Commit graph cad-editor/src/scene/convert/mod.rs
Author SHA1 Message Date
Hakan Seven
f720e40ba1 feat(render): draw a proxy entity's cached preview instead of nothing
An entity from an application we have no reader for — e.g. an Autodesk Raster
Design embedded raster image — now arrives as `Unknown` (acadrust 769741d) and
rendered as nothing at all, so the drawing silently lost it with no hint that
anything was there.

Such entities almost always ship proxy graphics: the vector preview their author
cached for precisely this case, and what AutoCAD itself falls back to when the
object enabler is absent. Decode it and draw it, so the entity holds its real
place and size.

The record grammar has no reference implementation to copy — LibreDWG keeps the
blob raw ("see par 29") and ACadSharp stores the bytes without parsing them — so
rather than infer a general decoder from one sample, `proxy_graphics` accepts a
single polyline record and only when the blob matches it byte-for-byte: sizes
must agree, the points must consume every remaining byte, and coordinates must
be finite. Anything else returns None and draws nothing, exactly as before, so
a file this does not model cannot regress or sprout invented geometry.

Verified on a Raster Design drawing: its 140-byte preview decodes with 0 bytes
left over to the image frame (1192.149 x 877.824, closed), matching what ODA
reports for the same entity. Unit-tested against that real blob.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:53:42 +03:00
Hakan Seven
1d6a04183e feat(render): draw DGN line-style symbols on linetypes
Linetypes converted from MicroStation DGN keep their pattern in DGN line-style
objects (empty standard LTYPE), so entities using them drew as a plain line and
lost the symbols (e.g. a pipe's end circles). Walk the line-style tree
(resolved by name to its LSDefinition), collect the symbol components' anonymous
blocks, and draw each at the host polyline's endpoints, scaled by the symbol's
decoded scale (geometry / scale) so it matches the drawing (verified: a 0.75
ellipse renders at the file's intended 0.375 radius).

Bumps acadrust to 8e18c6b (DGN line-style symbol-scale decode). First pass: the
stroke dash pattern and exact per-vertex placement need more of the line-style
leaf decoded; the base line still draws solid.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:48:06 +03:00
Hakan Seven
f9b6834ad9 feat(export): exact ACIS geometry for planar solids on save
OCS models 3-D solids with truck, but extrude/boolean results carried no ACIS
body, so other CAD apps dropped them on open. Add an exact planar exporter and
run it at save time.

- scene::convert::acis_export::planar_solid_to_sat walks a truck Solid whose
  faces are all planes bounded by straight edges into a vertex/face-ring mesh
  and builds an exact ACIS body via acadrust's build_planar_body. Curved
  faces/edges return None (left for the NURBS path). A signed-volume check
  flips the winding if the shell comes out inside-out.
- OpenCADStudio::sync_truck_solids_to_acis fills in ACIS geometry for every
  cached truck solid that still has none, just before a Save / Save-As, so the
  written DWG/DXF carries real modeler geometry.
- Bump acadrust to 9142a50 (build_planar_body + classic-ACIS AcDs roundtrip fix).

Booleans (already cached as truck solids) now export exact geometry. Extruded
polygons will too once the EXTRUDE command caches its truck solid (a separate
change kept out of this commit because command_driver.rs holds unrelated
in-progress edits).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:43:37 +03:00
Hakan Seven
1cd7aaed4e refactor: move parallel tessellation fns into scene/convert/
scene/tess.rs held the free parallel-tessellation functions
(tessellate_entity, lod_stub_wire, entity_aabb, …) that the giant-file
split had left at the scene root. They belong with the rest of the
tessellation code, so move the file to scene/convert/tess.rs alongside
tessellate.rs / tess_util.rs and re-point the re-export.

Leaves the scene/ root as a consistent set of `impl Scene` method
groups; the free-function outlier is gone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:39:43 +03:00
Hakan Seven
b2e20c95fe feat(wasm): compile the library for wasm32 (issue #45 groundwork)
First step toward a web build: the library now compiles for
wasm32-unknown-unknown with --no-default-features.

- Add a `solid3d` feature (default on) gating truck-meshalgo /
  truck-shapeops / lzma-sys. These pull vtkio → xz2 → lzma-sys (C),
  which cannot cross-compile to wasm. Without the feature the 3-D
  solid path (tessellation, booleans, ACIS import) becomes no-ops;
  2-D CAD is unaffected. Native builds keep the feature by default.
- Move native-only crates (ureq, open) to non-wasm target deps and
  add cfg shims: update-check is a no-op on wasm, and a new `sys`
  module provides open_url + handle_path (rfd FileHandle → PathBuf;
  synthesizes a name-based path on the web).

Native build + all 75 tests unchanged. Browser runtime wiring
(entry point, trunk, real file I/O) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:01:19 +03:00
Hakan Seven
7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00