
|
||
};
|
||
if !same_basis(self.tabs[i].active_ucs.as_ref(), persisted.as_ref()) {
|
||
self.push_undo_snapshot(i, label);
|
||
self.tabs[i].persist_active_ucs();
|
||
self.tabs[i].dirty = true;
|
||
}
|
||
self.tabs[i].sync_ucs_to_scene();
|
||
}
|
||
|
||
// ── Per-pane Model viewport (pane_grid) ───────────────────────────────
|
||
|
||
/// Focus Model pane `idx` (cursor entered it): swap in its camera, sync the
|
||
/// render-mode / grid display. No-op if already active.
|
||
pub(super) fn focus_model_pane(&mut self, idx: usize) {
|
||
let i = self.active_tab;
|
||
if self.tabs[i].scene.set_active_model_tile(idx) {
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.sync_render_mode_to_active_tile(i);
|
||
self.adopt_view_display(i);
|
||
}
|
||
}
|
||
|
||
/// Convert a pane-local cursor point (from the pane's `mouse_area`) to the
|
||
/// canvas-relative point the viewport handlers expect.
|
||
pub(super) fn pane_canvas_point(&self, idx: usize, local: Point) -> Point {
|
||
let i = self.active_tab;
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let o = self.tabs[i].scene.pane_origin_px(idx, vw, vh);
|
||
Point::new(o.x + local.x, o.y + local.y)
|
||
}
|
||
|
||
pub(super) fn on_pane_resized(
|
||
&mut self,
|
||
ev: iced::widget::pane_grid::ResizeEvent,
|
||
) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
self.tabs[i].scene.model_panes.resize(ev.split, ev.ratio);
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
self.tabs[i].scene.sync_tiles_from_panes(vw, vh);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_pane_clicked(&mut self, pane: iced::widget::pane_grid::Pane) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
if let Some(&idx) = self.tabs[i].scene.model_panes.get(pane) {
|
||
self.focus_model_pane(idx);
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_pane_dragged(
|
||
&mut self,
|
||
ev: iced::widget::pane_grid::DragEvent,
|
||
) -> Task<Message> {
|
||
if let iced::widget::pane_grid::DragEvent::Dropped { pane, target } = ev {
|
||
let i = self.active_tab;
|
||
self.tabs[i].scene.model_panes.drop(pane, target);
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
self.tabs[i].scene.sync_tiles_from_panes(vw, vh);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_viewport_left_press(&mut self) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
// A left-click during a command resets the right-click cycle, so
|
||
// the next right-click acts as Enter again rather than opening
|
||
// the context menu.
|
||
self.tabs[i]
|
||
.scene
|
||
.selection
|
||
.borrow_mut()
|
||
.right_click_entered = false;
|
||
// A click in the viewport dismisses any open ribbon dropdown
|
||
// (e.g. the annotation style combo), which has no backdrop of
|
||
// its own to catch outside clicks.
|
||
self.ribbon.close_dropdown();
|
||
// Likewise dismiss the Properties color dropdowns — a viewport
|
||
// press starts a box selection, so without this they'd only
|
||
// close on the second click (issue #104).
|
||
self.tabs[i].properties.color_picker_open = false;
|
||
self.tabs[i].properties.color_palette_open = false;
|
||
// Click anywhere outside the popup dismisses it. The
|
||
// menu's own buttons live above this mouse_area, so a
|
||
// press that reaches here means the cursor is not on
|
||
// any menu item.
|
||
if self.grip_popup.take().is_some() {
|
||
self.grip_hover = None;
|
||
return Task::none();
|
||
}
|
||
// Outside-click dismiss for the visibility-state dropdown
|
||
// (its buttons sit above this mouse_area).
|
||
if self.visibility_popup.take().is_some() {
|
||
return Task::none();
|
||
}
|
||
// Same dismiss-on-outside-click for the right-click
|
||
// context menu: its panel is opaque, so a press that
|
||
// reaches here is outside the menu.
|
||
{
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
if sel.context_menu.take().is_some() {
|
||
return Task::none();
|
||
}
|
||
}
|
||
let (p, vp_size) = {
|
||
let sel = self.tabs[i].scene.selection.borrow();
|
||
let p = match sel.last_move_pos {
|
||
Some(p) => p,
|
||
None => return Task::none(),
|
||
};
|
||
(p, sel.vp_size)
|
||
};
|
||
let (vw, vh) = vp_size;
|
||
|
||
// Interactive navigation tools reuse the middle-button movement path,
|
||
// so no selection/pick logic runs while the left button drives them.
|
||
if self.tabs[i].orbit_mode
|
||
|| self.tabs[i].pan_mode
|
||
|| self.tabs[i].zoom_dynamic_mode
|
||
{
|
||
self.clear_navigation_hover(i);
|
||
self.tabs[i].scene.remember_current_view();
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.middle_down = true;
|
||
sel.middle_last_pos = Some(p);
|
||
if self.tabs[i].zoom_dynamic_mode {
|
||
sel.box_anchor = Some(p);
|
||
sel.box_current = Some(p);
|
||
sel.box_crossing = false;
|
||
sel.box_crossing_locked = true;
|
||
}
|
||
return Task::none();
|
||
}
|
||
|
||
if vw > 1.0 && vh > 1.0 {
|
||
let rot = self.tabs[i].scene.active_view_rotation_mat();
|
||
// Map the cursor into whichever area owns the cube (active
|
||
// viewport rect in paper, active tile in model) so the
|
||
// consume-check lines up with the gizmo — same framing as
|
||
// ViewportClick's snap hit-test.
|
||
let (cx, cy, w, h) = match self.tabs[i]
|
||
.scene
|
||
.active_viewport
|
||
.and_then(|hndl| self.tabs[i].scene.viewport_screen_rect(hndl, (vw, vh)))
|
||
{
|
||
Some(rect) => (p.x - rect.x, p.y - rect.y, rect.width, rect.height),
|
||
None => {
|
||
let tb = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||
(p.x - tb.x, p.y - tb.y, tb.width, tb.height)
|
||
}
|
||
};
|
||
if scene::hit_test(cx, cy, w, h, rot, VIEWCUBE_PX).is_some() {
|
||
return Task::none();
|
||
}
|
||
}
|
||
|
||
// UCS icon: click to select (grips appear), then drag a grip to
|
||
// move/rotate. A click off the icon clears the selection. Works
|
||
// in the corner too (parked icon), not just at the origin.
|
||
if self.show_ucs_icon && self.tabs[i].active_cmd.is_none() {
|
||
if let Some(hit) = self.ucs_icon_hit_info(i, vw, vh) {
|
||
// Already selected → a press on a grip starts the drag.
|
||
if self.ucs_icon_selected {
|
||
if let Some(kind) = ucs_grip_under(p, &hit) {
|
||
self.ucs_grip_drag = Some(kind);
|
||
return Task::none();
|
||
}
|
||
}
|
||
// Press on the icon body selects it (and shows grips).
|
||
if over_ucs_icon(p, &hit) {
|
||
self.ucs_icon_selected = true;
|
||
self.ucs_icon_hover = true;
|
||
return Task::none();
|
||
}
|
||
}
|
||
// Press elsewhere drops the selection, then falls through to
|
||
// the normal pick / box-select so the click still lands.
|
||
self.ucs_icon_selected = false;
|
||
}
|
||
|
||
// Divider resize is handled natively by the input pane_grid
|
||
// (`on_resize`); the active pane already follows the cursor via
|
||
// `focus_model_pane`. So a press here goes straight to picking.
|
||
|
||
// From here the click targets the active tile: map the
|
||
// cursor into it and use the tile's size for picking, so
|
||
// grip / selection hit-tests land in the right pane.
|
||
let p_full = p;
|
||
// Inside a floating viewport the pane is the viewport's own rect
|
||
// + camera (matches the GPU); otherwise the active model tile.
|
||
let edit_frame = self.tabs[i].scene.viewport_edit_frame((vw, vh));
|
||
let tile_b = match &edit_frame {
|
||
Some((_, full)) => *full,
|
||
None => self.tabs[i].scene.active_model_tile_bounds(vw, vh),
|
||
};
|
||
let edit_cam = edit_frame.map(|(cam, _)| cam);
|
||
let p = iced::Point {
|
||
x: p_full.x - tile_b.x,
|
||
y: p_full.y - tile_b.y,
|
||
};
|
||
let (vw, vh) = (tile_b.width, tile_b.height);
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
|
||
if self.tabs[i].active_cmd.is_none()
|
||
&& self.tabs[i].active_grip.is_none()
|
||
&& !self.tabs[i].selected_grips.is_empty()
|
||
{
|
||
{
|
||
let is_paper = self.tabs[i].scene.current_layout != "Model";
|
||
// In-viewport grips are model-space; project them with the
|
||
// viewport camera so they hit-test where the GPU draws
|
||
// them. Paper-space entities use the 2-D paper transform;
|
||
// the model tab uses the model camera.
|
||
let grip_hit = if let Some(cam) = &edit_cam {
|
||
find_hit_grip_rte(
|
||
p,
|
||
&self.tabs[i].selected_grips,
|
||
cam.view_proj_rte(bounds),
|
||
cam.eye(),
|
||
bounds,
|
||
)
|
||
} else if is_paper {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
let aspect = if vh > 0.0 { vw / vh } else { 1.0 };
|
||
let half_h = cam.ortho_size();
|
||
let half_w = half_h * aspect;
|
||
let tx = cam.target.x as f32;
|
||
let ty = cam.target.y as f32;
|
||
drop(cam);
|
||
find_hit_grip_paper(
|
||
p,
|
||
&self.tabs[i].selected_grips,
|
||
tx,
|
||
ty,
|
||
half_w,
|
||
half_h,
|
||
bounds,
|
||
)
|
||
} else {
|
||
let cam = self.tabs[i].scene.camera.borrow();
|
||
find_hit_grip(p, &self.tabs[i].selected_grips, &cam, bounds)
|
||
};
|
||
if let Some((grip_index, grip_id, is_translate, world)) = grip_hit {
|
||
let Some(&handle) = self.tabs[i].selected_grip_handles.get(grip_index) else {
|
||
return Task::none();
|
||
};
|
||
let grip_shape = self.tabs[i].selected_grips[grip_index].shape;
|
||
if grip_shape == crate::scene::model::object::GripShape::Dropdown {
|
||
use crate::entities::traits::EntityTypeOps;
|
||
let items = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.map(|entity| entity.grip_menu(grip_id))
|
||
.unwrap_or_default();
|
||
if !items.is_empty() {
|
||
let selected = items
|
||
.iter()
|
||
.position(|item| item.label.starts_with('✓'))
|
||
.unwrap_or(0);
|
||
self.grip_popup = Some(crate::app::GripPopup {
|
||
handle,
|
||
grip_id,
|
||
anchor: p_full,
|
||
items,
|
||
selected,
|
||
pinned: true,
|
||
});
|
||
}
|
||
self.grip_hover = None;
|
||
return Task::none();
|
||
}
|
||
// The visibility (lookup) grip opens a state
|
||
// dropdown instead of starting a stretch drag.
|
||
if grip_id == crate::app::visibility::VIS_GRIP_ID {
|
||
self.open_visibility_popup(p);
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
return Task::none();
|
||
}
|
||
if self.shift_down {
|
||
let key = (handle, grip_id);
|
||
if !self.tabs[i].hot_grips.remove(&key) {
|
||
self.tabs[i].hot_grips.insert(key);
|
||
}
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
return Task::none();
|
||
}
|
||
self.tabs[i].active_grip = Some(self.grip_edit_for_hit(
|
||
i,
|
||
handle,
|
||
grip_id,
|
||
is_translate,
|
||
world,
|
||
));
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
|
||
// A grip edit is not a CAD command, so explicitly seed the shared
|
||
// dynamic-input fields for the newly engaged grip.
|
||
self.sync_dyn_fields();
|
||
|
||
return Task::none();
|
||
}
|
||
}
|
||
}
|
||
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = true;
|
||
// Stored in full-canvas space (like ViewportMove's cursor and
|
||
// the overlay box / lasso drawing); release maps it into the
|
||
// active tile. Tile-local here would double-offset the anchor.
|
||
sel.left_press_pos = Some(p_full);
|
||
sel.left_press_time = Some(Instant::now());
|
||
sel.left_dragging = false;
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_viewport_left_release(&mut self) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
|
||
// Navigation mode: end this drag but keep the tool armed for the next
|
||
// left drag (exit is Esc / another command). Mirror of the press.
