cad-editor/src/entities/point.rs
Hakan Seven 10aac8e9a3 fix(point): keep definition points as dots
Ignore drawing point styles on direct and referenced definition-point layers.\n\nRefs #790
2026-08-20 18:21:13 +03:00

309 lines
10 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use acadrust::entities::Point;
use acadrust::EntityType;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, parse_f64, square_grip};
use crate::entities::traits::RenderConvertible;
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
/// Nominal viewport height (px) used to turn a relative PDSIZE percentage into
/// an on-screen pixel size. The exact viewport height isn't threaded into
/// tessellation; this reference keeps relative points a roughly constant
/// fraction of the screen across zoom levels.
const REL_REF_PX: f64 = 600.0;
/// Resolve a positive (absolute) PDSIZE to a world size. Relative/zero PDSIZE
/// is handled by [`relative_render`] when a world-per-pixel factor is available;
/// without one it falls back to a small fixed world size.
fn pdsize_world(pdsize: f64) -> f64 {
if pdsize > 0.0 {
pdsize
} else {
2.0
}
}
/// Build the render entity for a point given the glyph half-size `s` in world
/// units. Shared by the header-driven path ([`to_render`]) and the
/// viewport-aware relative path ([`relative_render`]).
fn point_render(pt: &Point, pdmode: i16, s: f64) -> RenderEntity {
// POINT location is stored in WCS (the extrusion normal only orients the
// glyph/thickness) — remapping it through the arbitrary-axis OCS moved
// mirrored points (normal 0,0,-1) to the wrong side of the drawing.
let (wx, wy, wz) = (pt.location.x, pt.location.y, pt.location.z);
let snap = glam::DVec3::new(wx, wy, wz);
if pdmode == 0 {
// Default: a single position (the driver sizes the dot in pixels).
return RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Dot([wx, wy, wz]),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
};
}
let pts = point_glyph(wx, wy, wz, pdmode, s);
if pts.is_empty() {
// PDMODE 1 = nothing — emit an empty Lines wire so picking still works.
return RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(vec![]),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![[wx, wy, wz]],
fill_tris: vec![],
};
}
RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(pts),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![[wx, wy, wz]],
fill_tris: vec![],
}
}
/// Viewport-aware override for a relative (≤ 0) PDSIZE: size the glyph from the
/// world-per-pixel factor so the point stays a roughly constant on-screen size
/// across zoom. Returns `None` for an absolute PDSIZE, the size-independent
/// default dot (PDMODE 0), or when no `wpp` is available — the caller then uses
/// the normal header-driven path.
pub fn relative_render(
entity: &EntityType,
document: &acadrust::CadDocument,
wpp: Option<f32>,
) -> Option<RenderEntity> {
let EntityType::Point(pt) = entity else {
return None;
};
let pdsize = document.header.point_display_size;
let pdmode = effective_pdmode(pt, document.header.point_display_mode);
if pdsize > 0.0 || pdmode == 0 {
return None;
}
let wpp = wpp.filter(|w| *w > 0.0)?;
Some(point_render(pt, pdmode, relative_world_size(pdsize, wpp) * 0.5))
}
/// Full on-screen glyph size (world units) for a relative (≤ 0) PDSIZE at the
/// given world-per-pixel factor. PDSIZE 0 is the 5% default; negative is the
/// percentage. Used both for rendering and to seed an absolute size when the
/// user switches the Point Style dialog to absolute units.
pub fn relative_world_size(pdsize: f64, wpp: f32) -> f64 {
let pct = if pdsize == 0.0 { 5.0 } else { -pdsize };
(pct / 100.0) * REL_REF_PX * wpp as f64
}
fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64; 3]> {
// PDMODE bits:
// shape: 0=dot, 1=nothing, 2='+', 3='×', 4='|'
// +32 = enclose in a circle
// +64 = enclose in a square
// (+96 = both)
let shape = (pdmode & 0x0F) as i32;
let circle = (pdmode & 32) != 0;
let square = (pdmode & 64) != 0;
let s = s_half;
// The '+' and '×' arms reach the full PDSIZE (twice the radius), so the
// cross pokes out past any enclosing circle/square, which sit at the radius.
let arm = 2.0 * s_half;
let nan = [f64::NAN, f64::NAN, f64::NAN];
let mut pts: Vec<[f64; 3]> = Vec::new();
let mut push_seg = |a: [f64; 3], b: [f64; 3]| {
if !pts.is_empty() {
pts.push(nan);
}
pts.push(a);
pts.push(b);
};
match shape {
// 0 = single dot — emit a tiny "+" so it's visible at any zoom.
