Commit graph cad-editor/src/scene/view/camera.rs
Author SHA1 Message Date
Hakan Seven
98142ee4af fix(ucs): snap ViewCube face views square to the active UCS
Clicking a ViewCube face rotated the gaze into the UCS frame but derived
the up vector from world X/Y/Z, so the snapped view landed world-aligned
(most visibly Top, where the UCS shares world Z and only the in-plane
roll differs). snap_to_direction now takes the UCS basis and picks its up
from the UCS axes, so a face snap lands square to the user's coordinate
system. Identity UCS reproduces the world-aligned snap.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 11:12:43 +03:00
Hakan Seven
44d2df9361 fix(view): unify model VPORT / paper VIEWPORT view handling
Model-space tiled VPORTs and paper-space floating VIEWPORTs each carried
their own copy of the saved-view→camera math, so a fix to one drifted
from the other (the recurring grid/twist regressions). Route both, plus
the View-table and sheet-viewport paths, through one decoder and fix the
bugs that the duplication hid.

Decoder unification:
- New camera_from_view(direction, target, center, height, twist,
  world_offset): the single saved-view→Camera decoder. camera_from_vport
  (tiled), camera_for_viewport (floating, + auto-fit), and the View-entry
  / sheet-viewport apply paths all delegate to it. Tiled vs floating now
  differ only in field source and the floating auto-fit fallback.

Twist round-trips on layout switch and file save:
- camera_from_view applies roll = -twist; the write path was dropping it,
  so model→paper→model (and reload) reset the view to raw orientation.
- New Camera::roll() recovers the camera roll; sync_camera_to_document,
  write_camera_view_entry, and vport_from_camera now store -roll as the
  view twist on the *Active VPort, the OpenCADStudio_Camera_Model View
  entry, the per-tile VPorts, and the paper sheet viewport.

Rotation-aware frustum cull:
- New view_cull_aabb(): the entity-cull rectangle is built from the
  camera's right/up basis (so a twisted/rotated view's rotated rectangle
  is enclosed) instead of world X/Y axes; returns None for tilted views
  to disable the flat-XY cull rather than wrongly hide geometry. Applied
  to the model-tile and paper-viewport cull sites.

Paper viewport scale:
- The floating-viewport auto-fit overlap test summed view_target +
  view_center raw; under a twist view_center is a DCS offset, so the sum
  landed far from the real WCS centre and wrongly tripped the auto-fit,
  rendering content at the wrong zoom. It now tests the decoded
  (twist-folded, wire-space) target. The CPU projection path derives its
  scale from that same camera, locking hit-test/snap to the GPU render.

Grid enumeration:
- ViewportInstance gains grid_on; the two grid-view collectors collapse
  into one grid_views() derived from the same active_viewports() list the
  renderer uses, so the grid overlay can no longer drift from the views
  on screen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 09:35:06 +03:00
Hakan Seven
7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Renamed from src/scene/camera.rs (Browse further)