Commit graph cad-editor/src/scene/pipeline/wipeout_gpu.rs
Author SHA1 Message Date
Hakan Seven
d37aacd895 refactor(pipeline): name the real hatch renderer hatch_gpu, legacy → wipeout_gpu
The batched path is the sole hatch renderer and has no family cap, yet it
was named hatch_batched_gpu while the old capped per-primitive renderer
kept the hatch_gpu / MAX_FAMILIES name — which reads as if visible hatch
fills are truncated at 16 families (they are not). Swap the names so the
active renderer is hatch_gpu.rs / hatch.wgsl and the legacy one, now used
only for wipeout masks, is wipeout_gpu.rs / wipeout.wgsl. MAX_FAMILIES now
lives only in the wipeout module. Pure rename; no behaviour change.

Refs #323.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 10:45:40 +03:00