Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
323 lines
12 KiB
Rust
323 lines
12 KiB
Rust
// Grippable + PropertyEditable for Solid3D, Region, Body.
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//
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// Geometry lives in ACIS data — we cannot edit it via the properties panel.
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// We expose the point_of_reference as a translate grip and show ACIS size
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// as read-only info. Grip translate also updates wire points so the wire
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// fallback stays in sync; the caller (scene/mod.rs apply_grip) translates
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// the MeshModel vertices to match.
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use acadrust::entities::{Body, Region, Solid3D, Surface};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, ro_prop as ro};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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/// Shared transform for the ACIS volume entities. Translate / rotate / scale
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/// delegate to acadrust (which composes the move into the solid's ACIS
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/// placement), and mirror delegates via a reflection transform. Without this
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/// the entity dispatcher treated solids as non-transformable, so a moved or
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/// pasted solid stayed at its original ACIS placement.
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macro_rules! impl_acis_transformable {
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($ty:ty) => {
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impl Transformable for $ty {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(self, t, |e, p1, p2| {
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let m = crate::scene::view::transform::reflection_about_xy_line(p1, p2);
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acadrust::Entity::apply_transform(e, &m);
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});
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}
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}
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};
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}
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impl_acis_transformable!(Solid3D);
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impl_acis_transformable!(Region);
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impl_acis_transformable!(Body);
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impl_acis_transformable!(Surface);
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// ── shared helpers ────────────────────────────────────────────────────────────
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fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
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glam::DVec3::new(v.x, v.y, v.z)
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}
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fn translate_wires(wires: &mut Vec<acadrust::entities::Wire>, d: Vec3) {
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for wire in wires.iter_mut() {
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for pt in wire.points.iter_mut() {
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pt.x += d.x as f64;
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pt.y += d.y as f64;
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pt.z += d.z as f64;
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}
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}
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}
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fn acis_size_str(has_data: bool, sat_len: usize, sab_len: usize, is_binary: bool) -> String {
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if !has_data {
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return "none".to_string();
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}
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if is_binary {
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format!("{} bytes (SAB)", sab_len)
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} else {
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format!("{} bytes (SAT)", sat_len)
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}
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}
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// ── Solid3D ───────────────────────────────────────────────────────────────────
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impl Grippable for Solid3D {
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fn grips(&self) -> Vec<GripDef> {
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vec![center_grip(0, dvec3(&self.point_of_reference))]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if grip_id != 0 {
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return;
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}
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if let GripApply::Translate(d) = apply {
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self.point_of_reference.x += d.x as f64;
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self.point_of_reference.y += d.y as f64;
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self.point_of_reference.z += d.z as f64;
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translate_wires(&mut self.wires, d.as_vec3());
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}
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}
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}
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impl PropertyEditable for Solid3D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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let size = acis_size_str(
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self.acis_data.has_data(),
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self.acis_data.sat_data.len(),
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self.acis_data.sab_data.len(),
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self.acis_data.is_binary,
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);
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro(
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"Ref Pt X",
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"s3d_px",
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format!("{:.4}", self.point_of_reference.x),
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),
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ro(
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"Ref Pt Y",
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"s3d_py",
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format!("{:.4}", self.point_of_reference.y),
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),
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ro(
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"Ref Pt Z",
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"s3d_pz",
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format!("{:.4}", self.point_of_reference.z),
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),
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ro("ACIS Data", "s3d_acis", size),
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ro(
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"UID",
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"s3d_uid",
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if self.uid.is_empty() {
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"(none)".to_string()
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} else {
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self.uid.clone()
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},
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),
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ro(
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"Silhouettes",
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"s3d_silhouettes",
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self.silhouettes.len().to_string(),
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),
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ro(
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"History",
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"s3d_history",
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match self.history_handle {
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Some(h) if !h.is_null() => format!("{:X}", h.value()),
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_ => "(none)".to_string(),
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},
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),
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],
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}
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}
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fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
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}
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// ── Region ────────────────────────────────────────────────────────────────────
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impl Grippable for Region {
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fn grips(&self) -> Vec<GripDef> {
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vec![center_grip(0, dvec3(&self.point_of_reference))]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if grip_id != 0 {
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return;
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}
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if let GripApply::Translate(d) = apply {
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self.point_of_reference.x += d.x as f64;
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self.point_of_reference.y += d.y as f64;
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self.point_of_reference.z += d.z as f64;
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translate_wires(&mut self.wires, d.as_vec3());
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}
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}
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}
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impl PropertyEditable for Region {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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let size = acis_size_str(
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self.acis_data.has_data(),