|
||
if self.tabs[i].orbit_mode
|
||
|| self.tabs[i].pan_mode
|
||
|| self.tabs[i].zoom_dynamic_mode
|
||
{
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.middle_down = false;
|
||
sel.middle_last_pos = None;
|
||
sel.orbit_pivot = None;
|
||
sel.box_anchor = None;
|
||
sel.box_anchor_world = None;
|
||
sel.box_current = None;
|
||
sel.box_crossing_locked = false;
|
||
drop(sel);
|
||
self.arm_hover_after_navigation(i);
|
||
return Task::none();
|
||
}
|
||
|
||
// Commit a UCS icon grip drag: persist the new UCS so it
|
||
// round-trips, and clear the lingering press state. In BEDIT this
|
||
// rebases only the block; elsewhere it writes the model/viewport UCS.
|
||
if self.ucs_grip_drag.take().is_some() {
|
||
self.commit_active_ucs_change(i, "UCS");
|
||
self.tabs[i].snap_result = None;
|
||
self.snapper.from_point = None;
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_dragging = false;
|
||
return Task::none();
|
||
}
|
||
|
||
let (p, is_click, is_down) = {
|
||
let sel = self.tabs[i].scene.selection.borrow();
|
||
let p = match sel.last_move_pos {
|
||
Some(p) => p,
|
||
None => return Task::none(),
|
||
};
|
||
(p, !sel.left_dragging, sel.left_down)
|
||
};
|
||
|
||
// Grip editing: click-move-click (plus legacy press-drag).
|
||
// The grip engages on press (active_grip set). This release
|
||
// commits only if the grip has actually moved, or if it was a
|
||
// press-drag. A bare engaging click (no movement yet) keeps the
|
||
// grip hot so the user can move the cursor and click again to
|
||
// place it. Escape cancels (handled elsewhere).
|
||
if let Some(grip) = self.tabs[i].active_grip.clone() {
|
||
// Reset mouse state so the lingering press from the engaging
|
||
// click doesn't read as an in-progress drag on later moves.
|
||
{
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_press_time = None;
|
||
sel.left_dragging = false;
|
||
}
|
||
let moved = grip.last_world != grip.origin_world;
|
||
if is_click && !moved {
|
||
// Engaging click — stay hot, wait for the placement click.
|
||
return Task::none();
|
||
}
|
||
if grip.mode == GripEditMode::Lengthen {
|
||
self.grip_pending = None;
|
||
self.command_line.input.clear();
|
||
}
|
||
let added_vertex_focus = grip.targets.iter().find_map(|target| {
|
||
let original = self
|
||
.grip_originals
|
||
.iter()
|
||
.find(|(handle, _)| *handle == target.handle)
|
||
.map(|(_, entity)| entity)?;
|
||
let current = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(target.handle)?;
|
||
is_added_polyline_vertex(original, current, target.grip_id)
|
||
.then_some(target.grip_id)
|
||
});
|
||
self.tabs[i].active_grip = None;
|
||
// Commit the grip drag as one undoable group, then put every
|
||
// edited entity back into the resident tessellation.
|
||
let handles = std::mem::take(&mut self.grip_preview_handles);
|
||
let originals = std::mem::take(&mut self.grip_originals);
|
||
let history_originals = std::mem::take(&mut self.grip_history_originals);
|
||
let dirty_before = self.grip_dirty_before.take().unwrap_or(self.tabs[i].dirty);
|
||
if !handles.is_empty() {
|
||
for &handle in &handles {
|
||
let _ = self.tabs[i].scene.finalize_solid_history(handle);
|
||
}
|
||
if !originals.is_empty() {
|
||
self.push_entity_group_history(
|
||
i,
|
||
"GRIP",
|
||
originals
|
||
.into_iter()
|
||
.map(|(handle, entity)| (handle, std::sync::Arc::new(entity)))
|
||
.collect(),
|
||
history_originals
|
||
.into_iter()
|
||
.flat_map(|(_, objects)| objects)
|
||
.collect(),
|
||
dirty_before,
|
||
);
|
||
self.tabs[i].dirty = true;
|
||
}
|
||
self.grip_snap_wires.clear();
|
||
self.grip_text_verts = Vec::new();
|
||
self.grip_text_slide = false;
|
||
for &handle in &handles {
|
||
self.tabs[i].scene.preview_hidden.remove(&handle);
|
||
}
|
||
self.tabs[i].scene.clear_preview_wire();
|
||
let changes: Vec<_> = handles
|
||
.into_iter()
|
||
.map(|handle| (handle, crate::scene::ChangeKind::Modified))
|
||
.collect();
|
||
self.tabs[i].scene.bump_entities(&changes);
|
||
}
|
||
// Placement confirmed — keep the just-added leader.
|
||
self.grip_add_provisional = None;
|
||
self.tabs[i].snap_result = None;
|
||
if let Some(vertex_id) = added_vertex_focus {
|
||
self.tabs[i].properties.prop_vertex = vertex_id;
|
||
self.tabs[i].properties.prop_vertex_indicator_active = true;
|
||
crate::scene::view::dispatch::set_prop_current_vertex(vertex_id);
|
||
}
|
||
self.refresh_properties();
|
||
return Task::none();
|
||
}
|
||
|
||
// Map the release point into the active Model tile so the
|
||
// click's pick / on_point / selection use the active pane's
|
||
// camera + bounds. `p_full` keeps the canvas point for the
|
||
// box/poly selection rectangle (drawn in canvas space).
|
||
let p_full = p;
|
||
// Inside a floating viewport the pane is the viewport's own rect
|
||
// and camera (see the MoveCursor path); pick / snap then run in
|
||
// model space exactly where the GPU draws the content.
|
||
let canvas_sz = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let edit_frame = self.tabs[i].scene.viewport_edit_frame(canvas_sz);
|
||
let (tile_vw, tile_vh, tile_off) = match &edit_frame {
|
||
Some((_, full)) => (full.width, full.height, iced::Point::new(full.x, full.y)),
|
||
None => {
|
||
let tb = self.tabs[i]
|
||
.scene
|
||
.active_model_tile_bounds(canvas_sz.0, canvas_sz.1);
|
||
(tb.width, tb.height, iced::Point::new(tb.x, tb.y))
|
||
}
|
||
};
|
||
let edit_cam = edit_frame.map(|(cam, _)| cam);
|
||
let p = iced::Point {
|
||
x: p_full.x - tile_off.x,
|
||
y: p_full.y - tile_off.y,
|
||
};
|
||
|
||
let is_gathering = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.is_selection_gathering())
|
||
.unwrap_or(false);
|
||
let selection_box_active = self.tabs[i]
|
||
.scene
|
||
.selection
|
||
.borrow()
|
||
.box_anchor
|
||
.is_some();
|
||
let selection_pick_add = self.pick_add
|
||
|| self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.is_some_and(|command| command.selection_forces_add());
|
||
// A committed window corner must stay free of the Ortho/Polar
|
||
// lock too, so the picked rectangle isn't flattened (#291).
|
||
let is_window_corner = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.window_corner_pick())
|
||
.unwrap_or(false);
|
||
|
||
if is_down
|
||
&& is_click
|
||
&& self.tabs[i].active_cmd.is_some()
|
||
&& !is_gathering
|
||
&& !selection_box_active
|
||
{
|
||
let (vw, vh) = (tile_vw, tile_vh);
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
|
||
let snap_taken = self.tabs[i].snap_result.take();
|
||
let tangent_obj_at_click = snap_taken.and_then(|s| s.tangent_obj);
|
||
|
||
let world_pt = {
|
||
// Cursor → model point (viewport camera inside a viewport,
|
||
// else paper sheet → model). Model space throughout.
|
||
let raw = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let (view_rot, eye) = match &edit_cam {
|
||
Some(cam) => (cam.view_proj_rte(bounds), cam.eye()),
|
||
None => {
|
||
let c = self.tabs[i].scene.camera.borrow();
|
||
(c.view_proj_rte(bounds), c.eye())
|
||
}
|
||
};
|
||
let snap_cursor = raw;
|
||
let all_wires =
|
||
if let (Some(_), Some(h)) = (&edit_cam, self.tabs[i].scene.active_viewport) {
|
||
self.tabs[i]
|
||
.scene
|
||
.model_wires_for_viewport_arc(h, bounds.height)
|
||
} else {
|
||
self.tabs[i].scene.hit_test_wires()
|
||
};
|
||
let snap_candidates = self.tabs[i].scene.interaction_candidates_near(
|
||
all_wires,
|
||
snap_cursor,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
);
|
||
let needs_tan = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_tangent_pick())
|
||
.unwrap_or(false);
|
||
let needs_entity_click = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_entity_pick())
|
||
.unwrap_or(false);
|
||
let mut snap_hit = if needs_entity_click {
|
||
None
|
||
} else if needs_tan {
|
||
self.snapper.snap_tangent_only(
|
||
snap_cursor.as_vec3(),
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
} else {
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
self.snapper.from_point = self.last_point.map(|p| p.as_vec3());
|
||
|
||
let construction_ray = if is_window_corner {
|
||
None
|
||
} else {
|
||
self.last_point.and_then(|base| {
|
||
self.active_construction_ray(
|
||
i,
|
||
snap_cursor,
|
||
base,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
})
|
||
};
|
||
|
||
self.snapper.snap(
|
||
snap_cursor,
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
go,
|
||
gr,
|
||
construction_ray,
|
||
)
|
||
};
|
||
// Mirror the cursor-move OTRACK × geometry intersection pass when the
|
||
// point is actually clicked. The move path may already display the
|
||
// Intersection marker, but click handling recomputes snapping from scratch.
|
||
if !needs_entity_click && !needs_tan && !is_window_corner {
|
||
let tracking_probe = self.active_otrack_hit(
|
||
i,
|
||
raw,
|
||
None,
|
||
self.last_point,
|
||
true,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
);
|
||
|
||
if let Some(track) = tracking_probe {
|
||
let (go, gr) = self.drafting_grid_basis(i);
|
||
|
||
let tracked_snap = self.snapper.snap(
|
||
snap_cursor,
|
||
p,
|
||
&snap_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
go,
|
||
gr,
|
||
Some((track.base, track.base + track.dir)),
|
||
);
|
||
|
||
if tracked_snap
|
||
.is_some_and(|hit| hit.snap_type == crate::snap::SnapType::Intersection)
|
||
{
|
||
snap_hit = tracked_snap;
|
||
}
|
||
}
|
||
}
|
||
// Snap runs in model space; the result is already model.
|
||
let mut pt = snap_hit.map(|s| s.world).unwrap_or(raw);
|
||
// When no UCS is active clamp to world XY; with a UCS the point is
|
||
// already constrained to that plane by the ray–plane intersection.
|
||
if self.tabs[i].active_ucs.is_none() {
|
||
pt.z = 0.0;
|
||
}
|
||
let axis_lock = if let Some(base) = self.last_point {
|
||
self.active_axis_lock(
|
||
i,
|
||
raw,
|
||
base,
|
||
!needs_entity_click && !needs_tan && !is_window_corner,
|
||
)
|
||
} else {
|
||
self.axis_lock_dir = None;
|
||
None
|
||
};
|
||
if let (Some(dir), Some(base)) = (axis_lock, self.last_point) {
|
||
pt = axis_lock_apply(pt, base, dir);
|
||
if self.tabs[i].active_ucs.is_none() {
|
||
pt.z = 0.0;
|
||
}
|
||
}
|
||
let otrack = if axis_lock.is_none() {
|
||
self.active_otrack_hit(
|
||
i,
|
||
raw,
|
||
snap_hit,
|
||
self.last_point,
|
||
!is_window_corner,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
} else {
|
||
None
|
||
};
|
||
if let Some(h) = otrack {
|
||
pt = h.aligned;
|
||
if self.tabs[i].active_ucs.is_none() {
|
||
pt.z = 0.0;
|
||
}
|
||
} else if axis_lock.is_none()
|
||
&& !is_window_corner
|
||
&& !snap_hit.is_some_and(|s| s.snap_type != crate::snap::SnapType::Grid)
|
||
{
|
||
// Object snap wins over ortho/polar — a snapped point
|
||
// commits as-is. Grid snap still combines. (#132)
|
||
if let Some(base) = self.last_point {
|
||
let ucs_xf = self.tabs[i].ucs_xform();
|
||
if self.ortho_mode {
|
||
pt = drafting_constrain(
|
||
pt,
|
||
base,
|
||
&ucs_xf,
|
||
self.isometric_drafting,
|
||
self.iso_plane,
|
||
self.snap_angle_deg,
|
||
);
|
||
} else if self.polar_mode {
|
||
pt = polar_constrain_near(
|
||
pt,
|
||
base,
|
||
self.polar_increment_deg,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.snapper.osnap_radius_px,
|
||
&ucs_xf,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
pt = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.and_then(|command| command.cursor_axis())
|
||
.and_then(|(origin, direction)| {
|
||
cursor_on_projected_axis(p, bounds, view_rot, eye, origin, direction)
|
||
})
|
||
.unwrap_or(pt);
|
||
// A click while dynamic-input fields hold typed values
|
||
// commits the CONSTRAINED point — the same resolution
|
||
// the preview shows and Enter would commit (#356).
