use acadrust::{entities::Line, Entity}; use glam::Vec3; use truck_modeling::{builder, Point3}; use crate::command::EntityTransform; use crate::entities::common::{ diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; use crate::scene::wire_model::TangentGeom; fn to_truck(line: &Line) -> TruckEntity { let normal = (line.normal.x, line.normal.y, line.normal.z); let (sx, sy, sz) = crate::scene::transform::ocs_point_to_wcs( (line.start.x, line.start.y, line.start.z), normal, ); let (ex, ey, ez) = crate::scene::transform::ocs_point_to_wcs((line.end.x, line.end.y, line.end.z), normal); let p0 = Point3::new(sx, sy, sz); let p1 = Point3::new(ex, ey, ez); let kv: Vec<[f64; 3]> = vec![[p0.x, p0.y, p0.z], [p1.x, p1.y, p1.z]]; let tangent = TangentGeom::Line { p1: [kv[0][0] as f32, kv[0][1] as f32, kv[0][2] as f32], p2: [kv[1][0] as f32, kv[1][1] as f32, kv[1][2] as f32], }; if line.thickness.abs() > 1e-10 { let t = line.thickness; let (nx, ny, nz) = normal; let p0t = [sx + t * nx, sy + t * ny, sz + t * nz]; let p1t = [ex + t * nx, ey + t * ny, ez + t * nz]; let pts: Vec<[f64; 3]> = vec![ kv[0], kv[1], [f64::NAN; 3], p0t, p1t, [f64::NAN; 3], kv[0], p0t, [f64::NAN; 3], kv[1], p1t, ]; return TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![], tangent_geoms: vec![tangent], key_vertices: kv, fill_tris: vec![], }; } let v0 = builder::vertex(p0); let v1 = builder::vertex(p1); let edge = builder::line(&v0, &v1); TruckEntity { object: TruckObject::Curve(edge), snap_pts: vec![], tangent_geoms: vec![tangent], key_vertices: kv, fill_tris: vec![], } } fn grips(line: &Line) -> Vec { let s = Vec3::new( line.start.x as f32, line.start.y as f32, line.start.z as f32, ); let e = Vec3::new(line.end.x as f32, line.end.y as f32, line.end.z as f32); let m = (s + e) * 0.5; vec![square_grip(0, s), square_grip(1, e), diamond_grip(2, m)] } fn properties(line: &Line) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ edit("Start X", "start_x", line.start.x), edit("Start Y", "start_y", line.start.y), edit("Start Z", "start_z", line.start.z), edit("End X", "end_x", line.end.x), edit("End Y", "end_y", line.end.y), edit("End Z", "end_z", line.end.z), ro("Length", "length", format!("{:.4}", line.length())), ], } } fn apply_geom_prop(line: &mut Line, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "start_x" => line.start.x = v, "start_y" => line.start.y = v, "start_z" => line.start.z = v, "end_x" => line.end.x = v, "end_y" => line.end.y = v, "end_z" => line.end.z = v, _ => {} } } fn apply_grip(line: &mut Line, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Absolute(p)) => { line.start.x = p.x as f64; line.start.y = p.y as f64; line.start.z = p.z as f64; } (1, GripApply::Absolute(p)) => { line.end.x = p.x as f64; line.end.y = p.y as f64; line.end.z = p.z as f64; } (2, GripApply::Translate(d)) => { line.start.x += d.x as f64; line.start.y += d.y as f64; line.start.z += d.z as f64; line.end.x += d.x as f64; line.end.y += d.y as f64; line.end.z += d.z as f64; } _ => {} } } fn apply_transform(line: &mut Line, t: &EntityTransform) { match t { EntityTransform::Translate(d) => { line.translate(acadrust::types::Vector3::new( d.x as f64, d.y as f64, d.z as f64, )); } EntityTransform::Rotate { center, angle_rad } => { crate::scene::transform::apply_standard_transform(line, *center, *angle_rad); } EntityTransform::Scale { center, factor } => { crate::scene::transform::apply_standard_scale(line, *center, *factor); } EntityTransform::Mirror { p1, p2 } => { crate::scene::transform::mirror_xy_line(line, *p1, *p2); } } } impl TruckConvertible for Line { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl Grippable for Line { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Line { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Line { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }