cad-editor/src/entities/shape.rs
Hakan Seven 4d2471cafd feat(properties): audit editable vs read-only across all entities
Reclassify every property row to match standard palette behaviour: a row
is editable only when its value maps directly to a stored field AND its
apply_geom_prop handler is wired; computed/derived/count/handle/
cross-object values stay read-only.

Newly editable (all apply-wired): attribute tag/prompt; ellipse major
radius; hatch Double; lwpolyline closed/linetype-gen; mline style;
multileader annotative/landing/background-fill; polyline 2D+3D vertex
coords/segment widths/linetype-gen; shape style; spline control/fit
point coords, weight, fit tolerance, tangents; table break-option flags;
text alignment point, upside-down, backward; underlay display flags.

Corrections: spline Degree -> read-only (editing desynced the knot
vector); removed a duplicate leader "Arrowhead" row.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 08:06:00 +03:00

193 lines
7.4 KiB
Rust

// SHAPE entity — reference to an .SHX shape-file glyph.
//
// Since .SHX binary files are not parsed, we render a small diamond marker
// at the insertion point (same approach as unknown/unsupported entities)
// but apply the SHAPE's own rotation / oblique / width factor so the marker
// gives a rough indication of the glyph orientation.
use acadrust::entities::Shape;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, Property, PropValue};
use crate::scene::view::transform;
use crate::scene::model::wire_model::SnapHint;
// ── Marker geometry ───────────────────────────────────────────────────────────
/// Small diamond marker at the shape insertion point. The diamond is sized
/// by `size`, stretched horizontally by `relative_x_scale`, sheared by
/// `oblique_angle`, and rotated by `rotation`.
fn shape_marker(
ox: f64,
oy: f64,
oz: f64,
size: f64,
rotation: f64,
rel_x_scale: f64,
oblique_angle: f64,
) -> Vec<[f64; 3]> {
let s = size.abs().max(0.001) * 0.5;
let rx = s * if rel_x_scale.abs() < 1e-9 {
1.0
} else {
rel_x_scale
};
let ry = s;
let local = [(0.0, ry), (rx, 0.0), (0.0, -ry), (-rx, 0.0)];
let (sin_r, cos_r) = (rotation.sin(), rotation.cos());
let ob = oblique_angle.tan();
let mut out: Vec<[f64; 3]> = Vec::with_capacity(6);
for &(x, y) in &local {
let sx = x + y * ob;
let lx = sx * cos_r - y * sin_r + ox;
let ly = sx * sin_r + y * cos_r + oy;
out.push([lx, ly, oz]);
}
// Close polygon + segment separator.
let first = out[0];
out.push(first);
out.push([f64::NAN; 3]);
out
}
// ── TruckConvertible ──────────────────────────────────────────────────────────
impl TruckConvertible for Shape {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
let ox = self.insertion_point.x;
let oy = self.insertion_point.y;
let oz = self.insertion_point.z;
let size = self.size.abs().max(0.5);
let snap_pt = glam::DVec3::new(ox, oy, oz);
let pts = shape_marker(
ox,
oy,
oz,
size,
self.rotation,
self.relative_x_scale,
self.oblique_angle,
);
Some(TruckEntity {
object: TruckObject::Lines(pts),
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![[ox, oy, oz]],
fill_tris: vec![],
})
}
}
// ── Grippable ─────────────────────────────────────────────────────────────────
impl Grippable for Shape {
fn grips(&self) -> Vec<GripDef> {
vec![square_grip(
0,
glam::DVec3::new(
self.insertion_point.x,
self.insertion_point.y,
self.insertion_point.z,
),
)]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id == 0 {
match apply {
GripApply::Translate(d) => {
self.insertion_point.x += d.x as f64;
self.insertion_point.y += d.y as f64;
self.insertion_point.z += d.z as f64;
}
GripApply::Absolute(p) => {
self.insertion_point.x = p.x as f64;
self.insertion_point.y = p.y as f64;
self.insertion_point.z = p.z as f64;
}
}
}
}
}
// ── PropertyEditable ──────────────────────────────────────────────────────────
impl PropertyEditable for Shape {
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
let style_handle_display = match self.style_handle {
Some(h) if !h.is_null() => format!("{:X}", h.value()),
_ => "(none)".to_string(),
};
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Name", "shp_name", self.shape_name.clone()),
ro("Number", "shp_number", self.shape_number.to_string()),
Property {
label: "Style".into(),
field: "shp_style",
value: PropValue::Choice {
selected: self.style_name.clone(),
options: text_style_names.to_vec(),
},
},
ro("Style Handle", "shp_style_handle", style_handle_display),
edit("Insert X", "shp_ix", self.insertion_point.x),
edit("Insert Y", "shp_iy", self.insertion_point.y),
edit("Insert Z", "shp_iz", self.insertion_point.z),
edit("Size", "shp_sz", self.size),
edit("Rotation", "shp_rot", self.rotation.to_degrees()),
edit("Width Factor", "shp_xs", self.relative_x_scale),
edit("Oblique Angle", "shp_ob", self.oblique_angle.to_degrees()),
edit("Thickness", "shp_th", self.thickness),
edit("Normal X", "shp_nx", self.normal.x),
edit("Normal Y", "shp_ny", self.normal.y),
edit("Normal Z", "shp_nz", self.normal.z),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
if field == "shp_style" {
self.style_name = value.to_string();
return;
}
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"shp_ix" => self.insertion_point.x = v,
"shp_iy" => self.insertion_point.y = v,
"shp_iz" => self.insertion_point.z = v,
"shp_sz" => self.size = v.max(0.001),
"shp_rot" => self.rotation = v.to_radians(),
"shp_xs" if v.abs() > 1e-9 => self.relative_x_scale = v,
"shp_ob" => self.oblique_angle = v.to_radians(),
"shp_th" => self.thickness = v,
"shp_nx" => self.normal.x = v,
"shp_ny" => self.normal.y = v,
"shp_nz" => self.normal.z = v,
_ => {}
}
}
}
// ── Transformable ─────────────────────────────────────────────────────────────
impl Transformable for Shape {
fn apply_transform(&mut self, t: &EntityTransform) {
transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
transform::reflect_xy_point(
&mut entity.insertion_point.x,
&mut entity.insertion_point.y,
p1,
p2,
);
});
}
}