Grip markers drew visibly offset from the entity on large-coordinate (UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32 holds ~0.9 drawing units of rounding error. The wires subtract the offset in f64 first (precision-preserving), so the grips landed up to ~1 unit away from the geometry they belong to. GripDef.world is now DVec3: producers fill it straight from the f64 entity data, refresh_selected_grips subtracts the world offset in f64, and only the small offset-local result is cast to f32 for screen-space projection (grips_to_screen / find_hit_grip) and drag state. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
220 lines
7.2 KiB
Rust
220 lines
7.2 KiB
Rust
use acadrust::entities::{Ole2Frame, OleObjectType};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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fn to_truck(ole: &Ole2Frame) -> TruckEntity {
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let x0 = ole.upper_left_corner.x;
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let y0 = ole.lower_right_corner.y;
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let x1 = ole.lower_right_corner.x;
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let y1 = ole.upper_left_corner.y;
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let z = ole.upper_left_corner.z;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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let s = 0.5_f64;
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return TruckEntity {
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object: TruckObject::Lines(vec![[-s, 0.0, z], [s, 0.0, z]]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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let cx = (x0 + x1) * 0.5;
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let cy = (y0 + y1) * 0.5;
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let pts: Vec<[f64; 3]> = vec![
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// Rectangle
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[x0, y0, z],
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[x1, y0, z],
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[x1, y0, z],
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[x1, y1, z],
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[x1, y1, z],
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[x0, y1, z],
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[x0, y1, z],
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[x0, y0, z],
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// Diagonal X
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[x0, y0, z],
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[x1, y1, z],
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[f64::NAN; 3],
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[x1, y0, z],
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[x0, y1, z],
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];
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let center = Vec3::new(cx as f32, cy as f32, z as f32);
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TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![(center, SnapHint::Center)],
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tangent_geoms: vec![],
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key_vertices: vec![[x0, y0, z], [x1, y1, z]],
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fill_tris: vec![],
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}
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}
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fn grips(ole: &Ole2Frame) -> Vec<GripDef> {
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let ul = glam::DVec3::new(
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ole.upper_left_corner.x,
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ole.upper_left_corner.y,
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ole.upper_left_corner.z,
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);
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let lr = glam::DVec3::new(
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ole.lower_right_corner.x,
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ole.lower_right_corner.y,
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ole.lower_right_corner.z,
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);
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let center = (ul + lr) * 0.5;
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vec![
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square_grip(0, ul),
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square_grip(1, lr),
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center_grip(2, center),
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]
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}
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fn properties(ole: &Ole2Frame) -> PropSection {
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let type_str = match ole.ole_object_type {
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OleObjectType::Link => "Link",
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OleObjectType::Embedded => "Embedded",
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OleObjectType::Static => "Static",
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};
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Type", "ole_type", type_str),
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edit("Upper Left X", "ole_ulx", ole.upper_left_corner.x),
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edit("Upper Left Y", "ole_uly", ole.upper_left_corner.y),
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edit("Lower Right X", "ole_lrx", ole.lower_right_corner.x),
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edit("Lower Right Y", "ole_lry", ole.lower_right_corner.y),
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ro("Version", "ole_version", ole.version.to_string()),
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ro(
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"Source App",
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"ole_source_app",
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if ole.source_application.is_empty() {
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"(unknown)".to_string()
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} else {
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ole.source_application.clone()
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},
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),
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ro(
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"Data Size",
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"ole_data_size",
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format!("{} bytes", ole.binary_data.len()),
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),
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ro("DWG Mode", "ole_dwg_mode", ole.dwg_mode.to_string()),
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ro(
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"DWG Trailing Byte",
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"ole_dwg_trailing",
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format!("{:#04x}", ole.dwg_trailing_byte),
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),
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ro(
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"Paper Space",
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"ole_paper_space",
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if ole.is_paper_space { "Yes" } else { "No" },
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),
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],
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}
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}
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fn apply_geom_prop(ole: &mut Ole2Frame, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"ole_ulx" => ole.upper_left_corner.x = v,
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"ole_uly" => ole.upper_left_corner.y = v,
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"ole_lrx" => ole.lower_right_corner.x = v,
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"ole_lry" => ole.lower_right_corner.y = v,
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_ => {}
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}
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}
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fn apply_grip(ole: &mut Ole2Frame, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Absolute(p)) => {
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ole.upper_left_corner.x = p.x as f64;
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ole.upper_left_corner.y = p.y as f64;
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}
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(1, GripApply::Absolute(p)) => {
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ole.lower_right_corner.x = p.x as f64;
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ole.lower_right_corner.y = p.y as f64;
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}
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(2, GripApply::Translate(d)) => {
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ole.upper_left_corner.x += d.x as f64;
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ole.upper_left_corner.y += d.y as f64;
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ole.lower_right_corner.x += d.x as f64;
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ole.lower_right_corner.y += d.y as f64;
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}
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_ => {}
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}
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}
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fn apply_transform(ole: &mut Ole2Frame, t: &EntityTransform) {
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match t {
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EntityTransform::Translate(d) => {
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ole.upper_left_corner.x += d.x as f64;
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ole.upper_left_corner.y += d.y as f64;
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ole.upper_left_corner.z += d.z as f64;
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ole.lower_right_corner.x += d.x as f64;
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ole.lower_right_corner.y += d.y as f64;
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ole.lower_right_corner.z += d.z as f64;
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}
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EntityTransform::Scale { center, factor } => {
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let scale = |v: f64, c: f64| c + (v - c) * (*factor as f64);
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ole.upper_left_corner.x = scale(ole.upper_left_corner.x, center.x as f64);
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ole.upper_left_corner.y = scale(ole.upper_left_corner.y, center.y as f64);
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ole.lower_right_corner.x = scale(ole.lower_right_corner.x, center.x as f64);
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ole.lower_right_corner.y = scale(ole.lower_right_corner.y, center.y as f64);
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}
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_ => {}
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}
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}
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impl TruckConvertible for Ole2Frame {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(to_truck(self))
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}
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}
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crate::impl_entity_basics!(Ole2Frame);
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impl crate::entities::traits::FallbackTess for Ole2Frame {
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fn fallback_geometry(
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&self,
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world_offset: [f64; 3],
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) -> crate::scene::tess_util::FallbackGeometry {
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// OLE objects carry a bounding rectangle in model space.
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// Render a simple X-through-rectangle placeholder.
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let [ox, oy, oz] = world_offset;
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let x0 = (self.upper_left_corner.x - ox) as f32;
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let y0 = (self.lower_right_corner.y - oy) as f32;
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let x1 = (self.lower_right_corner.x - ox) as f32;
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let y1 = (self.upper_left_corner.y - oy) as f32;
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let z = (self.upper_left_corner.z - oz) as f32;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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// Degenerate / unknown size — show a small cross.
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let s = 0.5_f32;
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return (vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![]);
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}
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let pts = vec![
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// Outer rectangle
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[x0, y0, z],
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[x1, y0, z],
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[x1, y0, z],
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[x1, y1, z],
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[x1, y1, z],
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[x0, y1, z],
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[x0, y1, z],
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[x0, y0, z],
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// Diagonal X
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[x0, y0, z],
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[x1, y1, z],
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[f32::NAN, f32::NAN, f32::NAN],
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[x1, y0, z],
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[x0, y1, z],
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];
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(pts, vec![], vec![], vec![[x0, y0, z], [x1, y1, z]])
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}
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}
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