DET pipe walls now carry the stroke pattern (dash_from_start), which tiles from each wall's own start vertex and skips the A-type end alignment that was force-lighting a solid dash under the end symbol. Two rendering fixes on top: - Dedup the host polyline's vertices before offsetting the walls. Some DGN pipe polylines carry trailing duplicate end vertices; a zero-length segment gave offset_xy a degenerate normal, leaving that vertex un-offset and folding the wall down to the centre line. The two walls' fold segments met at the centre and drew a spurious line linking them. - Re-key the symbol (end circle / half-ellipse) wires to the host handle so the whole pipe picks and selects as one entity instead of the symbols acting as separate phantom entities. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
95 lines
2.6 KiB
Rust
95 lines
2.6 KiB
Rust
// ZOOM WINDOW command — pick two corners to define the zoom area.
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use glam::{DVec3, Vec3};
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::model::wire_model::WireModel;
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pub const ICON: IconKind =
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IconKind::Svg(include_bytes!("../../../assets/icons/zoom_window.svg"));
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/// Ribbon button: zoom into a rectangle picked by two corners.
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "ZOOM_WINDOW",
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label: "Zoom Window",
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icon: ICON,
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event: ModuleEvent::Command("ZOOM WINDOW".to_string()),
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}
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}
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pub struct ZoomWindowCommand {
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first: Option<Vec3>,
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}
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impl ZoomWindowCommand {
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pub fn new() -> Self {
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Self { first: None }
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}
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}
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impl CadCommand for ZoomWindowCommand {
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fn name(&self) -> &'static str {
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"ZOOM WINDOW"
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}
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fn prompt(&self) -> String {
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if self.first.is_none() {
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"ZOOM WINDOW Specify first corner:".into()
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} else {
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"ZOOM WINDOW Specify opposite corner:".into()
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}
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}
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fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
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if let Some(p1) = self.first {
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CmdResult::ZoomToWindow { p1: p1.as_dvec3(), p2: pt.as_dvec3() }
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} else {
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self.first = Some(pt);
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CmdResult::NeedPoint
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
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let p1 = self.first?;
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let min = p1.min(pt);
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let max = p1.max(pt);
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// Draw a rectangle preview
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Some(WireModel {
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dash_from_start: false,
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text_verts: Vec::new(),
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name: "zoom_window_preview".into(),
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points: vec![
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[min.x, min.y, 0.0],
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[max.x, min.y, 0.0],
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[max.x, max.y, 0.0],
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[min.x, max.y, 0.0],
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[min.x, min.y, 0.0],
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],
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points_low: Vec::new(),
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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aci: 0,
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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})
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}
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}
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