cad-editor/src/entities/tolerance.rs
Hakan Seven 8ed10ceb2a feat(mtext): structured editor with selection, copy, and visible bold
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.

Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard

Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
  through the whole text pipeline; the resolved style font name is stamped
  so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector

Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 20:18:50 +03:00

412 lines
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use acadrust::entities::Tolerance;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{GlyphRun, TextStroke, TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
use crate::scene::text::lff;
use crate::scene::view::transform;
// ── GDT text parser ───────────────────────────────────────────────────────────
/// Parse a DXF tolerance text string into rows of cell strings.
///
/// DXF format: `{\Fgdt;p}%%v0.5%%vA%%vB%%v%%v^J{\Fgdt;j}%%v0.1%%vA%%v%%v%%v`
/// - `^J` → row separator
/// - `%%v` → cell separator within a row
/// - `{\Fgdt;X}` → GDT symbol X (mapped to a text label)
fn parse_gdt_rows(raw: &str) -> Vec<Vec<String>> {
raw.split("^J")
.filter(|row| !row.trim().is_empty())
.map(|row| {
row.split("%%v")
.map(|cell| substitute_gdt_codes(cell.trim()))
.collect()
})
.collect()
}
/// Replace `{\Fgdt;X}` sequences with a short ASCII label and strip other
/// MTEXT-style format codes `{\...}`.
fn substitute_gdt_codes(s: &str) -> String {
let mut out = String::new();
let mut chars = s.chars().peekable();
while let Some(ch) = chars.next() {
if ch == '{' {
// Collect to closing '}'
let mut inner = String::new();
let mut depth = 1usize;
for c in chars.by_ref() {
match c {
'{' => {
depth += 1;
inner.push(c);
}
'}' => {
depth -= 1;
if depth == 0 {
break;
}
inner.push(c);
}
_ => {
inner.push(c);
}
}
}
// Is it a GDT font switch?
if let Some(rest) = inner.strip_prefix("\\Fgdt;") {
// rest is the symbol letter(s)
if let Some(sym_char) = rest.chars().next() {
out.push_str(gdt_char_to_ascii(sym_char));
}
}
// other format codes: skip
} else {
out.push(ch);
}
}
out
}
/// Map a GDT font character to a short ASCII approximation.
fn gdt_char_to_ascii(c: char) -> &'static str {
match c {
'a' => "SRT", // Straightness
'b' => "FLT", // Flatness
'c' => "FLT", // Flatness
'd' => "PSF", // Profile of Surface
'e' => "CYL", // Cylindricity
'f' => "PRL", // Profile of Line
'g' => "CIR", // Circularity
'h' => "PAR", // Parallelism
'i' => "SYM", // Symmetry
'j' => "PRP", // Perpendicularity
'k' => "PLN", // Profile of Line
'l' => "(L)", // LMC
'm' => "(M)", // MMC / Diameter
'n' => "ANG", // Angularity
'o' => "(o)", // at maximum material boundary
'p' => "POS", // Position
'q' => "(q)",
'r' => "RUN", // Circular Runout
's' => "(S)", // RFS / Regardless of Feature Size
't' => "TRN", // Total Runout
'u' => "CON", // Concentricity
'v' => "(v)",
'w' => "(w)",
_ => "?",
}
}
// ── Feature-control frame builder ─────────────────────────────────────────────
/// One text cell of a feature-control frame, ready to become a `TextStroke`
/// with a `GlyphRun` so the cell text can render as SDF glyph quads (or, when
/// SDF is off, from `strokes`). `origin` is relative to the tolerance insertion
/// point (already rotated); `strokes` are the glyph polylines rotated about the
/// origin (no origin translation — the wire-builder adds the origin).
struct TolCell {
text: String,
origin: [f32; 2],
strokes: Vec<Vec<[f32; 2]>>,
height: f32,
rotation: f32,
}
/// Tessellate a Tolerance entity's feature-control frame.
