cad-editor/src/scene/pipeline
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Hakan Seven 27aca41dd1 feat: plinegen + SAB parsing for Solid3D/Region/Body
LwPolyline PLINEGEN=0 (DXF default): emit SegmentedLines with NaN
separators between vertex-to-vertex segments; wire_gpu resets
arc-length to 0 after each NaN so linetype pattern restarts per vertex.
PLINEGEN=1: existing Contour path unchanged (continuous pattern).
WireModel gains plinegen field propagated through tessellate pipeline.

Solid3D/Region/Body: call SabReader::read() when parse_sat() returns
None due to binary SAB format (DWG files / newer AutoCAD exports).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 06:55:28 +03:00
..
face3d_gpu.rs fix: correct polyline arc direction, text precision, Face3D edge color, buffer chunking 2026-04-29 20:58:44 +03:00
hatch_gpu.rs first commit 2026-03-22 14:56:27 +03:00
image_gpu.rs perf: cache hatch/wipeout/image/mesh models per geometry epoch (F+G+H) 2026-04-26 11:34:52 +03:00
mesh_gpu.rs first commit 2026-03-22 14:56:27 +03:00
mod.rs fix: correct polyline arc direction, text precision, Face3D edge color, buffer chunking 2026-04-29 20:58:44 +03:00
uniforms.rs first commit 2026-03-22 14:56:27 +03:00
viewcube.rs fix: ViewCube hover, glow, centroids, corner geometry and snap angles 2026-04-23 19:11:19 +03:00
wire_gpu.rs feat: plinegen + SAB parsing for Solid3D/Region/Body 2026-05-06 06:55:28 +03:00