|
||
if self.tabs[i].active_cmd.is_some()
|
||
&& self.tabs[i].dyn_fields.iter().any(|f| f.buffer.is_some())
|
||
{
|
||
self.tabs[i].last_cursor_world = pt;
|
||
if let Some(r) = self.dyn_resolve_point() {
|
||
pt = r;
|
||
}
|
||
}
|
||
pt
|
||
};
|
||
|
||
// `world_pt` is in offset-relative (local) space, matching
|
||
// the camera and the point-creation commands. Entity-pick /
|
||
// tangent / structure-pick commands instead compare the
|
||
// click against WCS document entities, so they need the
|
||
// world_offset added back (model space only — paper-space
|
||
// entities are already in sheet coordinates). Without this,
|
||
// TRIM/EXTEND/FILLET pick the wrong side on UTM-scale files.
|
||
let pick_wcs = {
|
||
let wo = if self.tabs[i].scene.current_layout == "Model" {
|
||
[0.0_f64; 3]
|
||
} else {
|
||
[0.0; 3]
|
||
};
|
||
world_pt + glam::DVec3::new(wo[0], wo[1], wo[2])
|
||
};
|
||
|
||
let result = if self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_structure_point_pick())
|
||
.unwrap_or(false)
|
||
{
|
||
let pick = self.tabs[i].active_cmd.as_ref().and_then(|c| {
|
||
c.resolve_object_pick(&self.tabs[i].scene, pick_wcs.x as f64, pick_wcs.y as f64)
|
||
});
|
||
if let Some(pick) = pick {
|
||
let center = glam::DVec3::new(pick.x, pick.y, pick_wcs.z);
|
||
let result = self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.map(|c| c.on_structure_pick(pick.handle, center));
|
||
self.command_line
|
||
.push_info(crate::tf!("{} acquired.", pick.label).as_ref());
|
||
result
|
||
} else {
|
||
let msg = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.object_pick_miss_message())
|
||
.unwrap_or("No object near click.");
|
||
self.command_line.push_error(msg);
|
||
None
|
||
}
|
||
} else if self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_entity_pick())
|
||
.unwrap_or(false)
|
||
{
|
||
let (view_rot2, eye2, all_wires2) = self.pick_view(i, &edit_cam, bounds);
|
||
let click_candidates = self.tabs[i].scene.interaction_pick_candidates_near(
|
||
all_wires2,
|
||
world_pt,
|
||
view_rot2,
|
||
eye2,
|
||
bounds,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box) * 2.0,
|
||
);
|
||
let include_fills = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.entity_pick_includes_fills())
|
||
.unwrap_or(false);
|
||
let candidate_handles = if include_fills {
|
||
self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&click_candidates)
|
||
} else {
|
||
None
|
||
};
|
||
let hit = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&click_candidates,
|
||
view_rot2,
|
||
eye2,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(|s| Scene::handle_from_wire_name(s))
|
||
.or_else(|| {
|
||
if !include_fills {
|
||
return None;
|
||
}
|
||
scene::pick::hit_test::click_hit_hatch(
|
||
p,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot2,
|
||
eye2,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})
|
||
.or_else(|| {
|
||
include_fills.then(|| {
|
||
scene::pick::hit_test::click_hit_insert_hatch(
|
||
p,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot2,
|
||
eye2,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})?
|
||
})
|
||
.or_else(|| {
|
||
include_fills.then(|| {
|
||
self.tabs[i].scene.solid_click_hit(
|
||
p,
|
||
view_rot2,
|
||
eye2,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})?
|
||
});
|
||
if let Some(handle) = hit {
|
||
let uses_surface_point = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.is_some_and(|command| command.entity_pick_uses_surface_point());
|
||
let entity_pick_point = if uses_surface_point {
|
||
self.tabs[i]
|
||
.scene
|
||
.solid_click_point_for(p, view_rot2, eye2, bounds, handle)
|
||
.unwrap_or(pick_wcs)
|
||
} else {
|
||
pick_wcs
|
||
};
|
||
let entity_pick_direction = if uses_surface_point {
|
||
if matches!(
|
||
self.tabs[i].scene.document.get_entity(handle),
|
||
Some(acadrust::EntityType::Solid3D(_))
|
||
) {
|
||
self.tabs[i]
|
||
.scene
|
||
.solid_planar_face_normal_at(handle, entity_pick_point)
|
||
} else {
|
||
self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.and_then(crate::entities::curve::entity_curve)
|
||
.and_then(|curve| curve.plane.normal())
|
||
.map(glam::DVec3::from_array)
|
||
}
|
||
} else {
|
||
None
|
||
};
|
||
// Some commands (e.g. SS_CATCHMENT) need the entity
|
||
// body before `on_entity_pick` can advance.
|
||
let inject_first = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.inject_before_entity_pick())
|
||
.unwrap_or(false);
|
||
if inject_first {
|
||
let surface_area = self.tabs[i]
|
||
.scene
|
||
.meshes
|
||
.get(&handle)
|
||
.or_else(|| self.tabs[i].scene.block_meshes.get(&handle))
|
||
.map(|mesh| mesh.metrics.surface_area);
|
||
if let Some(entity) =
|
||
self.tabs[i].scene.document.get_entity(handle).cloned()
|
||
{
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
cmd.inject_picked_entity(entity);
|
||
if let Some(area) = surface_area {
|
||
cmd.inject_picked_surface_area(area);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
let shift = self.shift_down;
|
||
let result = self.tabs[i].active_cmd.as_mut().map(|c| {
|
||
// Shift-swap state for TRIM/EXTEND (#336).
|
||
c.set_shift(shift);
|
||
c.set_entity_pick_direction(entity_pick_direction);
|
||
c.on_entity_pick(handle, entity_pick_point)
|
||
});
|
||
// HATCHEDIT: after pick, inject hatch model data into the command.
|
||
if self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.name() == "HATCHEDIT")
|
||
.unwrap_or(false)
|
||
{
|
||
if let Some(model) = self.tabs[i].scene.hatches.get(&handle).cloned() {
|
||
let entity = self.tabs[i].scene.document.get_entity(handle);
|
||
let annotative = entity.is_some_and(|entity| {
|
||
crate::scene::annotative::is_annotative(
|
||
&self.tabs[i].scene.document,
|
||
entity,
|
||
)
|
||
});
|
||
let (scale, angle) = match entity {
|
||
Some(acadrust::EntityType::Hatch(hatch)) => (
|
||
hatch.pattern_scale as f32,
|
||
hatch.pattern_angle.to_degrees() as f32,
|
||
),
|
||
_ => (model.scale, model.angle_offset.to_degrees()),
|
||
};
|
||
use crate::command::CadCommand;
|
||
use crate::modules::draw::draw::hatchedit::HatcheditCommand;
|
||
let cmd: Box<dyn CadCommand> = Box::new(HatcheditCommand::with_handle(
|
||
handle,
|
||
model.name.clone(),
|
||
scale,
|
||
angle,
|
||
annotative,
|
||
));
|
||
self.command_line.push_info(&cmd.prompt());
|
||
self.tabs[i].active_cmd = Some(cmd);
|
||
} else {
|
||
self.command_line
|
||
.push_error(crate::t!("HATCHEDIT: not a hatch entity.").as_ref());
|
||
self.tabs[i].active_cmd = None;
|
||
}
|
||
}
|
||
// DIMTEDIT / MLEADERADD / MLEADERREMOVE: inject cloned entity via trait.
|
||
{
|
||
let needs_inject = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| {
|
||
matches!(c.name(), "DIMTEDIT" | "MLEADERADD" | "MLEADERREMOVE")
|
||
})
|
||
.unwrap_or(false);
|
||
if needs_inject {
|
||
if let Some(entity) =
|
||
self.tabs[i].scene.document.get_entity(handle).cloned()
|
||
{
|
||
if let Some(cmd) = self.tabs[i].active_cmd.as_mut() {
|
||
cmd.inject_picked_entity(entity);
|
||
let prompt = cmd.prompt();
|
||
self.command_line.push_info(&prompt);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
result
|
||
} else if self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.is_some_and(|command| command.accepts_drag_selection())
|
||
{
|
||
let anchor_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let mut selection = self.tabs[i].scene.selection.borrow_mut();
|
||
selection.box_anchor = Some(p_full);
|
||
selection.box_current = Some(p_full);
|
||
selection.box_anchor_world = Some(anchor_world);
|
||
if !selection.box_crossing_locked {
|
||
selection.box_crossing = false;
|
||
}
|
||
None
|
||
} else {
|
||
self.command_line
|
||
.push_info(crate::t!("Nothing found at that point.").as_ref());
|
||
None
|
||
}
|
||
} else if self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.needs_tangent_pick())
|
||
.unwrap_or(false)
|
||
{
|
||
if let Some(obj) = tangent_obj_at_click {
|
||
self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.map(|c| c.on_tangent_point(obj, pick_wcs))
|
||
} else {
|
||
self.command_line.push_info(crate::t!("Select a tangent object.").as_ref());
|
||
None
|
||
}
|
||
} else if !self.command_point_allowed(i, world_pt) {
|
||
None
|
||
} else {
|
||
// A scalar typed into the dynamic-input box but not
|
||
// yet confirmed with Enter is applied before the
|
||
// point pick — e.g. an OFFSET distance typed and then
|
||
// clicked takes effect rather than being discarded.
|
||
let wants_text = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.map(|c| c.wants_text_input())
|
||
.unwrap_or(false);
|
||
if wants_text {
|
||
if let Some(text) = self.tabs[i]
|
||
.dyn_fields
|
||
.iter()
|
||
.find_map(|f| f.buffer.clone())
|
||
{
|
||
let text = crate::app::expr_eval::eval_to_string(text.trim());
|
||
if let Some(c) = self.tabs[i].active_cmd.as_mut() {
|
||
c.on_text_input(&text);
|
||
}
|
||
for f in self.tabs[i].dyn_fields.iter_mut() {
|
||
f.buffer = None;
|
||
}
|
||
self.tabs[i].dyn_active = 0;
|
||
}
|
||
}
|
||
self.last_point = Some(world_pt);
|
||
// The one-shot snap override is spent by this pick —
|
||
// restore the running osnap configuration (#337).
|
||
self.snapper.clear_override();
|
||
self.dyn_user_reshaped = false;
|
||
self.dyn_coord_absolute = false;
|
||
self.sync_dyn_fields();
|
||
self.reset_tracking_after_point();
|
||
// A running Tangent snap may carry a tangent object; a
|
||
// command can consume it to resolve a deferred tangent
|
||
// (LINE tangent to two circles, which needs both). When
|
||
// it does, sync last_point to the command's resolved
|
||
// anchor since it replaced the picked coordinate.
|
||
let handled = self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.and_then(|c| c.on_point_with_tangent(world_pt, tangent_obj_at_click));
|
||
if handled.is_some() {
|
||
if let Some(a) = self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.and_then(|c| c.resolved_anchor())
|
||
{
|
||
self.last_point = Some(a);
|
||
}
|
||
handled
|
||
} else {
|
||
self.tabs[i]
|
||
.active_cmd
|
||
.as_mut()
|
||
.map(|c| c.on_point(world_pt))
|
||
}
|
||
};
|
||
|
||
if let Some(r) = result {
|
||
let task = self.apply_cmd_result(r);
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_press_time = None;
|
||
sel.left_dragging = false;
|
||
return task;
|
||
}
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_press_time = None;
|
||
sel.left_dragging = false;
|
||
return Task::none();
|
||
}
|
||
|
||
let (is_down2, is_dragging, box_anchor, box_crossing, _vp_size, poly_drag) = {
|
||
let sel = self.tabs[i].scene.selection.borrow();
|
||
(
|
||
sel.left_down,
|
||
sel.left_dragging,
|
||
sel.box_anchor,
|
||
sel.box_crossing,
|
||
sel.vp_size,
|
||
sel.poly_active,
|
||
)
|
||
};
|
||
|
||
let mut selection_just_completed = false;
|
||
|
||
// Active-tile-local selection: tile-sized bounds and the box
|
||
// anchor mapped into the tile, so box / crossing selection
|
||
// matches the active pane (p is already tile-local).
