use acadrust::entities::Spline; use truck_modeling::{ base::{BoundedCurve, ParametricCurve, Vector4}, builder, BSplineCurve, Curve, Edge, KnotVec, NurbsCurve, Point3, Wire, }; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, ro_prop as ro, square_grip}; use crate::entities::traits::TruckConvertible; use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; fn to_truck(spl: &Spline) -> TruckEntity { let n = spl.control_points.len(); if n < 2 { // A fit-point spline (DWG scenario 2 / R2013+) stores only the points // the curve passes through — no control points or knots. Interpolate a // smooth Catmull-Rom curve through them and hand it back as a dense // polyline so it still draws. if spl.fit_points.len() >= 2 { let closed = spl.flags.closed || spl.flags.periodic; let pts = catmull_rom_polyline(&spl.fit_points, closed); let key_vertices: Vec<[f64; 3]> = spl.fit_points.iter().map(|p| [p.x, p.y, p.z]).collect(); return TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![], tangent_geoms: vec![], key_vertices, fill_tris: vec![], }; } return TruckEntity { object: TruckObject::Point(builder::vertex(Point3::new(0.0, 0.0, 0.0))), snap_pts: vec![], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], }; } let knot_vec = if !spl.knots.is_empty() { KnotVec::from(spl.knots.clone()) } else { KnotVec::uniform_knot(spl.degree as usize, n - 1) }; // Use rational NURBS when weights are provided (circles/conics stored as NURBS). let use_nurbs = !spl.weights.is_empty() && spl.weights.len() == n; let (p_start, p_end, curve) = if use_nurbs { let homo_pts: Vec = spl .control_points .iter() .zip(spl.weights.iter()) .map(|(p, &w)| { let w = if w.abs() < 1e-12 { 1.0 } else { w }; Vector4::new(p.x * w, p.y * w, p.z * w, w) }) .collect(); let nurbs = NurbsCurve::new(BSplineCurve::new(knot_vec, homo_pts)); let (t0, t1) = nurbs.range_tuple(); (nurbs.subs(t0), nurbs.subs(t1), Curve::NurbsCurve(nurbs)) } else { let ctrl_pts: Vec = spl .control_points .iter() .map(|p| Point3::new(p.x, p.y, p.z)) .collect(); let bspline = BSplineCurve::new(knot_vec, ctrl_pts); let (t0, t1) = bspline.range_tuple(); ( bspline.subs(t0), bspline.subs(t1), Curve::BSplineCurve(bspline), ) }; let snap_source = if !spl.fit_points.is_empty() { &spl.fit_points } else { &spl.control_points }; let key_vertices: Vec<[f64; 3]> = snap_source.iter().map(|p| [p.x, p.y, p.z]).collect(); let is_closed = spl.flags.closed || spl.flags.periodic; let gap = { let dx = (p_end.x - p_start.x) as f32; let dy = (p_end.y - p_start.y) as f32; let dz = (p_end.z - p_start.z) as f32; (dx * dx + dy * dy + dz * dz).sqrt() }; let object = if is_closed && gap > 1e-6 { let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let v_close = builder::vertex(p_start); let main_edge = Edge::new(&v_start, &v_end, curve); let close_edge = builder::line(&v_end, &v_close); let wire: Wire = [main_edge, close_edge].into_iter().collect(); TruckObject::Contour(wire) } else { let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let edge = Edge::new(&v_start, &v_end, curve); TruckObject::Curve(edge) }; TruckEntity { object, snap_pts: vec![], tangent_geoms: vec![], key_vertices, fill_tris: vec![], } } /// Sample a Catmull-Rom spline through `pts` into a dense polyline. The curve /// passes through every input point; open ends use reflected phantom points so /// they don't kink, closed curves wrap around. fn catmull_rom_polyline(pts: &[acadrust::types::Vector3], closed: bool) -> Vec<[f64; 3]> { const STEPS: usize = 16; let n = pts.len(); if n < 2 { return pts.iter().map(|p| [p.x, p.y, p.z]).collect(); } let get = |i: isize| -> [f64; 3] { let j = if closed { let m = n as isize; (((i % m) + m) % m) as usize } else { i.clamp(0, n as isize - 1) as usize }; [pts[j].x, pts[j].y, pts[j].z] }; let seg_count = if closed { n } else { n - 1 }; let mut out: Vec<[f64; 3]> = Vec::with_capacity(seg_count * STEPS + 1); for seg in 0..seg_count { let p1 = get(seg as isize); let p2 = get(seg as isize + 1); // Reflect at open ends so the tangent isn't pulled toward a clamped dup. let p0 = if !closed && seg == 0 { [2.0 * p1[0] - p2[0], 2.0 * p1[1] - p2[1], 2.0 * p1[2] - p2[2]] } else { get(seg as isize - 1) }; let p3 = if !closed && seg == seg_count - 1 { [2.0 * p2[0] - p1[0], 2.0 * p2[1] - p1[1], 2.0 * p2[2] - p1[2]] } else { get(seg as isize + 2) }; // Emit t in [0, 1); the final segment also emits t = 1 so the curve // closes onto the last point (no duplicate shared vertices otherwise). let last = if seg == seg_count - 1 { STEPS } else { STEPS - 1 }; for s in 0..