use std::cell::Cell; use crate::scene::model::object::{GripDef, GripShape, PropValue, Property}; /// Linear / angular unit format pulled from the document header so the /// per-thread properties pipeline can format values consistently without /// passing the document through every callsite. #[derive(Clone, Copy, Default)] pub struct UnitContext { /// LUNITS — 1=Sci, 2=Decimal, 3=Engineering, 4=Architectural, 5=Fractional pub lunits: i16, /// LUPREC — decimal places (linear) pub luprec: i16, /// AUNITS — 0=Decimal degrees, 1=DMS, 2=Grad, 3=Rad. Surfaced via /// `format_angle`, which is read on demand by code that already /// formats angular values via radians. #[allow(dead_code)] pub aunits: i16, /// AUPREC — decimal places (angular) #[allow(dead_code)] pub auprec: i16, } thread_local! { static UNIT_CTX: Cell = const { Cell::new(UnitContext { lunits: 2, luprec: 4, aunits: 0, auprec: 0, }) }; } /// Set the per-thread unit context. Properties helpers consult it when /// they format f64 values into display strings. pub fn set_unit_context(ctx: UnitContext) { UNIT_CTX.with(|c| c.set(ctx)); } pub fn unit_context() -> UnitContext { UNIT_CTX.with(|c| c.get()) } /// Format a linear length using LUNITS / LUPREC. Architectural / fractional /// produce "n'-d/D"" style strings (1 unit = 1 inch); decimal / scientific / /// engineering / Windows-desktop fall back to plain decimal at LUPREC places. pub fn format_length(value: f64) -> String { let ctx = unit_context(); let prec = ctx.luprec.max(0) as usize; match ctx.lunits { 1 => format!("{:.*e}", prec, value), 3 => { // Engineering: ft-inches, decimal inches. let sign = if value < 0.0 { "-" } else { "" }; let abs = value.abs(); let feet = (abs / 12.0).trunc(); let rem = abs - feet * 12.0; format!("{}{:.0}'-{:.*}\"", sign, feet, prec, rem) } 4 | 5 => { // Architectural / Fractional — n + fraction with 1/2^p denom (1 // unit = 1 inch). Use 6 as a moderate denominator power so the // result reads like 1/64". let sign = if value < 0.0 { "-" } else { "" }; let abs = value.abs(); let (feet, in_rem) = if ctx.lunits == 4 { let f = (abs / 12.0).trunc(); (Some(f as i64), abs - f * 12.0) } else { (None, abs) }; let whole = in_rem.trunc(); let frac = in_rem - whole; let denom = 64u64; let numer = (frac * denom as f64).round() as i64; let mut n = numer as u64; let mut d = denom; while d > 1 && n % 2 == 0 && d % 2 == 0 { n /= 2; d /= 2; } let frac_str = if n == 0 || d == 1 { String::new() } else { format!(" {}/{}", n, d) }; let unit_suffix = if ctx.lunits == 4 { "\"" } else { "" }; match feet { Some(f) => format!("{}{}'-{:.0}{}{}", sign, f, whole, frac_str, unit_suffix), None => format!("{}{:.0}{}", sign, whole, frac_str), } } _ => format!("{:.*}", prec, value), } } /// Format an angle (input in radians) using AUNITS / AUPREC. #[allow(dead_code)] pub fn format_angle(value_rad: f64) -> String { let ctx = unit_context(); let prec = ctx.auprec.max(0) as usize; match ctx.aunits { 1 => { // DMS — degrees / minutes / seconds. let deg = value_rad.to_degrees(); let sign = if deg < 0.0 { "-" } else { "" }; let a = deg.abs(); let d = a.floor(); let m_full = (a - d) * 60.0; let m = m_full.floor(); let s = (m_full - m) * 60.0; format!("{}{:.0}°{:.0}'{:.*}\"", sign, d, m, prec, s) } 2 => { let g = value_rad.to_degrees() / 0.9; format!("{:.*}g", prec, g) } 3 => format!("{:.*}r", prec, value_rad), _ => format!("{:.