|
||
let vp_size = (tile_vw, tile_vh);
|
||
let box_anchor = box_anchor.map(|a| iced::Point {
|
||
x: a.x - tile_off.x,
|
||
y: a.y - tile_off.y,
|
||
});
|
||
|
||
if is_down2 {
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vp_size.0,
|
||
height: vp_size.1,
|
||
};
|
||
|
||
if is_dragging {
|
||
let drag_geometry = if poly_drag {
|
||
let mut points: Vec<iced::Point> = self.tabs[i]
|
||
.scene
|
||
.selection
|
||
.borrow()
|
||
.poly_points
|
||
.iter()
|
||
.map(|point| iced::Point {
|
||
x: point.x - tile_off.x,
|
||
y: point.y - tile_off.y,
|
||
})
|
||
.collect();
|
||
if points.last().is_none_or(|last| {
|
||
(last.x - p.x).abs() > f32::EPSILON
|
||
|| (last.y - p.y).abs() > f32::EPSILON
|
||
}) {
|
||
points.push(p);
|
||
}
|
||
if let Some(first) = points.first().copied() {
|
||
points.push(first);
|
||
}
|
||
let fence = points
|
||
.into_iter()
|
||
.map(|point| {
|
||
let world = self.cursor_model_point(i, &edit_cam, point, bounds);
|
||
[world.x, world.y]
|
||
})
|
||
.collect::<Vec<_>>();
|
||
Some((fence, None))
|
||
} else if let Some(anchor) = box_anchor {
|
||
let points = [
|
||
anchor,
|
||
iced::Point::new(anchor.x, p.y),
|
||
p,
|
||
iced::Point::new(p.x, anchor.y),
|
||
anchor,
|
||
];
|
||
let fence = points
|
||
.into_iter()
|
||
.map(|point| {
|
||
let world = self.cursor_model_point(i, &edit_cam, point, bounds);
|
||
[world.x, world.y]
|
||
})
|
||
.collect::<Vec<_>>();
|
||
let (min, max) = fence.iter().fold(
|
||
(
|
||
[f64::INFINITY, f64::INFINITY],
|
||
[f64::NEG_INFINITY, f64::NEG_INFINITY],
|
||
),
|
||
|(mut min, mut max), point| {
|
||
min[0] = min[0].min(point[0]);
|
||
min[1] = min[1].min(point[1]);
|
||
max[0] = max[0].max(point[0]);
|
||
max[1] = max[1].max(point[1]);
|
||
(min, max)
|
||
},
|
||
);
|
||
Some((fence, Some((min, max))))
|
||
} else {
|
||
None
|
||
};
|
||
|
||
if let Some((fence, window)) = drag_geometry {
|
||
let result = self.tabs[i].active_cmd.as_mut().and_then(|command| {
|
||
command.set_shift(self.shift_down);
|
||
command.on_drag_selection(&fence, window)
|
||
});
|
||
if let Some(result) = result {
|
||
let mut selection = self.tabs[i].scene.selection.borrow_mut();
|
||
selection.left_down = false;
|
||
selection.left_press_pos = None;
|
||
selection.left_press_time = None;
|
||
selection.left_dragging = false;
|
||
selection.poly_active = false;
|
||
selection.poly_points.clear();
|
||
selection.poly_crossing = false;
|
||
selection.box_anchor = None;
|
||
selection.box_anchor_world = None;
|
||
selection.box_current = None;
|
||
selection.box_crossing = false;
|
||
selection.box_crossing_locked = false;
|
||
drop(selection);
|
||
return self.apply_cmd_result(result);
|
||
}
|
||
}
|
||
|
||
if !poly_drag {
|
||
// PICKDRAG 1 (#226): the press-drag spanned a
|
||
// rectangle through the box machinery — complete
|
||
// it here on release.
|
||
if let Some(a) = box_anchor {
|
||
let crossing = box_crossing;
|
||
let (view_rot, eye, all_wires) = self.pick_view(i, &edit_cam, bounds);
|
||
let world_aabb =
|
||
[a, iced::Point::new(a.x, p.y), p, iced::Point::new(p.x, a.y)]
|
||
.map(|point| self.cursor_model_point(i, &edit_cam, point, bounds))
|
||
.into_iter()
|
||
.fold(
|
||
[
|
||
f64::INFINITY,
|
||
f64::INFINITY,
|
||
f64::NEG_INFINITY,
|
||
f64::NEG_INFINITY,
|
||
],
|
||
|mut aabb, world| {
|
||
aabb[0] = aabb[0].min(world.x);
|
||
aabb[1] = aabb[1].min(world.y);
|
||
aabb[2] = aabb[2].max(world.x);
|
||
aabb[3] = aabb[3].max(world.y);
|
||
aabb
|
||
},
|
||
);
|
||
let area_candidates = self.tabs[i].scene.interaction_candidates_in_aabb(
|
||
all_wires,
|
||
world_aabb,
|
||
[a.x.min(p.x), a.y.min(p.y), a.x.max(p.x), a.y.max(p.y)],
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
);
|
||
let candidate_handles = self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&area_candidates);
|
||
let mut handles: Vec<Handle> = scene::pick::hit_test::box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
&area_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
.into_iter()
|
||
.filter_map(|s| Scene::handle_from_wire_name(s))
|
||
.collect();
|
||
handles.extend(scene::pick::hit_test::box_hit_hatch(
|
||
a,
|
||
p,
|
||
crossing,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(scene::pick::hit_test::box_hit_insert_hatch(
|
||
a,
|
||
p,
|
||
crossing,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(self.tabs[i].scene.mesh_box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(self.tabs[i].scene.block_mesh_box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
// Box/lasso accumulates like individual picks
|
||
// (issue #83): a plain box adds to the current
|
||
// selection, Shift+box removes the boxed
|
||
// entities. Esc / empty-space click still clears.
|
||
// PICKADD 0 (#226): a plain box REPLACES.
|
||
if self.shift_down || self.select_remove_mode {
|
||
for h in &handles {
|
||
self.tabs[i].scene.deselect_entity(*h);
|
||
}
|
||
} else {
|
||
if !selection_pick_add && !handles.is_empty() {
|
||
self.tabs[i].scene.deselect_all();
|
||
}
|
||
for h in &handles {
|
||
self.tabs[i].scene.select_entity(*h, false);
|
||
}
|
||
self.tabs[i].scene.expand_selection_for_groups(&handles);
|
||
}
|
||
self.refresh_properties();
|
||
selection_just_completed = true;
|
||
}
|
||
} else {
|
||
let (poly_pts, crossing) = {
|
||
let sel = self.tabs[i].scene.selection.borrow();
|
||
// Map lasso points into the active tile.
|
||
let pts: Vec<iced::Point> = sel
|
||
.poly_points
|
||
.iter()
|
||
.map(|pp| iced::Point {
|
||
x: pp.x - tile_off.x,
|
||
y: pp.y - tile_off.y,
|
||
})
|
||
.collect();
|
||
(pts, sel.poly_crossing)
|
||
};
|
||
self.tabs[i].scene.selection.borrow_mut().poly_last_crossing = crossing;
|
||
let (view_rot, eye, all_wires) = self.pick_view(i, &edit_cam, bounds);
|
||
let handles = self.tabs[i].scene.path_hit_handles(
|
||
&poly_pts,
|
||
crossing,
|
||
false,
|
||
all_wires,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
|point| self.cursor_model_point(i, &edit_cam, point, bounds),
|
||
);
|
||
// Accumulate like the box path (issue #83): plain
|
||
// lasso adds, Shift+lasso removes. An empty lasso
|
||
// leaves the current selection untouched so a stray
|
||
// drag never discards hard-won picks.
|
||
if self.shift_down || self.select_remove_mode {
|
||
for h in &handles {
|
||
self.tabs[i].scene.deselect_entity(*h);
|
||
}
|
||
} else {
|
||
// PICKADD 0 (#226): a plain marquee REPLACES
|
||
// the selection (empty results still leave it
|
||
// alone, matching the box rule).
|
||
if !selection_pick_add && !handles.is_empty() {
|
||
self.tabs[i].scene.deselect_all();
|
||
}
|
||
for h in &handles {
|
||
self.tabs[i].scene.select_entity(*h, false);
|
||
}
|
||
self.tabs[i].scene.expand_selection_for_groups(&handles);
|
||
}
|
||
self.refresh_properties();
|
||
selection_just_completed = true;
|
||
}
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.poly_active = false;
|
||
sel.poly_points.clear();
|
||
sel.poly_crossing = false;
|
||
sel.box_anchor = None;
|
||
sel.box_anchor_world = None;
|
||
sel.box_current = None;
|
||
} else {
|
||
if box_anchor.is_none() {
|
||
let (view_rot, eye, all_wires) = self.pick_view(i, &edit_cam, bounds);
|
||
let click_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let click_candidates = self.tabs[i].scene.interaction_pick_candidates_near(
|
||
all_wires,
|
||
click_world,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box) * 2.0,
|
||
);
|
||
let candidate_handles = self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&click_candidates);
|
||
|
||
// Selection cycling: where two or more objects
|
||
// overlap, open a list box to pick which one; a
|
||
// single object falls through to the normal click.
|
||
// Gated behind the toggle, so default picking is
|
||
// unchanged when off.
|
||
let mut handled_by_cycling = false;
|
||
if self.selection_cycling {
|
||
let cands: Vec<Handle> = scene::pick::hit_test::click_hits_all(
|
||
p,
|
||
&click_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.into_iter()
|
||
.filter_map(|s| Scene::handle_from_wire_name(s))
|
||
.filter(|&h| self.tabs[i].scene.passes_selection_filter(h))
|
||
.collect();
|
||
if cands.len() >= 2 {
|
||
// Overlap: open the list box at the cursor.
|
||
self.cycle_candidates = Some((p_full, cands));
|
||
handled_by_cycling = true;
|
||
}
|
||
}
|
||
|
||
if !handled_by_cycling {
|
||
let hit = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&click_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(|s| Scene::handle_from_wire_name(s))
|
||
.or_else(|| {
|
||
scene::pick::hit_test::click_hit_hatch(
|
||
p,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})
|
||
.or_else(|| {
|
||
// Block-internal hatch: resolve to the parent Insert.
|
||
scene::pick::hit_test::click_hit_insert_hatch(
|
||
p,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
})
|
||
.or_else(|| {
|
||
// 3D solids: click anywhere on the shaded
|
||
// body — top-level solids and block-internal
|
||
// ones together, front-most wins (a block in
|
||
// front of a solid resolves to the block).
|
||
self.tabs[i].scene.solid_click_hit(
|
||
p,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
});
|
||
// Selection filter: drop a pick whose type is excluded.
|
||
let hit = hit.filter(|&h| self.tabs[i].scene.passes_selection_filter(h));
|
||
if let Some(handle) = hit {
|
||
// Individual picks accumulate (issue #47):
|
||
// each plain click adds to the selection,
|
||
// Shift+click removes the picked entity.
|
||
// PICKADD 0 (#226): a plain click
|
||
// REPLACES the selection instead and
|
||
// Shift+click toggles membership.
|
||
if self.shift_down || self.select_remove_mode {
|
||
// Remove was asked for by name, so it only
|
||
// ever takes away — the toggle below is
|
||
// Shift's PICKADD-0 behaviour, not its.
|
||
if !self.select_remove_mode
|
||
&& !selection_pick_add
|
||
&& !self.tabs[i].scene.selected.contains(&handle)
|
||
{
|
||
self.tabs[i].scene.select_entity(handle, false);
|
||
self.tabs[i].scene.expand_selection_for_groups(&[handle]);
|
||
} else {
|
||
self.tabs[i].scene.deselect_entity(handle);
|
||
}
|
||
} else {
|
||
self.tabs[i]
|
||
.scene
|
||
.select_entity(handle, !selection_pick_add);
|
||
self.tabs[i].scene.expand_selection_for_groups(&[handle]);
|
||
}
|
||
self.refresh_properties();
|
||
selection_just_completed = true;
|
||
} else {
|
||
// Empty-space click only ARMS a box here; it
|
||
// no longer clears the selection, so a box can
|
||
// add to it (issue #83). The box completion
|
||
// (or Esc) decides what happens to the
|
||
// selection.
|
||
// PICKADD 0 (#226): OS convention — the
|
||
// empty click also drops the selection.
|
||
if !selection_pick_add && !self.shift_down {
|
||
self.tabs[i].scene.deselect_all();
|
||
self.refresh_properties();
|
||
}
|
||
// Pin the anchor to the world point under it
|
||
// so a zoom/pan mid-drag re-projects it
|
||
// instead of leaving it frozen in pixels
|
||
// (#234). Computed before the selection
|
||
// borrow so the &self projection can't clash.
|
||
let anchor_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
// Full-canvas space: ViewportMove updates
|
||
// box_current in canvas coords and the overlay
|
||
// draws there; release maps back into the tile.
|
||
sel.box_anchor = Some(p_full);
|
||
sel.box_current = Some(p_full);
|
||
sel.box_anchor_world = Some(anchor_world);
|
||
if !sel.box_crossing_locked {
|
||
sel.box_crossing = false;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
let a = box_anchor.unwrap();
|
||
let box_points = [
|
||
a,
|
||
iced::Point::new(a.x, p.y),
|
||
p,
|
||
iced::Point::new(p.x, a.y),
|
||
a,
|
||
];
|
||
let command_fence = box_points
|
||
.into_iter()
|
||
.map(|point| {
|
||
let world = self.cursor_model_point(i, &edit_cam, point, bounds);
|
||
[world.x, world.y]
|
||
})
|
||
.collect::<Vec<_>>();
|
||
let (command_min, command_max) = command_fence.iter().fold(
|
||
(
|
||
[f64::INFINITY, f64::INFINITY],
|
||
[f64::NEG_INFINITY, f64::NEG_INFINITY],
|
||
),
|
||
|(mut min, mut max), point| {
|
||
min[0] = min[0].min(point[0]);
|
||
min[1] = min[1].min(point[1]);
|
||
max[0] = max[0].max(point[0]);
|
||
max[1] = max[1].max(point[1]);
|
||
(min, max)
|
||
},
|
||
);
|
||
let command_result = self.tabs[i].active_cmd.as_mut().and_then(|command| {
|
||
command.set_shift(self.shift_down);
|
||
command.on_drag_selection(
|
||
&command_fence,
|
||
Some((command_min, command_max)),
|
||
)
|
||
});
|
||
if let Some(result) = command_result {
|
||
let mut selection = self.tabs[i].scene.selection.borrow_mut();
|
||
selection.left_down = false;
|
||
selection.left_press_pos = None;
|
||
selection.left_press_time = None;
|
||
selection.left_dragging = false;
|
||
selection.box_anchor = None;
|
||
selection.box_anchor_world = None;
|
||
selection.box_current = None;
|
||
selection.box_crossing = false;
|
||
selection.box_crossing_locked = false;
|
||
drop(selection);
|
||
return self.apply_cmd_result(result);
|
||
}
|
||
|
||
let crossing = box_crossing;
|
||
let (view_rot, eye, all_wires) = self.pick_view(i, &edit_cam, bounds);
|
||
let world_aabb = [a, iced::Point::new(a.x, p.y), p, iced::Point::new(p.x, a.y)]
|
||
.map(|point| self.cursor_model_point(i, &edit_cam, point, bounds))
|
||
.into_iter()
|
||
.fold(
|
||
[
|
||
f64::INFINITY,
|
||
f64::INFINITY,
|
||
f64::NEG_INFINITY,
|
||
f64::NEG_INFINITY,
|
||
],
|
||
|mut aabb, world| {
|
||
aabb[0] = aabb[0].min(world.x);
|
||
aabb[1] = aabb[1].min(world.y);
|
||
aabb[2] = aabb[2].max(world.x);
|
||
aabb[3] = aabb[3].max(world.y);
|
||
aabb
|
||
},
|
||
);
|
||
let area_candidates = self.tabs[i].scene.interaction_candidates_in_aabb(
|
||
all_wires,
|
||
world_aabb,
|
||
[a.x.min(p.x), a.y.min(p.y), a.x.max(p.x), a.y.max(p.y)],
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
);
|
||
let candidate_handles = self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&area_candidates);
|
||
let mut handles: Vec<Handle> = scene::pick::hit_test::box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
&area_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
)
|
||
.into_iter()
|
||
.filter_map(|s| Scene::handle_from_wire_name(s))
|
||
.collect();
|
||
handles.extend(scene::pick::hit_test::box_hit_hatch(
|
||
a,
|
||
p,
|
||
crossing,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(scene::pick::hit_test::box_hit_insert_hatch(
|
||
a,
|
||
p,
|
||
crossing,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(self.tabs[i].scene.mesh_box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
handles.extend(self.tabs[i].scene.block_mesh_box_hit(
|
||
a,
|
||
p,
|
||
crossing,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
));
|
||
// Selection filter: keep only allowed types.
|
||
handles.retain(|&h| self.tabs[i].scene.passes_selection_filter(h));
|
||
// Accumulate (issue #83): a plain box adds to the
|
||
// current selection, Shift+box removes the boxed
|
||
// entities. An empty box leaves the selection alone
|
||
// so an accidental empty drag never discards it.
|
||
// PICKADD 0 (#226): a plain box REPLACES instead.
|
||
if self.shift_down || self.select_remove_mode {
|
||
for h in &handles {
|
||
self.tabs[i].scene.deselect_entity(*h);
|
||
}
|
||
} else {
|
||
if !selection_pick_add && !handles.is_empty() {
|
||
self.tabs[i].scene.deselect_all();
|
||
}
|
||
for h in &handles {
|
||
self.tabs[i].scene.select_entity(*h, false);
|
||
}
|
||
self.tabs[i].scene.expand_selection_for_groups(&handles);
|
||
}
|
||
self.refresh_properties();
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.box_last = Some((a, p));
|
||
sel.box_last_crossing = crossing;
|
||
sel.box_anchor = None;
|
||
sel.box_anchor_world = None;
|
||
sel.box_current = None;
|
||
sel.box_crossing = false;
|
||
sel.box_crossing_locked = false;
|
||
selection_just_completed = true;
|
||
}
|
||
}
|
||
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
sel.left_down = false;
|
||
sel.left_press_pos = None;
|
||
sel.left_press_time = None;
|
||
sel.left_dragging = false;
|
||
}
|
||
|
||
if selection_just_completed {
|
||
self.quick_properties_anchor = p_full;
|
||
}
|
||
|
||
if is_gathering && selection_just_completed {
|
||
let handles: Vec<Handle> = self.tabs[i]
|
||
.scene
|
||
.selected_entities()
|
||
.into_iter()
|
||
.map(|(h, _)| h)
|
||
.collect();
|
||
return self.feed_command(crate::command::StepInput::SelectionComplete(handles));
|
||
}
|
||
|
||
// ── Double-click in Model Space: DDEDIT for Text/MText ────
|
||
if is_click
|
||
&& is_down
|
||
&& self.tabs[i].active_cmd.is_none()
|
||
&& self.tabs[i].scene.current_layout == "Model"
|
||
{
|
||
let now = Instant::now();
|
||
let is_double_model = self
|
||
.last_vp_click_time
|
||
.map(|t| {
|
||
let dt = now.duration_since(t).as_millis();
|
||
let last = self.last_vp_click_pos.unwrap_or(p);
|
||
let d = (p.x - last.x).hypot(p.y - last.y);
|
||
dt < 400 && d < 8.0
|
||
})
|
||
.unwrap_or(false);
|
||
|
||
self.last_vp_click_time = Some(now);
|
||
self.last_vp_click_pos = Some(p);
|
||
|
||
if is_double_model {
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
let (view_rot, eye) = {
|
||
let c = self.tabs[i].scene.camera.borrow();
|
||
(c.view_proj_rte(bounds), c.eye())
|
||
};
|
||
let all_wires = self.tabs[i].scene.hit_test_wires();
|
||
let click_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let click_candidates = self.tabs[i].scene.interaction_pick_candidates_near(
|
||
all_wires,
|
||
click_world,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box) * 2.0,
|
||
);
|
||
let candidate_handles = self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&click_candidates);
|
||
// Resolve the double-clicked object — its wire, or (for a
|
||
// block/solid with no wire under the cursor) its shaded
|
||
// body, which maps to the parent INSERT.
|
||
let hit = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&click_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(|s| Scene::handle_from_wire_name(s))
|
||
.or_else(|| {
|
||
self.tabs[i].scene.solid_click_hit(
|
||
p,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
)
|
||
});
|
||
if let Some(handle) = hit {
|
||
// Locked layer: double-click must not open any editor
|
||
// (text / attribute / in-place block edit).
|
||
if let Some(layer) = self.tabs[i].scene.locked_layer_name(handle) {
|
||
self.command_line.push_info(crate::tf!(
|
||
"Object is on locked layer \"{layer}\" — unlock the layer to edit it."
|
||
).as_ref());
|
||
return Task::none();
|
||
}
|
||
let table_editor = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.and_then(|entity| match entity {
|
||
AcadEntityType::Table(table) => {
|
||
let horizontal = glam::DVec3::new(
|
||
table.horizontal_direction.x,
|
||
table.horizontal_direction.y,
|
||
table.horizontal_direction.z,
|
||
)
|
||
.normalize_or(glam::DVec3::X);
|
||
let normal = glam::DVec3::new(
|
||
table.normal.x,
|
||
table.normal.y,
|
||
table.normal.z,
|
||
)
|
||
.normalize_or(glam::DVec3::Z);
|
||
let mut down = horizontal
|
||
.cross(normal)
|
||
.normalize_or(glam::DVec3::NEG_Y);
|
||
let table_style = table.table_style_handle.and_then(|style_handle| {
|
||
self.tabs[i]
|
||
.scene
|
||
.document
|
||
.objects
|
||
.get(&style_handle)
|
||
.and_then(|object| match object {
|
||
acadrust::objects::ObjectType::TableStyle(style) => {
|
||
Some(style)
|
||
}
|
||
_ => None,
|
||
})
|
||
});
|
||
let flows_up = crate::entities::table::resolved_flow_up(
|
||
table,
|
||
table_style,
|
||
);
|
||
if flows_up {
|
||
down = -down;
|
||
}
|
||
let origin = glam::DVec3::new(
|
||
table.insertion_point.x,
|
||
table.insertion_point.y,
|
||
table.insertion_point.z,
|
||
);
|
||
let relative = click_world - origin;
|
||
let x = relative.dot(horizontal);
|
||
let y = relative.dot(down);
|
||
if x < 0.0 || y < 0.0 {
|
||
return None;
|
||
}
|
||
let column = table
|
||
.columns
|
||
.iter()
|
||
.scan(0.0, |offset, column| {
|
||
*offset += column.width;
|
||
Some(*offset)
|
||
})
|
||
.position(|end| x <= end)?;
|
||
let row = table
|
||
.rows
|
||
.iter()
|
||
.scan(0.0, |offset, row| {
|
||
*offset += row.height;
|
||
Some(*offset)
|
||
})
|
||
.position(|end| y <= end)?;
|
||
let locked = table.cell(row, column).is_some_and(|cell| {
|
||
use acadrust::entities::table::CellStateFlags;
|
||
cell.state.intersects(
|
||
CellStateFlags::CONTENT_LOCKED
|
||
| CellStateFlags::CONTENT_READ_ONLY,
|
||
)
|
||
});
|
||
Some((
|
||
(!locked).then(|| {
|
||
crate::modules::annotate::table_cmd::TableCellEditCommand::new(
|
||
handle, table, row, column,
|
||
)
|
||
}),
|
||
row * table.column_count() + column,
|
||
))
|
||
}
|
||
_ => None,
|
||
});
|
||
if let Some((command, cell_index)) = table_editor {
|
||
self.tabs[i].properties.prop_vertex = cell_index;
|
||
self.tabs[i].properties.prop_vertex_indicator_active = true;
|
||
crate::entities::table::set_prop_current_cell(cell_index);
|
||
self.refresh_properties();
|
||
if let Some(command) = command {
|
||
self.command_line
|
||
.push_info(&crate::command::CadCommand::prompt(&command));
|
||
self.tabs[i].active_cmd = Some(Box::new(command));
|
||
}
|
||
return Task::none();
|
||
}
|
||
// Any text-bearing entity opens its in-place editor
|
||
// (plain box or rich MText editor, per type). A
|
||
// Leader resolves to the entity it annotates.
|
||
let is_editable_text = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.is_some_and(|e| {
|
||
crate::app::text_inline::read_text_field(e).is_some()
|
||
|| matches!(e, AcadEntityType::Leader(_))
|
||
});
|
||
if is_editable_text {
|
||
return self.begin_text_edit(handle);
|
||
}
|
||
// Double-clicking a block with attributes opens the
|
||
// attribute editor (edit its values); a block with
|
||
// no attributes opens the block editor (BEDIT) — a
|
||
// space tab scoped to the block's own geometry, so
|
||
// edits reflect in every instance. (#136, #192, #261)
|
||
let insert_has_attrs = matches!(
|
||
self.tabs[i].scene.document.get_entity(handle),
|
||
Some(AcadEntityType::Insert(ins)) if !ins.attributes.is_empty()
|
||
);
|
||
if insert_has_attrs && self.tabs[i].active_block_edit.is_none() {
|
||
return Task::done(Message::AttrEditorOpen(handle));
|
||
}
|
||
let is_insert = matches!(
|
||
self.tabs[i].scene.document.get_entity(handle),
|
||
Some(AcadEntityType::Insert(_))
|
||
);
|
||
if is_insert && self.tabs[i].refedit_session.is_none() {
|
||
return Task::done(Message::Command(format!(
|
||
"BEDIT_BEGIN:{}",
|
||
handle.value()
|
||
)));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// ── Double-click: enter/exit MSPACE ───────────────────────
|
||
// Only when no command is running, no drag, and we're in paper space.
