Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:
- Not selectable: the five interactive pick paths (box, lasso, single
click, cycling, box-release) plus SELECTALL and QSELECT skip locked
entities.
- Not modifiable (defense-in-depth even if a handle slips through):
transform_entities, erase_entities, apply_grip and the Properties
commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
(render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
locked object, and clicking one prints "Object is on locked layer …".
New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Entities inside a block definition that sit on layer "0" must take on the
properties of the layer the block reference is inserted on; every other
layer is "sticky" and keeps its own identity. OpenCADStudio resolved a
block child's ByLayer color/linetype/lineweight against the child's own
layer in all cases, so layer-0 content stayed layer-0 (white) instead of
inheriting the instance layer.
Resolution now follows the standard rule for block children — explicit
wins, then ByBlock → the insert's own style, then layer-0 + ByLayer →
the insert's *layer* style, else the child's own layer. The insert's
layer style threads through the whole block-expansion chain (and chains
correctly through nested inserts), with the child's own transparency
preserved.
Covered across every block-render path:
- wires (line/arc/circle/polyline/text) via the block cache + the
explode fallback + insert attributes
- hatch / solid fills (also fixes the PDF/print export path)
- 3D solid block children (per-instance mesh recolor)
- Dimension / Table baked-block sub-entities
New shared helpers in scene::view::render: InheritStyle, layer_render_style,
lineweight_to_px; render_style_for_block_sub gained the layer-0 branch.
Adds unit tests covering the layer-0, sticky-layer, ByBlock, explicit and
transparency cases.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
scene/tess.rs held the free parallel-tessellation functions
(tessellate_entity, lod_stub_wire, entity_aabb, …) that the giant-file
split had left at the scene root. They belong with the rest of the
tessellation code, so move the file to scene/convert/tess.rs alongside
tessellate.rs / tess_util.rs and re-point the re-export.
Leaves the scene/ root as a consistent set of `impl Scene` method
groups; the free-function outlier is gone.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>