use std::cell::Cell; use crate::scene::model::object::{GripDef, GripShape, PropValue, Property}; /// Linear / angular unit format pulled from the document header so the /// per-thread properties pipeline can format values consistently without /// passing the document through every callsite. #[derive(Clone, Copy, Default)] pub struct UnitContext { /// LUNITS — 1=Sci, 2=Decimal, 3=Engineering, 4=Architectural, 5=Fractional pub lunits: i16, /// LUPREC — decimal places (linear) pub luprec: i16, /// AUNITS — 0=Decimal degrees, 1=DMS, 2=Grad, 3=Rad, 4=Surveyor. Surfaced /// via `format_angle`, which is read on demand by code that already /// formats angular values via radians. #[allow(dead_code)] pub aunits: i16, /// AUPREC — decimal places (angular) #[allow(dead_code)] pub auprec: i16, /// ANGBASE — the world direction that a written angle of zero points in, /// in radians. Applies to directions, never to angular sizes. pub angbase: f64, /// ANGDIR — true when written angles grow clockwise. pub angdir_cw: bool, } impl UnitContext { /// The settings as this drawing holds them. Every place that formats or /// reads a number seeds the context from here, so none of them can be /// working from a different idea of the drawing's conventions. pub fn from_header(header: &acadrust::document::HeaderVariables) -> Self { Self { lunits: header.linear_unit_format, luprec: header.linear_unit_precision, aunits: header.angular_unit_format, auprec: header.angular_unit_precision, angbase: header.angle_base, angdir_cw: header.angle_direction != 0, } } } thread_local! { static UNIT_CTX: Cell = const { Cell::new(UnitContext { lunits: 2, luprec: 4, aunits: 0, auprec: 0, angbase: 0.0, angdir_cw: false, }) }; } thread_local! { /// Text styles that fix their own height, by lowercased name. /// /// A style with a non-zero height fixes the size of everything drawn in it /// — the CAD that writes the file skips the height prompt for such a style, /// and the properties palette shows the height without letting it be /// changed. The panel builders are handed an entity, not the document it /// came from, so the lookup rides here beside the unit context, seeded from /// the same place. static FIXED_TEXT_HEIGHTS: std::cell::RefCell> = std::cell::RefCell::new(rustc_hash::FxHashMap::default()); } /// Record which text styles fix their height, from the drawing's style table. pub fn set_fixed_text_heights(document: &acadrust::CadDocument) { FIXED_TEXT_HEIGHTS.with(|cell| { let mut map = cell.borrow_mut(); map.clear(); for style in document.text_styles.iter() { if style.height > 0.0 { map.insert(style.name.to_ascii_lowercase(), style.height); } } }); } /// The height `style` fixes, or `None` when it leaves the height to the entity. pub fn style_fixed_height(style: &str) -> Option { let key = style.trim().to_ascii_lowercase(); FIXED_TEXT_HEIGHTS.with(|cell| cell.borrow().get(&key).copied()) } /// Set the per-thread unit context. Properties helpers consult it when /// they format f64 values into display strings. pub fn set_unit_context(ctx: UnitContext) { UNIT_CTX.with(|c| c.set(ctx)); } pub fn unit_context() -> UnitContext { UNIT_CTX.with(|c| c.get()) } /// Format a linear length using LUNITS / LUPREC. Architectural / fractional /// produce "n'-d/D"" style strings (1 unit = 1 inch); decimal / scientific / /// engineering / Windows-desktop fall back to plain decimal at LUPREC places. pub fn format_length(value: f64) -> String { let ctx = unit_context(); let prec = ctx.luprec.max(0) as usize; match ctx.lunits { 1 => format!("{:.*e}", prec, value), 3 => { // Engineering: ft-inches, decimal inches. let sign = if value < 0.0 { "-" } else { "" }; let abs = value.abs(); let feet = (abs / 12.0).trunc(); let rem = abs - feet * 12.0; format!("{}{:.0}'-{:.*}\"", sign, feet, prec, rem) } 4 | 5 => { // Architectural / Fractional — n + fraction with 1/2^p denom (1 // unit = 1 inch). Use 6 as a moderate denominator power so the // result reads like 1/64". let sign = if value < 0.0 { "-" } else { "" }; let abs = value.abs(); let (feet, in_rem) = if ctx.lunits == 4 { let f = (abs / 12.0).trunc(); (Some(f as i64), abs - f * 12.0) } else { (None, abs) }; let whole = in_rem.trunc(); let frac = in_rem - whole; let denom = 64u64; let numer = (frac * denom as f64).round() as i64; let mut n = numer as u64; let mut d = denom; while d > 1 && n % 2 == 0 && d % 2 == 0 { n /= 2; d /= 2; } let frac_str = if n == 0 || d == 1 { String::new() } else { format!(" {}/{}", n, d) }; let unit_suffix = if ctx.lunits == 4 { "\"" } else { "" }; match feet { Some(f) => format!("{}{}'-{:.0}{}{}", sign, f, whole, frac_str, unit_suffix), None => format!("{}{:.0}{}", sign, whole, frac_str), } } _ => format!("{:.*}", prec, value), } } /// Format an angle (input in radians) using AUNITS / AUPREC. pub fn format_angle(value_rad: f64) -> String { let ctx = unit_context(); let prec = ctx.auprec.max(0) as usize; match ctx.aunits { 1 => dms(value_rad.to_degrees(), prec), 2 => { let g = value_rad.to_degrees() / 0.9; format!("{:.*}g", prec, g) } 3 => format!("{:.*}r", prec, value_rad), 4 => surveyor(value_rad, prec), _ => format!("{:.*}°", prec, value_rad.to_degrees()), } } /// Degrees / minutes / seconds. Each part carries its own mark — `d`, `'`, `"` /// — so the written angle says which convention it is in. fn dms(degrees: f64, prec: usize) -> String { let sign = if degrees < 0.0 { "-" } else { "" }; let a = degrees.abs(); let d = a.floor(); let m_full = (a - d) * 60.0; let m = m_full.floor(); let s = (m_full - m) * 60.0; format!("{}{:.0}d{:.0}'{:.*}\"", sign, d, m, prec, s) } /// Surveyor's units: a bearing away from north or south, toward east or west, /// so the angle is never more than a quarter turn — `N 45d0'0" E`. /// /// Due north, south, east and west have no bearing to quote and are written as /// the single letter, which is also what keeps a 90° angle from reading as the /// contradictory `N 90d0'0" E`. fn surveyor(value_rad: f64, prec: usize) -> String { let deg = value_rad.to_degrees().rem_euclid(360.0); let near = |target: f64| (deg - target).abs() < 1e-9; if near(0.0) { return "E".into(); } if near(90.0) { return "N".into(); } if near(180.0) { return "W".into(); } if near(270.0) { return "S".into(); } // Measured from the nearer pole, toward the side the angle falls on. let (pole, bearing, side) = if deg < 90.0 { ("N", 90.0 - deg, "E") } else if deg < 180.0 { ("N", deg - 90.0, "W") } else if deg < 270.0 { ("S", 270.0 - deg, "W") } else { ("S", deg - 270.0, "E") }; format!