perf(scene): extend viewport scissor to hatch / image / wipeout passes (Phase 1.4)
Wire pass already uses `WireModel.vp_scissor` to clip viewport-projected geometry to its paper-space viewport rect; hatch / image / wipeout passes drew across the whole canvas. When a future paper-space path projects fills/images into a viewport, they would bleed past the viewport frame. Add `vp_scissor: Option<[f32; 4]>` to HatchModel and ImageModel (mirroring WireModel), forward it through HatchGpu / ImageGpu, and add per-pass `compute_*_scissors` / `set_scissor_rect` machinery. Factored the wire-side scissor-projection math into a shared `project_scissor` helper. Field defaults to None at every constructor site — no producer sets it yet, so this is plumbing for the paper-viewport fill projection that Phase 1.4 unblocks without changing current visual output. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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8 changed files with 145 additions and 24 deletions
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@ -58,4 +58,10 @@ pub struct HatchModel {
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pub angle_offset: f32,
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/// Pattern scale multiplier (from DXF `pattern_scale`).
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pub scale: f32,
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/// Optional world-space XY rect [x0, y0, x1, y1] for paper-space
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/// viewport clipping. When `Some`, the pipeline translates it into
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/// a per-frame pixel scissor and clips this hatch's draw call to it,
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/// preventing viewport-projected content from bleeding past the
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/// viewport frame. Mirrors `WireModel.vp_scissor`.
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pub vp_scissor: Option<[f32; 4]>,
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}
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