///
/// Returns (`box_strokes`, `cells`):
/// - `box_strokes` — the outer border, row separators and column dividers as
/// 2-D polylines (rotated; run-less, so they always render as strokes)
/// - `cells` — one [`TolCell`] per non-empty cell, carrying its text + a
/// `GlyphRun` so the cell renders as SDF text (frame stays geometry).
fn tessellate_tolerance(tol: &Tolerance) -> (Vec<Vec<[f32; 2]>>, Vec<TolCell>) {
if tol.text.is_empty() {
return (vec![], vec![]);
}
let rows = parse_gdt_rows(&tol.text);
if rows.is_empty() {
return (vec![], vec![]);
}
// ── Metrics ──────────────────────────────────────────────────────────
let h = if tol.text_height > 1e-6 {
tol.text_height as f32
} else {
2.5_f32
};
// DIMGAP — stored on the entity (resolved from the dim style at creation).
// Fall back to AutoCAD's 0.35 × height convention only when missing.
let gap = if tol.dimension_gap > 1e-6 {
tol.dimension_gap as f32
} else {
(h * 0.35).max(0.1)
};
let cell_h = h + 2.0 * gap;
let char_w = h * 0.65;
let min_cell_w = h * 1.4;
// Column widths: max across all rows
let max_cols = rows.iter().map(|r| r.len()).max().unwrap_or(0);
let mut col_widths: Vec<f32> = vec![0.0_f32; max_cols];
for row in &rows {
for (ci, cell) in row.iter().enumerate() {
let w = (cell.len() as f32 * char_w).max(min_cell_w);
if ci < col_widths.len() {
col_widths[ci] = col_widths[ci].max(w);
}
}
}
let total_w: f32 = col_widths.iter().sum();
let total_h = cell_h * rows.len() as f32;
// ── Transform helpers (local space — translation applied in tessellate.rs) ──
let angle = (tol.direction.y as f32).atan2(tol.direction.x as f32);
let (sa, ca) = angle.sin_cos();
// Rotate only; origin is kept as f64 and applied later with full precision.
let rot = |x: f32, y: f32| -> [f32; 2] { [x * ca - y * sa, x * sa + y * ca] };
let mut box_out: Vec<Vec<[f32; 2]>> = Vec::new();
let mut cells: Vec<TolCell> = Vec::new();
// ── Outer border ──────────────────────────────────────────────────────
box_out.push(vec![
rot(0.0, 0.0),
rot(total_w, 0.0),
rot(total_w, total_h),
rot(0.0, total_h),
rot(0.0, 0.0),
]);
// ── Row separators ─────────────────────────────────────────────────────
for ri in 1..rows.len() {
let y = cell_h * ri as f32;
box_out.push(vec![rot(0.0, y), rot(total_w, y)]);
}
// ── Column dividers ────────────────────────────────────────────────────
let mut x_cursor = 0.0_f32;
for ci in 0..col_widths.len().saturating_sub(1) {
x_cursor += col_widths[ci];
for ri in 0..rows.len() {
if ci + 1 < rows[ri].len() {
let y0 = cell_h * ri as f32;
let y1 = y0 + cell_h;
box_out.push(vec![rot(x_cursor, y0), rot(x_cursor, y1)]);
}
}
}
// ── Text content per cell ─────────────────────────────────────────────
// Each cell becomes a TolCell: its origin is the (rotated) cell position
// relative to the insertion point; its `strokes` are the glyph polylines
// rotated about that origin (used only when SDF is off). The GlyphRun the
// caller attaches lets the cell render as SDF text.
for (ri, row) in rows.iter().enumerate() {
let row_y = cell_h * ri as f32 + gap;
let mut cell_x = 0.0_f32;
for (ci, cell) in row.iter().enumerate() {
let cw = if ci < col_widths.len() {
col_widths[ci]
} else {
0.0
};
if !cell.is_empty() {
let text_w = cell.len() as f32 * char_w;
let tx = cell_x + (cw - text_w) * 0.5;
let (local_strokes, _) =
lff::tessellate_text_ex([0.0, 0.0], h, 0.0, 1.0, 0.0, "txt", cell);
// Glyph polylines rotated about the cell origin (no origin
// translation — the wire-builder adds `origin`).