*}°", prec, value_rad.to_degrees()), } } pub fn square_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: false, shape: GripShape::Square, dir: None, } } /// Centre / translate grip — same square marker as a vertex grip but /// flagged as a "whole-object move" handle for the grip-edit code. pub fn center_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Square, dir: None, } } /// Circle grip — a round handle, flagged as a whole-object move. Used for /// special anchors like a hatch's pattern origin. pub fn circle_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Circle, dir: None, } } /// Mid-segment stretch grip oriented along `dir` (the segment's in-plane /// world-XY direction). Drawn as a small rectangle elongated along the /// segment so the affordance reads as "stretch perpendicular". pub fn rectangle_grip(id: usize, world: glam::DVec3, dir: [f32; 2]) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Rectangle, dir: Some(dir), } } #[allow(dead_code)] pub fn triangle_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: false, shape: GripShape::Triangle, dir: None, } } pub fn edit_prop(label: &'static str, field: &'static str, value: f64) -> Property { Property { label: label.into(), field, value: PropValue::EditText(format_length(value)), } } pub fn ro_prop(label: &'static str, field: &'static str, value: impl Into) -> Property { Property { label: label.into(), field, value: PropValue::ReadOnly(value.into()), } } /// A numeric row that is an editable box when `editable`, otherwise a grayed /// read-only value using the same length formatting. Used where a field's /// editability depends on entity state (e.g. a text point that is only live for /// certain justifications, or an MText column dimension). pub fn num_prop(label: &'static str, field: &'static str, value: f64, editable: bool) -> Property { if editable { edit_prop(label, field, value) } else { ro_prop(label, field, format_length(value)) } } /// A ◀ / ▶ index navigator row (e.g. a polyline's Current Vertex). `display` is /// the label shown between the arrows (e.g. "2 / 7"). pub fn stepper_prop( label: &'static str, field: &'static str, display: impl Into, ) -> Property { Property { label: label.into(), field, value: PropValue::Stepper { field, display: display.into(), }, } } pub fn parse_f64(value: &str) -> Option { value.trim().parse::().ok() } /// Bulge → arc geometry for a polyline segment. /// /// DXF/DWG polyline arcs are encoded as a bulge factor on each vertex — /// `bulge = tan(theta/4)` where `theta` is the included angle of the arc /// from `p0` to `p1`. Sign convention: positive bulge = CCW from p0 to p1, /// negative = CW. `|bulge| = 1` is a half-circle. /// /// This struct centralises the (formerly duplicated) math that takes /// `(p0, p1, bulge)` and produces the canonical `(center, radius, /// start_angle, sweep)` quadruple. Callsites pick the fields they need. #[derive(Clone, Copy, Debug)] pub struct BulgeArc { pub center: [f64; 2], pub radius: f64, /// Angle from center to p0 (atan2, range -π..π). pub start_angle: f64, /// Angle from center to p1 (atan2, range -π..