//! Shared monochrome UI-chrome icons rendered from bundled SVGs. //! //! Dropdown carets and the undo/redo controls used to be drawn as Unicode //! glyphs (`▾`, `▲`, `↶`, `↷`). Those depend on the active text font carrying //! the glyph: on desktop the system fallback fonts supply them, but the web //! build bundles only Fira Sans, which lacks them, so they rendered as empty //! boxes. Drawing them from SVG instead makes the chrome font-independent. use iced::widget::{container, svg, Space}; use iced::{Color, Element, Length, Theme}; const TRI_DOWN: &[u8] = include_bytes!("../../assets/icons/ui/tri_down.svg"); const TRI_UP: &[u8] = include_bytes!("../../assets/icons/ui/tri_up.svg"); const TRI_RIGHT: &[u8] = include_bytes!("../../assets/icons/ui/tri_right.svg"); const UNDO: &[u8] = include_bytes!("../../assets/icons/ui/undo.svg"); const REDO: &[u8] = include_bytes!("../../assets/icons/ui/redo.svg"); const LAY_ON: &[u8] = include_bytes!("../../assets/icons/layers/layon.svg"); const LAY_OFF: &[u8] = include_bytes!("../../assets/icons/layers/layoff.svg"); const LAY_FRZ: &[u8] = include_bytes!("../../assets/icons/layers/layfrz.svg"); const LAY_THW: &[u8] = include_bytes!("../../assets/icons/layers/laythw.svg"); const LAY_LCK: &[u8] = include_bytes!("../../assets/icons/layers/laylck.svg"); const LAY_ULK: &[u8] = include_bytes!("../../assets/icons/layers/layulk.svg"); // Monochrome chrome glyphs (replace Unicode glyphs in buttons / menus / toolbars). // All are black-on-transparent; recolour them at the call site with [`tinted`]. pub const CHECK: &[u8] = include_bytes!("../../assets/icons/ui/check.svg"); pub const CLOSE: &[u8] = include_bytes!("../../assets/icons/ui/close.svg"); pub const PLUS: &[u8] = include_bytes!("../../assets/icons/ui/plus.svg"); pub const TRASH: &[u8] = include_bytes!("../../assets/icons/ui/trash.svg"); pub const MENU: &[u8] = include_bytes!("../../assets/icons/ui/menu.svg"); pub const BOLT: &[u8] = include_bytes!("../../assets/icons/ui/bolt.svg"); pub const MOVE: &[u8] = include_bytes!("../../assets/icons/ui/move.svg"); pub const SPLIT_V: &[u8] = include_bytes!("../../assets/icons/ui/split_v.svg"); pub const SPLIT_H: &[u8] = include_bytes!("../../assets/icons/ui/split_h.svg"); pub const GRID: &[u8] = include_bytes!("../../assets/icons/ui/grid.svg"); pub const SNAP: &[u8] = include_bytes!("../../assets/icons/ui/snap.svg"); pub const UP: &[u8] = include_bytes!("../../assets/icons/ui/up.svg"); pub const DOC_NEW: &[u8] = include_bytes!("../../assets/icons/ui/doc_new.svg"); pub const DOC: &[u8] = include_bytes!("../../assets/icons/ui/doc.svg"); pub const FOLDER: &[u8] = include_bytes!("../../assets/icons/ui/folder.svg"); pub const SAVE: &[u8] = include_bytes!("../../assets/icons/ui/save.svg"); pub const PRINT: &[u8] = include_bytes!("../../assets/icons/ui/print.svg"); pub const GEAR: &[u8] = include_bytes!("../../assets/icons/ui/gear.svg"); pub const HELP: &[u8] = include_bytes!("../../assets/icons/ui/help.svg"); pub const HEART: &[u8] = include_bytes!("../../assets/icons/ui/heart.svg"); pub const DOT: &[u8] = include_bytes!("../../assets/icons/ui/dot.svg"); pub const TRI_LEFT_B: &[u8] = include_bytes!("../../assets/icons/ui/tri_left.svg"); pub const ARROW_LONG_RIGHT: &[u8] = include_bytes!("../../assets/icons/ui/arrow_long_right.svg"); /// Render one of the bundled SVGs tinted to `color` at a square `size`. pub fn tinted<'a, M: 'a>(bytes: &'static [u8], size: f32, color: Color) -> Element<'a, M> { svg(svg::Handle::from_memory(bytes)) .width(size) .height(size) .style(move |_: &Theme, _| svg::Style { color: Some(color) }) .into() } /// Backwards-compatible alias used by the caret/undo/redo helpers below. fn icon<'a, M: 'a>(bytes: &'static [u8], size: f32, color: Color) -> Element<'a, M> { tinted(bytes, size, color) } /// A fixed-width (14 px) "current row" check column: a green-tintable check /// when `active`, otherwise an empty spacer that preserves alignment. Used by /// the many dropdown / popup list rows that mark the selected entry. pub fn check_cell<'a, M: 'a>(active: bool, color: Color) -> Element<'a, M> { let inner: Element<'a, M> = if active { tinted(CHECK, 11.0, color) } else { Space::new().width(0).into() }; container(inner).width(Length::Fixed(14.0)).into() } /// Render a bundled SVG at its native colours (no tint) at a square `size`. pub fn raw<'a, M: 'a>(bytes: &'static [u8], size: f32) -> Element<'a, M> { svg(svg::Handle::from_memory(bytes)) .width(size) .height(size) .into() } /// Layer visibility icon bytes (on / off). pub fn layer_visible(visible: bool) -> &'static [u8] { if visible { LAY_ON } else { LAY_OFF } } /// Layer freeze icon bytes (frozen / thawed). pub fn layer_freeze(frozen: bool) -> &'static [u8] { if frozen { LAY_FRZ } else { LAY_THW } } /// Layer lock icon bytes (locked / unlocked). pub fn layer_lock(locked: bool) -> &'static [u8] { if locked { LAY_LCK } else { LAY_ULK } } /// Downward dropdown caret (replaces `▾`). pub fn arrow_down<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> { icon(TRI_DOWN, size, color) } /// Upward dropdown caret, shown when a dropdown is open (replaces `▲`). pub fn arrow_up<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> { icon(TRI_UP, size, color) } /// Rightward caret for a collapsed item (replaces `▸`). pub fn arrow_right<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> { icon(TRI_RIGHT, size, color) } /// Caret that flips up/down with `open`. pub fn arrow_toggle<'a, M: 'a>(open: bool, size: f32, color: Color) -> Element<'a, M> { if open { arrow_up(size, color) } else { arrow_down(size, color) } } /// Undo curved arrow (replaces `↶`). pub fn undo<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> { icon(UNDO, size, color) } /// Redo curved arrow (replaces `↷`). pub fn redo<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> { icon(REDO, size, color) }