Commit graph

813 commits

Author SHA1 Message Date
Hakan Seven
44eea23c3f perf(scene): parallelize block AABB post-pass
Extends Phase 2.1. compute_block_aabbs resolved each defn's union AABB
serially via defn_aabb_recursive, which only reads the finished defns map
and re-walks shared nested defns with no memoization — real cost on
block-heavy drawings. Split into a parallel read phase (per-name resolves
fan out over rayon) and a serial write-back phase. BlockCache is Sync, so
sharing &self across the read phase is sound.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 08:52:16 +03:00
Hakan Seven
9b112ce12c feat(scene): PERF frame-budget HUD for wire re-tessellation cost
Phase 5.3 (CPU tessellation slice). Add a `PERF` command that toggles an
overlay on the active viewport showing the cost of the most recent wire
re-tessellation: ms, wire count, geometry epoch. Anchored top-left via
position_canvas_overlay.

Timing is captured at the wire-cache miss paths (model_tile_wires_arc,
paper_sheet_wires_arc) and stored in Cells on Scene, read directly by the
UI view (Scene is single-threaded / Rc-based, so build_primitive and view
share a thread). Reads ~0 ms on a warm cache, so it isolates the exact
work a miss costs — the slice 2.2 / 3.1 / 3.3 each move, making them
PR-to-PR comparable.

GPU upload/draw/GPU-wait spans (need wgpu timestamp queries) remain open.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 01:07:17 +03:00
Hakan Seven
7111922852 perf(scene): skip re-tessellation on hover of selected entity
Phase 3.1 (partial). set_hover_highlight bumped the geometry epoch on
every hover-target change, forcing a full model re-tessellation. The
hover handle is folded into the tessellation highlight set as
selected ∪ {hover}, so hovering an already-selected entity contributes
nothing — the effective set and every resulting WireModel are identical.
Guard the bump on the effective highlight contribution actually changing;
hovering over or between selected entities is now free. The field is
still updated so hit-test / UI state stays current.

The full camera/selection-from-tessellation cache split (3.1 / 2.2) is
left open: highlight colour is baked into WireModel.color across several
tessellation sites, so decoupling it needs running-app verification.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:58:35 +03:00
Hakan Seven
16050909f9 perf(scene): parallelize block-definition build
Phase 2.1. build_defn stores nested INSERTs as by-name references and
never expands them at build time, so each block defn depends only on the
read-only doc — the builds are independent, not topologically ordered as
the roadmap assumed. Replace the serial loop with a rayon
par_iter().collect(). render_style_for / tessellate already run under
rayon in build_derived_caches, so thread-safety is established.

compute_block_aabbs stays serial (resolves nested refs, cheap post-pass).
Cuts first-frame block tessellation on insert-heavy drawings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:46:21 +03:00
Hakan Seven
997538a67a feat(io): open-time breakdown log
Phase 5.2. Time each open phase — parse, purge, derived-cache build on
the loader thread, plus xref resolve on the UI thread — and emit a
breakdown line on open completion:

  parse 1240ms · purge 80ms · caches 340ms · xref 60ms · total 1820ms

Makes open-time regressions (and the wins from 1.1 / 2.4) visible at a
glance. Timings ride back on DerivedCaches; total is wall time from the
Open click to post-xref.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:41:46 +03:00
Hakan Seven
70702d063f perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:35:53 +03:00
Hakan Seven
3098523b8d perf(io,scene): drop redundant purge walk, fuse world-offset scan
Phase 1.1: resolve_xrefs now purges corrupt entities inline as it
merges each xref and returns the dropped count, removing the second
full-document purge_corrupt_entities walk in the FileOpened handler.
Every xref-bearing open saves one O(N) entities() pass.

