cad-editor/src/modules/home/inquiry/id.rs
Hakan Seven 05ea31aa2a feat(commandline): autocomplete suggestions + inventory-based registry
Type-as-you-go suggestion popup above the input that filters known
command names by substring (so `LEADER` surfaces both LEADER and
MLEADER). Up / Down navigates the list, Enter dispatches the
highlighted entry, clicking a row dispatches directly. Esc on a
non-empty input clears the buffer instead of escalating to
command-cancel.

The name corpus comes from `inventory::submit!` blocks placed next
to each `CadCommand` impl rather than a hand-maintained static list.
Adding a new interactive command means dropping one `inventory::submit!`
line in its own module file — the autocomplete picks it up at the
next compile. 98 submissions seeded across 60 module files;
`command::all_registered_command_names()` flattens them at runtime.

One-shot dispatch arms in `app/commands.rs` (NEW, OPEN, SAVE, UNDO,
…) don't have a `CadCommand` impl and are therefore absent from
autocomplete by design.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 22:45:54 +03:00

40 lines
967 B
Rust

// ID command — report coordinates of a picked point.
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
pub struct IdCommand;
impl IdCommand {
pub fn new() -> Self {
Self
}
}
impl CadCommand for IdCommand {
fn name(&self) -> &'static str {
"ID"
}
fn prompt(&self) -> String {
"ID Specify point:".into()
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
// Y-up world: X stays X, Z→drawing Y, Y→elevation Z
let x = pt.x;
let y = pt.z;
let z = pt.y;
let msg = format!("X = {x:.4}, Y = {y:.4}, Z = {z:.4}");
CmdResult::Measurement(msg)
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["ID"] }); // IdCommand