fix(hatch): radial gradients and correct gradient stop colours
A gradient hatch was drawn linear from the entity colour to its second stop, so a red->yellow spherical fill came out as a pale linear wash. Two fixes: - Colour: start from the gradient's first stop, not the entity colour. hatch_model_from_dxf already baked stop-0 in; stop synced_hatch_models from clobbering it with the entity's resolved colour for gradient fills. - Shape: spherical / hemispherical / curved gradient names now render as a radial fill (new shader mode 3, centred on the boundary with radius to the farthest vertex) instead of linear. Native and web shaders both updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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8 changed files with 93 additions and 23 deletions
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@ -138,7 +138,7 @@ impl WipeoutGpu {
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let (mode, color2, grad_cos, grad_sin) = match &model.pattern {
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HatchPattern::Solid => (1u32, [0.0f32; 4], 0.0f32, 0.0f32),
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HatchPattern::Pattern(_) => (0u32, [0.0f32; 4], 0.0f32, 0.0f32),
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HatchPattern::Gradient { angle_deg, color2 } => {
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HatchPattern::Gradient { angle_deg, color2, .. } => {
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let r = angle_deg.to_radians();
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(2u32, *color2, r.cos(), r.sin())
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}
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