Phase 2.4: split compute_world_offset into offset_prep / offset_centroid
/ world_offset_from_centers; centroid accumulation now rides the existing
cache-handle walk in build_derived_caches. Two O(N) entity walks collapse
into one, with identical MSPACE-membership filtering preserved.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:32:39 +03:00
Hakan Seven
b466747074 chore(release): v0.4.9
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:14:47 +03:00
Hakan Seven
59a8573311 docs: add status bar items roadmap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:14:41 +03:00
Hakan Seven
bb54cd034f fix(statusbar): cycling-list hover highlight on row re-entry
Row exit now clears the preview only when the highlight still points at
that row. Moving between rows can fire on_enter before the previous
row's on_exit, so the unconditional clear wiped a freshly highlighted
row (notably when returning to the first row). Guarding the clear fixes
the highlight not reappearing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:05:15 +03:00
Hakan Seven
a9228b9021 feat(statusbar): highlight cycling-list object on row hover
Add a scene hover_highlight handle that renders an entity with the
selection colour without joining the real selection. The cycling list
box sets it on row enter / clears on exit, so hovering a row glows the
matching object in the drawing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:00:52 +03:00
Hakan Seven
bcbda65746 feat(statusbar): selection cycling shows a pick list, adds to selection
Replace the repeat-click cycling with a list box: when a click lands on
two or more overlapping objects (cycling on), a small list of the
candidates opens at the cursor. Picking a row adds that object to the
current selection (accumulate); clicking outside dismisses it. A single
object under the cursor falls through to the normal click.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:56:24 +03:00
Hakan Seven
ac042c5dbf feat(statusbar): selection cycling for overlapping objects (SC pill)
Add a click_hits_all hit-test and an SC pill that, when on, makes
repeated clicks at the same spot step through the overlapping objects
there (nearest first) instead of accumulating the selection. The whole
cycling path is gated behind the toggle, so default picking is unchanged
when it is off.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:44:39 +03:00
Hakan Seven
f7eac09b55 feat(statusbar): selection filtering by object type (FILTER pill)
Add a per-type selection filter to the scene: the FILTER pill opens a
checklist of the entity types in the layout, and unchecking a type
excludes it from interactive picking (click, box and lasso selection all
honour it). The pill lights up while any type is filtered out.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:39:48 +03:00
Hakan Seven
834780ec5d feat(statusbar): quick properties floating panel (QP pill)
When the QP pill is on, a compact floating panel appears at the canvas
top-left on selection, reusing the docked panel's editable section rows.
Toggleable from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:31:36 +03:00
Hakan Seven
66f7d24bc9 feat(statusbar): transparency-display toggle (TPY pill)
Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:25:09 +03:00
Hakan Seven
28ec360255 feat(statusbar): isolate action menu on the pill and right-click
Clicking the ISO pill now opens a small menu with Isolate Objects, Hide
Objects and End Isolation instead of ending isolation directly; rows
that don't apply (no selection / nothing hidden) are dimmed. The same
actions are added to the viewport right-click menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:17:21 +03:00
Hakan Seven
e0e7897952 feat(statusbar): isolate / hide objects with status pill
Add a hidden-entity set to the scene that the tessellation visibility
test skips, so hidden objects neither render nor hit-test. New commands
ISOLATEOBJECTS (show only the selection), HIDEOBJECTS (hide the
selection) and UNISOLATEOBJECTS (restore). An ISO status pill lights up
while anything is hidden and restores everything on click.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:51:23 +03:00
Hakan Seven
243a0bc923 feat(statusbar): drawing-units pill with INSUNITS picker
Add a Units pill that shows the drawing's current INSUNITS value and
opens a picker to change it (Unitless, mm, cm, m, km, in, ft, mi, yd).
Toggleable from the status-bar customization menu like the other pills.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:06:42 +03:00
Hakan Seven
d829f80a04 feat(statusbar): customizable pills with coordinates and clean screen
Add a customization menu (far-right handle) that lists every status-bar
pill with a check mark; toggling a row shows or hides that pill, and the
choice persists across sessions in the config dir.

