use acadrust::entities::Spline; use truck_modeling::{ base::{BoundedCurve, ParametricCurve, Vector4}, builder, BSplineCurve, Curve, Edge, KnotVec, NurbsCurve, Point3, Wire, }; use crate::command::EntityTransform; use crate::entities::common::{ro_prop as ro, square_grip}; use crate::entities::traits::TruckConvertible; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; fn to_truck(spl: &Spline) -> TruckEntity { let n = spl.control_points.len(); if n < 2 { return TruckEntity { object: TruckObject::Point(builder::vertex(Point3::new(0.0, 0.0, 0.0))), snap_pts: vec![], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], }; } let knot_vec = if !spl.knots.is_empty() { KnotVec::from(spl.knots.clone()) } else { KnotVec::uniform_knot(spl.degree as usize, n - 1) }; // Use rational NURBS when weights are provided (circles/conics stored as NURBS). let use_nurbs = !spl.weights.is_empty() && spl.weights.len() == n; let (p_start, p_end, curve) = if use_nurbs { let homo_pts: Vec = spl .control_points .iter() .zip(spl.weights.iter()) .map(|(p, &w)| { let w = if w.abs() < 1e-12 { 1.0 } else { w }; Vector4::new(p.x * w, p.y * w, p.z * w, w) }) .collect(); let nurbs = NurbsCurve::new(BSplineCurve::new(knot_vec, homo_pts)); let (t0, t1) = nurbs.range_tuple(); (nurbs.subs(t0), nurbs.subs(t1), Curve::NurbsCurve(nurbs)) } else { let ctrl_pts: Vec = spl .control_points .iter() .map(|p| Point3::new(p.x, p.y, p.z)) .collect(); let bspline = BSplineCurve::new(knot_vec, ctrl_pts); let (t0, t1) = bspline.range_tuple(); ( bspline.subs(t0), bspline.subs(t1), Curve::BSplineCurve(bspline), ) }; let snap_source = if !spl.fit_points.is_empty() { &spl.fit_points } else { &spl.control_points }; let key_vertices: Vec<[f64; 3]> = snap_source.iter().map(|p| [p.x, p.y, p.z]).collect(); let is_closed = spl.flags.closed || spl.flags.periodic; let gap = { let dx = (p_end.x - p_start.x) as f32; let dy = (p_end.y - p_start.y) as f32; let dz = (p_end.z - p_start.z) as f32; (dx * dx + dy * dy + dz * dz).sqrt() }; let object = if is_closed && gap > 1e-6 { let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let v_close = builder::vertex(p_start); let main_edge = Edge::new(&v_start, &v_end, curve); let close_edge = builder::line(&v_end, &v_close); let wire: Wire = [main_edge, close_edge].into_iter().collect(); TruckObject::Contour(wire) } else { let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let edge = Edge::new(&v_start, &v_end, curve); TruckObject::Curve(edge) }; TruckEntity { object, snap_pts: vec![], tangent_geoms: vec![], key_vertices, fill_tris: vec![], } } fn grips(spline: &Spline) -> Vec { spline .control_points .iter() .enumerate() .map(|(i, p)| square_grip(i, glam::DVec3::new(p.x, p.y, p.z))) .collect() } fn properties(spline: &Spline) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ ro("Degree", "degree", spline.degree.to_string()), ro( "Control Pts", "ctrl_pts", spline.control_points.len().to_string(), ), ro("Fit Pts", "fit_pts", spline.fit_points.len().to_string()), ], } } fn apply_geom_prop(_spline: &mut Spline, _field: &str, _value: &str) {} fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) { if let Some(cp) = spline.control_points.get_mut(grip_id) { match apply { GripApply::Absolute(p) => { cp.x = p.x as f64; cp.y = p.y as f64; cp.z = p.z as f64; } GripApply::Translate(d) => { cp.x += d.x as f64; cp.y += d.y as f64; cp.z += d.z as f64; } } } } fn apply_transform(spline: &mut Spline, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| { for cp in &mut entity.control_points { crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2); } for fp in &mut entity.fit_points { crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2); } }); } impl TruckConvertible for Spline { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl crate::entities::traits::Grippable for Spline { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, _grip_id: usize) -> Vec { use crate::scene::object::{GripMenuAction, GripMenuItem}; vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex, }, GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex, }, GripMenuItem { label: "Refine Vertices", action: GripMenuAction::RefineVertices, }, ] } fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) { use crate::scene::object::GripMenuAction as A; let n = self.control_points.len(); let min_cv = (self.degree as usize).saturating_add(1).max(2); match action { A::AddVertex if grip_id < n => { let i1 = (grip_id + 1).min(n - 1); if i1 == grip_id { return; } let p0 = &self.control_points[grip_id]; let p1 = &self.control_points[i1]; let mid = acadrust::types::Vector3::new( (p0.x + p1.x) * 0.5, (p0.y + p1.y) * 0.5, (p0.z + p1.z) * 0.5, ); self.control_points.insert(i1, mid); if !self.weights.is_empty() && self.weights.len() == n { let w = (self.weights[grip_id] + self.weights[i1.min(self.weights.len() - 1)]) * 0.5; self.weights.insert(i1, w); } // Clear knots so to_truck rebuilds a uniform knot vector // for the new CV count. self.knots.clear(); } A::RemoveVertex if grip_id < n && n > min_cv => { self.control_points.remove(grip_id); if grip_id < self.weights.len() { self.weights.remove(grip_id); } self.knots.clear(); } A::RefineVertices => { // Insert a CV between every adjacent pair (chord midpoints) // and rebuild a uniform knot vector. if n >= 2 { let mut refined = Vec::with_capacity(n * 2 - 1); let mut refined_w = Vec::with_capacity(n * 2 - 1); let has_w = !self.weights.is_empty() && self.weights.len() == n; for i in 0..n { refined.push(self.control_points[i].clone()); if has_w { refined_w.push(self.weights[i]); } if i + 1 < n { let a = &self.control_points[i]; let b = &self.control_points[i + 1]; refined.push(acadrust::types::Vector3::new( (a.x + b.x) * 0.5, (a.y + b.y) * 0.5, (a.z + b.z) * 0.5, )); if has_w { refined_w.push((self.weights[i] + self.weights[i + 1]) * 0.5); } } } self.control_points = refined; if has_w { self.weights = refined_w; } self.knots.clear(); } } _ => {} } } } impl crate::entities::traits::PropertyEditable for Spline { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl crate::entities::traits::Transformable for Spline { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }