Color/linetype/lineweight/layer are baked into the cached wire geometry
at tessellation time, so a property edit only repaints if the handler
bumps the geometry epoch. The color path did; several siblings only set
tabs.dirty (a save flag) and never re-tessellated, leaving the viewport
showing the stale look.
Route every handle-based edit through invalidate_property_targets
(mark dirty + recolor meshes + bump geometry), and full-bump the
name-based LAYER COLOR change:
- ribbon layer / linetype / lineweight dropdowns applied to a selection
- CHPROP (color/linetype/ltscale/transparency/layer)
- LAYMATCH (MatchEntityLayer)
- LAYER COLOR <name> <aci>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>