New pills:
- Coordinates: live cursor readout (re-adds the model-space world offset
  so it shows true drawing coordinates), updated on every move rather
  than only while a command is active.
- Clean Screen: hide the ribbon and side panels for a full canvas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:14:04 +03:00
Hakan Seven
edc8cbc969 feat(scale): drive scales from the drawing's scale list
Read the model-space annotation scale from the standard CANNOSCALE /
CANNOSCALEVALUE header variables instead of a user-variable hack, and
populate both the status-bar scale picker and the viewport Scale
property purely from the drawing's ACAD_SCALELIST — no built-in
fallback set. Xref-derived scales (`_XREF` suffix, `name|` prefix)
are filtered out so only the host drawing's own scales appear.

Bumps the patched acadrust to the commit that adds CANNOSCALE/
CANNOSCALEVALUE read/write.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:18:01 +03:00
Hakan Seven
b5ce376d5c
Merge pull request #58 from mojtabakarimi/ci/azure-trusted-signing
ci(windows): sign exe and installer with Azure Trusted Signing
2026-06-04 14:37:13 +03:00
Mojtaba Karimi
3163a5ee75 ci(windows): sign exe and installer with Azure Trusted Signing
Sign the bare .exe before the MSI is built (so the packed copy carries
the signature) and the linked .msi afterwards, via
azure/artifact-signing-action with SHA256 digests and Microsoft's
RFC3161 timestamp server. Credentials come from the AZURE_* repository
secrets.

Also fix the MSI version fallback: workflow_dispatch runs use the
branch name as ref_name, which is not a valid numeric ProductVersion,
so candle failed on any non-tag run.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 12:54:40 +02:00
Hakan Seven
695c6536c4 docs+ci(macos): ad-hoc sign bundle, add Homebrew cask, clarify install
- release.yml: ad-hoc codesign the .app before packaging so a quarantined
  download avoids the "app is damaged" Gatekeeper verdict; emit the cask
  version + sha256 to the job summary each release for easy tap bumps.
- packaging/homebrew: Homebrew cask + tap/usage notes; install via
  --no-quarantine (the actual Gatekeeper bypass for an unsigned app).
- README: split macOS install into Homebrew and manual .dmg paths with
  the xattr / Settings "Open Anyway" fallbacks.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:45:58 +03:00
Hakan Seven
8699a730bf chore(release): v0.4.8
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:40:16 +03:00
Hakan Seven
ef29d19ae8 fix(fillet/chamfer): polyline arc preview, edge highlight, polyline chamfer
Three polyline issues in the FILLET/CHAMFER commands:
- The polyline preview wire ignored bulge, so a filleted corner previewed
  as a straight line instead of the arc. lwpoly_pts now tessellates bulge
  segments via BulgeArc (same as the entity render).
- Hovering a polyline edge didn't highlight it: the first-pick hover only
  handled Line/Arc. Both commands now highlight the nearest polyline
  segment on hover.
- CHAMFER didn't work on polylines at all (Line-only). Added a SecondPoly
  step + chamfer_lwpoly_corner: pick two adjacent segments of one polyline
  to cut the shared corner back by the two distances with a straight edge.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:20:59 +03:00
Hakan Seven
d8c60c32d4 fix(3d): revolve axis and OBJ import use the Z-up world, not stale Y-up
The truck B-rep pipeline is Z-up (solids extrude/raise along Z, profile
wires convert pass-through), but two spots still assumed a Y-up world:
- REVOLVE swapped the axis/origin to (x, z, y), so the revolve axis sat
  in the XZ plane while the profile sat in XY → wrong solid. Use the
  axis/origin straight through.
- OBJ import kept Y-up coordinates as-is on the (now Z-up) viewport, so
  imported meshes lay on their side. Rotate +90° about X on import
  (positions + normals): (x, y, z) → (x, -z, y).

