| Filename | Latest commit message | Latest commit date |
|---|---|---|
Viewport-projected wires now clip at pixel level to their viewport boundary. - WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection - WireGpu.vp_scissor carries it through to the draw loop - Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame - render() calls set_scissor_rect() per wire, reset after viewport group - INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| face3d_gpu.rs | ||
| hatch_gpu.rs | ||
| image_gpu.rs | ||
| mesh_gpu.rs | ||
| mod.rs | ||
| uniforms.rs | ||
| viewcube.rs | ||
| wire_gpu.rs | ||