Commit graph cad-editor/src/scene/solid3d_tess.rs
Author SHA1 Message Date
Hakan Seven
a99115bda5 feat: Solid3D (3DSOLID) ACIS tessellation
Parse SAT geometry directly into GPU MeshModel without going through
the truck B-rep pipeline:
  • plane-surface faces  → fan-triangulate the coedge-loop polygon
  • cone-surface faces   → parametric grid (handles cylinders and cones)
  • sphere-surface faces → UV sphere grid (GRID_U × GRID_V)
  • torus-surface faces  → UV torus grid

Scene integration:
  • add_entity(): tessellates Solid3D on insert, stores in scene.meshes
  • erase_entities(): removes mesh from scene.meshes on delete
  • populate_meshes_from_document(): rebuilds all meshes on file load
    and undo/redo (called alongside populate_hatches/images)

ROADMAP updated: Solid3D tessellation marked ✅ in sections 2.12, 14.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 19:11:24 +03:00