feat: Object Snap Tracking (OTRACK / F11)
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state;
update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4
consecutive moves near the same position; otrack_snap() returns an
H/V alignment snap position; clear_tracking() resets state on command end
- overlay.rs: selection_overlay accepts ost_points + cursor_screen;
draws light-blue dashed H/V lines from acquired points + small cross marker
- statusbar.rs: OTRACK pill (F11) added next to DYN
- view.rs: projects tracking_points to screen, passes to selection_overlay
- update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove;
overrides effective point with OST alignment when no normal snap is active
- ROADMAP.md: Object Snap Tracking marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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parent
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7 changed files with 211 additions and 3 deletions
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@ -83,7 +83,23 @@ impl H7CAD {
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None
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};
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overlay::selection_overlay(sel, snap_info, grips, grid, ucs_icon)
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// OST tracking points → screen positions.
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let ost_points: Vec<overlay::OstTrackPoint> = if self.snapper.otrack_enabled {
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let vp_mat = tab.scene.camera.borrow().view_proj(vp_bounds);
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self.snapper.tracking_points.iter().map(|&wp| {
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let ndc = vp_mat.project_point3(wp);
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overlay::OstTrackPoint {
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screen: iced::Point::new(
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(ndc.x + 1.0) * 0.5 * vp_bounds.width,
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(1.0 - ndc.y) * 0.5 * vp_bounds.height,
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),
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}
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}).collect()
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} else {
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vec![]
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};
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overlay::selection_overlay(sel, snap_info, grips, grid, ucs_icon, ost_points, tab.last_cursor_screen)
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};
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let nav = container(overlay::nav_toolbar())
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@ -202,6 +218,7 @@ impl H7CAD {
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self.polar_increment_deg,
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self.show_grid,
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self.dyn_input,
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self.snapper.otrack_enabled,
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tab.scene.layout_names(),
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tab.scene.current_layout.clone(),
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self.layout_rename_state.as_ref(),
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@ -365,6 +382,9 @@ impl H7CAD {
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keyboard::Key::Named(keyboard::key::Named::F10) => {
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Some(Message::TogglePolar)
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}
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keyboard::Key::Named(keyboard::key::Named::F11) => {
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Some(Message::ToggleOTrack)
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}
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keyboard::Key::Named(keyboard::key::Named::F12) => {
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Some(Message::ToggleDynInput)
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}
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