("{pole} {} {side}", dms(bearing, prec)) } // ── Reading numbers back ─────────────────────────────────────────────────── // // The inverses of the formatters above, kept beside them so the pair cannot // drift: whatever the drawing writes, it can be handed back. Reading is the // looser of the two — it takes the shorthands people type as well as the full // forms — but it never accepts a form the drawing could not have produced. /// Read a length. Accepts plain decimals, feet-and-inches, and fractions. /// /// Feet and inches separate with a dash, a space, or nothing, and the closing /// `"` is optional: `5'-9 1/2"`, `5' 9-1/2`, `5'9`, `9 1/2`, `1/2`, `60"` and /// `5'` all read. As with the architectural and engineering formats, the /// notation itself means one unit is one inch. /// /// A leading `-` is a sign, but the `-` inside `5'-9"` is a separator — after /// feet there is nothing left to subtract from. pub fn parse_length(text: &str) -> Option { let text = text.trim(); let (sign, rest) = match text.strip_prefix('-') { Some(rest) => (-1.0, rest.trim_start()), None => (1.0, text.strip_prefix('+').unwrap_or(text).trim_start()), }; if rest.is_empty() { return None; } let magnitude = match rest.split_once('\'') { Some((feet, inches)) => { let feet: f64 = feet.trim().parse().ok()?; let inches = inches.trim().trim_end_matches('"').trim(); feet * 12.0 + parse_inches(inches.trim_start_matches('-').trim())? } None => parse_inches(rest.trim_end_matches('"').trim())?, }; Some(sign * magnitude) } /// A count of inches: `9`, `9.5`, `1/2`, `9 1/2`, `9-1/2`, or nothing at all. fn parse_inches(text: &str) -> Option { if text.is_empty() { return Some(0.0); } let Some(slash) = text.find('/') else { // No fraction, so any `-` left in here belongs to an exponent // (`3.35E-01`) rather than to a separator. return text.parse().ok(); }; let denominator: f64 = text[slash + 1..].trim().parse().ok()?; if denominator == 0.0 { return None; } // The numerator is the number nearest the slash; anything before the // separator in front of it is a whole count of inches. let head = text[..slash].trim(); let (whole, numerator) = match head.rfind([' ', '-']) { Some(cut) => (head[..cut].trim(), head[cut + 1..].trim()), None => ("", head), }; let numerator: f64 = numerator.parse().ok()?; let whole: f64 = if whole.is_empty() { 0.0 } else { whole.parse().ok()? }; Some(whole + numerator / denominator) } /// Read an angle, in radians. /// /// A mark decides the convention — `g` grads, `r` radians, `d`/`'`/`"` /// degrees-minutes-seconds, compass letters a surveyor's bearing. A bare /// number is read in whatever convention the drawing is set to, so what the /// readout shows can be typed straight back. pub fn parse_angle(text: &str) -> Option { let text = text.trim(); if text.is_empty() { return None; } let upper = text.to_ascii_uppercase(); if upper.starts_with('N') || upper.starts_with('S') { return parse_surveyor(&upper); } if let Some(body) = upper.strip_suffix('G') { return Some((body.trim().parse::().ok()? * 0.9).to_radians()); } if let Some(body) = upper.strip_suffix('R') { return body.trim().parse().ok(); } // Bare east/west read as the directions they name. if upper == "E" { return Some(0.0); } if upper == "W" { return Some(std::f64::consts::PI); } if upper.contains('D') || upper.contains('°') || upper.contains('\'') { return Some(parse_dms(&upper)?.to_radians()); } let value: f64 = upper.parse().ok()?; Some(match unit_context().aunits { 2 => (value * 0.9).to_radians(), 3 => value, _ => value.to_radians(), }) } /// Degrees, minutes and seconds, each part optional after the first: /// `45`, `45d`, `45d20'`, `45d20'6"`. fn parse_dms(upper: &str) -> Option { let (sign, rest) = match