π). pub end_angle: f64, /// Signed sweep from p0 to p1. Positive ⇒ CCW (bulge > 0), /// negative ⇒ CW (bulge < 0). For exact half-turns the sign of /// `bulge` decides the direction. pub sweep: f64, } impl BulgeArc { /// Build from endpoints + bulge. Returns `None` for degenerate input /// (chord ≈ 0 or |bulge| ≈ 0). pub fn from_bulge(p0: [f64; 2], p1: [f64; 2], bulge: f64) -> Option { let chord_x = p1[0] - p0[0]; let chord_y = p1[1] - p0[1]; let chord_len = (chord_x * chord_x + chord_y * chord_y).sqrt(); if chord_len < 1e-12 || bulge.abs() < 1e-12 { return None; } let b = bulge; let b2 = b * b; // r = chord · (1 + b²) / (4·|b|) let r = chord_len * (1.0 + b2) / (4.0 * b.abs()); // d_perp = signed distance from chord midpoint to arc center // = r · (1 - b²) / (1 + b²) = r · cos(theta/2) let d_perp = r * (1.0 - b2) / (1.0 + b2); let mx = (p0[0] + p1[0]) * 0.5; let my = (p0[1] + p1[1]) * 0.5; // Left perpendicular to chord (90° CCW). let perp_x = -chord_y / chord_len; let perp_y = chord_x / chord_len; let sign = b.signum(); let cx = mx + sign * d_perp * perp_x; let cy = my + sign * d_perp * perp_y; let a0 = (p0[1] - cy).atan2(p0[0] - cx); let a1 = (p1[1] - cy).atan2(p1[0] - cx); // Wrap sweep to match bulge sign: bulge>0 ⇒ positive (CCW), // bulge<0 ⇒ negative (CW). Falls back to ±τ for half-turns. const TAU: f64 = std::f64::consts::TAU; let mut sweep = a1 - a0; if bulge > 0.0 { if sweep <= 0.0 { sweep += TAU; } } else if sweep >= 0.0 { sweep -= TAU; } if sweep.abs() < 1e-9 { sweep = if bulge > 0.0 { TAU } else { -TAU }; } Some(Self { center: [cx, cy], radius: r, start_angle: a0, end_angle: a1, sweep, }) } /// Sample a point on the arc at parameter `t ∈ [0, 1]`. `t=0` ↦ p0, /// `t=1` ↦ p1, walks along the signed sweep direction. pub fn sample(&self, t: f64) -> [f64; 2] { let a = self.start_angle + self.sweep * t; [ self.center[0] + self.radius * a.cos(), self.center[1] + self.radius * a.sin(), ] } } /// Triangulate the solid bands a `wide_fills` returns into the flat WCS f64 /// triangle list `TruckEntity::pick_tris` carries, so a wide polyline is /// selectable across the band it draws and not just along its centreline. /// /// `origin` and `fills` are that function's own pair: 2-D offsets from the /// first vertex, which is the exact frame the band's `HatchModel` renders in /// (`world_origin` + boundary, no elevation). Building the pick geometry from /// the same numbers keeps hit-testing on whatever the fill actually drew. /// /// An arc band is an annular sector — concave on its inner edge — so this ear /// clips rather than fans. pub(crate) fn wide_band_tris(origin: [f64; 2], fills: &[Vec<[f32; 2]>]) -> Vec<[f64; 3]> { let mut out = Vec::new(); for poly in fills { let ring: Vec<[f64; 3]> = poly .iter() .map(|&[x, y]| [origin[0] + x as f64, origin[1] + y as f64, 0.0]) .collect(); out.extend(crate::entities::mesh::triangulate_planar(&ring)); } out } /// Extrude a wide-polyline band (from `wide_fills`) into a solid tube for a DXF /// thickness (code 39): a vertical wall between every band-boundary point and /// its `thickness`-along-`normal` copy, plus triangulated bottom and top caps. /// Returns `(fill_tris, edge_lines)` as flat WCS f64 lists — the caller wraps /// them in a `TruckEntity` (object = `Lines(edge_lines)`, `fill_tris`, and /// `pick_tris = fill_tris`). Shared by LwPolyline and Polyline2D so both wide /// polyline kinds extrude the same solid instead of just their centre-line. /// /// `polyline_segment_fill` emits each band loop as the outer boundary forward /// then the inner boundary back, so its two transition edges (`half-1 → half` /// and `n-1 → 0`) are radial cap ends inside the band — no wall is drawn there. pub(crate) fn thick_band_tube( origin: [f64; 2], fills: &[Vec<[f32; 2]>], thickness: f64, normal: (f64, f64, f64), to_wcs: &dyn Fn(f64, f64) -> (f64, f64, f64), ) -> (Vec<[f64; 3]>, Vec<[f64; 3]>) { let (nx, ny, nz) = normal; let t = thickness; let off = |p: [f64; 3]| -> [f64; 3] { [p[0] + t * nx, p[1] + t * ny, p[2] + t * nz] }; let push_seg = |lines: &mut Vec<[f64; 3]>, a: [f64; 3], b: [f64; 3]| { lines.push(a); lines.push(b); lines.push([f64::NAN; 3]); }; let mut lines: Vec<[f64; 3]> = Vec::new(); let mut fill_tris: Vec<[f64; 3]> = Vec::new(); for poly in fills { let n = poly.len(); if n < 4 { continue; } let half = n / 2; let bot: Vec<[f64; 3]> = poly .iter() .map(|&[x, y]| { let (wx, wy, wz) = to_wcs(origin[0] + x as f64, origin[1] + y as f64); [wx, wy, wz] }) .collect(); let top: Vec<[f64; 3]> = bot.iter().map(|&p| off(p)).collect(); for k in 0..n { push_seg(&mut lines, bot[k], top[k]); if k == half - 1 || k == n - 1 { continue; } let kn = (k + 1) % n; push_seg(&mut lines, bot[k], bot[kn]); push_seg(&mut lines, top[k], top[kn]); fill_tris.extend_from_slice(&[bot[k], bot[kn], top[kn], bot[k], top[kn], top[k]]); } fill_tris.extend(crate::entities::mesh::triangulate_planar(&bot)); fill_tris.extend(crate::entities::mesh::triangulate_planar(&top)); } (fill_tris, lines) } /// Compute the filled boundary polygon for one polyline segment. /// For straight segments: a rectangle/trapezoid. /// For arc segments: an arc band (outer arc + reversed inner arc). /// Returns `None` if the segment is degenerate. pub(crate) fn polyline_segment_fill( p0: [f32; 2], p1: [f32; 2], hw0: f32, hw1: f32, bulge: f32, ) -> Option> { if bulge.abs() < 1e-9 { // Straight segment — rectangle or trapezoid let dx = p1[0] - p0[0]; let dy = p1[1] - p0[1]; let len = (dx * dx + dy * dy).sqrt(); if len < 1e-9 { return None; } let nx = -dy / len; let ny = dx / len; Some(vec![ [p0[0] + hw0 * nx, p0[1] + hw0 * ny], [p1[0] + hw1 * nx, p1[1] + hw1 * ny], [p1[0] - hw1 * nx, p1[1] - hw1 * ny], [p0[0] - hw0 * nx, p0[1] - hw0 * ny], ]) } else { // Arc segment — arc band polygon. // Center math matches `bulge_to_arc` in modules/home/modify/explode.rs: // r = chord * (1 + b²) / (4·|b|) // d = r * (1 - b²) / (1 + b²) (signed: negative ⇒ major arc, center // flips to the opposite side of chord) // center = midpoint + sign(b) · d · left_perp(chord) let b = bulge as f64; let b2 = b * b; let dx = (p1[0] - p0[0]) as f64; let dy = (p1[1] - p0[1]) as f64; let chord_len = (dx * dx + dy * dy).sqrt(); if chord_len < 1e-9 || b.abs() < 1e-12 { return None; } let r = chord_len * (1.0 + b2) / (4.0 * b.abs()); let d_perp = r * (1.0 - b2) / (1.0 + b2); let mx = ((p0[0] + p1[0]) * 0.5) as f64; let my = ((p0[1] + p1[1]) * 0.5) as f64; let perp_x = -dy / chord_len; let perp_y = dx / chord_len; let sign = b.signum(); let cx = (mx + sign * d_perp * perp_x) as f32; let cy = (my + sign * d_perp * perp_y) as f32; let a0 = ((p0[1] - cy) as f32).atan2((p0[0] - cx) as f32); let a1 = ((p1[1] - cy) as f32).atan2((p1[0] - cx) as f32); let (sa, mut ea) = if bulge > 0.0 { (a0, a1) } else { (a1, a0) }; if ea < sa { ea += std::f32::consts::TAU; } let span = ea - sa; let segs = ((span.abs() / std::f32::consts::TAU) * 24.0) .ceil() .max(4.0) as u32; let r = r as f32; let r_outer = |t: f32| r + (hw0 + (hw1 - hw0) * t); let r_inner = |t: f32| (r - (hw0 + (hw1 - hw0) * t)).max(0.0); let mut boundary = Vec::with_capacity((segs as usize + 1) * 2); let inv = 1.0 / segs as f32; for j in 0..=segs { let t = j as f32 * inv; let ang = sa + span * t; let ro = r_outer(t); boundary.push([cx + ro * ang.cos(), cy + ro * ang.sin()]); } for j in (0..=segs).rev() { let t = j as f32 * inv; let ang = sa + span * t; let ri = r_inner(t); boundary.push([cx + ri * ang.cos(), cy + ri * ang.sin()]); } Some(boundary) } }