=last { let t = s as f64 / STEPS as f64; let (t2, t3) = (t * t, t * t * t); let mut q = [0.0f64; 3]; for k in 0..3 { q[k] = 0.5 * (2.0 * p1[k] + (-p0[k] + p2[k]) * t + (2.0 * p0[k] - 5.0 * p1[k] + 4.0 * p2[k] - p3[k]) * t2 + (-p0[k] + 3.0 * p1[k] - 3.0 * p2[k] + p3[k]) * t3); } out.push(q); } } out } fn grips(spline: &Spline) -> Vec { spline .control_points .iter() .enumerate() .map(|(i, p)| square_grip(i, glam::DVec3::new(p.x, p.y, p.z))) .collect() } fn properties(spline: &Spline) -> Vec { let show = if spline.fit_points.is_empty() { "Control Vertices" } else { "Fit Points" }; let cp0 = spline.control_points.first(); let fp0 = spline.fit_points.first(); let w0 = spline.weights.first().copied(); // Polyline-approximation length over the effective defining points. let pts = if spline.fit_points.is_empty() { &spline.control_points } else { &spline.fit_points }; let mut length = 0.0; for w in pts.windows(2) { let dx = w[1].x - w[0].x; let dy = w[1].y - w[0].y; let dz = w[1].z - w[0].z; length += (dx * dx + dy * dy + dz * dz).sqrt(); } let closed = spline.flags.closed || spline.flags.periodic; let yes_no = |b: bool| if b { "Yes" } else { "No" }; // Knot parameterization method (R2013+ DWG); older splines report 0. let knot_param = match spline.knot_parameterization { 0 => "Chord", 1 => "Square Root", 2 => "Uniform", _ => "Custom", }; // Closed splines enclose an area; approximate it with the shoelace // formula over the defining points projected to the XY plane, matching // the polyline approximation already used for Length. let area = if closed && pts.len() >= 3 { let mut acc = 0.0; for w in pts.windows(2) { acc += w[0].x * w[1].y - w[1].x * w[0].y; } if let (Some(first), Some(last)) = (pts.first(), pts.last()) { acc += last.x * first.y - first.x * last.y; } format!("{:.4}", acc.abs() * 0.5) } else { String::new() }; vec![ PropSection { title: "Data Points".into(), props: vec![ ro("Show", "show", show), ro("Degree", "degree", spline.degree.to_string()), ro( "Control Point Count", "ctrl_pt_count", spline.control_points.len().to_string(), ), ro("Control Point", "ctrl_pt_index", "0"), edit( "Control Point X", "ctrl_pt_x", cp0.map(|p| p.x).unwrap_or(0.0), ), edit( "Control Point Y", "ctrl_pt_y", cp0.map(|p| p.y).unwrap_or(0.0), ), edit( "Control Point Z", "ctrl_pt_z", cp0.map(|p| p.z).unwrap_or(0.0), ), edit("Weight", "weight", w0.unwrap_or(1.0)), ro("Knot Parameterization", "knot_param", knot_param), ro( "Fit Point Count", "fit_pt_count", spline.fit_points.len().to_string(), ), ro("Fit Point", "fit_pt_index", "0"), edit( "Fit Point X", "fit_pt_x", fp0.map(|p| p.x).unwrap_or(0.0), ), edit( "Fit Point Y", "fit_pt_y", fp0.map(|p| p.y).unwrap_or(0.0), ), edit( "Fit Point Z", "fit_pt_z", fp0.map(|p| p.z).unwrap_or(0.0), ), edit("Fit Tolerance", "fit_tolerance", spline.fit_tolerance), edit("Start Tangent X", "start_tan_x", spline.begin_tangent.x), edit("Start Tangent Y", "start_tan_y", spline.begin_tangent.y), edit("Start Tangent Z", "start_tan_z", spline.begin_tangent.z), edit("End Tangent X", "end_tan_x", spline.end_tangent.x), edit("End Tangent Y", "end_tan_y", spline.end_tangent.y), edit("End Tangent Z", "end_tan_z", spline.end_tangent.z), ], }, PropSection { title: "Misc".into(), props: vec![ ro("Closed", "closed", yes_no(closed)), ro("Planar", "planar", yes_no(spline.flags.planar)), ro("Length", "length", format!