upper.strip_prefix('-') { Some(rest) => (-1.0, rest.trim_start()), None => (1.0, upper), }; let (degrees, rest) = match rest.find(['D', '°']) { Some(at) => ( rest[..at].trim().parse::().ok()?, rest[at + rest[at..].chars().next()?.len_utf8()..].trim(), ), None => (rest.trim().parse::().ok()?, ""), }; let (minutes, rest) = match rest.split_once('\'') { Some((minutes, rest)) if !minutes.trim().is_empty() => { (minutes.trim().parse::().ok()?, rest.trim()) } Some((_, rest)) => (0.0, rest.trim()), None => (0.0, rest), }; let seconds = match rest.trim_end_matches('"').trim() { "" => 0.0, seconds => seconds.parse::().ok()?, }; Some(sign * (degrees + minutes / 60.0 + seconds / 3600.0)) } /// A surveyor's bearing — `N45D20'6"E`, or a lone `N` / `S` for due north and /// south. The inverse of [`surveyor`]. fn parse_surveyor(upper: &str) -> Option { let pole = upper.chars().next()?; let body = upper[1..].trim(); if body.is_empty() { return Some(if pole == 'N' { std::f64::consts::FRAC_PI_2 } else { 3.0 * std::f64::consts::FRAC_PI_2 }); } let side = body.chars().last()?; if !matches!(side, 'E' | 'W') { return None; } let bearing = parse_dms(body[..body.len() - 1].trim())?; let degrees = match (pole, side) { ('N', 'E') => 90.0 - bearing, ('N', _) => 90.0 + bearing, (_, 'W') => 270.0 - bearing, _ => 270.0 + bearing, }; Some(degrees.to_radians()) } /// Read a length typed at a command prompt. /// /// Same forms as [`parse_length`], plus the comma some keyboards put where a /// decimal point belongs. A prompt asking for one value has no other use for a /// comma, so taking it here is safe in a way it would not be inside a /// coordinate, where the comma separates the axes. pub fn parse_typed_length(text: &str) -> Option { parse_length(&text.replace(',', ".")) } /// Read an angle typed at a command prompt, in radians. Same forms as /// [`parse_angle`], with the same tolerance for a decimal comma. pub fn parse_typed_angle(text: &str) -> Option { parse_angle(&text.replace(',', ".")) } // ── Directions ───────────────────────────────────────────────────────────── // // A direction is not an angular size. Which way something points is measured // from ANGBASE and runs the way ANGDIR says, while how wide an arc opens is // the same number whatever zero the drawing counts from. Only directions go // through the pair below; `format_angle` and `parse_angle` stay for sizes. /// Write a world direction the way this drawing counts directions. pub fn format_direction(world_rad: f64) -> String { let ctx = unit_context(); let relative = world_rad - ctx.angbase; let shown = if ctx.angdir_cw { -relative } else { relative }; format_angle(shown.rem_euclid(std::f64::consts::TAU)) } /// Read a direction written the way this drawing counts them, as a world /// angle. pub fn parse_direction(text: &str) -> Option { let ctx = unit_context(); let typed = parse_angle(text)?; let relative = if ctx.angdir_cw { -typed } else { typed }; Some(relative + ctx.angbase) } /// Two interior triangles covering a quad (flat list, 6 vertices) — the /// click-anywhere pick surface for frame-like entities (image, OLE frame, /// underlay, wipeout). Corners in ring order. pub fn quad_pick_tris(c: &[[f64; 3]; 4]) -> Vec<[f64; 3]> { vec![c[0], c[1], c[2], c[0], c[2], c[3]] } pub fn square_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: false, shape: GripShape::Square, dir: None, } } /// Centre / translate grip — same square marker as a vertex grip but /// flagged as a "whole-object move" handle for the grip-edit code. pub fn center_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Square, dir: None, } } /// Circle grip — a round handle, flagged as a whole-object move. Used for /// special anchors like a hatch's pattern origin. pub fn circle_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Circle, dir: None, } } /// Mid-segment stretch grip oriented along `dir` (the segment's in-plane /// world-XY direction). Drawn as a small rectangle elongated along the /// segment so the affordance reads as "stretch perpendicular". pub fn rectangle_grip(id: usize, world: glam::DVec3, dir: [f32; 2]) -> GripDef { GripDef { id, world, is_midpoint: true, shape: GripShape::Rectangle, dir: Some(dir), } } #[allow(dead_code)] pub fn triangle_grip(id: usize, world: glam::DVec3) -> GripDef { GripDef { id, world, is_midpoint: false, shape: GripShape::Triangle, dir: None, } } /// Editable ANGLE row: displays via AUNITS/AUPREC. Angle rows used the /// LINEAR formatter, so LUNITS=Architectural showed a block rotation as /// feet-and-inches and the string wouldn't parse back (#297). Value in /// DEGREES, matching every angle call site. pub fn edit_angle_prop(label: &str, field: &'static str, value_deg: f64) -> Property { Property { label: label.into(), field, value: PropValue::EditText(format_angle(value_deg.to_radians())), } } pub fn edit_prop(label: &str, field: &'static str, value: f64) -> Property { Property { label: label.into(), field, value: PropValue::EditText(format_length(value)), } } pub fn ro_prop(label: &str, field: &'static str, value: impl Into) -> Property { Property { label: label.into(), field, value: PropValue::ReadOnly(value.into()), } } /// A numeric row that is an editable box when `editable`, otherwise a grayed /// read-only value using the same length formatting. Used where a field's /// editability depends on entity state (e.g. a text point that is only live for /// certain justifications, or an MText column dimension). pub fn num_prop(label: &str, field: &'static str, value: f64, editable: bool) -> Property { if editable { edit_prop(label, field, value) } else { ro_prop(label, field, format_length(value)) } } /// A ◀ / ▶ index navigator row (e.g. a polyline's Current Vertex). `display` is /// the label shown between the arrows (e.g. "2 / 7"). pub fn stepper_prop( label: &str, field: &'static str, display: impl Into, ) -> Property { Property { label: label.into(), field, value: PropValue::Stepper { field, display: display.into(), }, } } pub fn parse_f64(value: &str) -> Option { let t = value.trim(); // Angle rows display via AUNITS (#297) — accept those formats back. t.parse::().ok().or_else(|| parse_angle_deg(t)) } /// Parse an angle string the panel displayed via AUNITS back to DEGREES: /// "30", "30°"/"30d", DMS "30°15'20.5\"", grads "33.33g", radians "0.52r". pub fn parse_angle_deg(value: &str) -> Option { let s = value.trim(); if s.is_empty() { return None; } if let Ok(v) = s.parse::() { return Some(v); } let lower = s.to_ascii_lowercase(); if let Some(num) = lower.strip_suffix('g') { return num.trim().parse::().ok().map(|g| g * 0.9); } if let Some(num) = lower.strip_suffix('r') { return num.trim().parse::().ok().map(f64::to_degrees); } // Degrees with optional DMS parts: [-]D(°|d)[M'[S"]] let mut rest = s; let neg = rest.starts_with('-'); if neg { rest = &rest[1..]; } let i = rest.find(['°', 'd', 'D'])?; let d: f64 = rest[..i].trim().parse().ok()?; let mut total = d; let tail = rest[i..] .trim_start_matches(['°', 'd', 'D']) .trim(); if !tail.is_empty() { let (mpart, spart) = match tail.find('\'') { Some(j) => (&tail[..j], &tail[j + 1..]), None => (tail, ""), }; if !mpart.trim().is_empty() { total += mpart.trim().parse::().ok()? / 60.0; } let sp = spart.trim().trim_end_matches('"').trim(); if !sp.is_empty() { total += sp.parse::().ok()? / 3600.0; } } Some(if neg { -total } else { total }) } /// Bulge → arc geometry for a polyline segment. /// /// DXF/DWG polyline arcs are encoded as a bulge factor on each vertex — /// `bulge = tan(theta/4)` where `theta` is the included angle of the arc /// from `p0` to `p1`. Sign convention: positive bulge = CCW from p0 to p1, /// negative = CW. `|bulge| = 1` is a half-circle. /// /// This struct centralises the (formerly duplicated) math that takes /// `(p0, p1, bulge)` and produces the canonical `(center, radius, /// start_angle, sweep)` quadruple. Callsites pick the fields they need. #[derive(Clone, Copy, Debug)] pub struct BulgeArc { pub center: [f64; 2], pub radius: f64, /// Angle from center to p0 (atan2, range -π..π). pub start_angle: f64, /// Angle from center to p1 (atan2, range -π..π). pub end_angle: f64, /// Signed sweep from p0 to p1. Positive ⇒ CCW (bulge > 0), /// negative ⇒ CW (bulge < 0). For exact half-turns the sign of /// `bulge` decides the direction. pub sweep: f64, } impl BulgeArc { /// Build from endpoints + bulge. Returns `None` for degenerate input /// (chord ≈ 0 or |bulge| ≈ 0). pub fn from_bulge(p0: [f64; 2], p1: [f64; 2], bulge: f64) -> Option { let chord_x = p1[0] - p0[0]; let chord_y = p1[1] - p0[1]; let chord_len = (chord_x * chord_x + chord_y * chord_y).sqrt(); if chord_len < 1e-12 || bulge.abs() < 1e-12 { return None; } let b = bulge; let b2 = b * b; // r = chord · (1 + b²) / (4·|b|) let r = chord_len * (1.0 + b2) / (4.0 * b.abs()); // d_perp = signed distance from chord midpoint to arc center // = r · (1 - b²) / (1 + b²) = r · cos(theta/2) let d_perp = r * (1.0 - b2) / (1.0 + b2); let mx = (p0[0] + p1[0]) * 0.5; let my = (p0[1] + p1[1]) * 0.5; // Left perpendicular to chord (90° CCW). let perp_x = -chord_y / chord_len; let perp_y = chord_x / chord_len; let sign = b.signum(); let cx = mx + sign * d_perp * perp_x; let cy = my + sign * d_perp * perp_y; let a0 = (p0[1] - cy).atan2(p0[0] - cx); let a1 = (p1[1] - cy).atan2(p1[0] - cx); // Wrap sweep to match bulge sign: bulge>0 ⇒ positive (CCW), // bulge<0 ⇒ negative (CW). Falls back to ±τ for half-turns. const TAU: f64 = std::f64::consts::TAU; let mut sweep = a1 - a0; if bulge > 0.0 { if sweep <= 0.0 { sweep += TAU; } } else if sweep >= 0.0 { sweep -= TAU; } if sweep.abs() < 1e-9 { sweep = if bulge > 0.0 { TAU } else { -TAU }; } Some(Self { center: [cx, cy], radius: r, start_angle: a0, end_angle: a1, sweep, }) } /// Sample a point on the arc at parameter `t ∈ [0, 1]`. `t=0` ↦ p0, /// `t=1` ↦ p1, walks along the signed sweep direction. pub fn sample(&self, t: f64) -> [f64; 2] { let a = self.start_angle + self.sweep * t; [ self.center[0] + self.radius * a.cos(), self.center[1] + self.radius * a.sin(), ] } } /// Triangulate the solid bands a `wide_fills` returns into the flat WCS f64 /// triangle list `TruckEntity::pick_tris` carries, so a wide polyline is /// selectable across the