cad-editor/src/scene/view
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven 8f16ba1ac2 feat(render): add relative-to-eye uniform fields (inert)
Append a rotation-only view-projection plus the eye split into high/low
f32 (double-single) to the shared Uniforms buffer, and the matching
Camera helpers (view_proj_rte, eye_high_low). Fields are added at the end
so existing field offsets — and every shader still reading only the
legacy view_proj — are unaffected. No shader consumes them yet; the wire
pipeline migrates first in the next step.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 18:28:52 +03:00
..
camera.rs feat(render): add relative-to-eye uniform fields (inert) 2026-06-23 18:28:52 +03:00
dispatch.rs refactor(scene): group modules into role-based subfolders 2026-06-16 11:33:46 +03:00
mod.rs refactor(scene): group modules into role-based subfolders 2026-06-16 11:33:46 +03:00
render.rs feat(ucs): orient the ViewCube to the active UCS 2026-06-22 10:10:47 +03:00
transform.rs fix(ocs): use Wz in arbitrary-axis algorithm else branch 2026-06-20 13:28:36 +03:00
viewport_pane.rs refactor(scene): group modules into role-based subfolders 2026-06-16 11:33:46 +03:00