fix(hatch): radial gradients and correct gradient stop colours
A gradient hatch was drawn linear from the entity colour to its second stop, so a red->yellow spherical fill came out as a pale linear wash. Two fixes: - Colour: start from the gradient's first stop, not the entity colour. hatch_model_from_dxf already baked stop-0 in; stop synced_hatch_models from clobbering it with the entity's resolved colour for gradient fills. - Shape: spherical / hemispherical / curved gradient names now render as a radial fill (new shader mode 3, centred on the boundary with radius to the farthest vertex) instead of linear. Native and web shaders both updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -36,8 +36,14 @@ pub enum HatchPattern {
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Solid,
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/// One or more line families (PAT format).
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Pattern(Vec<PatFamily>),
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/// Linear gradient from `color` to `color2` along `angle_deg`.
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Gradient { angle_deg: f32, color2: [f32; 4] },
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/// Two-stop gradient from `color` to `color2`. Linear along `angle_deg`
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/// unless `radial`, in which case it runs from the boundary centre outward
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/// (spherical / hemispherical / curved fills).
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Gradient {
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angle_deg: f32,
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color2: [f32; 4],
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radial: bool,
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},
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}
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/// A hatched region defined by a closed polygon boundary.
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