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self.acis_data.sat_data.len(),
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self.acis_data.sab_data.len(),
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self.acis_data.is_binary,
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);
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro(
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"Ref Pt X",
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"rgn_px",
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format!("{:.4}", self.point_of_reference.x),
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),
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ro(
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"Ref Pt Y",
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"rgn_py",
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format!("{:.4}", self.point_of_reference.y),
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),
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ro(
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"Ref Pt Z",
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"rgn_pz",
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format!("{:.4}", self.point_of_reference.z),
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),
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ro("ACIS Data", "rgn_acis", size),
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ro(
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"UID",
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"rgn_uid",
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if self.uid.is_empty() {
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"(none)".to_string()
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} else {
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self.uid.clone()
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},
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),
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ro(
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"Silhouettes",
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"rgn_silhouettes",
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self.silhouettes.len().to_string(),
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),
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],
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}
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}
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fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
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}
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// ── Body ──────────────────────────────────────────────────────────────────────
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impl Grippable for Body {
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fn grips(&self) -> Vec<GripDef> {
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vec![center_grip(0, dvec3(&self.point_of_reference))]
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if grip_id != 0 {
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return;
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}
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if let GripApply::Translate(d) = apply {
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self.point_of_reference.x += d.x as f64;
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self.point_of_reference.y += d.y as f64;
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self.point_of_reference.z += d.z as f64;
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translate_wires(&mut self.wires, d.as_vec3());
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}
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}
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}
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impl PropertyEditable for Body {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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let size = acis_size_str(
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self.acis_data.has_data(),
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self.acis_data.sat_data.len(),
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self.acis_data.sab_data.len(),
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self.acis_data.is_binary,
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);
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro(
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"Ref Pt X",
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"bdy_px",
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format!("{:.4}", self.point_of_reference.x),
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),
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ro(
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"Ref Pt Y",
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"bdy_py",
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format!("{:.4}", self.point_of_reference.y),
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),
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ro(
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"Ref Pt Z",
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"bdy_pz",
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format!("{:.4}", self.point_of_reference.z),
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),
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ro("ACIS Data", "bdy_acis", size),
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ro(
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"UID",
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"bdy_uid",
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if self.uid.is_empty() {
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"(none)".to_string()
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} else {
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self.uid.clone()
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},
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),
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ro(
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"Silhouettes",
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"bdy_silhouettes",
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self.silhouettes.len().to_string(),
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),
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],
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}
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}
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fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
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}
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// ── Accessors for the Solid3D / Region / Body trio ─────────────────────────
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//
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// These three entity types share a common subset of fields (ACIS data
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// + point_of_reference + wires fallback). Code that needs to treat them
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// uniformly (mesh tess dispatch, fallback wires, grip translate) used
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// to repeat a three-arm `match entity` block at every callsite — the
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// helpers below collapse those to a single call.
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use crate::scene::model::mesh_model::MeshLodSet;
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use crate::scene::convert::solid3d_tess;
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use acadrust::{types::Vector3, EntityType};
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/// `point_of_reference` of an ACIS-backed volume entity, if applicable.
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pub fn point_of_reference(e: &EntityType) -> Option<&Vector3> {
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match e {
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EntityType::Solid3D(s) => Some(&s.point_of_reference),
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EntityType::Region(r) => Some(&r.point_of_reference),
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EntityType::Body(b) => Some(&b.point_of_reference),
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_ => None,
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}
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}
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/// Pre-stored edge-wire fallback list (used when the SAT/SAB kernel
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/// can't produce a mesh — drawings authored by SOLVIEW / 3DPLOT carry
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/// these explicitly).
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pub fn fallback_wires(e: &EntityType) -> Option<&[acadrust::entities::Wire]> {
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match e {
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EntityType::Solid3D(s) => Some(&s.wires),
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EntityType::Region(r) => Some(&r.wires),
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EntityType::Body(b) => Some(&b.wires),
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EntityType::Surface(s) => Some(&s.wires),
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_ => None,
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}
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}
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/// Run the appropriate `solid3d_tess::tessellate_*` for the entity,
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/// returning `None` for non-volume entities or when the kernel fails.
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pub fn tessellate_volume(e: &EntityType, color: [f32; 4], facet_res: f64) -> Option<MeshLodSet> {
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match e {
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EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
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EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
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EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
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EntityType::Surface(s) => solid3d_tess::tessellate_surface(s, color, facet_res),
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_ => None,
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}
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}
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