band it draws and not just along its centreline. /// /// `origin` and `fills` are that function's own pair: 2-D offsets from the /// first vertex, which is the exact frame the band's `HatchModel` renders in /// (`world_origin` + boundary, no elevation). Building the pick geometry from /// the same numbers keeps hit-testing on whatever the fill actually drew. /// /// An arc band is an annular sector — concave on its inner edge — so this ear /// clips rather than fans. pub(crate) fn wide_band_tris(origin: [f64; 2], fills: &[Vec<[f32; 2]>]) -> Vec<[f64; 3]> { let mut out = Vec::new(); for poly in fills { let ring: Vec<[f64; 3]> = poly .iter() .map(|&[x, y]| [origin[0] + x as f64, origin[1] + y as f64, 0.0]) .collect(); out.extend(crate::entities::mesh::triangulate_planar(&ring)); } out } /// Extrude a wide-polyline band (from `wide_fills`) into a solid tube for a DXF /// thickness (code 39): a vertical wall between every band-boundary point and /// its `thickness`-along-`normal` copy, plus triangulated bottom and top caps. /// Returns `(fill_tris, edge_lines)` as flat WCS f64 lists — the caller wraps /// them in a `TruckEntity` (object = `Lines(edge_lines)`, `fill_tris`, and /// `pick_tris = fill_tris`). Shared by LwPolyline and Polyline2D so both wide /// polyline kinds extrude the same solid instead of just their centre-line. /// /// `polyline_segment_fill` emits each band loop as the outer boundary forward /// then the inner boundary back, so its two transition edges (`half-1 → half` /// and `n-1 → 0`) are radial cap ends inside the band — no wall is drawn there. pub(crate) fn thick_band_tube( origin: [f64; 2], fills: &[Vec<[f32; 2]>], thickness: f64, normal: (f64, f64, f64), to_wcs: &dyn Fn(f64, f64) -> (f64, f64, f64), ) -> (Vec<[f64; 3]>, Vec<[f64; 3]>) { let (nx, ny, nz) = normal; let t = thickness; let off = |p: [f64; 3]| -> [f64; 3] { [p[0] + t * nx, p[1] + t * ny, p[2] + t * nz] }; let push_seg = |lines: &mut Vec<[f64; 3]>, a: [f64; 3], b: [f64; 3]| { lines.push(a); lines.push(b); lines.push([f64::NAN; 3]); }; let mut lines: Vec<[f64; 3]> = Vec::new(); let mut fill_tris: Vec<[f64; 3]> = Vec::new(); for poly in fills { let n = poly.len(); if n < 4 { continue; } let half = n / 2; let bot: Vec<[f64; 3]> = poly .iter() .map(|&[x, y]| { let (wx, wy, wz) = to_wcs(origin[0] + x as f64, origin[1] + y as f64); [wx, wy, wz] }) .collect(); let top: Vec<[f64; 3]> = bot.iter().map(|&p| off(p)).collect(); for k in 0..n { push_seg(&mut lines, bot[k], top[k]); if k == half - 1 || k == n - 1 { continue; } let kn = (k + 1) % n; push_seg(&mut lines, bot[k], bot[kn]); push_seg(&mut lines, top[k], top[kn]); fill_tris.extend_from_slice(&[bot[k], bot[kn], top[kn], bot[k], top[kn], top[k]]); } fill_tris.extend(crate::entities::mesh::triangulate_planar(&bot)); fill_tris.extend(crate::entities::mesh::triangulate_planar(&top)); } (fill_tris, lines) } /// Build a continuous WCS point list + a per-point FULL band width for a /// tapered wide polyline, so the wire shader can interpolate each segment's two /// endpoint widths. Each `verts` entry is `(location_xy, bulge_to_next, /// start_width, end_width)` — the effective full widths at that vertex's segment /// start and end (already resolved against the polyline's constant width). Arcs /// are sampled in 16 steps with the width interpolated linearly along the arc. /// A shared vertex is emitted once (carrying the previous