EXTRUDE (sweep along +Z) and the box/cylinder primitives were already
Z-up and unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:03:03 +03:00
Hakan Seven
d7135761c9 fix(trim): draw polyline trim preview in the world XY plane (#54)
The trim/extend preview wire for an LwPolyline placed each vertex at
[x, elevation, y] (the old Y-up swap), so the highlighted boundary was
drawn in the wrong plane. Use [x, y, elevation] to match the entity
render and the rest of the now-XY commands.
(The remaining axis swaps live in the 3D revolve / truck B-rep pipeline,
which is a separate, internally-consistent Y-up subsystem.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:56:42 +03:00
Hakan Seven
c7a7f2f742 fix(commands): finish the world-XY coordinate migration (#54)
The drawing plane is world XY, but break, join, rectangular array, the
stretch/window move, the spline preview wire and several doc comments
still used the stale "Y-up XZ" mapping (world Z = DXF Y). That made
those commands operate against a constant-elevation axis: arc/circle/
line/spline break and join picked the wrong points, rectangular array
stepped rows along the Z (elevation) axis, window-stretch tested the
wrong window bound, and the spline wire drew in the wrong plane.

Map every drawing-plane coordinate through .y (elevation on .z),
matching the entity builders, the inquiry commands and the central
transform. Stale Y-up comments updated to avoid future confusion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:39:43 +03:00
Hakan Seven
c04bdcf846 fix(commands): migrate inquiry + fillet/align/lengthen picks to world XY (#54)
These commands still read the cursor / entity coordinate with the old
"Y-up XZ" assumption (world Z = DXF Y), which is wrong now that the
drawing plane is world XY: ID/DIST/AREA reported swapped Y↔Z values and
zero-area, and fillet/align/lengthen picked against a constant-elevation
axis. Read the drawing-plane coordinate from .y (elevation stays on .z),
matching the central transform and the entity builders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:32:38 +03:00
Hakan Seven
3e493969b6 fix(draw): build entities in the world XY plane, not a stale Y-up swap (#54)
The pick/typed point is the world XY plane (z = elevation = 0), but
several entity builders still mapped the screen point as if the world
were Y-up (drawing in XZ), reading the constant elevation as the DXF Y.
That collapsed shapes onto a single line — e.g. a revision cloud always
came out as two horizontal lines regardless of the path drawn.

Map the drawing-plane point straight through (x→x, y→y, z→elevation) in:
revcloud, donut, mline, raster image, wipeout (polygonal + rectangular),
table, attribute definition, and tolerance. Previews already used the
correct pass-through, so they matched the cursor; only the committed
geometry was wrong.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:18:12 +03:00
Hakan Seven
12e5a4b744 fix(windows): default to DX12/Vulkan so AMD GL driver can't crash startup (#55)
On some Windows hybrid-GPU laptops the AMD OpenGL driver (atio6axx.dll)
access-violates the instant wgpu enumerates its GL backend at startup,
killing the app before any window appears — even though DX12 works fine.
The crash is inside AMD's proprietary GL ICD, so it can't be fixed
app-side; instead default WGPU_BACKEND to dx12,vulkan on Windows so the
GL ICD is never touched. An explicit user-set WGPU_BACKEND still wins, so
GL remains available via override.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:02:09 +03:00
Hakan Seven
e708f90517 fix(macos): statically link liblzma so the app launches (#56)
vtkio (via truck-meshalgo → xz2 → lzma-sys) linked the system liblzma
dynamically, baking a Homebrew path (/opt/homebrew/.../liblzma.5.dylib)
into the macOS binary. The .app then crashed on launch on any Mac
without that exact library. Enable lzma-sys's `static` feature so
liblzma is compiled from the bundled source into the binary, making it
self-contained on every platform (verified: no dynamic liblzma link).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 02:34:56 +03:00
Hakan Seven
1b20d7d781 feat(table): coloured synthesis render honouring all TableStyle fields
Tables without a baked block (e.g. created in-app) were drawn as a single
monochrome wire, ignoring cell colours/fills/border styling. Add a
coloured synthesis path that emits per-colour WireModels for:
- cell background fill (fill_color + fill_enabled),
- per-cell text in its content/text colour,
- grid borders with per-edge type/weight/colour/visibility (cell-style
  override → row-style → default),
- horizontal/vertical margins and flow direction (down/up).

Imported tables keep using AutoCAD's baked block. Resolution layers the
per-cell CellStyle over the TableStyle row style over defaults.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 02:28:12 +03:00
Hakan Seven
90c9ac62c8 chore(deps): bump acadrust for DWG annotative (AcadAnnotative EED)
Picks up 5352477: STYLE/DIMSTYLE annotative now round-trips through DWG
via AcadAnnotative EED (ODA-spec encoding), matching the DXF side.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 01:47:04 +03:00
Hakan Seven
2c24f357e1 chore(deps): bump acadrust to standard-compliant annotative IO
Picks up bc711f0: annotative is now persisted the standard way
(AcadAnnotative XDATA for STYLE/DIMSTYLE/TABLESTYLE, native group 296 +
DWG bit for MLEADERSTYLE), superseding the earlier non-standard marker.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 01:29:39 +03:00
Hakan Seven
94b4d536f1 fix(styles): use allocate_handle for new style records
Creating a new MLeader/Table/MLine style (and a new PlotSettings) pulled
the document's next handle without advancing the counter, so two records
created in one session collided on the same handle and the second
overwrote the first. Use allocate_handle(), which reserves and advances.

Also bumps acadrust to pick up DXF annotative-flag persistence.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 01:00:26 +03:00
Hakan Seven
10d674f606 feat(tablestyle): complete field coverage (flow, description, cell data + borders)
Table Style editor now exposes every TableStyle / RowCellStyle field:
- General: description, flow direction (Down/Up dropdown).
- Per cell: data type, unit type, format string, plus all six borders
  (left/right/top/bottom/horizontal-inside/vertical-inside) with line
  type (Single/Double), line weight, color (ACI), double-line spacing
  and a visibility toggle.
Border type/visibility apply immediately; the numeric border fields and
data/unit/format are written by the existing "Apply cell" button.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:09:37 +03:00
Hakan Seven
6ae24cceee feat(styles): complete MLeader field coverage + Dimension DIMUNIT
MLeader Style editor now exposes every MultiLeaderStyle field: line
weight, line type / arrowhead block / text style / block-content blocks
(handle dropdowns from the document's tables), the four text attachments
+ attachment direction, the full block-content group (color, connection,
rotation, X/Y/Z scale, enable scale/rotation), leader & multileader draw
order, align space, and description.