("{length:.4}")), ro("Area", "area", area), ], }, ] } fn apply_geom_prop(spline: &mut Spline, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return }; match field { "ctrl_pt_x" => { if let Some(cp) = spline.control_points.first_mut() { cp.x = v; } } "ctrl_pt_y" => { if let Some(cp) = spline.control_points.first_mut() { cp.y = v; } } "ctrl_pt_z" => { if let Some(cp) = spline.control_points.first_mut() { cp.z = v; } } "weight" => { if let Some(w) = spline.weights.first_mut() { *w = v; } } "fit_pt_x" => { if let Some(fp) = spline.fit_points.first_mut() { fp.x = v; } } "fit_pt_y" => { if let Some(fp) = spline.fit_points.first_mut() { fp.y = v; } } "fit_pt_z" => { if let Some(fp) = spline.fit_points.first_mut() { fp.z = v; } } "fit_tolerance" => spline.fit_tolerance = v, "start_tan_x" => spline.begin_tangent.x = v, "start_tan_y" => spline.begin_tangent.y = v, "start_tan_z" => spline.begin_tangent.z = v, "end_tan_x" => spline.end_tangent.x = v, "end_tan_y" => spline.end_tangent.y = v, "end_tan_z" => spline.end_tangent.z = v, _ => {} } } fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) { if let Some(cp) = spline.control_points.get_mut(grip_id) { match apply { GripApply::Absolute(p) => { cp.x = p.x as f64; cp.y = p.y as f64; cp.z = p.z as f64; } GripApply::Translate(d) => { cp.x += d.x as f64; cp.y += d.y as f64; cp.z += d.z as f64; } } } } fn apply_transform(spline: &mut Spline, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| { for cp in &mut entity.control_points { crate::scene::view::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2); } for fp in &mut entity.fit_points { crate::scene::view::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2); } }); } impl TruckConvertible for Spline { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl crate::entities::traits::Grippable for Spline { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, _grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex, }, GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex, }, GripMenuItem { label: "Refine Vertices", action: GripMenuAction::RefineVertices, }, ] } fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) { use crate::scene::model::object::GripMenuAction as A; let n = self.control_points.len(); let min_cv = (self.degree as usize).saturating_add(1).max(2); match action { A::AddVertex if grip_id < n => { let i1 = (grip_id + 1).min(n - 1); if i1 == grip_id { return; } let p0 = &self.control_points[grip_id]; let p1 = &self.control_points[i1]; let mid = acadrust::types::Vector3::new( (p0.x + p1.x) * 0.5, (p0.y + p1.y) * 0.5, (p0.z + p1.z) * 0.5, ); self.control_points.insert(i1, mid); if !self.weights.is_empty() && self.weights.len() == n { let w = (self.weights[grip_id] + self.weights[i1.min(self.weights.len() - 1)]) * 0.5; self.weights.insert(i1, w); } // Clear knots so to_truck rebuilds a uniform knot vector // for the new CV count. self.knots.clear(); } A::RemoveVertex if grip_id < n && n > min_cv => { self.control_points.remove(grip_id); if grip_id < self.weights.len() { self.weights.remove(grip_id); } self.knots.clear(); } A::RefineVertices => { // Insert a CV between every adjacent pair (chord midpoints) // and rebuild a uniform knot vector. if n >= 2 { let mut refined = Vec::with_capacity(n * 2 - 1); let mut refined_w = Vec::with_capacity(n * 2 - 1); let has_w = !self.weights.is_empty() && self.weights.len() == n; for i in 0..n { refined.push(self.control_points[i].clone()); if has_w { refined_w.push(self.weights[i]); } if i + 1 < n { let a = &self.control_points[i]; let b = &self.control_points[i + 1]; refined.push(acadrust::types::Vector3::new( (a.x + b.x) * 0.5, (a.y + b.y) * 0.5, (a.z + b.z) * 0.5, )); if has_w { refined_w.push((self.weights[i] + self.weights[i + 1]) * 0.5); } } } self.control_points = refined; if has_w { self.weights = refined_w; } self.knots.clear(); } } _ => {} } } } impl crate::entities::traits::PropertyEditable for Spline { fn geometry_properties(&self, _text_style_names: &[String]) -> Vec { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl crate::entities::traits::Transformable for Spline { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }