cad-editor/src/shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven 66f7d24bc9 feat(statusbar): transparency-display toggle (TPY pill)
Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:25:09 +03:00
..
blit.wgsl fix(viewport): blit UV crop for off-canvas viewports 2026-05-28 12:15:00 +03:00
face3d.wgsl feat(draworder): cross-type draw order + context menu 2026-05-30 21:29:01 +03:00
hatch.wgsl fix(shader): satisfy DX12/FXC X3507 in hatch fs_main (#31) 2026-05-29 21:16:21 +03:00
hatch_batched.wgsl feat(draworder): cross-type draw order + context menu 2026-05-30 21:29:01 +03:00
image.wgsl feat(draworder): cross-type draw order + context menu 2026-05-30 21:29:01 +03:00
mesh.wgsl feat(render): Flat/Gouraud shading, WithEdges overlay, paper-viewport mode 2026-05-27 05:57:19 +03:00
viewcube.wgsl fix: ViewCube hover, glow, centroids, corner geometry and snap angles 2026-04-23 19:11:19 +03:00
viewcube_text.wgsl first commit 2026-03-22 14:56:27 +03:00
wire.wgsl feat(statusbar): transparency-display toggle (TPY pill) 2026-06-04 23:25:09 +03:00