0 => {
let d = s * 0.05;
push_seg([cx - d, cy, z], [cx + d, cy, z]);
push_seg([cx, cy - d, z], [cx, cy + d, z]);
}
1 => {} // explicit nothing
2 => {
push_seg([cx - arm, cy, z], [cx + arm, cy, z]);
push_seg([cx, cy - arm, z], [cx, cy + arm, z]);
}
3 => {
push_seg([cx - arm, cy - arm, z], [cx + arm, cy + arm, z]);
push_seg([cx - arm, cy + arm, z], [cx + arm, cy - arm, z]);
}
4 => {
// Upward tick rising from the point (length = PDSIZE/2), not a
// vertical line centred on it.
push_seg([cx, cy, z], [cx, cy + s, z]);
}
_ => {
push_seg([cx - s, cy, z], [cx + s, cy, z]);
push_seg([cx, cy - s, z], [cx, cy + s, z]);
}
}
if circle {
// 16-segment polyline circle.
const N: usize = 16;
let mut ring: Vec<[f64; 3]> = Vec::with_capacity(N + 1);
for i in 0..=N {
let a = i as f64 * std::f64::consts::TAU / N as f64;
ring.push([cx + a.cos() * s, cy + a.sin() * s, z]);
}
if !pts.is_empty() {
pts.push(nan);
}
pts.extend(ring);
}
if square {
let p1 = [cx - s, cy - s, z];
let p2 = [cx + s, cy - s, z];
let p3 = [cx + s, cy + s, z];
let p4 = [cx - s, cy + s, z];
if !pts.is_empty() {
pts.push(nan);
}
pts.extend_from_slice(&[p1, p2, p3, p4, p1]);
}
pts
}
fn is_defpoints_layer(layer: &str) -> bool {
let name = layer.rsplit_once('|').map_or(layer, |(_, name)| name);
name.eq_ignore_ascii_case("DEFPOINTS")
}
/// Definition points always use the dot style.
fn effective_pdmode(pt: &Point, pdmode: i16) -> i16 {
if is_defpoints_layer(&pt.common.layer) {
0
} else {
pdmode
}
}
fn to_render(pt: &Point, document: &acadrust::CadDocument) -> RenderEntity {
let pdmode = effective_pdmode(pt, document.header.point_display_mode);
let s = pdsize_world(document.header.point_display_size) * 0.5;
point_render(pt, pdmode, s)
}
fn grips(pt: &Point) -> Vec<GripDef> {
let p = glam::DVec3::new(pt.location.x, pt.location.y, pt.location.z);
vec![square_grip(0, p)]
}
fn properties(pt: &Point) -> Vec<PropSection> {
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Position X").as_ref(), "loc_x", pt.location.x),
edit(t!("Position Y").as_ref(), "loc_y", pt.location.y),
edit(t!("Position Z").as_ref(), "loc_z", pt.location.z),
],
}]
}
fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"loc_x" => pt.location.x = v,
"loc_y" => pt.location.y = v,
"loc_z" => pt.location.z = v,
_ => {}
}
}
fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) {
match apply {
GripApply::Absolute(p) => {
pt.location.x = p.x as f64;
pt.location.y = p.y as f64;
pt.location.z = p.z as f64;
}
GripApply::Translate(d) => {
pt.location.x += d.x as f64;
pt.location.y += d.y as f64;
pt.location.z += d.z as f64;
}
}
}
fn apply_transform(pt: &mut Point, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.location.x,
&mut entity.location.y,
p1,
p2,
);
});
}
impl RenderConvertible for Point {
fn to_render(&self, document: &acadrust::CadDocument) -> Option<RenderEntity> {
Some(to_render(self, document))
}
}
crate::impl_entity_basics!(Point);
#[cfg(test)]
mod tests {
use super::*;
fn point_on(layer: &str) -> Point {
let mut pt = Point::default();
pt.common.layer = layer.to_string();
pt.location = acadrust::types::Vector3::new(1.0, 2.0, 0.0);
pt
}
#[test]
fn definition_points_ignore_the_point_style() {
let mut doc = acadrust::CadDocument::new();
doc.header.point_display_mode = 34;
doc.header.point_display_size = 2.0;
let drawn = to_render(&point_on("0"), &doc);
assert!(
matches!(drawn.object, RenderObject::Lines(ref pts) if !pts.is_empty()),
"a point the user placed still follows PDMODE"
);
for layer in ["Defpoints", "DEFPOINTS", "defpoints", "xref|Defpoints"] {
let defpoint = to_render(&point_on(layer), &doc);
assert!(
matches!(defpoint.object, RenderObject::Dot(_)),
"a definition point on {layer} must stay a dot"
);
}
}
#[test]
fn definition_points_ignore_the_point_style_at_relative_pdsize() {
let mut doc = acadrust::CadDocument::new();
doc.header.point_display_mode = 34;
doc.header.point_display_size = -5.0;
let drawn = relative_render(&EntityType::Point(point_on("0")), &doc, Some(0.01));
assert!(drawn.is_some(), "a user point still takes the viewport-aware path");
let defpoint = relative_render(
&EntityType::Point(point_on("xref|Defpoints")),
&doc,
Some(0.01),
);
assert!(
defpoint.is_none(),
"a definition point falls through to the dot instead of a sized glyph"
);
}
}