Commit graph cad-editor/src/scene/render.rs
Author SHA1 Message Date
Hakan Seven
d1d4bb3d02 fix: restore paper-space viewport rendering as single full-canvas widget
Iced 0.14 batches all shader prepare() calls before any render() calls.
Multiple ViewportPane widgets sharing the same Pipeline type overwrite
each other's GPU buffers, causing the PaperSheet layer (full-canvas) to
render the last viewport's model content — appearing full-screen.

Fix: paper_canvas_view() now renders a single full-canvas PaperSheet
widget. build_paper_sheet_primitive() is updated to include model-space
content projected through each viewport's view matrix (via
viewport_content_wires()), restoring the original working behaviour.

ViewportPane::Paper mode and viewport_screen_rect() are kept with
#[allow(dead_code)] — a per-viewport wgpu sub-renderer that accumulates
data across frames could revive them in the future.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 03:02:01 +03:00
Hakan Seven
da9fafc0f8 feat: introduce ViewportPane widget for unified model/paper rendering
- Remove Scene: shader::Program<Msg> impl; all GPU rendering now goes
  through ViewportPane which supports three modes:
    Model      — full model-space view (unchanged behaviour)
    PaperSheet — paper-space entities only, using the paper camera
    Paper      — model content through a specific viewport's own camera

- Add Scene helper methods (render.rs):
    build_primitive / build_paper_sheet_primitive / build_viewport_primitive
    update_viewcube_state / viewcube_mouse_interaction

- Add Scene helpers (mod.rs):
    paper_sheet_wires()        — paper entities without viewport projection
    camera_for_viewport()      — derive Camera from Viewport entity data
    model_wires_for_viewport() — model wires filtered by per-viewport frozen layers
    viewport_screen_rect()     — paper-space → pixel rect mapping

- Add paper_canvas_view() in view.rs:
    Stack of PaperSheet + one Paper widget per Viewport entity,
    positioned with Space offsets from viewport_screen_rect()

- Update VIEWPORT_WIDGET_PLAN.md: mark Steps 1–4 done, document remaining work

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 02:18:41 +03:00
Hakan Seven
42048362e2 fix: MSAA resolve no longer overwrites widget backgrounds
MSAA and depth textures are now sized to the shader widget's clip
bounds instead of the full surface. The resolve writes to a matching
clip-sized intermediate texture; a blit pass (blit.wgsl, viewport
trick) then copies the result to the exact clip region of the surface
target, leaving all other widgets untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 12:20:47 +03:00
Hakan Seven
c12b30ad3d feat: 4× MSAA anti-aliasing for main drawing pipelines
All main render pipelines (wire, hatch, image, mesh) now use 4×
multisampling. Drawing passes render to a dedicated MSAA color buffer;
a final empty resolve pass transfers the anti-aliased result to the
iced surface target. The ViewCube renders post-resolve at 1× to avoid
pipeline incompatibility. Depth buffer also upgraded to 4× MSAA.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:52:38 +03:00
Hakan Seven
c184535d5e fix: render wipeout fills after wire pass so they correctly mask wires
Previously wipeout solid fills were part of the hatch pass (pass 1),
drawn before wires (pass 5), so all wires appeared on top of the
wipeout. This fix moves wipeout fills into a dedicated pass 6 that
runs after wires, so the background-colored polygon correctly covers
the lines/text beneath it — matching AutoCAD behaviour.

- Scene.wipeout_models() separated from synced_hatch_models()
- Primitive.wipeout_hatches populated via wipeout_models()
- Pipeline.gpu_wipeouts + upload_wipeouts() + pass 6 after wires

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 23:44:36 +03:00
Hakan Seven
4312b6c3a5 feat: raster image render pipeline (IMAGE command + GPU textured quad)
- Add IMAGE / IMAGEATTACH / IM command with async file-picker (rfd)
- src/scene/image_model.rs: ImageModel with RGBA pixel data + quad corners
- src/scene/pipeline/image_gpu.rs: ImageGpu with wgpu texture, sampler, opacity uniform
- src/scene/pipeline/mod.rs: image render pipeline (pass 2, between hatches and meshes)
- src/scene/render.rs: include images in Primitive, call upload_images in prepare
- src/scene/mod.rs: images HashMap, populate_images_from_document, cache on add_entity
- src/modules/home/draw/raster_image.rs: ImageCommand (two-click: origin + width, aspect-correct preview)
- src/io/mod.rs: pick_image_file() async helper (file dialog + dimension decode)
- app: ImagePick / ImagePickResult messages, populate on file open and undo/redo

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 23:19:08 +03:00
Hakan Seven
1db3ad6a33 Feat: implement CTB/STB plot style table with PDF export integration
- src/io/plot_style.rs: PlotStyleTable and PlotStyleEntry data structures;
  CTB reader (deflate/zlib decompressed text format) with ACI→RGB and
  ACI→lineweight lookup; CTB writer (zlib compressed); LW_TABLE constant
- src/io/pdf_export.rs: accept optional PlotStyleTable; apply ACI color
  and lineweight overrides during PDF rendering
- src/scene/wire_model.rs: add `aci: u8` field to carry ACI index
- src/scene/render.rs: render_style() now returns ACI alongside RGBA
- src/scene/mod.rs + tessellate.rs: propagate aci through wire building
- app: PlotStyleLoad/Loaded/Clear messages and handlers;
  PLOTSTYLE LOAD | CLEAR | STATUS command; active_plot_style state on H7CAD
- flate2 added as dependency

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 14:37:23 +03:00
Hakan Seven
bdde862597 Split large files: ribbon widgets and scene render/selection
- ribbon.rs → ribbon/mod.rs + ribbon/widgets.rs
  Extracted all rendering helpers, button styles, colour constants,
  layout constants and dropdown position calculators into widgets.rs.

- scene/mod.rs → scene/mod.rs + scene/selection.rs + scene/render.rs
  Moved SelectionState into selection.rs; moved CameraState, Primitive,
  shader::Program/Primitive impls, render_style and resolve_pattern
  into render.rs, reducing mod.rs from 1323 to ~1030 lines.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 23:07:43 +03:00