Dimension Style editor adds the last uncovered DIMUNIT field.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:04:22 +03:00
Hakan Seven
a584e772ba fix(textstyle): open Text Style manager from the ribbon Manage button
The bare STYLE command (sent by the Annotate-tab text-style combo's
"Manage…" button) fell into the LIST arm and only printed the style
list instead of opening the manager. Route no-arg STYLE / TEXTSTYLE to
the dialog, matching DIMSTYLE / TABLESTYLE / MLEADERSTYLE.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:52:11 +03:00
Hakan Seven
578b8c5d64 fix(styles): keep style-editor scrollbar at the window's right edge
The detail-panel scrollables defaulted to shrink-to-content width, so
their vertical scrollbar landed in the middle of the panel next to the
content instead of at the window edge. Make the scrollables fill width
(and drop the dimstyle panel's right padding so the bar sits flush) in
the Dimension, Table and MLeader style editors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:48:40 +03:00
Hakan Seven
bd120ca307 refactor(styles): replace cycle buttons with dropdowns
The enum/handle pickers in the MLeader, Table and Dimension style
editors used "Cycle" buttons, which were awkward. Replace them with
pick_list dropdowns:
- MLeader: path type, content type, text angle, text alignment.
- Table per-cell: alignment (9 anchors).
- Dimension: arrowhead blocks (DIMBLK/1/2/LDRBLK) and ext-line linetypes
  (DIMLTYPE/LTEX1/LTEX2), options resolved from block_records/line_types.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:44:37 +03:00
Hakan Seven
1b7edf6cae feat(dimstyle): block/linetype Handle cyclers for arrowheads & ext lines
The arrowhead-block (DIMBLK/DIMBLK1/DIMBLK2/DIMLDRBLK) and ext-line
linetype (DIMLTYPE/DIMLTEX1/DIMLTEX2) Handle fields are now editable in
the Dimension Style manager. Each shows the resolved block-record /
linetype name and a Cycle button that advances through the available
records (NULL = Default arrowhead / ByBlock linetype). Edits bump
geometry so dimensions re-render with the new arrowheads/linetypes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:34:09 +03:00
Hakan Seven
df44031ae8 feat(tablestyle): per-cell editing for Data/Header/Title rows
Each row's RowCellStyle is now editable in the Table Style manager:
text style name, text height, text & fill color (ACI), background-fill
toggle, and alignment (cycle through the 9 anchor positions). Margin and
per-cell buffers load on open/select via a shared load_tablestyle_bufs;
edits write through objects.values_mut() and bump geometry so tables
using the style re-render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:28:58 +03:00
Hakan Seven
e0c5db9e0c feat(mleaderstyle): add Multileader Style editor window
New dedicated style-manager window for MultiLeaderStyle objects (the
existing mlstyle window edits MLineStyle, not multileader). Opened via
the MLEADERSTYLE command / ribbon manager entry.

Editable across Leader Format / Structure / Content sections:
- path/content/text-angle/text-alignment enums (cycle buttons)
- line & text color (ACI), arrowhead & break-gap sizes
- landing distance/gap, max points, segment angles, scale factor
- default text, text height
- enable landing/dogleg, text frame, text-always-left, annotative
New/Delete/Set-Current style management.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:25:14 +03:00
Hakan Seven
0dd86eb658 feat(tablestyle): editable General section (margins, flow-suppress toggles)
The Table Style editor's General fields are now editable: H/V cell margins
(buffers + Apply) and title/header row-suppressed toggles, loaded from the
selected style on select. Per-cell (Data/Header/Title) text/fill/border
editing remains a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:13:30 +03:00
Hakan Seven
a21caf821b feat(dimstyle): expand Dimension Style editor to the full field set
Adds the remaining ~40 DIMSTYLE variables across the tabs (and a new
Alternate Units tab): dim/ext line colors+lineweights, fixed-length ext
lines, separate arrow blocks, arc symbol, jog angle, text color/justify/
vertical pos/fill/direction, fit options (DIMATFIT/DIMTIX/DIMSOXD/DIMTMOVE/
DIMUPT/DIMTOFL/DIMFIT), decimal separator, rounding, zero suppression,
fraction + angular units, alternate units, and tolerance vert-just/zero
suppression. Only the arrowhead-block / extension-line-linetype Handle
references are left (they need a block/linetype picker).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:09:08 +03:00
Hakan Seven
4675a439da feat(tablestyle): add Annotative toggle to the Table Style editor
The table-style details panel gains an Annotative checkbox that flips the
new TableStyle.annotative flag, rounding out annotative across the Text,
Dimension and Table style editors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 17:51:45 +03:00
Hakan Seven
07a2a05975 feat(dimstyle): add Annotative toggle to the Dimension Style editor
Adds the annotative property (DsField::Annotative) to the dim-style edit
buffers, load/apply, and a checkbox on the Fit/Scale tab — consistent with
the Text Style editor's annotative toggle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 17:49:38 +03:00
Hakan Seven
52850947d2 feat(textstyle): full Text Style editor — big/TT font, fixed height, flags, annotative
Expands the Text Style manager beyond font/width/oblique: big-font and
TrueType font fields, fixed text height, Backward / Upside-down flags, and
an Annotative toggle (applied live). Bumps acadrust for the annotative
field.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 17:43:12 +03:00