Hakan Seven
3da71698b1
wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so
picked points, snaps and grip drags stay precise at UTM-scale coordinates
(f32 quantizes to ~0.5 m there).
Done so far:
- command/mod.rs: EntityTransform, CmdResult points, CadCommand point
methods, TangentObject already DVec3 (radius f64).
- snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3.
- GripApply -> DVec3; grip find/state (GripEdit) f64; camera
pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64.
- update.rs click + mouse-move + grip-drag pipelines route precise DVec3
to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the
UcsXform boundary only.
- cmd_result dispatch, transform helpers, dimension/arc/circle/multileader
apply_grip, circle/arc/ellipse/shapes draw commands, array modify.
Tree does NOT compile yet (~236 errors remain across modify/annotate/
insert command files + entity apply_grip impls); committed at user request
to checkpoint progress.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-24 03:32:11 +03:00 |