Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
380 lines
16 KiB
Rust
380 lines
16 KiB
Rust
use super::*;
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impl OpenCADStudio {
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pub(super) fn dispatch_layers(&mut self, cmd: &str, i: usize) -> Option<Task<Message>> {
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match cmd {
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// ── Layer object commands ──────────────────────────────────────
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"LAYOFF" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("LAYOFF");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(_, e)| e.common().layer.clone())
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.collect();
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self.push_undo_snapshot(i, "LAYOFF");
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for name in &layers {
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if name == "0" {
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continue;
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}
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
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dl.turn_off();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("Layer(s) turned off.");
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}
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}
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"LAYFRZ" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("LAYFRZ");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(_, e)| e.common().layer.clone())
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.collect();
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self.push_undo_snapshot(i, "LAYFRZ");
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for name in &layers {
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if name == "0" {
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continue;
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}
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
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dl.freeze();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("Layer(s) frozen.");
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}
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}
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"LAYLCK" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("LAYLCK");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(_, e)| e.common().layer.clone())
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.collect();
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self.push_undo_snapshot(i, "LAYLCK");
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for name in &layers {
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
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dl.lock();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("Layer(s) locked.");
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}
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}
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"LAYMCUR" => {
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let entities = self.tabs[i].scene.selected_entities();
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if entities.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("LAYMCUR");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let layer = entities[0].1.common().layer.clone();
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// Keep the document header (CLAYER) in sync, not just the
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// per-tab default, so a later no-selection ribbon refresh
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// (e.g. after Esc) doesn't snap back to the stale header
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// layer. See #93.
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let handle = self.tabs[i]
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.scene
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.document
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.layers
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.get(&layer)
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.map(|l| l.handle)
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.unwrap_or(acadrust::types::Handle::NULL);
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self.tabs[i].scene.document.header.current_layer_name = layer.clone();
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self.tabs[i].scene.document.header.current_layer_handle = handle;
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self.tabs[i].active_layer = layer.clone();
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self.ribbon.active_layer = layer.clone();
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self.tabs[i].layers.current_layer = layer.clone();
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self.tabs[i].dirty = true;
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self.command_line
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.push_info(&format!("Current layer set to \"{layer}\"."));
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self.refresh_layer_panel();
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}
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}
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"LAYON" => {
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self.push_undo_snapshot(i, "LAYON");
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for name in self.tabs[i]
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.scene
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.document
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.layers
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.iter()
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.map(|l| l.name.clone())
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.collect::<Vec<_>>()
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{
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
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dl.turn_on();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("All layers turned on.");
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}
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"LAYTHW" => {
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self.push_undo_snapshot(i, "LAYTHW");
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for name in self.tabs[i]
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.scene
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.document
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.layers
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.iter()
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.map(|l| l.name.clone())
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.collect::<Vec<_>>()
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{
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
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dl.thaw();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("All layers thawed.");
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}
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"LAYULK" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("LAYULK");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(_, e)| e.common().layer.clone())
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.collect();
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self.push_undo_snapshot(i, "LAYULK");
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for name in &layers {
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
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dl.unlock();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line.push_info("Layer(s) unlocked.");
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}
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}
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// LAYISO — turn off all layers except those used by selected entities
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"LAYISO" => {
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let sel_layers: rustc_hash::FxHashSet<String> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(_, e)| e.common().layer.clone())
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.collect();
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if sel_layers.is_empty() {
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self.command_line
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.push_error("LAYISO: select entities on the layers to isolate first.");
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} else {
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self.push_undo_snapshot(i, "LAYISO");
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let names: Vec<String> = self.tabs[i]
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.scene
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.document
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.layers
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.iter()
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.map(|l| l.name.clone())
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.collect();
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for name in names {
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if !sel_layers.contains(&name) {
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
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dl.turn_off();
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}
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line
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.push_info(&format!("LAYISO: isolated {} layer(s).", sel_layers.len()));
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}
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}
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// ISOLATEOBJECTS — hide every object except the current selection
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"ISOLATEOBJECTS" => {
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if self.tabs[i].scene.selected.is_empty() {
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self.command_line
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.push_error("ISOLATEOBJECTS: select the objects to isolate first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.tabs[i].scene.isolate_selected();
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self.command_line.push_info(&format!(
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"Isolated {n} object(s). UNISOLATEOBJECTS to restore."
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));
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}
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}
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// HIDEOBJECTS — hide the current selection
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"HIDEOBJECTS" => {
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if self.tabs[i].scene.selected.is_empty() {
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self.command_line
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.push_error("HIDEOBJECTS: select the objects to hide first.");
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} else {
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let n = self.tabs[i].scene.selected.len();
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self.tabs[i].scene.hide_selected();
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self.command_line
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.push_info(&format!("Hid {n} object(s). UNISOLATEOBJECTS to restore."));
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}
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}
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// UNISOLATEOBJECTS — bring back everything hidden by Isolate / Hide
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"UNISOLATEOBJECTS" => {
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if self.tabs[i].scene.is_isolation_active() {
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self.tabs[i].scene.end_isolation();
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self.command_line
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.push_info("Isolation ended — all objects shown.");
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} else {
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self.command_line.push_info("No hidden objects.");
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}
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}
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// LAYUNISO — restore all layers that were turned off by LAYISO (turn all on)
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"LAYUNISO" => {
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self.push_undo_snapshot(i, "LAYUNISO");
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let names: Vec<String> = self.tabs[i]
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.scene
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.document
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.layers
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.iter()
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.map(|l| l.name.clone())
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.collect();
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for name in names {
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if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
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dl.turn_on();
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}
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}
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_layer_panel();
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self.command_line
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.push_info("LAYUNISO: all layers restored.");
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}
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"LAYMATCH" | "LAYMCH" => {
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use crate::modules::draw::layers::match_layer::LayMatchCommand;
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let dest: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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let cmd = LayMatchCommand::new(dest);
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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}
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"MATCHPROP" | "MA" => {
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use crate::modules::draw::properties::match_prop::MatchPropCommand;
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self.tabs[i].scene.deselect_all();
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let cmd = MatchPropCommand::new();
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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}
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"GROUP" | "G" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::select::SelectObjectsCommand;
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let cmd = SelectObjectsCommand::new("GROUP");
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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let auto_name = super::super::helpers::next_group_auto_name(&self.tabs[i].scene);
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use crate::modules::draw::groups::group::GroupCommand;
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let cmd = GroupCommand::new(handles, auto_name);
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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}
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}
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"UNGROUP" | "UG" => {
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let handles: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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.into_iter()
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.map(|(h, _)| h)
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.collect();
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if handles.is_empty() {
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use crate::modules::draw::groups::ungroup::UngroupCommand;
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let cmd = UngroupCommand::new();
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self.command_line.push_info(&cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd));
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} else {
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self.push_undo_snapshot(i, "UNGROUP");
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let count = self.tabs[i].scene.delete_groups_containing(&handles);
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self.tabs[i].dirty = true;
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if count > 0 {
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self.command_line
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.push_info(&format!("{} group(s) dissolved.", count));
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} else {
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self.command_line
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.push_info("No groups found for selected objects.");
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}
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}
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}
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_ => return None,
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}
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Some(self.finish_dispatch(cmd))
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}
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}
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