Commit graph cad-editor/src/scene/pipeline/mod.rs
Author SHA1 Message Date
Hakan Seven
c184535d5e fix: render wipeout fills after wire pass so they correctly mask wires
Previously wipeout solid fills were part of the hatch pass (pass 1),
drawn before wires (pass 5), so all wires appeared on top of the
wipeout. This fix moves wipeout fills into a dedicated pass 6 that
runs after wires, so the background-colored polygon correctly covers
the lines/text beneath it — matching AutoCAD behaviour.

- Scene.wipeout_models() separated from synced_hatch_models()
- Primitive.wipeout_hatches populated via wipeout_models()
- Pipeline.gpu_wipeouts + upload_wipeouts() + pass 6 after wires

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 23:44:36 +03:00
Hakan Seven
4312b6c3a5 feat: raster image render pipeline (IMAGE command + GPU textured quad)
- Add IMAGE / IMAGEATTACH / IM command with async file-picker (rfd)
- src/scene/image_model.rs: ImageModel with RGBA pixel data + quad corners
- src/scene/pipeline/image_gpu.rs: ImageGpu with wgpu texture, sampler, opacity uniform
- src/scene/pipeline/mod.rs: image render pipeline (pass 2, between hatches and meshes)
- src/scene/render.rs: include images in Primitive, call upload_images in prepare
- src/scene/mod.rs: images HashMap, populate_images_from_document, cache on add_entity
- src/modules/home/draw/raster_image.rs: ImageCommand (two-click: origin + width, aspect-correct preview)
- src/io/mod.rs: pick_image_file() async helper (file dialog + dimension decode)
- app: ImagePick / ImagePickResult messages, populate on file open and undo/redo

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 23:19:08 +03:00
Hakan Seven
d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00