Commit graph cad-editor/src/scene/convert/tess.rs
Author SHA1 Message Date
Hakan Seven
56e1c03ac2 feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:

- Not selectable: the five interactive pick paths (box, lasso, single
  click, cycling, box-release) plus SELECTALL and QSELECT skip locked
  entities.
- Not modifiable (defense-in-depth even if a handle slips through):
  transform_entities, erase_entities, apply_grip and the Properties
  commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
  (render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
  set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
  locked object, and clicking one prints "Object is on locked layer …".

New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 13:10:39 +03:00
Hakan Seven
970ee5a09f fix(blocks): layer-0 children inherit the block instance layer (#221)
Entities inside a block definition that sit on layer "0" must take on the
properties of the layer the block reference is inserted on; every other
layer is "sticky" and keeps its own identity. OpenCADStudio resolved a
block child's ByLayer color/linetype/lineweight against the child's own
layer in all cases, so layer-0 content stayed layer-0 (white) instead of
inheriting the instance layer.

Resolution now follows the standard rule for block children — explicit
wins, then ByBlock → the insert's own style, then layer-0 + ByLayer →
the insert's *layer* style, else the child's own layer. The insert's
layer style threads through the whole block-expansion chain (and chains
correctly through nested inserts), with the child's own transparency
preserved.

Covered across every block-render path:
- wires (line/arc/circle/polyline/text) via the block cache + the
  explode fallback + insert attributes
- hatch / solid fills (also fixes the PDF/print export path)
- 3D solid block children (per-instance mesh recolor)
- Dimension / Table baked-block sub-entities

New shared helpers in scene::view::render: InheritStyle, layer_render_style,
lineweight_to_px; render_style_for_block_sub gained the layer-0 branch.
Adds unit tests covering the layer-0, sticky-layer, ByBlock, explicit and
transparency cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:24:04 +03:00
Hakan Seven
1cd7aaed4e refactor: move parallel tessellation fns into scene/convert/
scene/tess.rs held the free parallel-tessellation functions
(tessellate_entity, lod_stub_wire, entity_aabb, …) that the giant-file
split had left at the scene root. They belong with the rest of the
tessellation code, so move the file to scene/convert/tess.rs alongside
tessellate.rs / tess_util.rs and re-point the re-export.

Leaves the scene/ root as a consistent set of `impl Scene` method
groups; the free-function outlier is gone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:39:43 +03:00
Renamed from src/scene/tess.rs (Browse further)