use acadrust::entities::Spline; use glam::Vec3; use truck_modeling::{ base::{BoundedCurve, ParametricCurve}, builder, BSplineCurve, Curve, Edge, KnotVec, Point3, }; use crate::command::EntityTransform; use crate::entities::common::{ro_prop as ro, square_grip}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; fn to_truck(spl: &Spline) -> TruckEntity { let ctrl_pts: Vec = spl .control_points .iter() .map(|p| Point3::new(p.x, p.y, p.z)) .collect(); if ctrl_pts.len() < 2 { return TruckEntity { object: TruckObject::Point(builder::vertex(Point3::new(0.0, 0.0, 0.0))), snap_pts: vec![], tangent_geoms: vec![], key_vertices: vec![], }; } let knot_vec = if !spl.knots.is_empty() { KnotVec::from(spl.knots.clone()) } else { KnotVec::uniform_knot(spl.degree as usize, ctrl_pts.len() - 1) }; let bspline = BSplineCurve::new(knot_vec, ctrl_pts); let (t0, t1) = bspline.range_tuple(); let p_start = bspline.subs(t0); let p_end = bspline.subs(t1); let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let edge = Edge::new(&v_start, &v_end, Curve::BSplineCurve(bspline)); // Expose fit_points (preferred) or control_points as key_vertices so that // Endpoint/Midpoint snap can reach spline construction points. let snap_source = if !spl.fit_points.is_empty() { &spl.fit_points } else { &spl.control_points }; let key_vertices: Vec<[f32; 3]> = snap_source .iter() .map(|p| [p.x as f32, p.y as f32, p.z as f32]) .collect(); TruckEntity { object: TruckObject::Curve(edge), snap_pts: vec![], tangent_geoms: vec![], key_vertices, } } fn grips(spline: &Spline) -> Vec { spline .control_points .iter() .enumerate() .map(|(i, p)| square_grip(i, Vec3::new(p.x as f32, p.y as f32, p.z as f32))) .collect() } fn properties(spline: &Spline) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ ro("Degree", "degree", spline.degree.to_string()), ro( "Control Pts", "ctrl_pts", spline.control_points.len().to_string(), ), ro("Fit Pts", "fit_pts", spline.fit_points.len().to_string()), ], } } fn apply_geom_prop(_spline: &mut Spline, _field: &str, _value: &str) {} fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) { if let Some(cp) = spline.control_points.get_mut(grip_id) { match apply { GripApply::Absolute(p) => { cp.x = p.x as f64; cp.y = p.y as f64; cp.z = p.z as f64; } GripApply::Translate(d) => { cp.x += d.x as f64; cp.y += d.y as f64; cp.z += d.z as f64; } } } } fn apply_transform(spline: &mut Spline, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| { for cp in &mut entity.control_points { crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2); } for fp in &mut entity.fit_points { crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2); } }); } impl TruckConvertible for Spline { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl Grippable for Spline { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Spline { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Spline { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }