Commit graph cad-editor/index.html
Author SHA1 Message Date
Hakan Seven
273f482aee refactor: retire the solid3d feature — the web build gets solids too
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.

cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.

Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.

The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.

`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 01:28:25 +03:00
Hakan Seven
d4e792b2bc feat(web): persist browser state
Keep settings, aliases, and recent drawings across browser sessions.

Load Start-page videos from a Pages-generated snapshot.
2026-07-29 00:44:00 +03:00
Hakan Seven
28d8246c68 feat(ui): add discussions and semantic theming
Generate web discussion snapshots in CI; native builds use the public
feed and an offline cache.
2026-07-28 11:49:45 +03:00
Hakan Seven
bca65600cd fix: stabilize web loading and paper rendering 2026-07-25 21:34:29 +03:00
Hakan Seven
deec48ad99 perf: keep heavy work off UI thread 2026-07-25 18:49:18 +03:00
Hakan Seven
54106ca9b0 feat(web): lazy per-script font loading for international CAD text
The web build has no system-font access, so CAD text in non-Latin scripts
(Cyrillic, Greek, CJK, …) rendered as nothing — build_fallback was a hard
None on wasm (#141). Instead, ship per-script Noto subsets under web/fonts
(one alphabet per file, SIL OFL 1.1) and fetch them lazily over HTTP the
first time a drawing uses that script, then outline glyphs with ttf-parser.

- web_font: Script enum + script_of (char → script font), a per-script
  store with lazy fetch, and a pending queue drained by the app loop.
- CJK is split by language (chinese/japanese/korean). Han ideographs share
  code points but differ by language, so the shared block is routed by the
  document's $DWGCODEPAGE (932→JP, 949→KR, GB/936→CN); kana is always
  Japanese, Hangul always Korean. Re-tessellates when the language changes.
- build_fallback (wasm) outlines from the fetched subset; clear_fallback_cache
  lets glyphs that missed while a font was in flight reappear on load.
- PollWebFonts subscription (web only) + WebFontLoaded message drive fetches.
- Trunk copy-dir serves web/fonts; nothing is bundled into the native binary
  (desktop keeps using system fonts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 16:13:26 +03:00
Hakan Seven
5f1446c729 feat(web): set the page favicon (logo.svg)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 04:50:28 +03:00
Hakan Seven
5b86274f13 feat(web): loading splash while the wasm app initializes
Show a centered spinner + title until the app's canvas mounts, then fade
it out — the wasm bundle takes a moment to download and start.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 01:55:28 +03:00
Hakan Seven
c49ad887b8 fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:

- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
  (e.g. Firefox by default), and `fira-sans` so UI text has an
  embedded font (the web has no system fonts) — without it every
  label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
  `Instant::now()` panics ("time not implemented") on wasm and crashed
  at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
  vertex-stage storage buffers, which WebGL2 lacks (validation error
  on "New drawing"). Fields become Option; upload/draw guard on them.
  Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
  ignore the `dist/` build output.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:53:56 +03:00
Hakan Seven
157d54a4d4 feat(wasm): single-window web entry + trunk harness (issue #45)
The binary now compiles for wasm32 as a runnable web target:

- Split the main-window render into `view_main`, bypassing the
  multi-window id dispatch the browser cannot use.
- Add `run_web` / `boot_web`: a single-window `iced::application`
  entry for wasm (the browser canvas is the only window). Native
  keeps the multi-window `iced::daemon` via cfg-split in `main`.
- Add a `console_error_panic_hook` (wasm-only) for readable panics.
- Add `index.html` + `Trunk.toml` so `trunk serve` builds the wasm
  bundle (no-default-features → no solid3d) with COOP/COEP headers.

Native build and all 75 tests unchanged. Browser runtime (rayon
threads, canvas attach, real file I/O) is the next iteration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:16:35 +03:00