cad-editor/src/scene/image_model.rs
Hakan Seven 4312b6c3a5 feat: raster image render pipeline (IMAGE command + GPU textured quad)
- Add IMAGE / IMAGEATTACH / IM command with async file-picker (rfd)
- src/scene/image_model.rs: ImageModel with RGBA pixel data + quad corners
- src/scene/pipeline/image_gpu.rs: ImageGpu with wgpu texture, sampler, opacity uniform
- src/scene/pipeline/mod.rs: image render pipeline (pass 2, between hatches and meshes)
- src/scene/render.rs: include images in Primitive, call upload_images in prepare
- src/scene/mod.rs: images HashMap, populate_images_from_document, cache on add_entity
- src/modules/home/draw/raster_image.rs: ImageCommand (two-click: origin + width, aspect-correct preview)
- src/io/mod.rs: pick_image_file() async helper (file dialog + dimension decode)
- app: ImagePick / ImagePickResult messages, populate on file open and undo/redo

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 23:19:08 +03:00

61 lines
2.3 KiB
Rust

// ImageModel — CPU-side data for a raster image quad.
//
// Holds decoded RGBA pixel data and the world-space quad geometry derived
// from the RasterImage entity's insertion point, u/v vectors, and pixel size.
use std::path::Path;
#[derive(Clone, Debug)]
pub struct ImageModel {
/// Original file path (used for reload / display in properties).
pub file_path: String,
/// RGBA8 pixel data in row-major order.
pub pixels: Vec<u8>,
pub width: u32,
pub height: u32,
/// Opacity: 1.0 = opaque, 0.0 = transparent.
pub opacity: f32,
/// World-space quad corners (CCW), same order as image_corners() helper:
/// [0] origin (bottom-left)
/// [1] origin + U*W (bottom-right)
/// [2] origin + U*W + V*H (top-right)
/// [3] origin + V*H (top-left)
pub corners: [[f32; 3]; 4],
}
impl ImageModel {
/// Build an ImageModel from a DXF RasterImage entity.
/// Returns `None` if the image file cannot be opened or decoded.
pub fn from_raster_image(img: &acadrust::entities::RasterImage) -> Option<Self> {
let w = img.size.x;
let h = img.size.y;
let ox = img.insertion_point.x as f32;
let oy = img.insertion_point.y as f32;
let oz = img.insertion_point.z as f32;
let ux = (img.u_vector.x * w) as f32;
let uy = (img.u_vector.y * w) as f32;
let uz = (img.u_vector.z * w) as f32;
let vx = (img.v_vector.x * h) as f32;
let vy = (img.v_vector.y * h) as f32;
let vz = (img.v_vector.z * h) as f32;
let corners = [
[ox, oy, oz],
[ox + ux, oy + uy, oz + uz],
[ox + ux + vx, oy + uy + vy, oz + uz + vz],
[ox + vx, oy + vy, oz + vz],
];
let opacity = 1.0 - img.fade as f32 / 100.0;
let (pixels, width, height) = load_pixels(&img.file_path)?;
Some(Self { file_path: img.file_path.clone(), pixels, width, height, opacity, corners })
}
}
/// Decode a raster image file into RGBA8 pixels.
/// Returns `None` if the file does not exist or cannot be decoded.
pub fn load_pixels(path_str: &str) -> Option<(Vec<u8>, u32, u32)> {
let img = image::open(Path::new(path_str)).ok()?;
let rgba = img.to_rgba8();
let (w, h) = rgba.dimensions();
Some((rgba.into_raw(), w, h))
}