|
||
if is_click
|
||
&& is_down // ensures there was a matching left-press
|
||
&& self.tabs[i].active_cmd.is_none()
|
||
&& self.tabs[i].scene.current_layout != "Model"
|
||
{
|
||
let now = Instant::now();
|
||
let is_double = self
|
||
.last_vp_click_time
|
||
.map(|t| {
|
||
let dt = now.duration_since(t).as_millis();
|
||
let last = self.last_vp_click_pos.unwrap_or(p);
|
||
let d = (p.x - last.x).hypot(p.y - last.y);
|
||
dt < 400 && d < 8.0
|
||
})
|
||
.unwrap_or(false);
|
||
|
||
self.last_vp_click_time = Some(now);
|
||
self.last_vp_click_pos = Some(p);
|
||
|
||
if is_double {
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
|
||
let (view_rot, eye) = {
|
||
let c = self.tabs[i].scene.camera.borrow();
|
||
(c.view_proj_rte(bounds), c.eye())
|
||
};
|
||
|
||
let all_wires = self.tabs[i].scene.hit_test_wires();
|
||
let click_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let click_candidates = self.tabs[i].scene.interaction_pick_candidates_near(
|
||
all_wires,
|
||
click_world,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box) * 2.0,
|
||
);
|
||
|
||
let raw_wire_hit = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&click_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(|s| Scene::handle_from_wire_name(s));
|
||
|
||
// In paper space, text editing takes precedence over entering MSPACE.
|
||
// This mirrors the model-space double-click behaviour.
|
||
if let Some(handle) = raw_wire_hit {
|
||
let is_editable_text = self.tabs[i]
|
||
.scene
|
||
.document
|
||
.get_entity(handle)
|
||
.is_some_and(|entity| {
|
||
crate::app::text_inline::read_text_field(entity).is_some()
|
||
|| matches!(entity, AcadEntityType::Leader(_))
|
||
});
|
||
|
||
if is_editable_text {
|
||
if let Some(layer) = self.tabs[i].scene.locked_layer_name(handle) {
|
||
self.command_line.push_info(
|
||
crate::tf!(
|
||
"Object is on locked layer \"{layer}\" — unlock the layer to edit it."
|
||
)
|
||
.as_ref(),
|
||
);
|
||
return Task::none();
|
||
}
|
||
|
||
return self.begin_text_edit(handle);
|
||
}
|
||
}
|
||
|
||
// If the double-click was not on editable text, keep the existing
|
||
// paper-space behaviour and try to enter the clicked viewport.
|
||
let wire_hit: Option<acadrust::Handle> = raw_wire_hit.and_then(|h| {
|
||
if let Some(AcadEntityType::Viewport(vp)) =
|
||
self.tabs[i].scene.document.get_entity(h)
|
||
{
|
||
if Scene::is_content_viewport(vp) {
|
||
Some(h)
|
||
} else {
|
||
None
|
||
}
|
||
} else {
|
||
None
|
||
}
|
||
});
|
||
|
||
// 2) Decide which viewport (if any) the click enters,
|
||
// keyed on the *visible* on-screen rectangle. Screen-space
|
||
// (not the full paper rect) so a click on the empty area
|
||
// beside an off-screen viewport doesn't match its
|
||
// partly-off-canvas rect and switch to it by mistake.
|
||
// The wire hit only refines *which* visible viewport
|
||
// (border precision / overlap), and only when the click
|
||
// actually lands inside THAT viewport's visible rect —
|
||
// otherwise its border-wire pick tolerance could match a
|
||
// far viewport whose edge merely passes near the cursor
|
||
// (e.g. clicking the overlap of two viewports while a
|
||
// third's border runs nearby) and enter the wrong one.
|
||
let screen_hit = self.tabs[i]
|
||
.scene
|
||
.viewport_at_screen_point(p.x, p.y, (vw, vh));
|
||
let wire_in_visible = wire_hit.filter(|&h| {
|
||
self.tabs[i]
|
||
.scene
|
||
.viewport_screen_rect(h, (vw, vh))
|
||
.is_some_and(|r| {
|
||
let x0 = r.x.max(0.0);
|
||
let y0 = r.y.max(0.0);
|
||
let x1 = (r.x + r.width).min(vw);
|
||
let y1 = (r.y + r.height).min(vh);
|
||
p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1
|
||
})
|
||
});
|
||
let hit_vp = wire_in_visible.or(screen_hit);
|
||
|
||
if let Some(handle) = hit_vp {
|
||
return Task::done(Message::EnterViewport(handle));
|
||
} else if self.tabs[i].scene.active_viewport.is_some() {
|
||
// Double-clicked outside all viewports while in MSPACE → exit.
|
||
return Task::done(Message::ExitViewport);
|
||
}
|
||
}
|
||
}
|
||
|
||
Task::none()
|
||
}
|
||
|
||
/// Remove cursor-derived highlights and cancel a queued rollover pick before
|
||
/// moving the camera. A later idle cursor move re-arms hover normally.
|
||
pub(in crate::app) fn clear_navigation_hover(&mut self, i: usize) {
|
||
if i >= self.tabs.len() {
|
||
return;
|
||
}
|
||
self.tabs[i].scene.set_hover_highlight(None);
|
||
self.hover_dwell = None;
|
||
self.grip_hover = None;
|
||
self.ucs_icon_hover = false;
|
||
}
|
||
|
||
/// Queue a fresh rollover pick at the stationary cursor after camera motion
|
||
/// ends. Repeated wheel events replace this timestamp, so the pick runs only
|
||
/// after the final zoom step settles.
|
||
pub(in crate::app) fn arm_hover_after_navigation(&mut self, i: usize) {
|
||
if i >= self.tabs.len() || self.tabs[i].active_cmd.is_some() {
|
||
return;
|
||
}
|
||
let (cursor, canvas_size) = {
|
||
let selection = self.tabs[i].scene.selection.borrow();
|
||
(selection.last_move_pos, selection.vp_size)
|
||
};
|
||
let Some(cursor) = cursor else {
|
||
return;
|
||
};
|
||
let tile = self.tabs[i]
|
||
.scene
|
||
.viewport_edit_frame(canvas_size)
|
||
.map(|(_, rect)| rect)
|
||
.unwrap_or_else(|| {
|
||
self.tabs[i]
|
||
.scene
|
||
.active_model_tile_bounds(canvas_size.0, canvas_size.1)
|
||
});
|
||
self.hover_dwell = Some(crate::app::HoverDwell {
|
||
last_move_at: Instant::now(),
|
||
point: Point::new(cursor.x - tile.x, cursor.y - tile.y),
|
||
tile_size: (tile.width, tile.height),
|
||
tab: i,
|
||
});
|
||
}
|
||
|
||
pub(super) fn on_viewport_middle_press(&mut self) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
self.clear_navigation_hover(i);
|
||
self.ribbon.close_dropdown();
|
||
self.tabs[i].scene.remember_current_view();
|
||
let now = Instant::now();
|
||
let is_double = {
|
||
let sel = self.tabs[i].scene.selection.borrow();
|
||
sel.middle_last_press_time
|
||
.map(|t| now.duration_since(t).as_millis() < 300)
|
||
.unwrap_or(false)
|
||
};
|
||
{
|
||
let mut sel = self.tabs[i].scene.selection.borrow_mut();
|
||
let Some(p) = sel.last_move_pos else {
|
||
return Task::none();
|
||
};
|
||
sel.middle_down = true;
|
||
sel.middle_last_pos = Some(p);
|
||
sel.middle_last_press_time = Some(now);
|
||
}
|
||
if is_double {
|
||
self.tabs[i].scene.fit_all();
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Zoom, now);
|
||
self.command_line.push_output(crate::t!("Zoom Extents").as_ref());
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_viewport_scroll(&mut self, delta: mouse::ScrollDelta) -> Task<Message> {
|
||
let nav_started = Instant::now();
|
||
let mut s = match delta {
|
||
mouse::ScrollDelta::Lines { y, .. } => y,
|
||
mouse::ScrollDelta::Pixels { y, .. } => y * 0.01,
|
||
};
|
||
s *= self.zoom_factor as f32 / 60.0;
|
||
if self.zoom_wheel_reversed {
|
||
s = -s;
|
||
}
|
||
let i = self.active_tab;
|
||
self.tabs[i].scene.remember_current_view();
|
||
self.clear_navigation_hover(i);
|
||
let cursor = self.tabs[i].scene.selection.borrow().last_move_pos;
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: vw,
|
||
height: vh,
|
||
};
|
||
if self.tabs[i].scene.active_viewport.is_some() {
|
||
// In MSPACE: zoom the active viewport's model-space view,
|
||
// keeping the model point under the cursor stationary.
|
||
let cursor_paper = cursor.map(|cp| {
|
||
let pt = self.tabs[i]
|
||
.scene
|
||
.camera
|
||
.borrow()
|
||
.pick_on_target_plane(cp, bounds);
|
||
glam::Vec2::new(pt.x as f32, pt.y as f32)
|
||
});
|
||
self.tabs[i].scene.zoom_active_viewport(s, cursor_paper);
|
||
// Bump so the GPU re-uploads the viewport's re-culled wire
|
||
// set after zooming inside it.
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
} else {
|
||
// Model space: zoom about the cursor within the active
|
||
// tile so the point under it stays put in that pane.
|
||
let tile_b = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||
let mut cam = self.tabs[i].scene.camera.borrow_mut();
|
||
if let Some(cursor) = cursor {
|
||
let local = iced::Point {
|
||
x: cursor.x - tile_b.x,
|
||
y: cursor.y - tile_b.y,
|
||
};
|
||
let tb = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: tile_b.width,
|
||
height: tile_b.height,
|
||
};
|
||
cam.zoom_about_point(local, tb, s);
|
||
} else {
|
||
cam.zoom(s);
|
||
}
|
||
drop(cam);
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
// Keep an in-progress box selection pinned to the drawing
|
||
// as the view zooms under it (#234).
|
||
self.reproject_box_anchor(i, vw, vh);
|
||
}
|
||
self.tabs[i]
|
||
.scene
|
||
.record_nav_perf(crate::scene::NavPerfOp::Zoom, nav_started);
|
||
self.arm_hover_after_navigation(i);
|
||
Task::none()
|
||
}
|
||
|
||
/// Re-pin an active box-selection anchor to its stored world point after the
|
||
/// model-space view moves (zoom/pan), so the selection rectangle tracks the
|
||
/// drawing instead of staying frozen at its original pixel. No-op when no
|
||
/// box is in progress. (#234)
|
||
pub(super) fn reproject_box_anchor(&mut self, i: usize, vw: f32, vh: f32) {
|
||
let world = self.tabs[i].scene.selection.borrow().box_anchor_world;
|
||
let Some(world) = world else { return };
|
||
let tile_b = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||
let tile_local = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: tile_b.width,
|
||
height: tile_b.height,
|
||
};
|
||
if let Some(sp) = self.tabs[i]
|
||
.scene
|
||
.camera
|
||
.borrow()
|
||
.project(world, tile_local)
|
||
{
|
||
self.tabs[i].scene.selection.borrow_mut().box_anchor =
|
||
Some(iced::Point::new(sp.x + tile_b.x, sp.y + tile_b.y));
|
||
}
|
||
}
|
||
|
||
pub(super) fn on_viewport_click(
|
||
&mut self,
|
||
expected_viewport: Option<acadrust::Handle>,
|
||
) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
if self.tabs[i].scene.active_viewport != expected_viewport
|
||
|| (expected_viewport.is_none()
|
||
&& self.tabs[i].scene.current_layout != "Model")
|
||
{
|
||
return Task::none();
|
||
}
|
||
let rot = self.tabs[i].scene.active_view_rotation_mat();
|
||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||
// The ViewCube draws in the top-right of whichever area
|
||
// owns it: the full canvas in model space, or the active
|
||
// viewport's screen rectangle in a paper layout. Map the
|
||
// cursor into that area before hit-testing so paper-space
|
||
// picks line up with the gizmo.
|
||
let (cx, cy, w, h) = match self.tabs[i]
|
||
.scene
|
||
.active_viewport
|
||
.and_then(|hndl| self.tabs[i].scene.viewport_screen_rect(hndl, (vw, vh)))
|
||
{
|
||
Some(rect) => (
|
||
self.cursor_pos.x - rect.x,
|
||
self.cursor_pos.y - rect.y,
|
||
rect.width,
|
||
rect.height,
|
||
),
|
||
None => {
|
||
// Model layout: hit-test within the active tile.
|
||
let tb = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||
(
|
||
self.cursor_pos.x - tb.x,
|
||
self.cursor_pos.y - tb.y,
|
||
tb.width,
|
||
tb.height,
|
||
)
|
||
}
|
||
};
|
||
// Prefer the currently-highlighted region: hover is recomputed
|
||
// on every move straight from the cube's own overlay, so it is
|
||
// immune to `cursor_pos` being overwritten by the viewport's
|
||
// move handler between the last move and this press.
|
||
if let Some(id) = self.tabs[i].scene.viewcube_hover.get() {
|
||
let region = if id < 6 {
|
||
scene::CubeRegion::Face(id)
|
||
} else if id < 18 {
|
||
scene::CubeRegion::Edge(id)
|
||
} else {
|
||
scene::CubeRegion::Corner(id)
|
||
};
|
||
return self.on_view_cube_snap(region);
|
||
}
|
||
if let Some(region) = scene::hit_test(cx, cy, w, h, rot, VIEWCUBE_PX) {
|
||
return self.on_view_cube_snap(region);
|
||
}
|
||
// Compass cardinals are world-fixed: hit-test through the camera-
|
||
// only rotation (strip the UCS) so the target matches the drawn
|
||
// N/E/S/W, and snap in world frame.
|
||
let rot_world = rot * self.tabs[i].scene.viewcube_ucs_mat().inverse();
|
||
if let Some(card) = scene::hit_test_cardinal(cx, cy, w, h, rot_world, VIEWCUBE_PX) {
|
||
return self.on_view_cube_snap_world(card.face_region());
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_view_cube_snap(&mut self, region: CubeRegion) -> Task<Message> {
|
||
// The cube is oriented in the active UCS, so snap in the UCS frame.
|
||
let r_ucs = self.tabs[self.active_tab].scene.viewcube_ucs_mat();
|
||
self.snap_view_region(region, r_ucs)
|
||
}
|
||
|
||
/// Compass cardinals are world-fixed, so they snap in the world frame
|
||
/// (no UCS composition).
|
||
pub(super) fn on_view_cube_snap_world(&mut self, region: CubeRegion) -> Task<Message> {
|
||
self.snap_view_region(region, glam::Mat4::IDENTITY)
|
||
}
|
||
|
||
fn snap_view_region(&mut self, region: CubeRegion, r_ucs: glam::Mat4) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
self.clear_navigation_hover(i);
|
||
self.tabs[i].scene.remember_current_view();
|
||
let mut region = region;
|
||
// "Already there → flip to opposite" check: compare the
|
||
// current gaze direction with the region's target gaze.
|
||
let target_dir = r_ucs.transform_vector3(region.snap_direction());
|
||
let cur_dir = self.tabs[i].scene.active_gaze_dir();
|
||
if cur_dir.dot(target_dir) > 0.9999 {
|
||
region = region.opposite();
|
||
}
|
||
let eye_dir = r_ucs.transform_vector3(region.snap_direction());
|
||
|
||
// Faces snap to a canonical upright orientation (never upside
|
||
// down); edges/corners keep the current up-sense so they spin
|
||
// smoothly around the clicked feature.
|
||
let is_face = matches!(region, scene::CubeRegion::Face(_));
|
||
if self.tabs[i].scene.active_viewport.is_some() {
|
||
if is_face {
|
||
self.tabs[i]
|
||
.scene
|
||
.mutate_active_viewport_camera(|c| c.snap_to_face(eye_dir, r_ucs));
|
||
} else {
|
||
self.tabs[i]
|
||
.scene
|
||
.snap_active_viewport_to_direction(eye_dir, r_ucs);
|
||
}
|
||
} else {
|
||
let mut cam = self.tabs[i].scene.camera.borrow_mut();
|
||
if is_face {
|
||
cam.snap_to_face(eye_dir, r_ucs);
|
||
} else {
|
||
cam.snap_to_direction(eye_dir, r_ucs);
|
||
}
|
||
}
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.command_line
|
||
.push_output(crate::tf!("View: {}", region.label()).as_ref());
|
||
Task::none()
|
||
}
|
||
|
||
pub(super) fn on_hover_dwell_tick(&mut self) -> Task<Message> {
|
||
let Some(dwell) = self.hover_dwell.clone() else {
|
||
return Task::none();
|
||
};
|
||
let dwell_ms = crate::app::HOVER_DWELL_MS;
|
||
if Instant::now()
|
||
.duration_since(dwell.last_move_at)
|
||
.as_millis()
|
||
< dwell_ms
|
||
{
|
||
return Task::none();
|
||
}
|
||
let perf = crate::perf::enabled();
|
||
let hover_started = Instant::now();
|
||
let i = dwell.tab;
|
||
// Re-check the gate — drag / command may have started
|
||
// between the move that armed the dwell and this tick.
|
||
if i >= self.tabs.len() {
|
||
self.hover_dwell = None;
|
||
return Task::none();
|
||
}
|
||
let navigating = self.tabs[i].scene.selection.borrow().middle_down;
|
||
if self.tabs[i].active_cmd.is_some() || navigating {
|
||
self.clear_navigation_hover(i);
|
||
return Task::none();
|
||
}
|
||
let bounds = iced::Rectangle {
|
||
x: 0.0,
|
||
y: 0.0,
|
||
width: dwell.tile_size.0,
|
||
height: dwell.tile_size.1,
|
||
};
|
||
let p = dwell.point;
|
||
// Inside a viewport, hover-pick through the viewport camera +
|
||
// model wires so the rollover highlights the entity under the
|
||
// cursor (dwell.point / dwell.tile_size are already pane-local).
|
||
let canvas_sz = self.tabs[i].scene.selection.borrow().vp_size;
|
||
let edit_cam = self.tabs[i]
|
||
.scene
|
||
.viewport_edit_frame(canvas_sz)
|
||
.map(|(cam, _)| cam);
|
||
let (view_rot, eye, all_wires) = self.pick_view(i, &edit_cam, bounds);
|
||
if let Some(task) =
|
||
self.prepare_interaction_index_task(i, Arc::clone(&all_wires), bounds.height)
|
||
{
|
||
// Keep the dwell armed. While the index is pending later timer
|
||
// ticks return immediately; once installed, the next tick performs
|
||
// the exact pick at the latest cursor position.
|
||
return task;
|
||
}
|
||
let hover_world = self.cursor_model_point(i, &edit_cam, p, bounds);
|
||
let candidate_started = Instant::now();
|
||
let hover_candidates = self.tabs[i].scene.interaction_hover_candidates_near(
|
||
all_wires,
|
||
hover_world,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box) * 2.0,
|
||
);
|
||
let candidate_ms = candidate_started.elapsed().as_secs_f64() * 1000.0;
|
||
let candidate_count = hover_candidates.len();
|
||
let handles_started = Instant::now();
|
||
let candidate_handles = self.tabs[i]
|
||
.scene
|
||
.interaction_candidate_handles(&hover_candidates);
|
||
let handles_ms = handles_started.elapsed().as_secs_f64() * 1000.0;
|
||
// Mirror the click-selection pick order so the rollover
|
||
// highlights every selectable object: wire → hatch →
|
||
// block-internal hatch → shaded 3D solid body.
|
||
let wire_started = Instant::now();
|
||
let mut hovered = scene::pick::hit_test::click_hit(
|
||
p,
|
||
&hover_candidates,
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
self.tabs[i].scene.document.header.lineweight_display,
|
||
crate::ui::overlay::pick_box_aperture_px(self.pick_box),
|
||
)
|
||
.and_then(Scene::handle_from_wire_name);
|
||
let wire_ms = wire_started.elapsed().as_secs_f64() * 1000.0;
|
||
let mut hatch_ms = 0.0;
|
||
let mut insert_ms = 0.0;
|
||
let mut solid_ms = 0.0;
|
||
if hovered.is_none() {
|
||
let started = Instant::now();
|
||
hovered = scene::pick::hit_test::click_hit_hatch(
|
||
p,
|
||
&self.tabs[i]
|
||
.scene
|
||
.visible_hatches_for_click(candidate_handles.as_ref()),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
);
|
||
hatch_ms = started.elapsed().as_secs_f64() * 1000.0;
|
||
}
|
||
if hovered.is_none() {
|
||
let started = Instant::now();
|
||
hovered = scene::pick::hit_test::click_hit_insert_hatch(
|
||
p,
|
||
self.tabs[i].scene.insert_hatches_for_click().as_ref(),
|
||
view_rot,
|
||
eye,
|
||
bounds,
|
||
candidate_handles.as_ref(),
|
||
);
|
||
insert_ms = started.elapsed().as_secs_f64() * 1000.0;
|
||
}
|
||
if hovered.is_none() {
|
||
let started = Instant::now();
|
||
hovered = self.tabs[i]
|
||
.scene
|
||
.solid_hover_hit(p, view_rot, eye, bounds, candidate_handles.as_ref());
|
||
solid_ms = started.elapsed().as_secs_f64() * 1000.0;
|
||
}
|
||
self.tabs[i].scene.set_hover_highlight(hovered);
|
||
self.hover_dwell = None;
|
||
let hover_ms = hover_started.elapsed().as_secs_f64() * 1000.0;
|
||
if perf && hover_ms >= 5.0 {
|
||
crate::perf_record!(
|
||
"[perf] hover-detail query={candidate_ms:.1} handles={handles_ms:.1} wire={wire_ms:.1} hatch={hatch_ms:.1} insert={insert_ms:.1} solid={solid_ms:.1} candidates={candidate_count}",
|
||
);
|
||
crate::perf_record!(
|
||
"[perf] hover-dwell {:>7.1}ms wires={} hit={}",
|
||
hover_ms,
|
||
self.tabs[i].scene.last_tess_wires.get(),
|
||
hovered.is_some(),
|
||
);
|
||
}
|
||
Task::none()
|
||
}
|
||
|
||
pub(in crate::app) fn prepare_interaction_index_task(
|
||
&mut self,
|
||
i: usize,
|
||
wires: Arc<Vec<crate::scene::WireModel>>,
|
||
screen_height_px: f32,
|
||
) -> Option<Task<Message>> {
|
||
let (epoch, source) = self.tabs[i]
|
||
.scene
|
||
.interaction_index_build_key(&wires, screen_height_px)?;
|
||
let tab_id = self.tabs[i].id;
|
||
let key = (tab_id, epoch, source);
|
||
if let Some(active) = self.active_interaction_index {
|
||
if active != key {
|
||
if let Some(position) = self
|
||
.queued_interaction_indices
|
||
.iter()
|
||
.position(|(queued_tab, ..)| *queued_tab == tab_id)
|
||
{
|
||
self.queued_interaction_indices.remove(position);
|
||
}
|
||
self.queued_interaction_indices.push_back((
|
||
tab_id,
|
||
epoch,
|
||
source,
|
||
wires,
|
||
screen_height_px,
|
||
));
|
||
}
|
||
return Some(Task::none());
|
||
}
|
||
self.tabs[i]
|
||
.scene
|
||
.mark_interaction_index_pending(epoch, source);
|
||
self.active_interaction_index = Some(key);
|
||
let weak = Arc::downgrade(&wires);
|
||
Some(Task::perform(
|
||
async move {
|
||
let started = iced::time::Instant::now();
|
||
let index = Arc::new(
|
||
crate::scene::pick::interaction_index::InteractionIndex::build(&wires),
|
||
);
|
||
index.prepare_screen();
|
||
Message::InteractionIndexReady {
|
||
tab_id,
|
||
epoch,
|
||
source,
|
||
wires: weak,
|
||
index,
|
||
build_ms: started.elapsed().as_secs_f64() * 1000.0,
|
||
}
|
||
},
|
||
|message| message,
|
||
))
|
||
}
|
||
|
||
pub(crate) fn on_layout_switch(&mut self, name: String) -> Task<Message> {
|
||
self.on_layout_switch_inner(name, false)
|
||
}
|
||
|
||
pub(crate) fn on_block_edit_switch(&mut self, name: String) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
if self.tabs[i].is_start {
|
||
return Task::none();
|
||
}
|
||
let Some(target_index) = self.tabs[i]
|
||
.block_edits
|
||
.iter()
|
||
.position(|session| session.block_name == name)
|
||
else {
|
||
self.command_line
|
||
.push_error(crate::tf!("BEDIT: block tab \"{name}\" is not open.").as_ref());
|
||
return Task::none();
|
||
};
|
||
if self.tabs[i].active_block_edit == Some(target_index) {
|
||
return Task::none();
|
||
}
|
||
|
||
let cancel_task = self.cancel_active_command_for_space_change();
|
||
let current_camera = self.tabs[i].scene.camera.borrow().clone();
|
||
let current_ucs = self.tabs[i].active_ucs.clone();
|
||
if let Some(active_index) = self.tabs[i].active_block_edit {
|
||
if let Some(session) = self.tabs[i].block_edits.get_mut(active_index) {
|
||
session.editor_camera = current_camera;
|
||
session.editor_ucs = current_ucs;
|
||
}
|
||
} else {
|
||
self.tabs[i].scene.sync_camera_to_document();
|
||
}
|
||
|
||
let (br_handle, editor_camera) = {
|
||
let session = &self.tabs[i].block_edits[target_index];
|
||
(session.br_handle, session.editor_camera.clone())
|
||
};
|
||
self.layout_rename_state = None;
|
||
self.tabs[i].scene.active_viewport = None;
|
||
self.tabs[i].scene.set_current_layout("Model".to_string());
|
||
self.tabs[i].scene.block_edit_block = Some(br_handle);
|
||
self.tabs[i].active_block_edit = Some(target_index);
|
||
*self.tabs[i].scene.camera.borrow_mut() = editor_camera;
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i].last_synced_camera_gen = self.tabs[i].scene.camera_generation;
|
||
self.tabs[i].scene.deselect_all();
|
||
self.tabs[i].active_grip = None;
|
||
self.grip_hover = None;
|
||
self.grip_popup = None;
|
||
self.visibility_popup = None;
|
||
self.tabs[i].refresh_active_ucs();
|
||
self.tabs[i].scene.bump_geometry_no_blocks();
|
||
self.refresh_properties();
|
||
self.adopt_view_display(i);
|
||
self.sync_dyn_fields();
|
||
cancel_task
|
||
}
|
||
|
||
/// MVIEW's "Insert view > New" flow deliberately visits Model space to
|
||
/// define a view and then returns to its paper layout. This is the only
|
||
/// layout transition allowed to preserve an active command.