segment's end width), /// which is exact for the usual continuous taper. pub(crate) fn tapered_band_points( verts: &[([f64; 2], f64, f64, f64)], is_closed: bool, to_wcs: &dyn Fn(f64, f64) -> (f64, f64, f64), ) -> (Vec<[f64; 3]>, Vec) { let n = verts.len(); let seg_count = if is_closed { n } else { n.saturating_sub(1) }; let mut pts: Vec<[f64; 3]> = Vec::new(); let mut widths: Vec = Vec::new(); let mut push = |x: f64, y: f64, w: f32| { let (wx, wy, wz) = to_wcs(x, y); pts.push([wx, wy, wz]); widths.push(w); }; for i in 0..seg_count { let (p0, bulge, sw0, ew0) = verts[i]; let (p1, _, _, _) = verts[(i + 1) % n]; if i == 0 { push(p0[0], p0[1], sw0 as f32); } if bulge.abs() < 1e-9 { push(p1[0], p1[1], ew0 as f32); } else if let Some(arc) = BulgeArc::from_bulge(p0, p1, bulge) { for j in 1..=16usize { let t = j as f64 / 16.0; let s = arc.sample(t); push(s[0], s[1], (sw0 + (ew0 - sw0) * t) as f32); } } } (pts, widths) } /// Compute the filled boundary polygon for one polyline segment. /// For straight segments: a rectangle/trapezoid. /// For arc segments: an arc band (outer arc + reversed inner arc). /// Returns `None` if the segment is degenerate. pub(crate) fn polyline_segment_fill( p0: [f32; 2], p1: [f32; 2], hw0: f32, hw1: f32, bulge: f32, ) -> Option> { if bulge.abs() < 1e-9 { // Straight segment — rectangle or trapezoid let dx = p1[0] - p0[0]; let dy = p1[1] - p0[1]; let len = (dx * dx + dy * dy).sqrt(); if len < 1e-9 { return None; } let nx = -dy / len; let ny = dx / len; Some(vec![ [p0[0] + hw0 * nx, p0[1] + hw0 * ny], [p1[0] + hw1 * nx, p1[1] + hw1 * ny], [p1[0] - hw1 * nx, p1[1] - hw1 * ny], [p0[0] - hw0 * nx, p0[1] - hw0 * ny], ]) } else { // Arc segment — arc band polygon. // Center math matches `bulge_to_arc` in modules/home/modify/explode.rs: // r = chord * (1 + b²) / (4·|b|) // d = r * (1 - b²) / (1 + b²) (signed: negative ⇒ major arc, center // flips to the opposite side of chord) // center = midpoint + sign(b) · d · left_perp(chord) let b = bulge as f64; let b2 = b * b; let dx = (p1[0] - p0[0]) as f64; let dy = (p1[1] - p0[1]) as f64; let chord_len = (dx * dx + dy * dy).sqrt(); if chord_len < 1e-9 || b.abs() < 1e-12 { return None; } let r = chord_len * (1.0 + b2) / (4.0 * b.abs()); let d_perp = r * (1.0 - b2) / (1.0 + b2); let mx = ((p0[0] + p1[0]) * 0.5) as f64; let my = ((p0[1] + p1[1]) * 0.5) as f64; let perp_x = -dy / chord_len; let perp_y = dx / chord_len; let sign = b.signum(); let cx = (mx + sign * d_perp * perp_x) as f32; let cy = (my + sign * d_perp * perp_y) as f32; let a0 = ((p0[1] - cy) as f32).atan2((p0[0] - cx) as f32); let a1 = ((p1[1] - cy) as f32).atan2((p1[0] - cx) as f32); let (sa, mut ea) = if bulge > 0.0 { (a0, a1) } else { (a1, a0) }; if ea < sa { ea += std::f32::consts::TAU; } let span = ea - sa; let segs = ((span.abs() / std::f32::consts::TAU) * 24.0) .ceil() .max(4.0) as u32; let r = r as f32; let r_outer = |t: f32| r + (hw0 + (hw1 - hw0) * t); let r_inner = |t: f32| (r - (hw0 + (hw1 - hw0) * t)).max(0.0); let mut boundary = Vec::with_capacity((segs as usize + 1) * 2); let inv = 1.0 / segs as f32; for j in 0..=segs { let t = j as f32 * inv; let ang = sa + span * t; let ro = r_outer(t); boundary.push([cx + ro * ang.cos(), cy + ro * ang.sin()]); } for j in (0..=segs).rev() { let t = j as f32 * inv; let ang = sa + span * t; let ri = r_inner(t); boundary.push([cx + ri * ang.cos(), cy + ri * ang.sin()]); } Some(boundary) } }