let strokes: Vec<Vec<[f32; 2]>> = local_strokes
.into_iter()
.map(|pl| pl.into_iter().map(|[px, py]| rot(px, py)).collect())
.filter(|pl: &Vec<[f32; 2]>| !pl.is_empty())
.collect();
cells.push(TolCell {
text: cell.clone(),
origin: rot(tx, row_y),
strokes,
height: h,
rotation: angle,
});
}
cell_x += cw;
}
}
(box_out, cells)
}
// ── TruckConvertible ──────────────────────────────────────────────────────────
impl TruckConvertible for Tolerance {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
if self.text.is_empty() {
return None;
}
let snap_pt = glam::DVec3::new(
self.insertion_point.x,
self.insertion_point.y,
self.insertion_point.z,
);
// Build the feature-control frame in local space; origin stored as f64.
let (box_strokes, cells) = tessellate_tolerance(self);
let ins = [self.insertion_point.x, self.insertion_point.y];
// Frame geometry first (run-less → always strokes; also the anchor
// group so its origin = the insertion point), then one run-group per
// text cell so the cell text renders as SDF glyphs (or strokes when
// SDF is off).
let mut groups: Vec<TextStroke> = Vec::with_capacity(1 + cells.len());
if !box_strokes.is_empty() {
groups.push(TextStroke {
strokes: box_strokes,
origin: ins,
color: None,
fill_tris: vec![],
run: None,
});
}
for cell in cells {
groups.push(TextStroke {
strokes: cell.strokes,
origin: [ins[0] + cell.origin[0] as f64, ins[1] + cell.origin[1] as f64],
color: None,
fill_tris: vec![],
run: Some(GlyphRun {
text: cell.text,
font: "txt".to_string(),
height: cell.height,
rotation: cell.rotation,
width_factor: 1.0,
oblique: 0.0,
tracking: 0.0,
bold: false,
}),
});
}
if groups.is_empty() {
return None;
}
Some(TruckEntity {
object: TruckObject::Text(groups),
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
})
}
}
// ── Grippable ─────────────────────────────────────────────────────────────────
impl Grippable for Tolerance {
fn grips(&self) -> Vec<GripDef> {
vec![square_grip(
0,
glam::DVec3::new(
self.insertion_point.x,
self.insertion_point.y,
self.insertion_point.z,
),
)]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id == 0 {
match apply {
GripApply::Translate(d) => {
self.insertion_point.x += d.x as f64;
self.insertion_point.y += d.y as f64;
self.insertion_point.z += d.z as f64;
}
GripApply::Absolute(p) => {
self.insertion_point.x = p.x as f64;
self.insertion_point.y = p.y as f64;
self.insertion_point.z = p.z as f64;
}
}
}
}
}
// ── PropertyEditable ──────────────────────────────────────────────────────────
impl PropertyEditable for Tolerance {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
vec![
PropSection {
title: "Text".into(),
props: vec![
ro("Text style", "tol_text_style", String::new()),
edit("Text height", "tol_text_height", self.text_height),
],
},
PropSection {
title: "Geometry".into(),
props: vec![
edit("Position X", "tol_ix", self.insertion_point.x),
edit("Position Y", "tol_iy", self.insertion_point.y),
edit("Position Z", "tol_iz", self.insertion_point.z),
],
},
PropSection {
title: "Misc".into(),
props: vec![
ro(
"Dimension style",
"tol_dim_style",
if self.dimension_style_name.is_empty() {
"(default)".to_string()
} else {
self.dimension_style_name.clone()
},
),
edit("Direction X", "tol_dir_x", self.direction.x),
edit("Direction Y", "tol_dir_y", self.direction.y),
edit("Direction Z", "tol_dir_z", self.direction.z),
],
},
]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"tol_ix" => self.insertion_point.x = v,
"tol_iy" => self.insertion_point.y = v,
"tol_iz" => self.insertion_point.z = v,
"tol_text_height" if v > 0.0 => self.text_height = v,
"tol_dir_x" => self.direction.x = v,
"tol_dir_y" => self.direction.y = v,
"tol_dir_z" => self.direction.z = v,
_ => {}
}
}
}
// ── Transformable ─────────────────────────────────────────────────────────────
impl Transformable for Tolerance {
fn apply_transform(&mut self, t: &EntityTransform) {
transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
transform::reflect_xy_point(
&mut entity.insertion_point.x,
&mut entity.insertion_point.y,
p1,
p2,
);
});
}
}