|
||
pub(crate) fn on_layout_switch_preserving_command(
|
||
&mut self,
|
||
name: String,
|
||
) -> Task<Message> {
|
||
self.on_layout_switch_inner(name, true)
|
||
}
|
||
|
||
fn on_layout_switch_inner(
|
||
&mut self,
|
||
name: String,
|
||
preserve_active_command: bool,
|
||
) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
if self.tabs[i].is_start {
|
||
self.command_line
|
||
.push_info(crate::t!("Open or create a drawing to switch layouts.").as_ref());
|
||
return Task::none();
|
||
}
|
||
let perf = crate::perf::enabled();
|
||
let perf_total = Instant::now();
|
||
let leaving_block_edit = self.tabs[i].active_block_edit.is_some();
|
||
let perf_from = self.tabs[i]
|
||
.active_block_edit_session()
|
||
.map(|session| session.block_name.clone())
|
||
.unwrap_or_else(|| self.tabs[i].scene.current_layout.clone());
|
||
let context_changed = leaving_block_edit
|
||
|| self.tabs[i].scene.current_layout != name
|
||
|| self.tabs[i].scene.active_viewport.is_some();
|
||
let preserve_active_command = preserve_active_command
|
||
&& self.tabs[i]
|
||
.active_cmd
|
||
.as_ref()
|
||
.is_some_and(|command| command.name() == "MVIEW");
|
||
if context_changed {
|
||
if preserve_active_command {
|
||
// MVIEW keeps its command-owned step data, but all host-owned
|
||
// cursor/snap/dynamic-input state belongs to the old space.
|
||
self.reset_space_interaction_state();
|
||
}
|
||
}
|
||
let cancel_task = if context_changed && !preserve_active_command {
|
||
self.cancel_active_command_for_space_change()
|
||
} else {
|
||
Task::none()
|
||
};
|
||
if let Some(active_index) = self.tabs[i].active_block_edit.take() {
|
||
let camera = self.tabs[i].scene.camera.borrow().clone();
|
||
let editor_ucs = self.tabs[i].active_ucs.clone();
|
||
let (return_layout, return_camera) = {
|
||
let session = &mut self.tabs[i].block_edits[active_index];
|
||
session.editor_camera = camera;
|
||
session.editor_ucs = editor_ucs;
|
||
(session.return_layout.clone(), session.return_camera.clone())
|
||
};
|
||
let return_layout = if self.tabs[i].scene.layout_names().contains(&return_layout) {
|
||
return_layout
|
||
} else {
|
||
"Model".to_string()
|
||
};
|
||
self.tabs[i].scene.block_edit_block = None;
|
||
self.tabs[i].scene.set_current_layout(return_layout);
|
||
*self.tabs[i].scene.camera.borrow_mut() = return_camera;
|
||
self.tabs[i].scene.camera_generation += 1;
|
||
self.tabs[i].scene.bump_geometry_no_blocks();
|
||
}
|
||
let going_to_paper = name != "Model";
|
||
// Persist the camera of the layout we're leaving BEFORE switching
|
||
// so returning to it restores where the user left off (the
|
||
// periodic sync only fires on a tick, which may not have run
|
||
// since the last pan/zoom).
|
||
let perf_phase = Instant::now();
|
||
self.tabs[i].scene.sync_camera_to_document();
|
||
self.tabs[i].last_synced_camera_gen = self.tabs[i].scene.camera_generation;
|
||
let sync_ms = perf_phase.elapsed().as_secs_f64() * 1000.0;
|
||
// Cancel any pending rename and active viewport when switching.
|
||
self.layout_rename_state = None;
|
||
self.tabs[i].scene.active_viewport = None;
|
||
let perf_phase = Instant::now();
|
||
self.tabs[i].scene.set_current_layout(name.clone());
|
||
self.tabs[i].scene.deselect_all();
|
||
let switch_ms = perf_phase.elapsed().as_secs_f64() * 1000.0;
|
||
// UCS follows the pane: model header UCS in the Model tab, none
|
||
// in plain paper space (a viewport's UCS is adopted on entry).
|
||
let perf_phase = Instant::now();
|
||
self.tabs[i].refresh_active_ucs();
|
||
self.tabs[i].scene.restore_saved_camera();
|
||
self.tabs[i].last_synced_camera_gen = self.tabs[i].scene.camera_generation;
|
||
// `deselect_all` invalidates the scene highlight, but grips and the
|
||
// Properties panel are separate caches owned by the app.
|
||
self.refresh_properties();
|
||
// Grid/snap are per-view: load the layout we just entered (its
|
||
// sheet viewport in paper space, the model tile in model space)
|
||
// so model and each layout keep independent grid state.
|
||
self.adopt_view_display(i);
|
||
let restore_ms = perf_phase.elapsed().as_secs_f64() * 1000.0;
|
||
// Paper-space tools live in the right-edge side toolbar now, so
|
||
// entering/leaving a layout no longer hijacks the ribbon tab.
|
||
let _ = going_to_paper;
|
||
// Refresh VP freeze columns for the new layout.
|
||
let perf_phase = Instant::now();
|
||
let doc_layers = self.tabs[i].scene.document.layers.clone();
|
||
let vp_info = self.tabs[i].scene.viewport_list();
|
||
self.tabs[i]
|
||
.layers
|
||
.sync_with_viewports(&doc_layers, vp_info);
|
||
let layers_ms = perf_phase.elapsed().as_secs_f64() * 1000.0;
|
||
if perf {
|
||
crate::perf_record!(
|
||
"[perf] layout-switch from={} to={} total={:.2}ms sync={:.2}ms switch={:.2}ms restore={:.2}ms layers={:.2}ms epoch={}",
|
||
perf_from,
|
||
name,
|
||
perf_total.elapsed().as_secs_f64() * 1000.0,
|
||
sync_ms,
|
||
switch_ms,
|
||
restore_ms,
|
||
layers_ms,
|
||
self.tabs[i].scene.geometry_epoch,
|
||
);
|
||
}
|
||
if context_changed {
|
||
self.sync_dyn_fields();
|
||
}
|
||
cancel_task
|
||
}
|
||
|
||
pub(super) fn on_layout_create(&mut self) -> Task<Message> {
|
||
let i = self.active_tab;
|
||
if self.tabs[i].is_start {
|
||
self.command_line
|
||
.push_info(crate::t!("Open or create a drawing to add a layout.").as_ref());
|
||
return Task::none();
|
||
}
|
||
let cancel_task = self.cancel_active_command_for_space_change();
|
||
// Find a unique name (e.g. Layout2, Layout3, ...).
|
||
let existing = self.tabs[i].scene.layout_names();
|
||
let mut idx = existing.len();
|
||
let new_name = loop {
|
||
let candidate = format!("Layout{}", idx);
|
||
if !existing.contains(&candidate) {
|
||
break candidate;
|
||
}
|
||
idx += 1;
|
||
};
|
||
self.push_undo_snapshot(i, "LAYOUT");
|
||
match self.tabs[i].scene.document.add_layout(&new_name) {
|
||
Ok(_) => {
|
||
// Override the acadrust default limits (12×9 imperial) with A4 landscape.
|
||
for obj in self.tabs[i].scene.document.objects.values_mut() {
|
||
if let acadrust::objects::ObjectType::Layout(l) = obj {
|
||
if l.name == new_name {
|
||
l.min_limits = (0.0, 0.0);
|
||
l.max_limits = (297.0, 210.0);
|
||
l.min_extents = (0.0, 0.0, 0.0);
|
||
l.max_extents = (297.0, 210.0, 0.0);
|
||
l.paper_width = 297.0;
|
||
l.paper_height = 210.0;
|
||
l.plot_paper_units = 1;
|
||
l.plot_scale_numerator = 1.0;
|
||
l.plot_scale_denominator = 1.0;
|
||
l.paper_size = "ISO_A4_(297.00_x_210.00_MM)".into();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
// Safety net — `add_layout` already creates the overall
|
||
// sheet viewport; this covers any path that doesn't.
|
||
self.tabs[i].scene.ensure_sheet_viewport(&new_name);
|
||
let switch_task = self.on_layout_switch(new_name.clone());
|
||
self.tabs[i].scene.fit_all();
|
||
self.command_line.push_output(crate::tf!(
|
||
"Layout \"{new_name}\" created — use MVIEW to add a viewport"
|
||
).as_ref());
|
||
self.tabs[i].dirty = true;
|
||
return Task::batch([cancel_task, switch_task]);
|
||
}
|
||
Err(e) => self
|
||
.command_line
|
||
.push_error(crate::tf!("Failed to create layout: {e}").as_ref()),
|
||
}
|
||
cancel_task
|
||
}
|
||
|
||
pub(super) fn on_layout_rename_commit(&mut self) -> Task<Message> {
|
||
if let Some((orig, new_name)) = self.layout_rename_state.take() {
|
||
let new_name = new_name.trim().to_string();
|
||
if !new_name.is_empty() && new_name != orig {
|
||
let i = self.active_tab;
|
||
// BEDIT block tab: renaming it renames the BLOCK itself —
|
||
// its record, marker and every INSERT reference. (#261)
|
||
let is_block_tab = self.tabs[i]
|
||
.active_block_edit_session()
|
||
.is_some_and(|session| session.block_name == orig);
|
||
if is_block_tab {
|
||
if self.tabs[i]
|
||
.scene
|
||
.document
|
||
.block_records
|
||
.get(&new_name)
|
||
.is_some()
|
||
{
|
||
self.command_line
|
||
.push_error(crate::tf!("\"{}\" name already in use", new_name).as_ref());
|
||
} else {
|
||
self.push_undo_snapshot(i, "BLOCK RENAME");
|
||
if self.tabs[i].scene.rename_block(&orig, &new_name) {
|
||
if let Some(session) =
|
||
self.tabs[i].active_block_edit_session_mut()
|
||
{
|
||
session.block_name = new_name.clone();
|
||
}
|
||
for session in &mut self.tabs[i].block_edits {
|
||
if session.return_block.as_deref() == Some(orig.as_str()) {
|
||
session.return_block = Some(new_name.clone());
|
||
}
|
||
}
|
||
self.tabs[i].dirty = true;
|
||
self.command_line
|
||
.push_output(crate::tf!("Block \"{orig}\" → \"{new_name}\"").as_ref());
|
||
} else {
|
||
self.command_line
|
||
.push_error(crate::tf!("Could not rename block \"{orig}\"").as_ref());
|
||
}
|
||
}
|
||
return Task::none();
|
||
}
|
||
let exists = self.tabs[i]
|
||
.scene
|
||
.layout_names()
|
||
.iter()
|
||
.any(|n| *n == new_name);
|
||
if exists {
|
||
self.command_line
|
||
.push_error(crate::tf!("\"{}\" name already in use", new_name).as_ref());
|
||
} else {
|
||
self.push_undo_snapshot(i, "LAYOUT RENAME");
|
||
self.tabs[i].scene.rename_layout(&orig, &new_name);
|
||
if self.tabs[i].scene.current_layout == orig {
|
||
self.tabs[i].scene.set_current_layout(new_name.clone());
|
||
}
|
||
self.tabs[i].dirty = true;
|
||
self.command_line
|
||
.push_output(crate::tf!("Layout \"{orig}\" → \"{new_name}\"").as_ref());
|
||
}
|
||
}
|
||
}
|
||
Task::none()
|
||
}
|
||
}
|